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	<updated>2026-07-27T22:56:36Z</updated>
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	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Head_of_Security&amp;diff=482</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Head_of_Security&amp;diff=482"/>
		<updated>2026-07-06T15:53:23Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Head of Security&lt;br /&gt;
|image = Generic_hos.png&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|department = Command/Security&lt;br /&gt;
|difficulty = Extremely Hard&lt;br /&gt;
|access = Security&lt;br /&gt;
|quote = &amp;quot;Secoffs, where the frak are your bodycams?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Head of Security, HOS, or Big Yin, is the third in the chain of command and it is their job to ensure that there are no evildoers running around terrorizing the station. They do this by managing a team of [[Security officer]]s and ensuring the crew is being productive and safe, even if that means truncheoning an assistant to &amp;quot;increase morale&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Welcome, glorious Head of Security ==&lt;br /&gt;
It is not uncommon for members of this position to forget their job priority so here&#039;s an important reminder. You are &#039;&#039;&#039;NOT&#039;&#039;&#039; just an officer with a cooler gun; you are the person in charge of managing security. Security more than any other department is heavily reliant on other departments to function, and it is your job to maintain the supply lines, which you can&#039;t do while hollowed out in a maintenance hallway. &lt;br /&gt;
&lt;br /&gt;
Your officers will look to you as the final word on [[Space Law]], so know it well. A good HoS enforces the law consistently and fairly; a bad HoS gets dragged in front of the [[Captain]] if they&#039;re lucky or get strung up on a cross in front of the bridge if they&#039;re unlucky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; unlocks new equipment for security such as new laser weapons and mechs &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical:&#039;&#039;&#039; heals your officers, stocks your meds and makes gunpowder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo:&#039;&#039;&#039; gives you cash for reinforcements and orders ballistic weaponry and armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; repairs your office when a clown welderbombs it&lt;br /&gt;
&lt;br /&gt;
If any of them fail to assist you, it is within your rights to order corporal punishment upon the insolent bastards (within the bounds of [[Space Law]], of course). This goes for their bosses - your fellow commanders as well.&lt;br /&gt;
&lt;br /&gt;
== Preparing for chaos ==&lt;br /&gt;
Ensure your [[Security Officer]]s are well equipped with their tools and bodycams. The starting laser weapons have less-than-great stopping power against anything not specifically weak to heat damage, so remember to ask science to research better guns. Officers are weak individually but strong in groups so organize patrol parties(usually duos). Stock your armory with gunpowder and make sure your [[Warden]] is calling down reinforcements as often as possible.&lt;br /&gt;
&lt;br /&gt;
== Standard Issued Gear ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Roundstart Gear&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Security Glasses || Sunglasses which block flashes and let you see job icons. They also allow you to see someone&#039;s wanted status.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s over ear headset || A headset which gives you access to common, security and command radio channels.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s Armored Trenchcoat || Hide your drinking flask in there so the [[Captain]] can&#039;t see it.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s Sheathe || A sheathe which contains the justice sword, a high utility, unbreakable sword. It has a built-in ai friend.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s Lawbringer || A powerful, ID-locked sidearm with multiple modes.&lt;br /&gt;
|-&lt;br /&gt;
| Swat Riot Mask || An improved security mask.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s hardsuit selector || Lets you choose between 2 suits. It&#039;s an improved version of the security&#039;s standard suit selector&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla Gloves || Use it to tackle assistants&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Head_of_Security&amp;diff=481</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Head_of_Security&amp;diff=481"/>
		<updated>2026-07-05T08:25:42Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: /* Standard Issued Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Head of Security&lt;br /&gt;
|image = Generic_hos.png&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|department = Command/Security&lt;br /&gt;
|difficulty = Extremely Hard&lt;br /&gt;
