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	<id>https://wiki.traumastation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IDoppel</id>
	<title>Traumastation Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/wiki/Special:Contributions/IDoppel"/>
	<updated>2026-06-11T09:40:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Shadowlings&amp;diff=359</id>
		<title>Shadowlings</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Shadowlings&amp;diff=359"/>
		<updated>2026-06-11T07:45:55Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: Added &amp;#039;This page is under construction&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Shadowling&lt;br /&gt;
|image = shadowling.gif&lt;br /&gt;
|superior = The Darkness&lt;br /&gt;
|department = Maints/Wherever it is dark&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|access = Wherever the light isn&#039;t/Whatever access you had initially&lt;br /&gt;
|quote = &amp;quot;I was born in the darkness... molded by it...&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
They aren&#039;t gods. But they want to become one... These enigmatic aliens have baffled even the most advanced research divisions.&lt;br /&gt;
&lt;br /&gt;
Shadowlings are light-sensitive xenoform alien creatures that come from space. Primarily defensive in nature, they possess the ability to enthrall crew members, taking full control of their minds and loyalty. Shadowlings starts off disguised as a normal crew member. After they awake, they must &#039;hatch&#039; to unlock their powers. When hatched, shadowlings will resemble humans with black skin, small horns, red eyes, and claws. Shadowlings take damage in the light, heal in the dark, and are clumsy with guns. They cannot wear clothes of any kind but can still equip headsets and backpacks.&lt;br /&gt;
&lt;br /&gt;
=== Starting Out as a Shadowling === &lt;br /&gt;
&lt;br /&gt;
You gain power as you enthrall others, so staying undetected is important while you are at your weakest point.&lt;br /&gt;
&lt;br /&gt;
Start by finding an isolated location and break nearby lights to create a safe territory. Doing this while still a human is good, as once you transform, there is no going back, and lights start to hurt you! Choose a hidden place to hatch that will keep your egg safe during your 15 second hatching period and make sure you have the tools to get out when you are ready! Upon hatching, pick up your ID for access, your backpack for belongings, and your headset, and to remain unknown, you must re-hide your egg. You are now a Shadowling so you need to worry about lights! Toggling off night vision can help you see lights, and your Veil ability disables and breaks lights in a large range. Your fists also work for hitting lights as you don&#039;t get shocked. You now look like a demon, so if you are spotted by security, you are always vulnerable to being flashed, so your best option early on is to run while you gain abilities and allies. You are very capable of fleeing if you use Shadow Walk to rapidly move while invisible, and Icy Veins to freeze everyone nearby.&lt;br /&gt;
&lt;br /&gt;
=== Enthralling Others ===&lt;br /&gt;
&lt;br /&gt;
Your general goal from here is to convert 20 people, so how do you do that? First of all, you can&#039;t enthrall IPCs or mindshielded people until you are empowered. Your conversion ability [bold]Enthrall[/bold] takes 5 seconds of standing near someone, so you need that person to stay still for you. This is best achieved with [bold]Glare[/bold], which is a 6 second instant stun and mute, which works best at close range. You may need to [bold]Veil[/bold] to disable all nearby lights, to make sure you are uninterrupted by light damage during this time. Conversions can be secured slightly easier with makeshift handcuffs but make sure to quickly take off their headset after they are restrained. If you succeed, this thrall is now essentially mind controlled to you, but they also gain the ability to see in the dark and temporarily turn invisible. They are a normal crewmember but can be identified as a thrall if they are not covering their eyes, so tell them to wear face or eyewear, and to start breaking lights to expand your territory.&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Shadowlings&amp;diff=358</id>
		<title>Shadowlings</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Shadowlings&amp;diff=358"/>
		<updated>2026-06-11T07:01:49Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: Initial page creation, will come back to this in a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Shadowling&lt;br /&gt;
|image = shadowling.gif&lt;br /&gt;
|superior = The Darkness&lt;br /&gt;
|department = Maints/Wherever it is dark&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|access = Wherever the light isn&#039;t/Whatever access you had initially&lt;br /&gt;
|quote = &amp;quot;I was born in the darkness... molded by it...&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
They aren&#039;t gods. But they want to become one... These enigmatic aliens have baffled even the most advanced research divisions.&lt;br /&gt;
&lt;br /&gt;
Shadowlings are light-sensitive xenoform alien creatures that come from space. Primarily defensive in nature, they possess the ability to enthrall crew members, taking full control of their minds and loyalty. Shadowlings starts off disguised as a normal crew member. After they awake, they must &#039;hatch&#039; to unlock their powers. When hatched, shadowlings will resemble humans with black skin, small horns, red eyes, and claws. Shadowlings take damage in the light, heal in the dark, and are clumsy with guns. They cannot wear clothes of any kind but can still equip headsets and backpacks.&lt;br /&gt;
&lt;br /&gt;
=== Starting Out as a Shadowling === &lt;br /&gt;
&lt;br /&gt;
You gain power as you enthrall others, so staying undetected is important while you are at your weakest point.&lt;br /&gt;
&lt;br /&gt;
Start by finding an isolated location and break nearby lights to create a safe territory. Doing this while still a human is good, as once you transform, there is no going back, and lights start to hurt you! Choose a hidden place to hatch that will keep your egg safe during your 15 second hatching period and make sure you have the tools to get out when you are ready! Upon hatching, pick up your ID for access, your backpack for belongings, and your headset, and to remain unknown, you must re-hide your egg. You are now a Shadowling so you need to worry about lights! Toggling off night vision can help you see lights, and your Veil ability disables and breaks lights in a large range. Your fists also work for hitting lights as you don&#039;t get shocked. You now look like a demon, so if you are spotted by security, you are always vulnerable to being flashed, so your best option early on is to run while you gain abilities and allies. You are very capable of fleeing if you use Shadow Walk to rapidly move while invisible, and Icy Veins to freeze everyone nearby.&lt;br /&gt;
&lt;br /&gt;
=== Enthralling Others ===&lt;br /&gt;
&lt;br /&gt;
Your general goal from here is to convert 20 people, so how do you do that? First of all, you can&#039;t enthrall IPCs or mindshielded people until you are empowered. Your conversion ability [bold]Enthrall[/bold] takes 5 seconds of standing near someone, so you need that person to stay still for you. This is best achieved with [bold]Glare[/bold], which is a 6 second instant stun and mute, which works best at close range. You may need to [bold]Veil[/bold] to disable all nearby lights, to make sure you are uninterrupted by light damage during this time. Conversions can be secured slightly easier with makeshift handcuffs but make sure to quickly take off their headset after they are restrained. If you succeed, this thrall is now essentially mind controlled to you, but they also gain the ability to see in the dark and temporarily turn invisible. They are a normal crewmember but can be identified as a thrall if they are not covering their eyes, so tell them to wear face or eyewear, and to start breaking lights to expand your territory.&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Changeling&amp;diff=357</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Changeling&amp;diff=357"/>
		<updated>2026-06-11T06:29:03Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: /* Changeling Abilities */ Added the rest of the ability icons and updated table formats. This looks so much better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Changeling&lt;br /&gt;
|image = Changeling.gif&lt;br /&gt;
|superior = Your hunger&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job&lt;br /&gt;
