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	<title>Traumastation Wiki - User contributions [en]</title>
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	<updated>2026-06-11T10:45:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:BlobPlaceholder.png&amp;diff=310</id>
		<title>File:BlobPlaceholder.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:BlobPlaceholder.png&amp;diff=310"/>
		<updated>2026-06-10T02:04:04Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:NodeTiles.png&amp;diff=309</id>
		<title>File:NodeTiles.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:NodeTiles.png&amp;diff=309"/>
		<updated>2026-06-10T02:03:50Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:FactoryTiles.png&amp;diff=308</id>
		<title>File:FactoryTiles.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:FactoryTiles.png&amp;diff=308"/>
		<updated>2026-06-10T02:03:32Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:ResourceTiles.png&amp;diff=307</id>
		<title>File:ResourceTiles.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:ResourceTiles.png&amp;diff=307"/>
		<updated>2026-06-10T02:03:15Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Blob&amp;diff=306</id>
		<title>Blob</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Blob&amp;diff=306"/>
		<updated>2026-06-10T02:02:53Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: added triple-T sahur (does anyone read these&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Blob&lt;br /&gt;
|image = Blob-animated-core.gif&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Horde Antagonist/Real Time Strategy&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|access = Whatever you can bust into.&lt;br /&gt;
|quote = &amp;quot;CONFIRMED LEVEL 5 BIOHAZARD: ALL PERSONNEL MUST CONTAIN THE OUTBREAK&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
The blob is a fast-growing dangerous organism whose main goal is to take over the station. You can become a blob carrier both at the beginning of the round and in the middle if you pick the ghost role. The carrier of the blob is either a crewmate, or a mouse.&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
The most important blob tile is the Core. By destroying the Core, the blob will be defeated, and all its other tiles will die, turning a shade of bone white. You can always see the core health on the right side of the screen as a percentage. Watch your Core and don&#039;t let it be destroyed!&lt;br /&gt;
&lt;br /&gt;
There are 2 actions you can take with the Core: &amp;quot;Transfer&amp;quot; and &amp;quot;Split&amp;quot;.&lt;br /&gt;
* When a core is transferred, the selected node and kernel are swapped. This is useful in case the kernel location is not very secure.&lt;br /&gt;
* When the core is split, the selected node becomes a new and independent Core. Although this action requires a lot of points, in the long run, a new core can help you capture the station.&lt;br /&gt;
&lt;br /&gt;
=== Tile Types ===&lt;br /&gt;
Normal tiles are extremely vulnerable to burns or even mechanical damage until they are upgraded. They can also be upgraded to strong versions, and then reflective versions, or turned into special blob tiles. &#039;&#039;&#039;You cannot upgrade strong/reflective tiles to special tiles!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Special tiles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #71d703; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Tile Types&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; background-color:#5F9EA0;&#039;&#039;background-color:#5F9EA0;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#71d703;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ResourceTiles.png|left]] Resource Tiles &lt;br /&gt;
| Constantly producing points for all the actions the blob performs. These are your second most important tiles, before the core.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FactoryTiles.png|left]] Factory Tiles &lt;br /&gt;
| Creates Blob Pods and Blobbernauts to help fight against the station.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NodeTiles.png|left]] Node Tiles&lt;br /&gt;
| Allows you to place other blob tiles around it within a certain radius. They will also heal Zombies and Blobbernauts when close.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#71d703;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minions ==&lt;br /&gt;
Blob factories can produce Blob Spores and Blobbernauts, these are your bread and butter. Blob Spores have the ability to turn dead humanoids into zombie blobs, which will force them to fight on your side against the rest of the crew. They will also release a cloud of smoke on death, the effect depending on your chemical.&lt;br /&gt;
* Blobbernauts deal a lot of damage, and are tanky, which will come in handy for attacking. They will also carry over any effects the Blob has, such as exploding whatever they punch!&lt;br /&gt;
&lt;br /&gt;
== Management ==&lt;br /&gt;
&lt;br /&gt;
* To place a blob tile, click on an empty space. If a tile is occupied, or someone or something is standing on it, clicking on it will attack and deal damage.&lt;br /&gt;
* Note that you cannot place regular blob tiles far from blob nodes. Place blob nodes to be able to grow further.&lt;br /&gt;
* By pressing Alt+LMB, you can upgrade normal tiles to strong tiles and strong tiles to reflective.&lt;br /&gt;
&lt;br /&gt;
=== Chemicals === &lt;br /&gt;
&lt;br /&gt;
No, not the chemistry kind of chemicals, instead, you can change what your tiles, and blob drops do! There are several types of Chemicals-&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #71d703; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Chemical Types&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; background-color:#5F9EA0;&#039;&#039;background-color:#5F9EA0;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#71d703;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlobPlaceholder.png|left]] Reactive Spines &lt;br /&gt;
| Your default chemical. You&#039;ll deal 25 brute damage, and your Blob Drops will release a puff of smoke when killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlobPlaceholder.png|left]] Blazing Oil &lt;br /&gt;
| You deal 15 burn damage and light targets on fire. Your blob drops will release a cloud of smoke that sets anyone in it on fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlobPlaceholder.png|left]] Regenerative Material &lt;br /&gt;
| You deal 6 brute damage, and 15 toxin damage. Your core will also regenerate 10 times faster than it normally would, along with generating an extra resource. Your blob drops will also release a cloud of toxic smoke on death.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlobPlaceholder.png|left]] Explosive Lattice &lt;br /&gt;
| You deal 5 burn damage, BUT: you explode your target, dealing 10 brute damage. You also well, explode things in general. Your drops will also explode on death. You will, however, take even more burn damage and electrical damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlobPlaceholder.png|left]] Electromagnetic Web&lt;br /&gt;
| You will deal 20 burn damage and have a 20% chance to cause a EMP when attacking. Your tiles will also cause a EMP pulse when destroyed, you will however, take more brute and electrical damage. You&#039;re effectively an IPC&#039;s worst nightmare.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#71d703;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
In the action bar, you can use special abilities that will allow you to perform important actions, such as placing special cells, or special actions with the core and chemicals.&lt;br /&gt;
&lt;br /&gt;
* Changing chemicals allows you to change your chemical. Each has its own characteristics suitable for different situations.&lt;br /&gt;
* Demote Blob gives you the option to downgrade any blob cell back to normal for free. It is useful in order to correct the wrong placement or placing a special tile.&lt;br /&gt;
&lt;br /&gt;
=== Course of the Round ===&lt;br /&gt;
&lt;br /&gt;
As the blob grows, the station will pass through four unique stages:&lt;br /&gt;
&lt;br /&gt;
* Silent - The blob is still undetected, and you can (probably) grow and prepare while the crew still has no idea about your existence.&lt;br /&gt;
* Biohazard Detection - As soon as the blob grows a little, the station is automatically set to red, and complete isolation of the station is declared. The evacuation shuttle cannot be called at this point. If it was called, it will automatically be recalled.&lt;br /&gt;
* Delta Alert - If the blob captures a significant part of the station, Delta Alert is triggered. The main goal of the station now is to detonate the nuke, and the nuke codes will be sent to a fax machine. Defeating a blob at this point is most likely impossible.&lt;br /&gt;
* Critical Mass - If the blob captures a majority of the station, it reaches critical mass, causing the round to end with the blob winning.&lt;br /&gt;
&lt;br /&gt;
Starting from the second stage, the captain has a priority goal in the form of protecting the nuclear authentication disk. If you lose it, the blob cannot be destroyed in Delta, which gives a near guaranteed victory to the blob! If you are the captain, do NOT charge headfirst into the blob!&lt;br /&gt;
&lt;br /&gt;
=== Someone just turned this game into an RTS, what do? ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Man, I love going to wor- wait, what do you mean there&#039;s a level 5 biohazard? AND WHY DO I HEAR BOSS MUSIC?!&amp;quot; is probably your first thought the first time you encounter a blob. Well, get ready to kick ass and chew bubblegum. But before you&#039;re so eager to go and either get turned into a blob zombie, or be in the frontline and be honored a hero, ask yourself the following questions;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Do I have the nuclear disk?&amp;quot; If your answer is yes, great, don&#039;t go into the blob and hug the nuke like it&#039;s your best friend.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Do I have a ranged weapon?&amp;quot; If your answer is no, go grab one, most preferably a Laser Rifle, and then ask yourself these questions again. Otherwise, you&#039;ll be a nice zombie.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Is the blob core exposed to space?&amp;quot; If your answer yes, go out into space and shoot as the Blob cries in the lack of things it can do against- wait, what do you mean the Blob moved its core?&lt;br /&gt;