|access = Security&lt;br /&gt;
|quote = &amp;quot;What you call police brutality I call my weekend.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Head of Security, HOS, or Big Yin, is the third in the chain of command and it is their job to ensure that there are no evildoers running around terrorizing the station. They do this by managing a team of [[Security officer]]s and ensuring the crew is being productive and safe, even if that means truncheoning an assistant to &amp;quot;increase morale&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Welcome, glorious Head of Security ==&lt;br /&gt;
It is not uncommon for members of this position to forget their job priority so here&#039;s an important reminder. You are &#039;&#039;&#039;NOT&#039;&#039;&#039; just an officer with a cooler gun; you are the person in charge of managing security. Security more than any other department is heavily reliant on other departments to function, and it is your job to maintain the supply lines, which you can&#039;t do while hollowed out in a maintenance hallway. &lt;br /&gt;
&lt;br /&gt;
Your officers will look to you as the final word on [[Space Law]], so know it well. A good HoS enforces the law consistently and fairly; a bad HoS gets dragged in front of the [[Captain]] if they&#039;re lucky or get strung up on a cross in front of the bridge if they&#039;re unlucky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; unlocks new equipment for security such as new laser weapons and mechs &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical:&#039;&#039;&#039; heals your officers, stocks your meds and makes gunpowder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo:&#039;&#039;&#039; gives you cash for reinforcements and orders ballistic weaponry and armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; repairs your office when a clown welderbombs it&lt;br /&gt;
&lt;br /&gt;
If any of them fail to assist you, it is within your rights to order corporal punishment upon the insolent bastards (within the bounds of [[Space Law]], of course). This goes for their bosses - your fellow commanders as well.&lt;br /&gt;
&lt;br /&gt;
== Preparing for chaos ==&lt;br /&gt;
Ensure your [[Security Officer]]s are well equipped with their tools and bodycams. The starting laser weapons have less-than-great stopping power against anything not specifically weak to heat damage, so remember to ask science to research better guns. Officers are weak individually but strong in groups so organize patrol parties(usually duos). Stock your armory with gunpowder and make sure your [[Warden]] is calling down reinforcements as often as possible.&lt;br /&gt;
&lt;br /&gt;
== Standard Issued Gear ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Roundstart Gear&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Security Glasses || Sunglasses which block flashes and let you see job icons. They also allow you to see someone&#039;s wanted status.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s over ear headset || A headset which gives you access to common, security and command radio channels.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s Armored Trenchcoat || Hide your drinking flask in there so the [[Captain]] can&#039;t see it.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s Sheathe || A sheathe which contains the justice sword, a high utility, unbreakable sword. It has a built-in ai friend.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s Lawbringer || A powerful, ID-locked sidearm with multiple modes.&lt;br /&gt;
|-&lt;br /&gt;
| Swat Riot Mask || An improved security mask.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s hardsuit selector || Lets you choose between 2 suits. It&#039;s an improved version of the security&#039;s standard suit selector&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla Gloves || Use it to tackle assistants&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Head_of_Security&amp;diff=480</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Head_of_Security&amp;diff=480"/>
		<updated>2026-06-28T07:18:29Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: /* Preparing for chaos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Head of Security&lt;br /&gt;
|image = Generic_hos.png&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|department = Command/Security&lt;br /&gt;
|difficulty = Extremely Hard&lt;br /&gt;
|access = Security&lt;br /&gt;
|quote = &amp;quot;What you call police brutality I call my weekend.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Head of Security, HOS, or Big Yin, is the third in the chain of command and it is their job to ensure that there are no evildoers running around terrorizing the station. They do this by managing a team of [[Security officer]]s and ensuring the crew is being productive and safe, even if that means truncheoning an assistant to &amp;quot;increase morale&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Welcome, glorious Head of Security ==&lt;br /&gt;