|quote = &amp;quot;How mankind looks at cattle, you look at mankind: with hunger...&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A changeling is an alien creature which possesses the ability to morph into humanoids. The natural form of the changeling is a &amp;quot;headslug&amp;quot;, a rather pathetic creature by itself. Fortunately for them, they were capable of killing a crew member before the start of the shift and has been imitating them since. The main weapons of the changeling are its ability to internally synthesize dangerous chemicals, morph into other creatures that it has absorbed, and disguise itself amongst the crew.&lt;br /&gt;
&lt;br /&gt;
The changeling can be anyone it has absorbed and can switch identities instantaneously; only absorbing requires time and a place away from prying eyes. Unlike the [[Traitor]], the changeling&#039;s only objective is to survive until the shuttle arrives and escape on it while disguised as someone else.&lt;br /&gt;
&lt;br /&gt;
Remember that changelings are not obliged to work with each other, and some may go solo/rogue depending on the circumstances of the shift.&lt;br /&gt;
&lt;br /&gt;
== Help! I&#039;m hungry and I don&#039;t know what to do! ==&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
Chemicals are your source of abilities; without them you won&#039;t be able to use your powers. They regenerate slowly over time, and the more people you absorb the higher your max capacity will be.&lt;br /&gt;
&lt;br /&gt;
=== DNA Absorption ===&lt;br /&gt;
Your main weapon is deception: transform into other humanoid creatures to confuse the crew. To do this, it takes ANY humanoid, living or dead (even thrown away bodies from cloning), and absorb them using the &amp;quot;Absorb&amp;quot; ability or the &amp;quot;DNA Extraction&amp;quot; sting. You can only maintain a maximum of 5 DNA strands at a time, and you must transform in order to obtain more.&lt;br /&gt;
&lt;br /&gt;
Acquiring DNA via absorption requires the victim&#039;s incapacitation, critical condition, or death.&lt;br /&gt;
* Absorbing someone takes a lot of time, so prepare a safe spot or do it somewhere with the lowest chance of being spotted&lt;br /&gt;
* Absorbing a victim will recover all of your biomass, increase your maximum chemical capacity, and give you bonus evolution points to buy new abilities.&lt;br /&gt;
* Absorbing another changeling will, on top of the previously mentioned improvements, increase your maximum biomass capacity, allowing you to stay alive for more time and give you even more chemicals and evolution points.&lt;br /&gt;
* Absorbed victims cannot be cloned. On the other hand, they can still be turned into cyborgs&lt;br /&gt;
&lt;br /&gt;
=== I can only store so much! ===&lt;br /&gt;
Changelings are limited to how much DNA they can absorb at once. If a changeling has 5 DNA strands absorbed and attempts to gain another, they must purge the older DNA by transforming. Eventually, any changeling will have to be a twin of someone else on the station, living or dead. This switching can cause a massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them. Changelings can also, via their lesser form ability, transform into monkeys.&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
Also known as &amp;quot;Regenerative Stasis&amp;quot;, changelings have the ability to &#039;kill&#039; themselves and appear dead. After an uncertain amount of time, the changeling can revive at will, fully healed of all injuries and illnesses. Entering stasis will start a timer that scales with damage taken, and leaving will cost 30 chemicals. Chemicals will still regenerate while a changeling is &#039;dead&#039;.&lt;br /&gt;
&lt;br /&gt;
Changelings can also choose to revive by defibrillator, making it even harder to tell if they are one or not.&lt;br /&gt;
&lt;br /&gt;
This trait makes changelings nigh unkillable, as they can fully regenerate themselves even from death if they have enough chemicals. Spaced changelings may also be able to make it back on the station given enough time. The best way to permanently deal with a changeling is to cremate them, put them on mining colonies, or in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
=== Going Solo or Teaming Up ===&lt;br /&gt;
Like traitors, changelings operate individually and are in no way obligated to assist each other. It is not required for changelings to even reveal their identity to each other, as it&#039;s not uncommon for changelings to backstab each other to remove competition. Even so, a coordinated group of changelings is truly a terror to behold.&lt;br /&gt;
&lt;br /&gt;
=== Identifying a Changeling ===&lt;br /&gt;
&lt;br /&gt;
Changelings have a different have a different blood type. Even if a changeling is pretending to be a diona, vox, or moth person, they have one blood type. Also, when put in a centrifuge, the changeling&#039;s blood reacts violently. You cannot identify changelings in any other possible way, unless they&#039;re going loud. Once a changeling has been identified, then the best thing you can do to counter one is to:&lt;br /&gt;
&#039;&#039;&#039;KILL IT WITH FIRE!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* While on fire, they are unable to use or toggle most of their combat, defensive, and utility-oriented abilities.&lt;br /&gt;
&lt;br /&gt;
* Changelings also suffer a massive reduction to their chemical generation, being reduced to 1/4 of its current amount when on fire!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changeling Abilities =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; border: 3pt solid #71d703; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Starting Abilities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; background-color:#5F9EA0;&#039;&#039;background-color:#5F9EA0;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:absorbdna.png|left]] &#039;&#039;&#039;Absorb DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Allows you to slowly and noisily absorb a deal, crit, cuffed, or hard-grabbed crewmate. This adds their DNA to your pool, grants you 2 evolution points, and refills your biomass.&lt;br /&gt;
* If another changeling is absorbed, you instead get half of their total evolution points and half of their max chemicals.&lt;br /&gt;
* Targets must be in a HARD grab to use this ability.&lt;br /&gt;
* Can be used in lesser form.&lt;br /&gt;
* Cannot be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:extractdna.png|left]] &#039;&#039;&#039;Extract DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Adds the stung player&#039;s DNA to your pool.&lt;br /&gt;
* Can be used while cuffed or while in a lesser form.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:transformcycle.png|left]] &#039;&#039;&#039;Cycle DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Changes the active DNA used for transform.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:transform.png|left]] &#039;&#039;&#039;Transform&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Transforms you into the person whose DNA you currently have selected, consuming the DNA in the process&lt;br /&gt;
* Can be used while cuffed or in lesser form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stasisenter.png|left]] &#039;&#039;&#039;Enter Regenerative Stasis&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling instantly dies, and the exit stasis ability is unlocked.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stasisexit.png|left]] &#039;&#039;&#039;Exit Regenerative Stasis&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling instantly revives; all health is fully recovered.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
* Can only be used after a set duration. This scales with damage taken prior to stasis, up to 180 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; border: 3pt solid #71d703; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Combat Abilities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; background-color:#5F9EA0;&#039;&#039;background-color:#5F9EA0;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shriekdissonant.png|left]] &#039;&#039;&#039; Dissonant Shriek &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Changeling emits an EMP blast, disabling borgs, IPCs, suit coordinates, and other electronic equipment.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shriekresonant.png|left]] &#039;&#039;&#039; Resonant Shriek &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Screeches, blinding anyone in the nearby area without flash protection, breaking nearby lights as well.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:organicshield.png|left]] &#039;&#039;&#039; Organic Shield &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Grows one of its arms into a robust shield, absorbs 50% of incoming damage until destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strainedmuscles.png|left]] &#039;&#039;&#039; Strained Muscles &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Speeds the changeling up greatly but deals heavy stamina damage over time to self. Toggles on and off.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boneshard.png|left]] &#039;&#039;&#039; Bone Shard &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms a weapon capable of firing bone shards that hardstuns in two hits, with the shards dissolving after a while&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dartgun.png|left]] &#039;&#039;&#039; Dart Gun &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling converts an arm into a dart gun. The dart gun fires any of the changeling&#039;s evolved stings, costing 1/3 the sting cost in chems per shot.&lt;br /&gt;