&lt;br /&gt;
=== Now I&#039;m part of the RTS game! ===&lt;br /&gt;
&lt;br /&gt;
Congrats, you died miserably and turned into a zombie. This isn’t your usual normal zombie, that’d be LAME! Instead, you can actually use your hands and be useful for once. And unlike a Blobbernaut, you can actually go outside of your blob&#039;s boundaries. Unfortunately, you cannot use guns, but melee weapons are free game. There are some responsibilities to being a zombie, for example;&lt;br /&gt;
&lt;br /&gt;
* Lynching whoever is trying to go near the nuke, unless it&#039;s already activated. If it is, there is nothing you can do.&lt;br /&gt;
&lt;br /&gt;
* Dragging the person you just lynched with your zombie friends into the blob, for a fresh new friend!&lt;br /&gt;
&lt;br /&gt;
* Using the tools you found, or had, to build up some defenses. Or at least until the blob rampages through them.&lt;br /&gt;
&lt;br /&gt;
Just remember blob drops take your head slot, and that once you fall into a critical condition, a crewmember can take the drop off, killing it instantly.&lt;br /&gt;
&lt;br /&gt;
=== Methods of Control ===&lt;br /&gt;
&lt;br /&gt;
As said before, the Blob is very weak to burn damage. As such, the following items are very good for fighting against it:&lt;br /&gt;
&lt;br /&gt;
* Incendiary Ammo&lt;br /&gt;
&lt;br /&gt;
* Laser Weaponry&lt;br /&gt;
&lt;br /&gt;
* Welders&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CaptainGear.png&amp;diff=246</id>
		<title>File:CaptainGear.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CaptainGear.png&amp;diff=246"/>
		<updated>2026-05-14T06:17:27Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Captain&amp;diff=245</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Captain&amp;diff=245"/>
		<updated>2026-05-14T06:17:13Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: urrrr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Captain&lt;br /&gt;
|image = Generic_captain.png&lt;br /&gt;
|superior = Central Command&lt;br /&gt;
|department = Command&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|access = All Access&lt;br /&gt;
|quote = &amp;quot;Placeholder&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
The Captain is the &#039;&#039;&#039;highest-ranked&#039;&#039;&#039; member of crew on the entire station, and is expected to manage the station they&#039;re on, the heads of staff, and ensure that no [[Antagonists]] thwart your iron grip over station operations. You will be expected to coordinate the station as a whole, and  w̶h̶e̶n if it falls to chaos, you can be expected to take the blame for it.&lt;br /&gt;
&lt;br /&gt;
== So... I&#039;m the boss. Now what? ==&lt;br /&gt;
Really? You&#039;ve made it to the highest priority role in Space Station 14 without knowing what to do? It&#039;s great to see nepotism still alive and well. This is your guide to make sure the crew doesn&#039;t riot against you. &lt;br /&gt;
&lt;br /&gt;
As you&#039;ve become experienced with other roles, you might find yourself a bit lost on what exactly it is you do as the Captain.  If you find yourself in a situation too chaotic for you to manage, you can always go to Cryosleep and leave the round, or ask from help from the command heads that you manage. Your voice and authority is your greatest asset as Captain, despite your fancy gear.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up. ===&lt;br /&gt;
Once you arrive on station, you&#039;re going to want to beeline for the bridge, and more specifically, your locker. You can gather all your gear as outlined below, with your Antique Laser Pistol typically spawning in a glass box within your office, rather than your locker. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Administration Glasses|| Upgraded sunglasses that provide flash immunity and the ability to see any job icon... or lack thereof.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Pinpointer || This little red disk is most useful when not in your hands, hand it to a trusted member of Command like the [[Head of Security]] or [[Head of Personnel]].&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Spare ID || In case any thieving member of the lower class gets their grubby mitts on your original.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Sabre|| A deadly sharp sword, perfect for decapitating any threats to your rule.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Authentication Disk || This is the most important item on the station. The authentication codes to the station&#039;s on-board nuke. In other words... &amp;quot;SECURE DAT FUKKEN DISK!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Custom Door Remote || A gadget which can open and bolt doors remotely. This advanced variant does not have built-in access, instead inheriting the ID access of the user.&lt;br /&gt;
|-&lt;br /&gt;
| Antique Laser Pistol || A relic from a more civilized age, this gun trades low damage for recharging ammo. &lt;br /&gt;
|}&lt;br /&gt;
=== How to manage Chaos (and the Station as a whole). ===&lt;br /&gt;
It&#039;s simple, just don&#039;t let it happen in the first place. Most of the time, the station&#039;s chaos starts small. A forge here, a bit of contraband there. You, as the Captain, have to act as the counterbalance of the round and shut all that down. Ensure Security is acting within the boundaries of [[Space Law]], ensure that Science is researching, and that Medical isn&#039;t letting people die in their halls. If you do your job right, the chaos that inevitably appears will be cut to a minimum thanks to the beauty of a functioning station.&lt;br /&gt;
&lt;br /&gt;
=== Standard Issued Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sunglasses|| Provide flash immunity. Instantly swap these out for your administration glasses in your locker.&lt;br /&gt;
|-&lt;br /&gt;
| Command over-ear headset|| An updated, modular intercom that fits over the head. Takes encryption keys. :C to speak over the command channel. Also used to monitor any potential dissent.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Carapace|| A high-end, specialized armor vest that blocks the majority of piercing damage, while still protecting against various other types.&lt;br /&gt;
|-&lt;br /&gt;
| Captain Gloves || Regal blue gloves, with a nice gold trim.&lt;br /&gt;
|-&lt;br /&gt;
| Cap Cap || A grand, stylish cap worn by the Captain. Shows the station who&#039;s in charge.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Backpack|| A backpack made exclusively for use of Central Command&#039;s favorite administrator. Don&#039;t tell the [[Nanotrasen Representative]].&lt;br /&gt;
|-&lt;br /&gt;
| Captain PDA|| Allows you to access any door on the station. &lt;br /&gt;
|-&lt;br /&gt;
[[File:CaptainGear.png|frame]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Captain&amp;diff=244</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Captain&amp;diff=244"/>
		<updated>2026-05-14T05:52:51Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: you spike my cortisol levels its not that hard to add pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Captain&lt;br /&gt;
|image = Generic_captain.png&lt;br /&gt;
|superior = Central Command&lt;br /&gt;
|department = Command&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|access = All Access&lt;br /&gt;
|quote = &amp;quot;Placeholder&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
The Captain is the &#039;&#039;&#039;highest-ranked&#039;&#039;&#039; member of crew on the entire station, and is expected to manage the station they&#039;re on, the heads of staff, and ensure that no [[Antagonists]] thwart your iron grip over station operations. You will be expected to coordinate the station as a whole, and  w̶h̶e̶n if it falls to chaos, you can be expected to take the blame for it.&lt;br /&gt;
&lt;br /&gt;
== So... I&#039;m the boss. Now what? ==&lt;br /&gt;
Really? You&#039;ve made it to the highest priority role in Space Station 14 without knowing what to do? It&#039;s great to see nepotism still alive and well. This is your guide to make sure the crew doesn&#039;t riot against you. &lt;br /&gt;
&lt;br /&gt;
As you&#039;ve become experienced with other roles, you might find yourself a bit lost on what exactly it is you do as the Captain.  If you find yourself in a situation too chaotic for you to manage, you can always go to Cryosleep and leave the round, or ask from help from the command heads that you manage. Your voice and authority is your greatest asset as Captain, despite your fancy gear.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up. ===&lt;br /&gt;
Once you arrive on station, you&#039;re going to want to beeline for the bridge, and more specifically, your locker. You can gather all your gear as outlined below, with your Antique Laser Pistol typically spawning in a glass box within your office, rather than your locker. &lt;br /&gt;
&lt;br /&gt;
=== How to manage Chaos (and the Station as a whole). ===&lt;br /&gt;
It&#039;s simple, just don&#039;t let it happen in the first place. Most of the time, the station&#039;s chaos starts small. A forge here, a bit of contraband there. You, as the Captain, have to act as the counterbalance of the round and shut all that down. Ensure Security is acting within the boundaries of [[Space Law]], ensure that Science is researching, and that Medical isn&#039;t letting people die in their halls. If you do your job right, the chaos that inevitably appears will be cut to a minimum thanks to the beauty of a functioning station.&lt;br /&gt;
&lt;br /&gt;
=== Standard Issued Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Administration Glasses|| Upgraded sunglasses that provide flash immunity and the ability to see any job icon... or lack thereof.&lt;br /&gt;
|-&lt;br /&gt;
| Command over-ear headset|| An updated, modular intercom that fits over the head. Takes encryption keys. :C to speak over the command channel. Also used to monitor any potential dissent.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Carapace|| A high-end, specialized armor vest that blocks the majority of piercing damage, while still protecting against various other types.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Sabre|| A deadly sharp sword, perfect for decapitating any threats to your rule.&lt;br /&gt;
|-&lt;br /&gt;