It is not uncommon for members of this position to forget their job priority so here&#039;s an important reminder. You are &#039;&#039;&#039;NOT&#039;&#039;&#039; just an officer with a cooler gun; you are the person in charge of managing security. Security more than any other department is heavily reliant on other departments to function, and it is your job to maintain the supply lines, which you can&#039;t do while hollowed out in a maintenance hallway. &lt;br /&gt;
&lt;br /&gt;
Your officers will look to you as the final word on [[Space Law]], so know it well. A good HoS enforces the law consistently and fairly; a bad HoS gets dragged in front of the [[Captain]] if they&#039;re lucky or get strung up on a cross in front of the bridge if they&#039;re unlucky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science:&#039;&#039;&#039; unlocks new equipment for security such as new laser weapons and mechs &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical:&#039;&#039;&#039; heals your officers, stocks your meds and makes gunpowder&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo:&#039;&#039;&#039; gives you cash for reinforcements and orders ballistic weaponry and armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; repairs your office when a clown welderbombs it&lt;br /&gt;
&lt;br /&gt;
If any of them fail to assist you, it is within your rights to order corporal punishment upon the insolent bastards (within the bounds of [[Space Law]], of course). This goes for their bosses - your fellow commanders as well.&lt;br /&gt;
&lt;br /&gt;
== Preparing for chaos ==&lt;br /&gt;
Ensure your [[Security Officer]]s are well equipped with their tools and bodycams. The starting laser weapons have less-than-great stopping power against anything not specifically weak to heat damage, so remember to ask science to research better guns. Officers are weak individually but strong in groups so organize patrol parties(usually duos). Stock your armory with gunpowder and make sure your [[Warden]] is calling down reinforcements as often as possible.&lt;br /&gt;
&lt;br /&gt;
== Standard Issued Gear ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Security Glasses || Sunglasses which block flashes and let you see job icons. They also allow you to see someone&#039;s wanted status.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s over ear headset || A headset which gives you access to common, security and command radio channels.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s Armored Trenchcoat || Hide your drinking flask in there so the [[Captain]] can&#039;t see it.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s Sheathe || A sheathe which contains the justice sword, a high utility, unbreakable sword. It has a built-in ai friend.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s Lawbringer || A powerful, ID-locked sidearm with multiple modes.&lt;br /&gt;
|-&lt;br /&gt;
| Swat Riot Mask || An improved security mask.&lt;br /&gt;
|-&lt;br /&gt;
| HoS&#039;s hardsuit selector || Lets you choose between 2 suits. It&#039;s an improved version of the security&#039;s standard suit selector&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla Gloves || Use it to tackle assistants&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Captain&amp;diff=479</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Captain&amp;diff=479"/>
		<updated>2026-06-28T06:48:37Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: /* How to manage Chaos (and the Station as a whole). */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Captain&lt;br /&gt;
|image = Generic_captain.png&lt;br /&gt;
|superior = Central Command&lt;br /&gt;
|department = Command&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|access = All Access&lt;br /&gt;
|quote = &amp;quot;Placeholder&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
The Captain is the &#039;&#039;&#039;highest-ranked&#039;&#039;&#039; member of crew on the entire station, and is expected to manage the station they&#039;re on, the heads of staff, and ensure that no [[Antagonists]] thwart your iron grip over station operations. You will be expected to coordinate the station as a whole, and  w̶h̶e̶n if it falls to chaos, you can be expected to take the blame for it.&lt;br /&gt;
&lt;br /&gt;
== So... I&#039;m the boss. Now what? ==&lt;br /&gt;
Really? You&#039;ve made it to the highest priority role in Space Station 14 without knowing what to do? It&#039;s great to see nepotism still alive and well. This is your guide to make sure the crew doesn&#039;t riot against you. &lt;br /&gt;
&lt;br /&gt;
As you&#039;ve become experienced with other roles, you might find yourself a bit lost on what exactly it is you do as the Captain.  If you find yourself in a situation too chaotic for you to manage, you can always delegate duties to the command heads that you manage and/or hastily-promoted &amp;quot;command assistants&amp;quot;, or go to Cryosleep and leave the round as a last resort. Your voice and authority is your greatest asset as Captain, despite your fancy gear.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up. ===&lt;br /&gt;