* Can shoot and select darts while on fire (if in use/toggled)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:armblade.png|left]] &#039;&#039;&#039; Arm Blade &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a blade. Deals heavy limb damage on light attack when targeting a limb.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:claw.png|left]] &#039;&#039;&#039; Arm Claw &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a claw. Claws can grab organisms and prevent them from moving. The claw cannot be used to attack while grabbing something.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer.png|left]] &#039;&#039;&#039; Arm Hammer &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a hammer. The hammer deals blunt damage, knocks down and flings targets with light armor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chitinousarmor.png|left]] &#039;&#039;&#039; Chitinous Armor &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling manipulates its flesh into a resilient mass of armor, only usable when outerwear and head slots are empty.&lt;br /&gt;
* Chitinous Armor slows the Changeling by 15 percent.&lt;br /&gt;
* Chitinous Armor reduces all damage by 50 percent.&lt;br /&gt;
* Head armor reduces brute and burn damages by 10 percent.&lt;br /&gt;
* Offers decent protection against fires.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; border: 3pt solid #71d703; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Combat Abilities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; background-color:#5F9EA0;&#039;&#039;background-color:#5F9EA0;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stingblind.png|left]] &#039;&#039;&#039; Blind Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 2 units of blind toxin, blinding the target for 12 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stingcryo.png|left]] &#039;&#039;&#039; Cryogenic Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 10 units fresium, dropping their temperature to 0 degrees Celsius in most cases.&lt;br /&gt;
* Cold organics move far slower.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stingmute.png|left]] &#039;&#039;&#039; Mute Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 2 units of mute toxin, muting the target for 40 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stinglethargic.png|left]] &#039;&#039;&#039; Lethargic Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 5 units of impredrezene and tirizene, causing numerous effects.&lt;br /&gt;
* Slows target by 35 percent.&lt;br /&gt;
* Deals 20 poison damage.&lt;br /&gt;
* Deals 15 stamina damage per second for ten seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stingarmblade.png|left]] &#039;&#039;&#039; False Armblade Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with some of its genome, forcing the organic to grow a temporary useless armblade.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Lasts roughly 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; border: 3pt solid #71d703; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Utility Abilities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; background-color:#5F9EA0;&#039;&#039;background-color:#5F9EA0;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[File:awakenedinstinct.png|left]]&#039;&#039;&#039; Awakened Instinct &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Gain a flat 25 percent boost to chemical regeneration.&lt;br /&gt;
* The user will require biomass to sustain themselves.&lt;br /&gt;
* Biomass is replenished by absorbing compatible humanoids.&lt;br /&gt;
* Maximum biomass capacity can be increased by absorbing other changelings.&lt;br /&gt;
* Running out of biomass will cause the user to be absorbed and permanently killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anatomicpanacea.png|left]]&#039;&#039;&#039; Anatomic Panacea &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Produces 10 units of &#039;Ling Panacea&#039; within the changeling.&lt;br /&gt;
* Heals 60 genetic, radiation, and poison damage.&lt;br /&gt;
* Cures disabilities (permanent blindness, narcolepsy, paralysis, etc.)&lt;br /&gt;
* Can be used while cuffed or in lesser form&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lastresort.png|left]]&#039;&#039;&#039; Last Resort &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Explodes the changeling&#039;s current body and reverts the changeling into a headslug&lt;br /&gt;
* Headslugs are extremely fast, can ventcrawl, and can crawl under doors.&lt;br /&gt;
* This ability can be used while cuffed but cannot be used while in lesser form.&lt;br /&gt;
* While you are a headslug, you can infect a non-hollow corpse to turn into a lesser form changeling after a short delay&lt;br /&gt;
* If the infected body is destroyed, the headslug will not revive, and will be lost forever&lt;br /&gt;
* Can be activated while on fire&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lesserform.png|left]]&#039;&#039;&#039; Lesser Form &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling turns into a monkey.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* The monkey form can ventcrawl, but loses access to some abilities that the ling would otherwise have.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:absorbbiomatter.png|left]]&#039;&#039;&#039; Absorb Biomatter &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Consuming meat products restores the changeling&#039;s chemical stores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:biodegrade.png|left]]&#039;&#039;&#039; Biodegrade &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Burns cuffs off the changeling.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* Splashes anyone grabbing the changeling with acid, doing slight caustic damage, blinding them, and knocking them down.&lt;br /&gt;
* Can be used while in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chameleonskin.png|left]]&#039;&#039;&#039; Chameleon skin &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling gains the ability to turn invisible.&lt;br /&gt;
* Invisibility increases while standing still.&lt;br /&gt;
* Invisibility rapidly decreases while moving&lt;br /&gt;
* Can be used while cuffed.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adrenalinereserves.png|left]]&#039;&#039;&#039; Adrenaline Reserves &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling produces 5 units of Changeling Adrenaline.&lt;br /&gt;
* Deals 6.75 poison damage to changeling upon immediate second use.&lt;br /&gt;
* Removes stuns, knockdown times, and makes you impervious to most forms of fatigue.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hivemindaccess.png|left]]&#039;&#039;&#039; Hivemind Access &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Shows a symbol above all changelings with this ability.&lt;br /&gt;
* Togglable on and off.&lt;br /&gt;
* Grans access to the hivemind channel using &amp;quot;:g&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:voidadaptation.png|left]]&#039;&#039;&#039; Void Adaption &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Renders you immune to barotrauma (spacing) damage if active.&lt;br /&gt;
* Immune to freezing temperatures and its effects if active.&lt;br /&gt;
* Does not protect from cold damage.&lt;br /&gt;
* The changeling no longer needs to breathe while void adaption is active.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fleshmend.png|left]]&#039;&#039;&#039; Fleshmend &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* User is given the &amp;quot;Fleshmend&amp;quot; status effect, lasting for 10 seconds.&lt;br /&gt;
* Fleshmend&#039;s effects will temporarily cease while on fire.&lt;br /&gt;
* Heals 10 overall brute damage per tick (100 in total).&lt;br /&gt;
* Heals 5 overall burn damage per tick (50 in total).&lt;br /&gt;
* Heals 2 asphyxiation damage per tick (20 in total).&lt;br /&gt;
* Reduces bleeding severity by 2.5 per tick (25 in total).&lt;br /&gt;
* Restores roughly 3.5 percent blood level per tick (35 percent in total).&lt;br /&gt;