| Antique Laser Pistol || A relic from a more civilized age, this gun trades low damage for recharging ammo. &lt;br /&gt;
|- &lt;br /&gt;
| Captain&#039;s Backpack|| A backpack made exclusively for use of Central Command&#039;s favorite administrator. Don&#039;t tell the [[Nanotrasen Representative]].&lt;br /&gt;
|-&lt;br /&gt;
| Captain PDA|| Allows you to access any door on the station. &lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Spare ID || In case any thieving member of the lower class gets their grubby mitts on your original.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Authentication Disk || This is the most important item on the station. The authentication codes to the station&#039;s on-board nuke. In other words... &amp;quot;SECURE DAT FUKKEN DISK!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Pinpointer || This little red disk is most useful when not in your hands, hand it to a trusted member of Command like the [[Head of Security]] or [[Head of Personnel]].&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:DetectiveGear.png&amp;diff=212</id>
		<title>File:DetectiveGear.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:DetectiveGear.png&amp;diff=212"/>
		<updated>2026-05-11T11:43:18Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Detective&amp;diff=211</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Detective&amp;diff=211"/>
		<updated>2026-05-11T11:43:05Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: probably good enough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Detective&lt;br /&gt;
|image = Generic_detective.png&lt;br /&gt;
|superior = Warden, Head of Security&lt;br /&gt;
|department = Security&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|access = Security, Detective, Externals&lt;br /&gt;
|quote = &amp;quot;It was the clown&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Detective will &#039;&#039;&#039;usually solve crimes&#039;&#039;&#039; that security is either too lazy to or unable to solve. You&#039;ll be doing interrogations, forensics, doorlogs and unlike [[Security Officer|regular security]] detectives are provided with special tools to assist with solving crimes.&lt;br /&gt;
&lt;br /&gt;
Other than that you&#039;ll be doing the normal security job of arresting, fumbling around, and doing whatever secoffs do in their downtime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security Department ==&lt;br /&gt;
A typical Security Department will have gen-pop (&#039;&#039;General Population&#039;&#039;) where criminals of all kinds will be kept, The Wardens office, Armory with all the guns, and the Security locker room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Standard Issued Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Security Glasses|| Upgraded sunglasses that provide flash immunity and a security HUD.&lt;br /&gt;
|-&lt;br /&gt;
| Security over-ear headset|| An updated, modular intercom that fits over the head. Takes encryption keys. :s to talk to security :c to talk to crew.&lt;br /&gt;
|-&lt;br /&gt;
| Detective Trenchcoat|| An 18th-century multi-purpose trenchcoat. It has armored plating.&lt;br /&gt;
|-&lt;br /&gt;
| Brown Fedora|| Normal fedora with armored plating.&lt;br /&gt;
|-&lt;br /&gt;
| Forensic Gloves|| Does not leave fibers or fingerprints. If you work without them, you&#039;re a awful detective.&lt;br /&gt;
|-&lt;br /&gt;
| Jackboots|| Nanotrasen-issue Security combat boots for combat scenarios or combat situations. You can insert knife into them.&lt;br /&gt;
|-&lt;br /&gt;
| Shoulder Holster|| Comes with your inspector revolver and 45. magnum speed loaders.&lt;br /&gt;
|-&lt;br /&gt;
| Security Backpack|| It&#039;s a very robust backpack, holds most of your security gear.&lt;br /&gt;
|-&lt;br /&gt;
| Detective PDA|| Let&#039;s you access security and your office.&lt;br /&gt;
|-&lt;br /&gt;
[[File:DetectiveGear.png|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Robust Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
&lt;br /&gt;
Once you spawn in, head directly to the detectives office which will be nearby security or randomly scattered around the station check a station map to find your office. Open up your locker which will look like a wardrobe grab your Bloodtrak, Forensic Scanner, and Forensic pads. You can head to security for any additional equipment you might need and the Warden can supply you with more 45. magnum.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Forensic Scanner|| When scanning a item the forensic scanner will pop up a list which includes the fingerprints and DNA&#039;s of everyone that interacted with the scanned object, as well as a separate list of all the glove fibers found on the object. You can use the criminal records computer and match the DNA with the criminal.&lt;br /&gt;
|-&lt;br /&gt;
| Forensic Pad|| Pads are single use items that can be used on either an ungloved suspect, or on a set of gloves. If used on a suspect they provide that suspects unique fingerprint code, which can be used to match with evidence found by the forensics scanner at a crime scene. If used on gloves the forensic pad will instead show the fibers of that specific glove.&lt;br /&gt;
|-&lt;br /&gt;
| BloodTrak|| A handheld tracking device, capable of tracking someone from their DNA. Use it on a puddle of blood to begin tracking a target for a short amount of time. This can be extremely useful if the crime just happened.&lt;br /&gt;
|-&lt;br /&gt;
| Logprobe|| A program for getting access logs from devices. pre-installed in a detective PDA or installed with a logprobe cartridge located in the detectives locker. Let&#039;s you see anyone that accessed the door and when.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== How do I get evidence? ===&lt;br /&gt;
&lt;br /&gt;
Firstly, many things cause DNA residue to be left behind. For example scanning a body will reveal the DNA of anyone who hugged or dragged them. An object used to strike someone will have the victim&#039;s DNA, and any object a person picks up will have their DNA unless they wore gloves otherwise it will leave fibers. However, all DNA can be scrubbed off using soap.&lt;br /&gt;
&lt;br /&gt;
Second way to get evidence is by using your logprobe located in your PDA. If you know where the criminal was recently at you can try scanning all the doors around or leading to that area to see who went by there most recently.&lt;br /&gt;
&lt;br /&gt;
Forensics are not the only way to gain information on a case. Be sure to (try to) interview bystanders to see if they saw anything, and to check your radio logs. You never know when a specific tidbit helps you catch your guy. You can keep notes in your PDA or on paper when you start to get overwhelmed.&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Security_Cadet&amp;diff=209</id>
		<title>Security Cadet</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Security_Cadet&amp;diff=209"/>
		<updated>2026-05-11T09:44:50Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: this fucked up the formatting somehow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is still under construction, some details may be incorrect!}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Security Cadet&lt;br /&gt;
|image = Generic_security.png&lt;br /&gt;
|superior = Warden, Head of Security&lt;br /&gt;
|department = Security&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|access = Security, Externals&lt;br /&gt;
|quote = &amp;quot;How to charge batong?&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Security Cadets are often &#039;&#039;&#039;officers in training&#039;&#039;&#039; and will learn the basics such as [[Space Law]], arresting, shooting, u̶s̶i̶n̶g̶ ̶e̶x̶c̶e̶s̶s̶i̶v̶e̶ ̶f̶o̶r̶c̶e, ect. You will mostly assist your fellow officers in arresting [[Insurgents]] and other petty criminals.&lt;br /&gt;
&lt;br /&gt;
All cadets usually meet the same fate where they get slipped, cuffed, dragged into maintance, and butchered by real [[Antagonists]] don&#039;t let this discourage you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security Department ==&lt;br /&gt;
A typical Security Department will have gen-pop (&#039;&#039;General Population&#039;&#039;) where criminals of all kinds will be kept, The Wardens office, Armory with all the guns, and finally the Security locker room where you&#039;ll gear up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Standard Issued Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Security Glasses|| Upgraded sunglasses that provide flash immunity and a security HUD.&lt;br /&gt;
|-&lt;br /&gt;
| Security over-ear headset|| An updated, modular intercom that fits over the head. Takes encryption keys. :s to talk to security :c to talk to crew.&lt;br /&gt;
|-&lt;br /&gt;
| Armor vest|| A standard Type I armored vest that provides decent protection against most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
| Jackboots|| Nanotrasen-issue Security combat boots for combat scenarios or combat situations. You can insert knife into them.&lt;br /&gt;
|-&lt;br /&gt;
| Security Belt|| Can hold security gear like handcuffs and flashes. Comes with one baton, two cuffs, a radio, holo-projector.&lt;br /&gt;
|-&lt;br /&gt;
| Security Backpack|| It&#039;s a very robust backpack, holds most of your security gear.&lt;br /&gt;
|-&lt;br /&gt;
| Security cadet PDA|| Let&#039;s you access security. Don&#039;t let the clown have this.&lt;br /&gt;
|-&lt;br /&gt;
[[File:SecurityGear.png|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Robust Guide ==&lt;br /&gt;
Many cadets before you have asked these questions (&#039;&#039;&amp;quot;How do I even properly be a Security Officer?&amp;quot; &amp;quot;What am I doing?&amp;quot; &amp;quot;Can I magdump the assistant?&amp;quot;&#039;&#039;) Have you said any of these? Then this is a short guide for you my little maints warrior soon you won&#039;t even remember being a cadet.&lt;br /&gt;
&lt;br /&gt;
Security Cadet might be your first real job on the station after spending a few rounds as a assistant, or maybe you made the &#039;&#039;&#039;enormous&#039;&#039;&#039; mistake of trying this out as your first role. To be clear, this is not a role for absolute beginners. If you are unprepared you can always go to cryosleep or ask the Head of Personnel for a different job.&lt;br /&gt;