Once you arrive on station, you&#039;re going to want to beeline for the bridge, and more specifically, your locker. You can gather all your gear as outlined below, with your Antique Laser Pistol typically spawning in a glass box within your office, rather than your locker. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Administration Glasses|| Upgraded sunglasses that provide flash immunity and the ability to see any job icon... or lack thereof.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Pinpointer || This little red disk is most useful when not in your hands, hand it to a trusted member of Command like the [[Head of Security]] or [[Head of Personnel]].&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Spare ID || In case any thieving member of the lower class gets their grubby mitts on your original.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Sabre|| A deadly sharp sword, perfect for decapitating any threats to your rule.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Authentication Disk || This is the most important item on the station. The authentication codes to the station&#039;s on-board nuke. In other words... &amp;quot;SECURE DAT FUKKEN DISK!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Custom Door Remote || A gadget which can open and bolt doors remotely. This advanced variant does not have built-in access, instead inheriting the ID access of the user.&lt;br /&gt;
|-&lt;br /&gt;
| Antique Laser Pistol || A relic from a more civilized age, this gun trades low damage for recharging ammo. &lt;br /&gt;
|}&lt;br /&gt;
=== How to manage Chaos (and the Station as a whole). ===&lt;br /&gt;
It&#039;s simple, just don&#039;t let it happen in the first place. Most of the time, the station&#039;s chaos starts small. A forge here, a bit of contraband there. You, as the Captain, have to act as the counterbalance of the round and shut all that down. Ensure Security is acting within the boundaries of [[Space Law]], ensure that Science is plugging away at research properly, that Medical isn&#039;t letting people die in their halls, that Engineering has power up and is fixing things that need fixing, and that Cargo is keeping the station supplied with a steady stream of materials. If you do your job right, the chaos that inevitably appears will be cut to a minimum thanks to the beauty of a functioning station.&lt;br /&gt;
&lt;br /&gt;
=== Standard Issued Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sunglasses|| Provide flash immunity. Instantly swap these out for your administration glasses in your locker.&lt;br /&gt;
|-&lt;br /&gt;
| Command over-ear headset|| An updated, modular intercom that fits over the head. Takes encryption keys. :C to speak over the command channel. Also used to monitor any potential dissent.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Carapace|| A high-end, specialized armor vest that blocks the majority of piercing damage, while still protecting against various other types.&lt;br /&gt;
|-&lt;br /&gt;
| Captain Gloves || Regal blue gloves, with a nice gold trim.&lt;br /&gt;
|-&lt;br /&gt;
| Cap Cap || A grand, stylish cap worn by the Captain. Shows the station who&#039;s in charge.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Backpack|| A backpack made exclusively for use of Central Command&#039;s favorite administrator. Don&#039;t tell the [[Nanotrasen Representative]].&lt;br /&gt;
|-&lt;br /&gt;
| Captain PDA|| Allows you to access any door on the station. &lt;br /&gt;
|-&lt;br /&gt;
[[File:CaptainGear.png|frame]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Captain&amp;diff=478</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Captain&amp;diff=478"/>
		<updated>2026-06-28T06:42:27Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: /* So... I&amp;#039;m the boss. Now what? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Captain&lt;br /&gt;
|image = Generic_captain.png&lt;br /&gt;
|superior = Central Command&lt;br /&gt;
|department = Command&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|access = All Access&lt;br /&gt;
|quote = &amp;quot;Placeholder&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
The Captain is the &#039;&#039;&#039;highest-ranked&#039;&#039;&#039; member of crew on the entire station, and is expected to manage the station they&#039;re on, the heads of staff, and ensure that no [[Antagonists]] thwart your iron grip over station operations. You will be expected to coordinate the station as a whole, and  w̶h̶e̶n if it falls to chaos, you can be expected to take the blame for it.&lt;br /&gt;
&lt;br /&gt;
== So... I&#039;m the boss. Now what? ==&lt;br /&gt;
Really? You&#039;ve made it to the highest priority role in Space Station 14 without knowing what to do? It&#039;s great to see nepotism still alive and well. This is your guide to make sure the crew doesn&#039;t riot against you. &lt;br /&gt;