* Useable while in critical condition.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Voidadaptation.png&amp;diff=356</id>
		<title>File:Voidadaptation.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Voidadaptation.png&amp;diff=356"/>
		<updated>2026-06-11T06:25:04Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Lesserform.png&amp;diff=355</id>
		<title>File:Lesserform.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Lesserform.png&amp;diff=355"/>
		<updated>2026-06-11T06:24:54Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Lastresort.png&amp;diff=354</id>
		<title>File:Lastresort.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Lastresort.png&amp;diff=354"/>
		<updated>2026-06-11T06:24:43Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Hivemindaccess.png&amp;diff=353</id>
		<title>File:Hivemindaccess.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Hivemindaccess.png&amp;diff=353"/>
		<updated>2026-06-11T06:24:33Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Fleshmend.png&amp;diff=352</id>
		<title>File:Fleshmend.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Fleshmend.png&amp;diff=352"/>
		<updated>2026-06-11T06:24:24Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Chameleonskin.png&amp;diff=351</id>
		<title>File:Chameleonskin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Chameleonskin.png&amp;diff=351"/>
		<updated>2026-06-11T06:24:17Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Biodegrade.png&amp;diff=350</id>
		<title>File:Biodegrade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Biodegrade.png&amp;diff=350"/>
		<updated>2026-06-11T06:24:07Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Awakenedinstinct.png&amp;diff=349</id>
		<title>File:Awakenedinstinct.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Awakenedinstinct.png&amp;diff=349"/>
		<updated>2026-06-11T06:23:59Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Anatomicpanacea.png&amp;diff=348</id>
		<title>File:Anatomicpanacea.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Anatomicpanacea.png&amp;diff=348"/>
		<updated>2026-06-11T06:23:53Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Adrenalinereserves.png&amp;diff=347</id>
		<title>File:Adrenalinereserves.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Adrenalinereserves.png&amp;diff=347"/>
		<updated>2026-06-11T06:23:41Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Absorbbiomatter.png&amp;diff=346</id>
		<title>File:Absorbbiomatter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Absorbbiomatter.png&amp;diff=346"/>
		<updated>2026-06-11T06:23:34Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Stingmute.png&amp;diff=345</id>
		<title>File:Stingmute.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Stingmute.png&amp;diff=345"/>
		<updated>2026-06-11T06:19:11Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Stinglethargic.png&amp;diff=344</id>
		<title>File:Stinglethargic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Stinglethargic.png&amp;diff=344"/>
		<updated>2026-06-11T06:19:03Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Stingcryo.png&amp;diff=343</id>
		<title>File:Stingcryo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Stingcryo.png&amp;diff=343"/>
		<updated>2026-06-11T06:18:53Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Stingblind.png&amp;diff=342</id>
		<title>File:Stingblind.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Stingblind.png&amp;diff=342"/>
		<updated>2026-06-11T06:18:45Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Stingarmblade.png&amp;diff=341</id>
		<title>File:Stingarmblade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Stingarmblade.png&amp;diff=341"/>
		<updated>2026-06-11T06:18:36Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Strainedmuscles.png&amp;diff=340</id>
		<title>File:Strainedmuscles.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Strainedmuscles.png&amp;diff=340"/>
		<updated>2026-06-11T06:13:44Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Shriekresonant.png&amp;diff=339</id>
		<title>File:Shriekresonant.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Shriekresonant.png&amp;diff=339"/>
		<updated>2026-06-11T06:13:36Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Shriekdissonant.png&amp;diff=338</id>
		<title>File:Shriekdissonant.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Shriekdissonant.png&amp;diff=338"/>
		<updated>2026-06-11T06:13:29Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Organicshield.png&amp;diff=337</id>
		<title>File:Organicshield.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Organicshield.png&amp;diff=337"/>
		<updated>2026-06-11T06:13:17Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Hammer.png&amp;diff=336</id>
		<title>File:Hammer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Hammer.png&amp;diff=336"/>
		<updated>2026-06-11T06:13:07Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Dartgun.png&amp;diff=335</id>
		<title>File:Dartgun.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Dartgun.png&amp;diff=335"/>
		<updated>2026-06-11T06:12:59Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Claw.png&amp;diff=334</id>
		<title>File:Claw.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Claw.png&amp;diff=334"/>
		<updated>2026-06-11T06:12:50Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Chitinousarmor.png&amp;diff=333</id>
		<title>File:Chitinousarmor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Chitinousarmor.png&amp;diff=333"/>
		<updated>2026-06-11T06:12:39Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Boneshard.png&amp;diff=332</id>
		<title>File:Boneshard.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Boneshard.png&amp;diff=332"/>
		<updated>2026-06-11T06:12:27Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Armblade.png&amp;diff=331</id>
		<title>File:Armblade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Armblade.png&amp;diff=331"/>
		<updated>2026-06-11T06:12:14Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Changeling&amp;diff=330</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Changeling&amp;diff=330"/>
		<updated>2026-06-11T04:58:34Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: /* Changeling Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Changeling&lt;br /&gt;
|image = Changeling.gif&lt;br /&gt;
|superior = Your hunger&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job&lt;br /&gt;
|quote = &amp;quot;How mankind looks at cattle, you look at mankind: with hunger...&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A changeling is an alien creature which possesses the ability to morph into humanoids. The natural form of the changeling is a &amp;quot;headslug&amp;quot;, a rather pathetic creature by itself. Fortunately for them, they were capable of killing a crew member before the start of the shift and has been imitating them since. The main weapons of the changeling are its ability to internally synthesize dangerous chemicals, morph into other creatures that it has absorbed, and disguise itself amongst the crew.&lt;br /&gt;
&lt;br /&gt;
The changeling can be anyone it has absorbed and can switch identities instantaneously; only absorbing requires time and a place away from prying eyes. Unlike the [[Traitor]], the changeling&#039;s only objective is to survive until the shuttle arrives and escape on it while disguised as someone else.&lt;br /&gt;
&lt;br /&gt;
Remember that changelings are not obliged to work with each other, and some may go solo/rogue depending on the circumstances of the shift.&lt;br /&gt;
&lt;br /&gt;
== Help! I&#039;m hungry and I don&#039;t know what to do! ==&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
Chemicals are your source of abilities; without them you won&#039;t be able to use your powers. They regenerate slowly over time, and the more people you absorb the higher your max capacity will be.&lt;br /&gt;
&lt;br /&gt;
=== DNA Absorption ===&lt;br /&gt;
Your main weapon is deception: transform into other humanoid creatures to confuse the crew. To do this, it takes ANY humanoid, living or dead (even thrown away bodies from cloning), and absorb them using the &amp;quot;Absorb&amp;quot; ability or the &amp;quot;DNA Extraction&amp;quot; sting. You can only maintain a maximum of 5 DNA strands at a time, and you must transform in order to obtain more.&lt;br /&gt;
&lt;br /&gt;
Acquiring DNA via absorption requires the victim&#039;s incapacitation, critical condition, or death.&lt;br /&gt;
* Absorbing someone takes a lot of time, so prepare a safe spot or do it somewhere with the lowest chance of being spotted&lt;br /&gt;
* Absorbing a victim will recover all of your biomass, increase your maximum chemical capacity, and give you bonus evolution points to buy new abilities.&lt;br /&gt;