&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Once you arrive on station go to the Security locker room open up one of the lockers and grab the supplies you need then head to the secvend for extra gear. If you need anything from the armory ask the warden do not steal or try breaking into the armory unless It&#039;s a life threatening emergency like Nuclear Operatives. You can always ask your fellow officers or the Warden if you need help choosing what gear to pick up.&lt;br /&gt;
&lt;br /&gt;
=== How to properly arrest ===&lt;br /&gt;
For a proper arrest they need to break the law (&#039;&#039;obviously&#039;&#039;) All crimes are listed in [[Space Law]], do not worry you don&#039;t have to sentence, the warden typically does that. Firstly open up your sec belt by hovering over it and pressing &#039;&#039;&#039;E&#039;&#039;&#039; once you&#039;ve done that take out the baton and press &#039;&#039;&#039;Z&#039;&#039;&#039; with it inhand go up to the criminal hover over them and use &#039;&#039;&#039;LMB&#039;&#039;&#039; once and then again to fully stun. Once they&#039;re crawling on the ground and screaming &amp;quot;&#039;&#039;shitsec&#039;&#039;&amp;quot; go into your sec belt and grab cuffs use &#039;&#039;&#039;RMB&#039;&#039;&#039; to wideswing the cuffs to put them on the criminal. Finally &#039;&#039;&#039;Alt&#039;&#039;&#039; + click on them then drag them back to security for the warden to sentence them.&lt;br /&gt;
&lt;br /&gt;
=== Sometimes antagonists win ===&lt;br /&gt;
[[File:AuraFarming.png|frame]]&lt;br /&gt;
Sometimes, there&#039;s truly nothing you can do. The Security Officers you have were either bad at listening, bad at communicating, bad at combat, or Security was just overwhelmed and now everyone is dead in the halls. If a antagonist has ascended or multiple traitors are running around and most of Security is dead it&#039;s okay to put yourself first and survive, but you still have the duties of a officer and NT would probably punish you for not throwing yourself at them in vain.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Your fellow officers and Command are generally more trustworthy sources of information&lt;br /&gt;
&lt;br /&gt;
* Find a [[Security Officer|more experienced officer]] to pair up with, and never be afraid to ask for help or a second opinion&lt;br /&gt;
&lt;br /&gt;
* Listen to your radio and the people around you&lt;br /&gt;
&lt;br /&gt;
* Police brutality is funny, but usually the last resort&lt;br /&gt;
&lt;br /&gt;
* Communication is key, and there is always room for improvement&lt;br /&gt;
&lt;br /&gt;
* ALWAYS listen to the [[Head of Security]] and your [[Warden]], until you are certain that they&#039;ve gone mad and can&#039;t be trusted as a figure of authority&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Security_Cadet&amp;diff=208</id>
		<title>Security Cadet</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Security_Cadet&amp;diff=208"/>
		<updated>2026-05-11T09:40:47Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: i aint doing allat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Security Cadet&lt;br /&gt;
|image = Generic_security.png&lt;br /&gt;
|superior = Warden, Head of Security&lt;br /&gt;
|department = Security&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|access = Security, Externals&lt;br /&gt;
|quote = &amp;quot;How to charge batong?&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Security Cadets are often &#039;&#039;&#039;officers in training&#039;&#039;&#039; and will learn the basics such as [[Space Law]], arresting, shooting, u̶s̶i̶n̶g̶ ̶e̶x̶c̶e̶s̶s̶i̶v̶e̶ ̶f̶o̶r̶c̶e, ect. You will mostly assist your fellow officers in arresting [[Insurgents]] and other petty criminals.&lt;br /&gt;
&lt;br /&gt;
All cadets usually meet the same fate where they get slipped, cuffed, dragged into maintance, and butchered by real [[Antagonists]] don&#039;t let this discourage you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security Department ==&lt;br /&gt;
A typical Security Department will have gen-pop (&#039;&#039;General Population&#039;&#039;) where criminals of all kinds will be kept, The Wardens office, Armory with all the guns, and finally the Security locker room where you&#039;ll gear up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Standard Issued Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Security Glasses|| Upgraded sunglasses that provide flash immunity and a security HUD.&lt;br /&gt;
|-&lt;br /&gt;
| Security over-ear headset|| An updated, modular intercom that fits over the head. Takes encryption keys. :s to talk to security :c to talk to crew.&lt;br /&gt;
|-&lt;br /&gt;
| Armor vest|| A standard Type I armored vest that provides decent protection against most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
| Jackboots|| Nanotrasen-issue Security combat boots for combat scenarios or combat situations. You can insert knife into them.&lt;br /&gt;
|-&lt;br /&gt;
| Security Belt|| Can hold security gear like handcuffs and flashes. Comes with one baton, two cuffs, a radio, holo-projector.&lt;br /&gt;
|-&lt;br /&gt;
| Security Backpack|| It&#039;s a very robust backpack, holds most of your security gear.&lt;br /&gt;
|-&lt;br /&gt;
| Security cadet PDA|| Let&#039;s you access security. Don&#039;t let the clown have this.&lt;br /&gt;
|-&lt;br /&gt;
[[File:SecurityGear.png|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Robust Guide ==&lt;br /&gt;
Many cadets before you have asked these questions (&#039;&#039;&amp;quot;How do I even properly be a Security Officer?&amp;quot; &amp;quot;What am I doing?&amp;quot; &amp;quot;Can I magdump the assistant?&amp;quot;&#039;&#039;) Have you said any of these? Then this is a short guide for you my little maints warrior soon you won&#039;t even remember being a cadet.&lt;br /&gt;
&lt;br /&gt;
Security Cadet might be your first real job on the station after spending a few rounds as a assistant, or maybe you made the &#039;&#039;&#039;enormous&#039;&#039;&#039; mistake of trying this out as your first role. To be clear, this is not a role for absolute beginners. If you are unprepared you can always go to cryosleep or ask the Head of Personnel for a different job.&lt;br /&gt;
&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Once you arrive on station go to the Security locker room open up one of the lockers and grab the supplies you need then head to the secvend for extra gear. If you need anything from the armory ask the warden do not steal or try breaking into the armory unless It&#039;s a life threatening emergency like Nuclear Operatives. You can always ask your fellow officers or the Warden if you need help choosing what gear to pick up.&lt;br /&gt;
&lt;br /&gt;
=== How to properly arrest ===&lt;br /&gt;
For a proper arrest they need to break the law (&#039;&#039;obviously&#039;&#039;) All crimes are listed in [[Space Law]], do not worry you don&#039;t have to sentence, the warden typically does that. Firstly open up your sec belt by hovering over it and pressing &#039;&#039;&#039;E&#039;&#039;&#039; once you&#039;ve done that take out the baton and press &#039;&#039;&#039;Z&#039;&#039;&#039; with it inhand go up to the criminal hover over them and use &#039;&#039;&#039;LMB&#039;&#039;&#039; once and then again to fully stun. Once they&#039;re crawling on the ground and screaming &amp;quot;&#039;&#039;shitsec&#039;&#039;&amp;quot; go into your sec belt and grab cuffs use &#039;&#039;&#039;RMB&#039;&#039;&#039; to wideswing the cuffs to put them on the criminal. Finally &#039;&#039;&#039;Alt&#039;&#039;&#039; + click on them then drag them back to security for the warden to sentence them.&lt;br /&gt;
&lt;br /&gt;
=== Sometimes antagonists win ===&lt;br /&gt;
[[File:AuraFarming.png|frame]]&lt;br /&gt;
Sometimes, there&#039;s truly nothing you can do. The Security Officers you have were either bad at listening, bad at communicating, bad at combat, or Security was just overwhelmed and now everyone is dead in the halls. If a antagonist has ascended or multiple traitors are running around and most of Security is dead it&#039;s okay to put yourself first and survive, but you still have the duties of a officer and NT would probably punish you for not throwing yourself at them in vain.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Your fellow officers and Command are generally more trustworthy sources of information&lt;br /&gt;
&lt;br /&gt;
* Find a [[Security Officer|more experienced officer]] to pair up with, and never be afraid to ask for help or a second opinion&lt;br /&gt;
&lt;br /&gt;
* Listen to your radio and the people around you&lt;br /&gt;
&lt;br /&gt;
* Police brutality is funny, but usually the last resort&lt;br /&gt;
&lt;br /&gt;
* Communication is key, and there is always room for improvement&lt;br /&gt;
&lt;br /&gt;
* ALWAYS listen to the [[Head of Security]] and your [[Warden]], until you are certain that they&#039;ve gone mad and can&#039;t be trusted as a figure of authority&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=206</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=206"/>
		<updated>2026-05-11T09:32:30Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Team Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.  &lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies (&#039;&#039;meds, weapons, EVA suits, ect.&#039;&#039;) &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will  target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ship Equipment ====&lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png|655px]]&lt;br /&gt;
&lt;br /&gt;
= Space Asshole =&lt;br /&gt;
https://www.youtube.com/watch?v=9FCF2Y4lIWk&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=205</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=205"/>
		<updated>2026-05-11T09:28:12Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Team Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.  &lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies (&#039;&#039;meds, weapons, EVA suits, ect.&#039;&#039;) &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will  target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic Equipment ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ship Equipment ====&lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png|655px]]&lt;br /&gt;
&lt;br /&gt;
= Space Asshole =&lt;br /&gt;
https://www.youtube.com/watch?v=9FCF2Y4lIWk&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Jobs&amp;diff=162</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Jobs&amp;diff=162"/>