&lt;br /&gt;
As you&#039;ve become experienced with other roles, you might find yourself a bit lost on what exactly it is you do as the Captain.  If you find yourself in a situation too chaotic for you to manage, you can always delegate duties to the command heads that you manage and/or hastily-promoted &amp;quot;command assistants&amp;quot;, or go to Cryosleep and leave the round as a last resort. Your voice and authority is your greatest asset as Captain, despite your fancy gear.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up. ===&lt;br /&gt;
Once you arrive on station, you&#039;re going to want to beeline for the bridge, and more specifically, your locker. You can gather all your gear as outlined below, with your Antique Laser Pistol typically spawning in a glass box within your office, rather than your locker. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Administration Glasses|| Upgraded sunglasses that provide flash immunity and the ability to see any job icon... or lack thereof.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Pinpointer || This little red disk is most useful when not in your hands, hand it to a trusted member of Command like the [[Head of Security]] or [[Head of Personnel]].&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Spare ID || In case any thieving member of the lower class gets their grubby mitts on your original.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Sabre|| A deadly sharp sword, perfect for decapitating any threats to your rule.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Authentication Disk || This is the most important item on the station. The authentication codes to the station&#039;s on-board nuke. In other words... &amp;quot;SECURE DAT FUKKEN DISK!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Custom Door Remote || A gadget which can open and bolt doors remotely. This advanced variant does not have built-in access, instead inheriting the ID access of the user.&lt;br /&gt;
|-&lt;br /&gt;
| Antique Laser Pistol || A relic from a more civilized age, this gun trades low damage for recharging ammo. &lt;br /&gt;
|}&lt;br /&gt;
=== How to manage Chaos (and the Station as a whole). ===&lt;br /&gt;
It&#039;s simple, just don&#039;t let it happen in the first place. Most of the time, the station&#039;s chaos starts small. A forge here, a bit of contraband there. You, as the Captain, have to act as the counterbalance of the round and shut all that down. Ensure Security is acting within the boundaries of [[Space Law]], ensure that Science is researching, and that Medical isn&#039;t letting people die in their halls. If you do your job right, the chaos that inevitably appears will be cut to a minimum thanks to the beauty of a functioning station.&lt;br /&gt;
&lt;br /&gt;
=== Standard Issued Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sunglasses|| Provide flash immunity. Instantly swap these out for your administration glasses in your locker.&lt;br /&gt;
|-&lt;br /&gt;
| Command over-ear headset|| An updated, modular intercom that fits over the head. Takes encryption keys. :C to speak over the command channel. Also used to monitor any potential dissent.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Carapace|| A high-end, specialized armor vest that blocks the majority of piercing damage, while still protecting against various other types.&lt;br /&gt;
|-&lt;br /&gt;
| Captain Gloves || Regal blue gloves, with a nice gold trim.&lt;br /&gt;
|-&lt;br /&gt;
| Cap Cap || A grand, stylish cap worn by the Captain. Shows the station who&#039;s in charge.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Backpack|| A backpack made exclusively for use of Central Command&#039;s favorite administrator. Don&#039;t tell the [[Nanotrasen Representative]].&lt;br /&gt;
|-&lt;br /&gt;
| Captain PDA|| Allows you to access any door on the station. &lt;br /&gt;
|-&lt;br /&gt;
[[File:CaptainGear.png|frame]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Captain&amp;diff=477</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Captain&amp;diff=477"/>
		<updated>2026-06-28T06:42:12Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: /* So... I&amp;#039;m the boss. Now what? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Captain&lt;br /&gt;
|image = Generic_captain.png&lt;br /&gt;
|superior = Central Command&lt;br /&gt;
|department = Command&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|access = All Access&lt;br /&gt;
|quote = &amp;quot;Placeholder&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
The Captain is the &#039;&#039;&#039;highest-ranked&#039;&#039;&#039; member of crew on the entire station, and is expected to manage the station they&#039;re on, the heads of staff, and ensure that no [[Antagonists]] thwart your iron grip over station operations. You will be expected to coordinate the station as a whole, and  w̶h̶e̶n if it falls to chaos, you can be expected to take the blame for it.&lt;br /&gt;