* Absorbing another changeling will, on top of the previously mentioned improvements, increase your maximum biomass capacity, allowing you to stay alive for more time and give you even more chemicals and evolution points.&lt;br /&gt;
* Absorbed victims cannot be cloned. On the other hand, they can still be turned into cyborgs&lt;br /&gt;
&lt;br /&gt;
=== I can only store so much! ===&lt;br /&gt;
Changelings are limited to how much DNA they can absorb at once. If a changeling has 5 DNA strands absorbed and attempts to gain another, they must purge the older DNA by transforming. Eventually, any changeling will have to be a twin of someone else on the station, living or dead. This switching can cause a massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them. Changelings can also, via their lesser form ability, transform into monkeys.&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
Also known as &amp;quot;Regenerative Stasis&amp;quot;, changelings have the ability to &#039;kill&#039; themselves and appear dead. After an uncertain amount of time, the changeling can revive at will, fully healed of all injuries and illnesses. Entering stasis will start a timer that scales with damage taken, and leaving will cost 30 chemicals. Chemicals will still regenerate while a changeling is &#039;dead&#039;.&lt;br /&gt;
&lt;br /&gt;
Changelings can also choose to revive by defibrillator, making it even harder to tell if they are one or not.&lt;br /&gt;
&lt;br /&gt;
This trait makes changelings nigh unkillable, as they can fully regenerate themselves even from death if they have enough chemicals. Spaced changelings may also be able to make it back on the station given enough time. The best way to permanently deal with a changeling is to cremate them, put them on mining colonies, or in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
=== Going Solo or Teaming Up ===&lt;br /&gt;
Like traitors, changelings operate individually and are in no way obligated to assist each other. It is not required for changelings to even reveal their identity to each other, as it&#039;s not uncommon for changelings to backstab each other to remove competition. Even so, a coordinated group of changelings is truly a terror to behold.&lt;br /&gt;
&lt;br /&gt;
=== Identifying a Changeling ===&lt;br /&gt;
&lt;br /&gt;
Changelings have a different have a different blood type. Even if a changeling is pretending to be a diona, vox, or moth person, they have one blood type. Also, when put in a centrifuge, the changeling&#039;s blood reacts violently. You cannot identify changelings in any other possible way, unless they&#039;re going loud. Once a changeling has been identified, then the best thing you can do to counter one is to:&lt;br /&gt;
&#039;&#039;&#039;KILL IT WITH FIRE!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* While on fire, they are unable to use or toggle most of their combat, defensive, and utility-oriented abilities.&lt;br /&gt;
&lt;br /&gt;
* Changelings also suffer a massive reduction to their chemical generation, being reduced to 1/4 of its current amount when on fire!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changeling Abilities =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; border: 3pt solid #71d703; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Starting Abilities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; background-color:#5F9EA0;&#039;&#039;background-color:#5F9EA0;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:absorbdna.png|left]] &#039;&#039;&#039;Absorb DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Allows you to slowly and noisily absorb a deal, crit, cuffed, or hard-grabbed crewmate. This adds their DNA to your pool, grants you 2 evolution points, and refills your biomass.&lt;br /&gt;
* If another changeling is absorbed, you instead get half of their total evolution points and half of their max chemicals.&lt;br /&gt;
* Targets must be in a HARD grab to use this ability.&lt;br /&gt;
* Can be used in lesser form.&lt;br /&gt;
* Cannot be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:extractdna.png|left]] &#039;&#039;&#039;Extract DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Adds the stung player&#039;s DNA to your pool.&lt;br /&gt;
* Can be used while cuffed or while in a lesser form.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:transformcycle.png|left]] &#039;&#039;&#039;Cycle DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Changes the active DNA used for transform.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:transform.png|left]] &#039;&#039;&#039;Transform&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Transforms you into the person whose DNA you currently have selected, consuming the DNA in the process&lt;br /&gt;
* Can be used while cuffed or in lesser form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stasisenter.png|left]] &#039;&#039;&#039;Enter Regenerative Stasis&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling instantly dies, and the exit stasis ability is unlocked.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stasisexit.png|left]] &#039;&#039;&#039;Exit Regenerative Stasis&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling instantly revives; all health is fully recovered.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
* Can only be used after a set duration. This scales with damage taken prior to stasis, up to 180 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Dissonant Shriek &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Changeling emits an EMP blast, disabling borgs, IPCs, suit coordinates, and other electronic equipment.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Resonant Shriek &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Screeches, blinding anyone in the nearby area without flash protection, breaking nearby lights as well.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Organic Shield &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Grows one of its arms into a robust shield, absorbs 50% of incoming damage until destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Strained Muscles &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Speeds the changeling up greatly but deals heavy stamina damage over time to self. Toggles on and off.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Bone Shard &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms a weapon capable of firing bone shards that hardstuns in two hits, with the shards dissolving after a while&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Dart Gun &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling converts an arm into a dart gun. The dart gun fires any of the changeling&#039;s evolved stings, costing 1/3 the sting cost in chems per shot.&lt;br /&gt;
* Can shoot and select darts while on fire (if in use/toggled)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Arm Blade &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a blade. Deals heavy limb damage on light attack when targeting a limb.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Arm Claw &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a claw. Claws can grab organisms and prevent them from moving. The claw cannot be used to attack while grabbing something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Arm Hammer &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a hammer. The hammer deals blunt damage, knocks down and flings targets with light armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Chitinous Armor &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling manipulates its flesh into a resilient mass of armor, only usable when outerwear and head slots are empty.&lt;br /&gt;
* Chitinous Armor slows the Changeling by 15 percent.&lt;br /&gt;
* Chitinous Armor reduces all damage by 50 percent.&lt;br /&gt;
* Head armor reduces brute and burn damages by 10 percent.&lt;br /&gt;
* Offers decent protection against fires.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sting Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Blind Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 2 units of blind toxin, blinding the target for 12 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Cryogenic Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 10 units fresium, dropping their temperature to 0 degrees Celsius in most cases.&lt;br /&gt;
* Cold organics move far slower.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Mute Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 2 units of mute toxin, muting the target for 40 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Lethargic Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 5 units of impredrezene and tirizene, causing numerous effects.&lt;br /&gt;
* Slows target by 35 percent.&lt;br /&gt;
* Deals 20 poison damage.&lt;br /&gt;