		<updated>2026-04-19T22:24:06Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: Cadet icon linked to detective lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction.}}&lt;br /&gt;
&lt;br /&gt;
Traumastation offers many unique jobs to the player, while also keeping low time requirements. Essentially, that means you do not have to play tons of hours to unlock them, unlike other servers.&lt;br /&gt;
&lt;br /&gt;
The tables were taken and modified from Paradise Station wiki, and therefore use their &amp;quot;Initiative&amp;quot; system which is explained below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Initiative Required&amp;lt;/span&amp;gt; ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take initiative to have a good round. The rank is based on an average round. Some rounds will be hectic, even for high initiative roles.&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the hours required to unlock each job, it is expected by the player to hold a certain roleplay standard depending on the importance of said role.&lt;br /&gt;
&lt;br /&gt;
=== Station Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #8ABEDB;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #127BB7; color:white&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br/&amp;gt;[[Captain]]&lt;br /&gt;
| Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
! Low-Medium&lt;br /&gt;
! Very Hard&lt;br /&gt;
! 1 Hour as HoS, 1 Hour as CMO, 1 Hour as QM, 1 Hour as RD, and 1 Hour as CE&lt;br /&gt;
|-&lt;br /&gt;
! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]&amp;lt;br/&amp;gt;[[Head of Personnel]]&lt;br /&gt;
| Handle access reassignment fairly using your ID console, manage the Service department, and keep Ian safe.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Civilian, 1.5 Hours as Service&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_hos.png|64px|link=Head of Security]]&amp;lt;br/&amp;gt;[[Head of Security]]&lt;br /&gt;
| Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
! Low&lt;br /&gt;
! Extremely Hard&lt;br /&gt;
! 3 Hours as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Genericce.png|64px|link=Chief Engineer]]&amp;lt;br/&amp;gt;[[Chief Engineer]]&lt;br /&gt;
| Manage the Engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:genericrd.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Research Director]]&lt;br /&gt;
| Manage the Science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br/&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
| Manage the resources and personnel of the Medical department to keep the crew alive.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Quartermaster.png|64px|link=Quartermaster]]&amp;lt;br/&amp;gt;[[Quartermaster]]&lt;br /&gt;
|  Manage the supplies of the station &amp;amp; the Cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Cargo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Central Command Dignitaries ===&lt;br /&gt;
&#039;&#039;While VIPs do not have their own category listed under the Crew Manifest, they belong to the Command Department.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #BDD4F6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #88B1EF; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:NanoRep.png|64px|link=Nanotrasen Representative]]&amp;lt;br/&amp;gt;[[Nanotrasen Representative]]&lt;br /&gt;
| Advise the command team, call ERT over spiders in maints. Be the voice of Central Command without any of the benefits. Complete Centcomm&#039;s tasks for loyalty points which you can spend on a wide variety of items.&lt;br /&gt;
! High&lt;br /&gt;
! Low-Medium&lt;br /&gt;
! 3 Hours as Command &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #D68D8D;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #AD1818; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_hos.png|64px|link=Head of Security]]&amp;lt;br/&amp;gt;[[Head of Security]]&lt;br /&gt;
| Organize and run the security department. Ensure your officers abide by [[Space Law]] rather than acting as THE LAW.&lt;br /&gt;
! Low&lt;br /&gt;
! Extremely Hard&lt;br /&gt;
! 3 Hours as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_warden.png|64px|link=Warden]]&amp;lt;br/&amp;gt;[[Warden]]&lt;br /&gt;
| Oversee the brig, process its prisoners, make sure security records are up to date, and issue gear from the armoury.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 2 Hours as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br/&amp;gt;[[Security Officer]]&lt;br /&gt;
| Uphold [[Space Law]] and ensure the safety of the crew.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 1 Hour as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_detective.png|64px|link=Detective]]&amp;lt;br/&amp;gt;[[Detective]]&lt;br /&gt;
| Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic_security.png|64px|link=Security Cadet]]&amp;lt;br/&amp;gt;[[Security Cadet]]&lt;br /&gt;
| Uphold [[Space Law]] and ensure the safety of the crew. This is a beginner role.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours Overall. Closes when reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #FFCF81;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF9D00; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Genericce.png|64px|link=Chief Engineer]]&amp;lt;br/&amp;gt;[[Chief Engineer]]&lt;br /&gt;
| Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic engineer.png|64px|link=Station Engineer]]&amp;lt;br/&amp;gt;[[Station Engineer]]&lt;br /&gt;
| Start up the engine(s), repair hull breaches and fix damaged equipment.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy&lt;br /&gt;
! 1 Hour as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br/&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
| Set up atmospherics. Repressurise rooms. Extinguish fires. Cry about people opening firelocks.&lt;br /&gt;
! Low &lt;br /&gt;
! Medium-Hard&lt;br /&gt;
! 1 Hour as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Atmospherics.png|64px|link=Atmospheric Technician]]&amp;lt;br/&amp;gt;[[Technical Assistant]]&lt;br /&gt;
| Start up the engine(s), repair hull breaches and fix damaged equipment. This is a beginner role.&lt;br /&gt;
! Low &lt;br /&gt;
! Medium-Hard&lt;br /&gt;
! None! Closes when reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #A1CCE3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #63A7CC; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br/&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
| Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br/&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|  Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:paramedic.png|64px|link=Paramedic]]&amp;lt;br/&amp;gt;[[Paramedic]]&lt;br /&gt;
| Roam around the station on your ambulance. Stabilize injured personnel and bring them into Medical.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy-Medium&lt;br /&gt;
! 1 Hour as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Chemist.png|64px|link=Chemist]]&amp;lt;br/&amp;gt;[[Chemist]]&lt;br /&gt;
| Synthesize medicine for patients. Set up cryo cells. Make the clown a whole jug of lube, and get arrested for possession of explosive compounds.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_virologist.png|64px|link=Virologist]]&amp;lt;br/&amp;gt;[[Virologist]]&lt;br /&gt;
| Create beneficial viruses for the crew, cure epidemics, and get lynched for allegedly spreading the common cold. Be a neat freak.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Psychologist.png|64px|link=Psychologist]]&amp;lt;br/&amp;gt;[[Psychologist]]&lt;br /&gt;
| Handle insane patients. Do mental check ups. Have one-on-one psychological sessions with those in need. &lt;br /&gt;
! High&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br/&amp;gt;[[Medical Intern]]&lt;br /&gt;
|  Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None! Closes after reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #D4B8EE;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #B17FE0; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:genericrd.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Research Director]]&lt;br /&gt;
| Oversee the research department and make sure everything is done according to [[Standard Operating Procedure (Science)|Science SOP]].&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_scientist.png|64px|link=Scientist]]&amp;lt;br/&amp;gt;[[Scientist]]&lt;br /&gt;
| Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br/&amp;gt;[[Roboticist]]&lt;br /&gt;
| Create cyborgs and mechs for the crew to either enjoy, or be horribly murdered by. Repair horrifically dismembered IPC crew members.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br/&amp;gt;[[Geneticist]]&lt;br /&gt;
| Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_scientist.png|64px|link=Scientist]]&amp;lt;br/&amp;gt;[[Research Assistant]]&lt;br /&gt;
| Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None! Closes after reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #D0BAA0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #A0743E; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Quartermaster.png|64px|link=Quartermaster]]&amp;lt;br/&amp;gt;[[Quartermaster]]&lt;br /&gt;
| Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Cargo&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br/&amp;gt;[[Cargo Technician]]&lt;br /&gt;
| Manage Cargo&#039;s paperwork, order essentials, perform deliveries, and deny every crate the clown tries to order.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br/&amp;gt;[[Salvage Specialist]]&lt;br /&gt;
| Fight monstrosities, mine materials and then smelt them for Research and Engineering. Slowly fill up the morgue with your clones.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Cargo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #99D0AB;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #30A055; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]&amp;lt;br/&amp;gt;[[Head of Personnel]]&lt;br /&gt;
| Manage the service department and civilians. Process job transfer requests.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Service, 1.5 Hours as Civilian&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_janitor.png|64px|link=Janitor]]&amp;lt;br/&amp;gt;[[Janitor]]&lt;br /&gt;
| Mop up dirt, blood, and vomit. Have your pimpin&#039; ride stolen. Point at wet floor signs after people slip. Get lynched for not using space cleaner.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_chef.png|64px|link=Chef]]&amp;lt;br/&amp;gt;[[Chef]]&lt;br /&gt;