&lt;br /&gt;
== So... I&#039;m the boss. Now what? ==&lt;br /&gt;
Really? You&#039;ve made it to the highest priority role in Space Station 14 without knowing what to do? It&#039;s great to see nepotism still alive and well. This is your guide to make sure the crew doesn&#039;t riot against you. &lt;br /&gt;
&lt;br /&gt;
As you&#039;ve become experienced with other roles, you might find yourself a bit lost on what exactly it is you do as the Captain.  If you find yourself in a situation too chaotic for you to manage, you can always delegate duties to the command heads that you manage and/or hastily-promoted &amp;quot;command assistants, or go to Cryosleep and leave the round as a last resort. Your voice and authority is your greatest asset as Captain, despite your fancy gear.&lt;br /&gt;
&lt;br /&gt;
=== Gearing Up. ===&lt;br /&gt;
Once you arrive on station, you&#039;re going to want to beeline for the bridge, and more specifically, your locker. You can gather all your gear as outlined below, with your Antique Laser Pistol typically spawning in a glass box within your office, rather than your locker. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Administration Glasses|| Upgraded sunglasses that provide flash immunity and the ability to see any job icon... or lack thereof.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Pinpointer || This little red disk is most useful when not in your hands, hand it to a trusted member of Command like the [[Head of Security]] or [[Head of Personnel]].&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Spare ID || In case any thieving member of the lower class gets their grubby mitts on your original.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Sabre|| A deadly sharp sword, perfect for decapitating any threats to your rule.&lt;br /&gt;
|-&lt;br /&gt;
| Nuclear Authentication Disk || This is the most important item on the station. The authentication codes to the station&#039;s on-board nuke. In other words... &amp;quot;SECURE DAT FUKKEN DISK!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Custom Door Remote || A gadget which can open and bolt doors remotely. This advanced variant does not have built-in access, instead inheriting the ID access of the user.&lt;br /&gt;
|-&lt;br /&gt;
| Antique Laser Pistol || A relic from a more civilized age, this gun trades low damage for recharging ammo. &lt;br /&gt;
|}&lt;br /&gt;
=== How to manage Chaos (and the Station as a whole). ===&lt;br /&gt;
It&#039;s simple, just don&#039;t let it happen in the first place. Most of the time, the station&#039;s chaos starts small. A forge here, a bit of contraband there. You, as the Captain, have to act as the counterbalance of the round and shut all that down. Ensure Security is acting within the boundaries of [[Space Law]], ensure that Science is researching, and that Medical isn&#039;t letting people die in their halls. If you do your job right, the chaos that inevitably appears will be cut to a minimum thanks to the beauty of a functioning station.&lt;br /&gt;
&lt;br /&gt;
=== Standard Issued Gear ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Sunglasses|| Provide flash immunity. Instantly swap these out for your administration glasses in your locker.&lt;br /&gt;
|-&lt;br /&gt;
| Command over-ear headset|| An updated, modular intercom that fits over the head. Takes encryption keys. :C to speak over the command channel. Also used to monitor any potential dissent.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Carapace|| A high-end, specialized armor vest that blocks the majority of piercing damage, while still protecting against various other types.&lt;br /&gt;
|-&lt;br /&gt;
| Captain Gloves || Regal blue gloves, with a nice gold trim.&lt;br /&gt;
|-&lt;br /&gt;
| Cap Cap || A grand, stylish cap worn by the Captain. Shows the station who&#039;s in charge.&lt;br /&gt;
|-&lt;br /&gt;
| Captain&#039;s Backpack|| A backpack made exclusively for use of Central Command&#039;s favorite administrator. Don&#039;t tell the [[Nanotrasen Representative]].&lt;br /&gt;
|-&lt;br /&gt;
| Captain PDA|| Allows you to access any door on the station. &lt;br /&gt;
|-&lt;br /&gt;
[[File:CaptainGear.png|frame]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Research_Director&amp;diff=476</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Research_Director&amp;diff=476"/>
		<updated>2026-06-28T06:30:59Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: /* Job Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Research Director&lt;br /&gt;
|image = Genericrd.png&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|department = Science/Command&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|access = Science/Command&lt;br /&gt;
|quote = &amp;quot;So what if the artifact killed the captain? No one liked him anyways.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