* Deals 15 stamina damage per second for ten seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; False Armblade Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with some of its genome, forcing the organic to grow a temporary useless armblade.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Lasts roughly 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Awakened Instinct &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Gain a flat 25 percent boost to chemical regeneration.&lt;br /&gt;
* The user will require biomass to sustain themselves.&lt;br /&gt;
* Biomass is replenished by absorbing compatible humanoids.&lt;br /&gt;
* Maximum biomass capacity can be increased by absorbing other changelings.&lt;br /&gt;
* Running out of biomass will cause the user to be absorbed and permanently killed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Anatomic Panacea &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Produces 10 units of &#039;Ling Panacea&#039; within the changeling.&lt;br /&gt;
* Heals 60 genetic, radiation, and poison damage.&lt;br /&gt;
* Cures disabilities (permanent blindness, narcolepsy, paralysis, etc.)&lt;br /&gt;
* Can be used while cuffed or in lesser form&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Last Resort &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Explodes the changeling&#039;s current body and reverts the changeling into a headslug&lt;br /&gt;
* Headslugs are extremely fast, can ventcrawl, and can crawl under doors.&lt;br /&gt;
* This ability can be used while cuffed but cannot be used while in lesser form.&lt;br /&gt;
* While you are a headslug, you can infect a non-hollow corpse to turn into a lesser form changeling after a short delay&lt;br /&gt;
* If the infected body is destroyed, the headslug will not revive, and will be lost forever&lt;br /&gt;
* Can be activated while on fire&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Lesser Form &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling turns into a monkey.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* The monkey form can ventcrawl, but loses access to some abilities that the ling would otherwise have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Absorb Biomatter &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Consuming meat products restores the changeling&#039;s chemical stores.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Biodegrade &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Burns cuffs off the changeling.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* Splashes anyone grabbing the changeling with acid, doing slight caustic damage, blinding them, and knocking them down.&lt;br /&gt;
* Can be used while in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Chameleon skin &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling gains the ability to turn invisible.&lt;br /&gt;
* Invisibility increases while standing still.&lt;br /&gt;
* Invisibility rapidly decreases while moving&lt;br /&gt;
* Can be used while cuffed.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Adrenaline Reserves &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling produces 5 units of Changeling Adrenaline.&lt;br /&gt;
* Deals 6.75 poison damage to changeling upon immediate second use.&lt;br /&gt;
* Removes stuns, knockdown times, and makes you impervious to most forms of fatigue.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Hivemind Access &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Shows a symbol above all changelings with this ability.&lt;br /&gt;
* Togglable on and off.&lt;br /&gt;
* Grans access to the hivemind channel using &amp;quot;:g&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Void Adaption &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Renders you immune to barotrauma (spacing) damage if active.&lt;br /&gt;
* Immune to freezing temperatures and its effects if active.&lt;br /&gt;
* Does not protect from cold damage.&lt;br /&gt;
* The changeling no longer needs to breathe while void adaption is active.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Fleshmend &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* User is given the &amp;quot;Fleshmend&amp;quot; status effect, lasting for 10 seconds.&lt;br /&gt;
* Fleshmend&#039;s effects will temporarily cease while on fire.&lt;br /&gt;
* Heals 10 overall brute damage per tick (100 in total).&lt;br /&gt;
* Heals 5 overall burn damage per tick (50 in total).&lt;br /&gt;
* Heals 2 asphyxiation damage per tick (20 in total).&lt;br /&gt;
* Reduces bleeding severity by 2.5 per tick (25 in total).&lt;br /&gt;
* Restores roughly 3.5 percent blood level per tick (35 percent in total).&lt;br /&gt;
* Useable while in critical condition.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Changeling&amp;diff=329</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Changeling&amp;diff=329"/>
		<updated>2026-06-11T04:57:21Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: /* Changeling Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Changeling&lt;br /&gt;
|image = Changeling.gif&lt;br /&gt;
|superior = Your hunger&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job&lt;br /&gt;
|quote = &amp;quot;How mankind looks at cattle, you look at mankind: with hunger...&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A changeling is an alien creature which possesses the ability to morph into humanoids. The natural form of the changeling is a &amp;quot;headslug&amp;quot;, a rather pathetic creature by itself. Fortunately for them, they were capable of killing a crew member before the start of the shift and has been imitating them since. The main weapons of the changeling are its ability to internally synthesize dangerous chemicals, morph into other creatures that it has absorbed, and disguise itself amongst the crew.&lt;br /&gt;
&lt;br /&gt;
The changeling can be anyone it has absorbed and can switch identities instantaneously; only absorbing requires time and a place away from prying eyes. Unlike the [[Traitor]], the changeling&#039;s only objective is to survive until the shuttle arrives and escape on it while disguised as someone else.&lt;br /&gt;
&lt;br /&gt;
Remember that changelings are not obliged to work with each other, and some may go solo/rogue depending on the circumstances of the shift.&lt;br /&gt;
&lt;br /&gt;
== Help! I&#039;m hungry and I don&#039;t know what to do! ==&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
Chemicals are your source of abilities; without them you won&#039;t be able to use your powers. They regenerate slowly over time, and the more people you absorb the higher your max capacity will be.&lt;br /&gt;
&lt;br /&gt;
=== DNA Absorption ===&lt;br /&gt;
Your main weapon is deception: transform into other humanoid creatures to confuse the crew. To do this, it takes ANY humanoid, living or dead (even thrown away bodies from cloning), and absorb them using the &amp;quot;Absorb&amp;quot; ability or the &amp;quot;DNA Extraction&amp;quot; sting. You can only maintain a maximum of 5 DNA strands at a time, and you must transform in order to obtain more.&lt;br /&gt;
&lt;br /&gt;
Acquiring DNA via absorption requires the victim&#039;s incapacitation, critical condition, or death.&lt;br /&gt;
* Absorbing someone takes a lot of time, so prepare a safe spot or do it somewhere with the lowest chance of being spotted&lt;br /&gt;
* Absorbing a victim will recover all of your biomass, increase your maximum chemical capacity, and give you bonus evolution points to buy new abilities.&lt;br /&gt;
* Absorbing another changeling will, on top of the previously mentioned improvements, increase your maximum biomass capacity, allowing you to stay alive for more time and give you even more chemicals and evolution points.&lt;br /&gt;
* Absorbed victims cannot be cloned. On the other hand, they can still be turned into cyborgs&lt;br /&gt;
&lt;br /&gt;
=== I can only store so much! ===&lt;br /&gt;
Changelings are limited to how much DNA they can absorb at once. If a changeling has 5 DNA strands absorbed and attempts to gain another, they must purge the older DNA by transforming. Eventually, any changeling will have to be a twin of someone else on the station, living or dead. This switching can cause a massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them. Changelings can also, via their lesser form ability, transform into monkeys.&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
Also known as &amp;quot;Regenerative Stasis&amp;quot;, changelings have the ability to &#039;kill&#039; themselves and appear dead. After an uncertain amount of time, the changeling can revive at will, fully healed of all injuries and illnesses. Entering stasis will start a timer that scales with damage taken, and leaving will cost 30 chemicals. Chemicals will still regenerate while a changeling is &#039;dead&#039;.&lt;br /&gt;
&lt;br /&gt;