| Prepare, cook and serve meals for the station to enjoy. Get lynched for charging a minimal amount for your food.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Bartender.png|64px|link=Bartender]]&amp;lt;br/&amp;gt;[[Bartender]]&lt;br /&gt;
| Mix and serve drinks. Shoot unruly patrons with your shotgun.&lt;br /&gt;
! Medium&lt;br /&gt;
! Low&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Botanist.png|64px|link=Botanist]]&amp;lt;br/&amp;gt;[[Botanist]]&lt;br /&gt;
| Grow useful plants for the [[Chef]] and station or fill the hallway with bees.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_clown.png|64px|link=Clown]]&amp;lt;br/&amp;gt;[[Clown]]&lt;br /&gt;
| Slip everyone, especially when you shouldn&#039;t really be slipping them. Honk!&lt;br /&gt;
! High&lt;br /&gt;
! Low&lt;br /&gt;
! A sense of humour.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_mime.png|64px|link=Mime]]&amp;lt;br/&amp;gt;[[Mime]]&lt;br /&gt;
| Entertain the crew by acting out funny, interesting or dramatic scenes.&lt;br /&gt;
! High&lt;br /&gt;
! Low&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br/&amp;gt;[[Chaplain]]&lt;br /&gt;
| Spread your faith, organize rituals, assist Security. Be the medium between gods and the crew, and praise the emperor.&lt;br /&gt;
! High&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Librarian.png|64px|link=Librarian]]&amp;lt;br/&amp;gt;[[Librarian]]&lt;br /&gt;
| Fill the bookcases with books, argue with the Chaplain. Run a D&amp;amp;D session nobody shows up to.&lt;br /&gt;
! High&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Silicons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #B2BEB5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #7393B3; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ai.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Station AI]]&lt;br /&gt;
| Oversee the research department and make sure everything is done according to [[Standard Operating Procedure (Science)|Science SOP]].&lt;br /&gt;
! High&lt;br /&gt;
! High&lt;br /&gt;
! 3 Hours as Borg&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Cyborg.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Borg]]&lt;br /&gt;
| Oversee the research department and make sure everything is done according to [[Standard Operating Procedure (Science)|Science SOP]].&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=160</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=160"/>
		<updated>2026-04-19T21:52:16Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|&amp;quot;Writing the wiki is so easy its slop.&amp;quot; - Quote by Onsencapy}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies (&#039;&#039;meds, weapons, EVA suits, ect.&#039;&#039;) &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
=== Basic Equipment ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:AuraFarming.png&amp;diff=159</id>
		<title>File:AuraFarming.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:AuraFarming.png&amp;diff=159"/>
		<updated>2026-04-19T21:19:03Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: Aura&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Aura&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:SecurityGear.png&amp;diff=158</id>
		<title>File:SecurityGear.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:SecurityGear.png&amp;diff=158"/>
		<updated>2026-04-19T21:18:37Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: Robust&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Robust&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Security_Cadet&amp;diff=157</id>
		<title>Security Cadet</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Security_Cadet&amp;diff=157"/>
		<updated>2026-04-19T21:18:19Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: Added allat and maybe more later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is still under construction, some details may be incorrect!}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Security Cadet&lt;br /&gt;
|image = Generic_security.png&lt;br /&gt;
|superior = Warden, Head of Security&lt;br /&gt;
|department = Security&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|access = Security, Externals&lt;br /&gt;
|quote = &amp;quot;How to charge batong?&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Security Cadets are often &#039;&#039;&#039;officers in training&#039;&#039;&#039; and will learn the basics such as [[Space Law]], arresting, shooting, u̶s̶i̶n̶g̶ ̶e̶x̶c̶e̶s̶s̶i̶v̶e̶ ̶f̶o̶r̶c̶e, ect. You will mostly assist your fellow officers in arresting [[Insurgents]] and other petty criminals.&lt;br /&gt;
&lt;br /&gt;
All cadets usually meet the same fate where they get slipped, cuffed, dragged into maintance, and butchered by real [[Antagonists]] don&#039;t let this discourage you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security Department ==&lt;br /&gt;
A typical Security Department will have gen-pop (&#039;&#039;General Population&#039;&#039;) where criminals of all kinds will be kept, The Wardens office, Armory with all the guns, and finally the Security locker room where you&#039;ll gear up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Standard Issued Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Security Glasses|| Upgraded sunglasses that provide flash immunity and a security HUD.&lt;br /&gt;
|-&lt;br /&gt;
| Security over-ear headset|| An updated, modular intercom that fits over the head. Takes encryption keys. :s to talk to security :c to talk to crew.&lt;br /&gt;
|-&lt;br /&gt;
| Armor vest|| A standard Type I armored vest that provides decent protection against most types of damage.&lt;br /&gt;
|-&lt;br /&gt;
| Jackboots|| Nanotrasen-issue Security combat boots for combat scenarios or combat situations. You can insert knife into them.&lt;br /&gt;
|-&lt;br /&gt;
| Security Belt|| Can hold security gear like handcuffs and flashes. Comes with one baton, two cuffs, a radio, holo-projector.&lt;br /&gt;
|-&lt;br /&gt;
| Security Backpack|| It&#039;s a very robust backpack, holds most of your security gear.&lt;br /&gt;
|-&lt;br /&gt;
| Security cadet PDA|| Let&#039;s you access security. Don&#039;t let the clown have this.&lt;br /&gt;
|-&lt;br /&gt;
[[File:SecurityGear.png|frame]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Robust Guide ==&lt;br /&gt;
Many cadets before you have asked these questions (&#039;&#039;&amp;quot;How do I even properly be a Security Officer?&amp;quot; &amp;quot;What am I doing?&amp;quot; &amp;quot;Can I magdump the assistant?&amp;quot;&#039;&#039;) Have you said any of these? Then this is a short guide for you my little maints warrior soon you won&#039;t even remember being a cadet.&lt;br /&gt;
&lt;br /&gt;
Security Cadet might be your first real job on the station after spending a few rounds as a assistant, or maybe you made the &#039;&#039;&#039;enormous&#039;&#039;&#039; mistake of trying this out as your first role. To be clear, this is not a role for absolute beginners. If you are unprepared you can always go to cryosleep or ask the Head of Personnel for a different job.&lt;br /&gt;
&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Once you arrive on station go to the Security locker room open up one of the lockers and grab the supplies you need then head to the secvend for extra gear. If you need anything from the armory ask the warden do not steal or try breaking into the armory unless It&#039;s a life threatening emergency like Nuclear Operatives. You can always ask your fellow officers or the Warden if you need help choosing what gear to pick up.&lt;br /&gt;
&lt;br /&gt;
=== How to properly arrest ===&lt;br /&gt;
For a proper arrest they need to break the law (&#039;&#039;obviously&#039;&#039;) All crimes are listed in [[Space Law]], do not worry you don&#039;t have to sentence, the warden typically does that. Firstly open up your sec belt by hovering over it and pressing &#039;&#039;&#039;E&#039;&#039;&#039; once you&#039;ve done that take out the baton and press &#039;&#039;&#039;Z&#039;&#039;&#039; with it inhand go up to the criminal hover over them and use &#039;&#039;&#039;LMB&#039;&#039;&#039; once and then again to fully stun. Once they&#039;re crawling on the ground and screaming &amp;quot;&#039;&#039;shitsec&#039;&#039;&amp;quot; go into your sec belt and grab cuffs use &#039;&#039;&#039;RMB&#039;&#039;&#039; to wideswing the cuffs to put them on the criminal. Finally &#039;&#039;&#039;Alt&#039;&#039;&#039; + click on them then drag them back to security for the warden to sentence them.&lt;br /&gt;
&lt;br /&gt;
=== Sometimes antagonists win ===&lt;br /&gt;
[[File:AuraFarming.png|frame]]&lt;br /&gt;
Sometimes, there&#039;s truly nothing you can do. The Security Officers you have were either bad at listening, bad at communicating, bad at combat, or Security was just overwhelmed and now everyone is dead in the halls. If a antagonist has ascended or multiple traitors are running around and most of Security is dead it&#039;s okay to put yourself first and survive, but you still have the duties of a officer and NT would probably punish you for not throwing yourself at them in vain.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Your fellow officers and Command are generally more trustworthy sources of information&lt;br /&gt;
&lt;br /&gt;
* Find a [[Security Officer|more experienced officer]] to pair up with, and never be afraid to ask for help or a second opinion&lt;br /&gt;
&lt;br /&gt;
* Listen to your radio and the people around you&lt;br /&gt;
&lt;br /&gt;
* Police brutality is funny, but usually the last resort&lt;br /&gt;
&lt;br /&gt;
* Communication is key, and there is always room for improvement&lt;br /&gt;
&lt;br /&gt;
* ALWAYS listen to the [[Head of Security]] and your [[Warden]], until you are certain that they&#039;ve gone mad and can&#039;t be trusted as a figure of authority&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=147</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=147"/>
		<updated>2026-04-19T06:45:28Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|&amp;quot;Writing the wiki is so easy its slop.&amp;quot; - Quote by Onsencapy}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies (&#039;&#039;meds, weapons, EVA suits, ect.&#039;&#039;) &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=141</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=141"/>