You have survived the dangers of science long enough to reach the lofty rank of Research Director. You are now in charge of keeping all those dangers from harming your subordinates in the Science department, keeping research project output high enough that Sec doesn&#039;t barge into your department and brutalize you for being a bit too slow on the uptake, all while dodging ninjas out to steal the station&#039;s research, syndicate agents out to steal your stuff, and clowns out to steal your dignity! Good luck; you&#039;re gonna need it!&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Chief_Engineer&amp;diff=475</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Chief_Engineer&amp;diff=475"/>
		<updated>2026-06-28T06:24:12Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: /* Job Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Chief Engineer&lt;br /&gt;
|image = Genericce.png&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|department = Engineering/Command&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Engineering/Command&lt;br /&gt;
|quote = &amp;quot;I WILL tesloose at the slightest provocation.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
You&#039;ve put in the time in Engineering, got the requisite job experience, and probably died more than a few times... but it&#039;s all paid off. Congratulations; you&#039;re now the Engineering department&#039;s representative on the command staff... which means that everyone will now be blaming YOU for any sort of gas leak/spaced corridor/miscellaneous damage to the station! Oh, and &amp;quot;everybody&amp;quot; includes Sec, and their truncheons. Better get to work patching things up with those fancy tools of yours...&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Chief_Engineer&amp;diff=474</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Chief_Engineer&amp;diff=474"/>
		<updated>2026-06-28T06:23:28Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: /* Job Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Chief Engineer&lt;br /&gt;
|image = Genericce.png&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|department = Engineering/Command&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Engineering/Command&lt;br /&gt;
|quote = &amp;quot;I WILL tesloose at the slightest provocation.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
You&#039;ve put in the time in Engineering, got the requisite job experience, and probably died more than a few times... but it&#039;s all paid off. Congratulations; you&#039;re now the Engineering department&#039;s representative on the command staff... which means that everyone will now be blaming YOU for any sort of gas leak/spaced corridor/miscellaneous damage to the station! Better get to work patching things up with those fancy tools of yours...&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Chief_Engineer&amp;diff=473</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Chief_Engineer&amp;diff=473"/>
		<updated>2026-06-28T06:22:56Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: /* Job Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Chief Engineer&lt;br /&gt;
|image = Genericce.png&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|department = Engineering/Command&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Engineering/Command&lt;br /&gt;
|quote = &amp;quot;I WILL tesloose at the slightest provocation.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
You&#039;ve put in the time in Engineering, got the requisite job experience, and probably died more than a few times... but it&#039;s all paid off. Congratulations; you&#039;re now the Engineering department&#039;s representative on the command staff... which means that everyone will now be blaming YOU for any sort of gas leak/spaced corridor/miscellaneous damage to the station! Better get cracking with those fancy tools of yours...&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Chief_Engineer&amp;diff=472</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Chief_Engineer&amp;diff=472"/>
		<updated>2026-06-28T06:22:17Z</updated>

		<summary type="html">&lt;p&gt;Brinstar77: /* Job Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Chief Engineer&lt;br /&gt;
|image = Genericce.png&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|department = Engineering/Command&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Engineering/Command&lt;br /&gt;
|quote = &amp;quot;I WILL tesloose at the slightest provocation.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
You&#039;ve put in the time in Engineering, got the requisite job experience, and probably died more than a few times... but it&#039;s all paid off. Congratulations; you&#039;re now the Engineering department&#039;s representative on the command staff... which means that everyone will now be blaming you for any sort of gas leak/spaced corridor/miscellaneous damage to the station. Better get cracking with those fancy tools of yours...&lt;/div&gt;</summary>
		<author><name>Brinstar77</name></author>
	</entry>
</feed>