Changelings can also choose to revive by defibrillator, making it even harder to tell if they are one or not.&lt;br /&gt;
&lt;br /&gt;
This trait makes changelings nigh unkillable, as they can fully regenerate themselves even from death if they have enough chemicals. Spaced changelings may also be able to make it back on the station given enough time. The best way to permanently deal with a changeling is to cremate them, put them on mining colonies, or in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
=== Going Solo or Teaming Up ===&lt;br /&gt;
Like traitors, changelings operate individually and are in no way obligated to assist each other. It is not required for changelings to even reveal their identity to each other, as it&#039;s not uncommon for changelings to backstab each other to remove competition. Even so, a coordinated group of changelings is truly a terror to behold.&lt;br /&gt;
&lt;br /&gt;
=== Identifying a Changeling ===&lt;br /&gt;
&lt;br /&gt;
Changelings have a different have a different blood type. Even if a changeling is pretending to be a diona, vox, or moth person, they have one blood type. Also, when put in a centrifuge, the changeling&#039;s blood reacts violently. You cannot identify changelings in any other possible way, unless they&#039;re going loud. Once a changeling has been identified, then the best thing you can do to counter one is to:&lt;br /&gt;
&#039;&#039;&#039;KILL IT WITH FIRE!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* While on fire, they are unable to use or toggle most of their combat, defensive, and utility-oriented abilities.&lt;br /&gt;
&lt;br /&gt;
* Changelings also suffer a massive reduction to their chemical generation, being reduced to 1/4 of its current amount when on fire!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changeling Abilities =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #71d703; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Starting Abilities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; background-color:#5F9EA0;&#039;&#039;background-color:#5F9EA0;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:absorbdna.png|left]] &#039;&#039;&#039;Absorb DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Allows you to slowly and noisily absorb a deal, crit, cuffed, or hard-grabbed crewmate. This adds their DNA to your pool, grants you 2 evolution points, and refills your biomass.&lt;br /&gt;
* If another changeling is absorbed, you instead get half of their total evolution points and half of their max chemicals.&lt;br /&gt;
* Targets must be in a HARD grab to use this ability.&lt;br /&gt;
* Can be used in lesser form.&lt;br /&gt;
* Cannot be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:extractdna.png|left]] &#039;&#039;&#039;Extract DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Adds the stung player&#039;s DNA to your pool.&lt;br /&gt;
* Can be used while cuffed or while in a lesser form.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:transformcycle.png|left]] &#039;&#039;&#039;Cycle DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Changes the active DNA used for transform.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:transform.png|left]] &#039;&#039;&#039;Transform&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Transforms you into the person whose DNA you currently have selected, consuming the DNA in the process&lt;br /&gt;
* Can be used while cuffed or in lesser form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stasisenter.png|left]] &#039;&#039;&#039;Enter Regenerative Stasis&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling instantly dies, and the exit stasis ability is unlocked.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stasisexit.png|left]] &#039;&#039;&#039;Exit Regenerative Stasis&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling instantly revives; all health is fully recovered.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
* Can only be used after a set duration. This scales with damage taken prior to stasis, up to 180 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Dissonant Shriek &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Changeling emits an EMP blast, disabling borgs, IPCs, suit coordinates, and other electronic equipment.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Resonant Shriek &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Screeches, blinding anyone in the nearby area without flash protection, breaking nearby lights as well.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Organic Shield &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Grows one of its arms into a robust shield, absorbs 50% of incoming damage until destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Strained Muscles &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Speeds the changeling up greatly but deals heavy stamina damage over time to self. Toggles on and off.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Bone Shard &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms a weapon capable of firing bone shards that hardstuns in two hits, with the shards dissolving after a while&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Dart Gun &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling converts an arm into a dart gun. The dart gun fires any of the changeling&#039;s evolved stings, costing 1/3 the sting cost in chems per shot.&lt;br /&gt;
* Can shoot and select darts while on fire (if in use/toggled)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Arm Blade &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a blade. Deals heavy limb damage on light attack when targeting a limb.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Arm Claw &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a claw. Claws can grab organisms and prevent them from moving. The claw cannot be used to attack while grabbing something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Arm Hammer &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a hammer. The hammer deals blunt damage, knocks down and flings targets with light armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Chitinous Armor &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling manipulates its flesh into a resilient mass of armor, only usable when outerwear and head slots are empty.&lt;br /&gt;
* Chitinous Armor slows the Changeling by 15 percent.&lt;br /&gt;
* Chitinous Armor reduces all damage by 50 percent.&lt;br /&gt;
* Head armor reduces brute and burn damages by 10 percent.&lt;br /&gt;
* Offers decent protection against fires.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sting Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Blind Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 2 units of blind toxin, blinding the target for 12 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Cryogenic Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 10 units fresium, dropping their temperature to 0 degrees Celsius in most cases.&lt;br /&gt;
* Cold organics move far slower.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Mute Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 2 units of mute toxin, muting the target for 40 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Lethargic Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 5 units of impredrezene and tirizene, causing numerous effects.&lt;br /&gt;
* Slows target by 35 percent.&lt;br /&gt;
* Deals 20 poison damage.&lt;br /&gt;
* Deals 15 stamina damage per second for ten seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; False Armblade Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with some of its genome, forcing the organic to grow a temporary useless armblade.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Lasts roughly 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Awakened Instinct &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Gain a flat 25 percent boost to chemical regeneration.&lt;br /&gt;
* The user will require biomass to sustain themselves.&lt;br /&gt;
* Biomass is replenished by absorbing compatible humanoids.&lt;br /&gt;
* Maximum biomass capacity can be increased by absorbing other changelings.&lt;br /&gt;
* Running out of biomass will cause the user to be absorbed and permanently killed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Anatomic Panacea &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Produces 10 units of &#039;Ling Panacea&#039; within the changeling.&lt;br /&gt;
* Heals 60 genetic, radiation, and poison damage.&lt;br /&gt;
* Cures disabilities (permanent blindness, narcolepsy, paralysis, etc.)&lt;br /&gt;
* Can be used while cuffed or in lesser form&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Last Resort &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Explodes the changeling&#039;s current body and reverts the changeling into a headslug&lt;br /&gt;