		<updated>2026-04-19T00:11:18Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: It&amp;#039;s so easy its slop. If you revert this you&amp;#039;re a chud.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|&amp;quot;Writing the wiki is so easy its slop.&amp;quot; - Quote by Onsencapy}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=140</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=140"/>
		<updated>2026-04-18T23:18:27Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=139</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=139"/>
		<updated>2026-04-18T23:17:00Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Space-Asshole.midi]]&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=138</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=138"/>
		<updated>2026-04-18T23:02:46Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=137</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=137"/>
		<updated>2026-04-18T22:02:45Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
[[File:InsurgentGear.png]]&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:InsurgentGear.png&amp;diff=136</id>
		<title>File:InsurgentGear.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:InsurgentGear.png&amp;diff=136"/>
		<updated>2026-04-18T21:59:52Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=135</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=135"/>
		<updated>2026-04-18T21:59:37Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
[[File:InsurgentGear.png]]&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=134</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=134"/>
		<updated>2026-04-18T21:57:18Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:InsurgentShip.png&amp;diff=133</id>
		<title>File:InsurgentShip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:InsurgentShip.png&amp;diff=133"/>
		<updated>2026-04-18T21:36:06Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=132</id>
		<title>Insurgents</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Insurgents&amp;diff=132"/>
		<updated>2026-04-18T21:35:42Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: Created page with &amp;quot;{{RoleBox |name = Insurgent |image = Insurgent.png |superior = None |department = Criminal |difficulty = Hard |access = None |quote = &amp;quot;I&amp;#039;m tiding n&amp;#039;shit&amp;quot;. }}  Insurgents are minor &amp;#039;&amp;#039;&amp;#039;team antagonists&amp;#039;&amp;#039;&amp;#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &amp;#039;&amp;#039;&amp;#039;always valid&amp;#039;&amp;#039;&amp;#039; to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Insurgent.png&amp;diff=131</id>
		<title>File:Insurgent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Insurgent.png&amp;diff=131"/>
		<updated>2026-04-18T20:09:49Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: Billybob13 uploaded a new version of File:Insurgent.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Added insurgent image&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Insurgent.png&amp;diff=130</id>
		<title>File:Insurgent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Insurgent.png&amp;diff=130"/>
		<updated>2026-04-18T19:57:10Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: Added insurgent image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Added insurgent image&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Antagonists&amp;diff=129</id>
		<title>Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Antagonists&amp;diff=129"/>
		<updated>2026-04-18T19:23:42Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Insurgent.png|64px|link=Insurgents]]&amp;lt;br/&amp;gt;[[Insurgents]]&lt;br /&gt;
| Infiltrate the station, survive and escape on the shuttle, or die in horrific ways.&lt;br /&gt;
! Hard&lt;br /&gt;
! 5 Hours as Passenger&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Agent.png|64px|link=Abductor]]&amp;lt;br/&amp;gt;[[Abductor]]&lt;br /&gt;
| Capture crew, steal their hearts, and experiment on them.&lt;br /&gt;
! Hard&lt;br /&gt;
! 2 Hours Overall, 1 Hours Security or 1 Hours Medical (depending on Abductor type)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Blob-animated-core.gif|64px|link=Blob]]&amp;lt;br/&amp;gt;[[Blob]]&lt;br /&gt;
| Expand, overtake the station, get nuked.&lt;br /&gt;
! Very Hard&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br/&amp;gt;[[Changeling]]&lt;br /&gt;
| Complete your objectives. Impersonate people. Get gibbed.&lt;br /&gt;
! Hard&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:CosmicCultist.gif|96px|link=Cosmic Cultist]]&amp;lt;br/&amp;gt;[[Cosmic Cultist]]&lt;br /&gt;
| Serve your occult god and further their goals.&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Heretic.gif|64px|link=Heretic]]&amp;lt;br/&amp;gt;[[Heretic]]&lt;br /&gt;
| Ascend to godhood.&lt;br /&gt;
! Very Hard&lt;br /&gt;
! 5 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Morph.png|64px|link=Morph]]&amp;lt;br/&amp;gt;[[Morph]]&lt;br /&gt;
| Gurgle.&lt;br /&gt;
! Medium&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Nukies.gif|64px|link=Nuclear Agent]]&amp;lt;br/&amp;gt;[[Nuclear Agent]]&lt;br /&gt;
| Get that fukken disk. Destroy the station with the Nuclear Bomb.&lt;br /&gt;
! Very Hard&lt;br /&gt;
! Normal: 5H Overall, 1H Sec &amp;lt;br&amp;gt; Medic: Same, but 1H Chem &amp;lt;br&amp;gt; Commander: 3H Overall, 1H Sec&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Wraith.png|64px|link=Wraith]]&amp;lt;br/&amp;gt;[[Wraith]]&lt;br /&gt;
| Achieve spookiness.&lt;br /&gt;
! Medium&lt;br /&gt;
! 10 Hours Overall as Roundstart, None as Midround!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Shadow Demon.png|64px|link=Shadow Demon]]&amp;lt;br/&amp;gt;[[Shadow Demon]]&lt;br /&gt;
| Skulk around in the darkness, kill anyone unlucky enough to cross your path.&lt;br /&gt;
! Hard&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br/&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
| Crawl through blood, slaughter and devour the crew.&lt;br /&gt;
! Hard&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
| Create as much mayhem as possible on behalf of the Wizards Federation.&lt;br /&gt;
! Extremely Hard&lt;br /&gt;
! 5 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Xenomorph.png|64px|link=Xenomorph]]&amp;lt;br/&amp;gt;[[Xenomorph]]&lt;br /&gt;
| Grow. Spread. Repopulate.&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Shadowling.gif|64px|link=Shadowling]]&amp;lt;br/&amp;gt;[[Shadowlings]]&lt;br /&gt;
| Enthrall the crew, and reach your ascended form. Beware of lights.&lt;br /&gt;
! Medium&lt;br /&gt;
! 5 Hours Overall, 1 Hour as Medical, 1 Hour as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Swordred.gif|64px|link=Traitor]]&amp;lt;br/&amp;gt;[[Traitor]]&lt;br /&gt;
| Complete your objectives. Die an honourable death or escape on the shuttle.&lt;br /&gt;
! Medium&lt;br /&gt;
! 5 Hours Playtime&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Bingle.png|64px|link=Bingle]]&amp;lt;br/&amp;gt;[[Bingle]]&lt;br /&gt;
| Grow the pit.&lt;br /&gt;
! Medium&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Xenoborg.png|64px|link=Xenoborgs]]&amp;lt;br/&amp;gt;[[Xenoborgs]]&lt;br /&gt;
| Serve the mothership.&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as AI for Mothership, 3 Hours as Borg for Xenoborg.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Rev.png|64px|link=Revolutionaries]]&amp;lt;br/&amp;gt;[[Head Revolutionary]]&lt;br /&gt;
| Viva la revolution!&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours as Command&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Devil.png|64px|link=Devil]]&amp;lt;br/&amp;gt;[[Devil]]&lt;br /&gt;
| Make contracts, and harvest the souls of innocent people.&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Lawyer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Jobs&amp;diff=128</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Jobs&amp;diff=128"/>
		<updated>2026-04-18T18:31:23Z</updated>

		<summary type="html">&lt;p&gt;Billybob13: Minor spelling mistake. The wiki has fallen, billions must edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction.}}&lt;br /&gt;
&lt;br /&gt;
Traumastation offers many unique jobs to the player, while also keeping low time requirements. Essentially, that means you do not have to play tons of hours to unlock them, unlike other servers.&lt;br /&gt;
&lt;br /&gt;
The tables were taken and modified from Paradise Station wiki, and therefore use their &amp;quot;Initiative&amp;quot; system which is explained below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Initiative Required&amp;lt;/span&amp;gt; ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take initiative to have a good round. The rank is based on an average round. Some rounds will be hectic, even for high initiative roles.&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the hours required to unlock each job, it is expected by the player to hold a certain roleplay standard depending on the importance of said role.&lt;br /&gt;
&lt;br /&gt;
=== Station Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #8ABEDB;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #127BB7; color:white&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br/&amp;gt;[[Captain]]&lt;br /&gt;
| Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
! Low-Medium&lt;br /&gt;
! Very Hard&lt;br /&gt;
! 1 Hour as HoS, 1 Hour as CMO, 1 Hour as QM, 1 Hour as RD, and 1 Hour as CE&lt;br /&gt;
|-&lt;br /&gt;
! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]&amp;lt;br/&amp;gt;[[Head of Personnel]]&lt;br /&gt;
| Handle access reassignment fairly using your ID console, manage the Service department, and keep Ian safe.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Civilian, 1.5 Hours as Service&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_hos.png|64px|link=Head of Security]]&amp;lt;br/&amp;gt;[[Head of Security]]&lt;br /&gt;
| Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
! Low&lt;br /&gt;
! Extremely Hard&lt;br /&gt;
! 3 Hours as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Genericce.png|64px|link=Chief Engineer]]&amp;lt;br/&amp;gt;[[Chief Engineer]]&lt;br /&gt;
| Manage the Engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:genericrd.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Research Director]]&lt;br /&gt;
| Manage the Science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br/&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
| Manage the resources and personnel of the Medical department to keep the crew alive.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Quartermaster.png|64px|link=Quartermaster]]&amp;lt;br/&amp;gt;[[Quartermaster]]&lt;br /&gt;
|  Manage the supplies of the station &amp;amp; the Cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Cargo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Central Command Dignitaries ===&lt;br /&gt;
&#039;&#039;While VIPs do not have their own category listed under the Crew Manifest, they belong to the Command Department.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #BDD4F6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #88B1EF; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:NanoRep.png|64px|link=Nanotrasen Representative]]&amp;lt;br/&amp;gt;[[Nanotrasen Representative]]&lt;br /&gt;
| Advise the command team, call ERT over spiders in maints. Be the voice of Central Command without any of the benefits. Complete Centcomm&#039;s tasks for loyalty points which you can spend on a wide variety of items.&lt;br /&gt;
! High&lt;br /&gt;
! Low-Medium&lt;br /&gt;
! 3 Hours as Command &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #D68D8D;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #AD1818; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_hos.png|64px|link=Head of Security]]&amp;lt;br/&amp;gt;[[Head of Security]]&lt;br /&gt;
| Organize and run the security department. Ensure your officers abide by [[Space Law]] rather than acting as THE LAW.&lt;br /&gt;
! Low&lt;br /&gt;
! Extremely Hard&lt;br /&gt;
! 3 Hours as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_warden.png|64px|link=Warden]]&amp;lt;br/&amp;gt;[[Warden]]&lt;br /&gt;
| Oversee the brig, process its prisoners, make sure security records are up to date, and issue gear from the armoury.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 2 Hours as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br/&amp;gt;[[Security Officer]]&lt;br /&gt;
| Uphold [[Space Law]] and ensure the safety of the crew.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 1 Hour as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_detective.png|64px|link=Detective]]&amp;lt;br/&amp;gt;[[Detective]]&lt;br /&gt;
| Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic_security.png|64px|link=Detective]]&amp;lt;br/&amp;gt;[[Security Cadet]]&lt;br /&gt;
| Uphold [[Space Law]] and ensure the safety of the crew. This is a beginner role.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours Overall. Closes when reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #FFCF81;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF9D00; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Genericce.png|64px|link=Chief Engineer]]&amp;lt;br/&amp;gt;[[Chief Engineer]]&lt;br /&gt;
| Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic engineer.png|64px|link=Station Engineer]]&amp;lt;br/&amp;gt;[[Station Engineer]]&lt;br /&gt;
| Start up the engine(s), repair hull breaches and fix damaged equipment.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy&lt;br /&gt;
! 1 Hour as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br/&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
| Set up atmospherics. Repressurise rooms. Extinguish fires. Cry about people opening firelocks.&lt;br /&gt;
! Low &lt;br /&gt;
! Medium-Hard&lt;br /&gt;
! 1 Hour as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Atmospherics.png|64px|link=Atmospheric Technician]]&amp;lt;br/&amp;gt;[[Technical Assistant]]&lt;br /&gt;
| Start up the engine(s), repair hull breaches and fix damaged equipment. This is a beginner role.&lt;br /&gt;
! Low &lt;br /&gt;
! Medium-Hard&lt;br /&gt;
! None! Closes when reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #A1CCE3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #63A7CC; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br/&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
| Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br/&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|  Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:paramedic.png|64px|link=Paramedic]]&amp;lt;br/&amp;gt;[[Paramedic]]&lt;br /&gt;
| Roam around the station on your ambulance. Stabilize injured personnel and bring them into Medical.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy-Medium&lt;br /&gt;
! 1 Hour as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Chemist.png|64px|link=Chemist]]&amp;lt;br/&amp;gt;[[Chemist]]&lt;br /&gt;
| Synthesize medicine for patients. Set up cryo cells. Make the clown a whole jug of lube, and get arrested for possession of explosive compounds.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_virologist.png|64px|link=Virologist]]&amp;lt;br/&amp;gt;[[Virologist]]&lt;br /&gt;
| Create beneficial viruses for the crew, cure epidemics, and get lynched for allegedly spreading the common cold. Be a neat freak.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Psychologist.png|64px|link=Psychologist]]&amp;lt;br/&amp;gt;[[Psychologist]]&lt;br /&gt;
| Handle insane patients. Do mental check ups. Have one-on-one psychological sessions with those in need. &lt;br /&gt;
! High&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br/&amp;gt;[[Medical Intern]]&lt;br /&gt;
|  Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None! Closes after reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #D4B8EE;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #B17FE0; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:genericrd.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Research Director]]&lt;br /&gt;
| Oversee the research department and make sure everything is done according to [[Standard Operating Procedure (Science)|Science SOP]].&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_scientist.png|64px|link=Scientist]]&amp;lt;br/&amp;gt;[[Scientist]]&lt;br /&gt;
| Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br/&amp;gt;[[Roboticist]]&lt;br /&gt;
| Create cyborgs and mechs for the crew to either enjoy, or be horribly murdered by. Repair horrifically dismembered IPC crew members.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br/&amp;gt;[[Geneticist]]&lt;br /&gt;
| Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_scientist.png|64px|link=Scientist]]&amp;lt;br/&amp;gt;[[Research Assistant]]&lt;br /&gt;
| Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None! Closes after reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #D0BAA0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #A0743E; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Quartermaster.png|64px|link=Quartermaster]]&amp;lt;br/&amp;gt;[[Quartermaster]]&lt;br /&gt;
| Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Cargo&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br/&amp;gt;[[Cargo Technician]]&lt;br /&gt;
| Manage Cargo&#039;s paperwork, order essentials, perform deliveries, and deny every crate the clown tries to order.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br/&amp;gt;[[Salvage Specialist]]&lt;br /&gt;
| Fight monstrosities, mine materials and then smelt them for Research and Engineering. Slowly fill up the morgue with your clones.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Cargo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #99D0AB;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #30A055; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]&amp;lt;br/&amp;gt;[[Head of Personnel]]&lt;br /&gt;
| Manage the service department and civilians. Process job transfer requests.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Service, 1.5 Hours as Civilian&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_janitor.png|64px|link=Janitor]]&amp;lt;br/&amp;gt;[[Janitor]]&lt;br /&gt;
| Mop up dirt, blood, and vomit. Have your pimpin&#039; ride stolen. Point at wet floor signs after people slip. Get lynched for not using space cleaner.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_chef.png|64px|link=Chef]]&amp;lt;br/&amp;gt;[[Chef]]&lt;br /&gt;
| Prepare, cook and serve meals for the station to enjoy. Get lynched for charging a minimal amount for your food.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Bartender.png|64px|link=Bartender]]&amp;lt;br/&amp;gt;[[Bartender]]&lt;br /&gt;
| Mix and serve drinks. Shoot unruly patrons with your shotgun.&lt;br /&gt;
! Medium&lt;br /&gt;
! Low&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Botanist.png|64px|link=Botanist]]&amp;lt;br/&amp;gt;[[Botanist]]&lt;br /&gt;
| Grow useful plants for the [[Chef]] and station or fill the hallway with bees.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_clown.png|64px|link=Clown]]&amp;lt;br/&amp;gt;[[Clown]]&lt;br /&gt;
| Slip everyone, especially when you shouldn&#039;t really be slipping them. Honk!&lt;br /&gt;
! High&lt;br /&gt;
! Low&lt;br /&gt;
! A sense of humour.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_mime.png|64px|link=Mime]]&amp;lt;br/&amp;gt;[[Mime]]&lt;br /&gt;
| Entertain the crew by acting out funny, interesting or dramatic scenes.&lt;br /&gt;
! High&lt;br /&gt;
! Low&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br/&amp;gt;[[Chaplain]]&lt;br /&gt;
| Spread your faith, organize rituals, assist Security. Be the medium between gods and the crew, and praise the emperor.&lt;br /&gt;
! High&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Librarian.png|64px|link=Librarian]]&amp;lt;br/&amp;gt;[[Librarian]]&lt;br /&gt;
| Fill the bookcases with books, argue with the Chaplain. Run a D&amp;amp;D session nobody shows up to.&lt;br /&gt;
! High&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Silicons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #B2BEB5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #7393B3; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ai.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Station AI]]&lt;br /&gt;
| Oversee the research department and make sure everything is done according to [[Standard Operating Procedure (Science)|Science SOP]].&lt;br /&gt;
! High&lt;br /&gt;
! High&lt;br /&gt;
! 3 Hours as Borg&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Cyborg.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Borg]]&lt;br /&gt;
| Oversee the research department and make sure everything is done according to [[Standard Operating Procedure (Science)|Science SOP]].&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Billybob13</name></author>
	</entry>
</feed>