* Headslugs are extremely fast, can ventcrawl, and can crawl under doors.&lt;br /&gt;
* This ability can be used while cuffed but cannot be used while in lesser form.&lt;br /&gt;
* While you are a headslug, you can infect a non-hollow corpse to turn into a lesser form changeling after a short delay&lt;br /&gt;
* If the infected body is destroyed, the headslug will not revive, and will be lost forever&lt;br /&gt;
* Can be activated while on fire&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Lesser Form &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling turns into a monkey.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* The monkey form can ventcrawl, but loses access to some abilities that the ling would otherwise have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Absorb Biomatter &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Consuming meat products restores the changeling&#039;s chemical stores.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Biodegrade &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Burns cuffs off the changeling.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* Splashes anyone grabbing the changeling with acid, doing slight caustic damage, blinding them, and knocking them down.&lt;br /&gt;
* Can be used while in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Chameleon skin &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling gains the ability to turn invisible.&lt;br /&gt;
* Invisibility increases while standing still.&lt;br /&gt;
* Invisibility rapidly decreases while moving&lt;br /&gt;
* Can be used while cuffed.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Adrenaline Reserves &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling produces 5 units of Changeling Adrenaline.&lt;br /&gt;
* Deals 6.75 poison damage to changeling upon immediate second use.&lt;br /&gt;
* Removes stuns, knockdown times, and makes you impervious to most forms of fatigue.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Hivemind Access &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Shows a symbol above all changelings with this ability.&lt;br /&gt;
* Togglable on and off.&lt;br /&gt;
* Grans access to the hivemind channel using &amp;quot;:g&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Void Adaption &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Renders you immune to barotrauma (spacing) damage if active.&lt;br /&gt;
* Immune to freezing temperatures and its effects if active.&lt;br /&gt;
* Does not protect from cold damage.&lt;br /&gt;
* The changeling no longer needs to breathe while void adaption is active.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Fleshmend &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* User is given the &amp;quot;Fleshmend&amp;quot; status effect, lasting for 10 seconds.&lt;br /&gt;
* Fleshmend&#039;s effects will temporarily cease while on fire.&lt;br /&gt;
* Heals 10 overall brute damage per tick (100 in total).&lt;br /&gt;
* Heals 5 overall burn damage per tick (50 in total).&lt;br /&gt;
* Heals 2 asphyxiation damage per tick (20 in total).&lt;br /&gt;
* Reduces bleeding severity by 2.5 per tick (25 in total).&lt;br /&gt;
* Restores roughly 3.5 percent blood level per tick (35 percent in total).&lt;br /&gt;
* Useable while in critical condition.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Changeling&amp;diff=328</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Changeling&amp;diff=328"/>
		<updated>2026-06-11T04:43:04Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: /* Changeling Abilities */  First pass at updating the tables. Just testing to see how it works, will come back later and finish the rest, hopefully before the end of the night&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Changeling&lt;br /&gt;
|image = Changeling.gif&lt;br /&gt;
|superior = Your hunger&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job&lt;br /&gt;
|quote = &amp;quot;How mankind looks at cattle, you look at mankind: with hunger...&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A changeling is an alien creature which possesses the ability to morph into humanoids. The natural form of the changeling is a &amp;quot;headslug&amp;quot;, a rather pathetic creature by itself. Fortunately for them, they were capable of killing a crew member before the start of the shift and has been imitating them since. The main weapons of the changeling are its ability to internally synthesize dangerous chemicals, morph into other creatures that it has absorbed, and disguise itself amongst the crew.&lt;br /&gt;
&lt;br /&gt;
The changeling can be anyone it has absorbed and can switch identities instantaneously; only absorbing requires time and a place away from prying eyes. Unlike the [[Traitor]], the changeling&#039;s only objective is to survive until the shuttle arrives and escape on it while disguised as someone else.&lt;br /&gt;
&lt;br /&gt;
Remember that changelings are not obliged to work with each other, and some may go solo/rogue depending on the circumstances of the shift.&lt;br /&gt;
&lt;br /&gt;
== Help! I&#039;m hungry and I don&#039;t know what to do! ==&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
Chemicals are your source of abilities; without them you won&#039;t be able to use your powers. They regenerate slowly over time, and the more people you absorb the higher your max capacity will be.&lt;br /&gt;
&lt;br /&gt;
=== DNA Absorption ===&lt;br /&gt;
Your main weapon is deception: transform into other humanoid creatures to confuse the crew. To do this, it takes ANY humanoid, living or dead (even thrown away bodies from cloning), and absorb them using the &amp;quot;Absorb&amp;quot; ability or the &amp;quot;DNA Extraction&amp;quot; sting. You can only maintain a maximum of 5 DNA strands at a time, and you must transform in order to obtain more.&lt;br /&gt;
&lt;br /&gt;
Acquiring DNA via absorption requires the victim&#039;s incapacitation, critical condition, or death.&lt;br /&gt;
* Absorbing someone takes a lot of time, so prepare a safe spot or do it somewhere with the lowest chance of being spotted&lt;br /&gt;
* Absorbing a victim will recover all of your biomass, increase your maximum chemical capacity, and give you bonus evolution points to buy new abilities.&lt;br /&gt;
* Absorbing another changeling will, on top of the previously mentioned improvements, increase your maximum biomass capacity, allowing you to stay alive for more time and give you even more chemicals and evolution points.&lt;br /&gt;
* Absorbed victims cannot be cloned. On the other hand, they can still be turned into cyborgs&lt;br /&gt;
&lt;br /&gt;
=== I can only store so much! ===&lt;br /&gt;
Changelings are limited to how much DNA they can absorb at once. If a changeling has 5 DNA strands absorbed and attempts to gain another, they must purge the older DNA by transforming. Eventually, any changeling will have to be a twin of someone else on the station, living or dead. This switching can cause a massive compromise in security, especially if command staff are absorbed and the changeling is able to imitate them. Changelings can also, via their lesser form ability, transform into monkeys.&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
Also known as &amp;quot;Regenerative Stasis&amp;quot;, changelings have the ability to &#039;kill&#039; themselves and appear dead. After an uncertain amount of time, the changeling can revive at will, fully healed of all injuries and illnesses. Entering stasis will start a timer that scales with damage taken, and leaving will cost 30 chemicals. Chemicals will still regenerate while a changeling is &#039;dead&#039;.&lt;br /&gt;
&lt;br /&gt;
Changelings can also choose to revive by defibrillator, making it even harder to tell if they are one or not.&lt;br /&gt;
&lt;br /&gt;
This trait makes changelings nigh unkillable, as they can fully regenerate themselves even from death if they have enough chemicals. Spaced changelings may also be able to make it back on the station given enough time. The best way to permanently deal with a changeling is to cremate them, put them on mining colonies, or in solitary confinement.&lt;br /&gt;
&lt;br /&gt;
=== Going Solo or Teaming Up ===&lt;br /&gt;
Like traitors, changelings operate individually and are in no way obligated to assist each other. It is not required for changelings to even reveal their identity to each other, as it&#039;s not uncommon for changelings to backstab each other to remove competition. Even so, a coordinated group of changelings is truly a terror to behold.&lt;br /&gt;
&lt;br /&gt;
=== Identifying a Changeling ===&lt;br /&gt;
&lt;br /&gt;
Changelings have a different have a different blood type. Even if a changeling is pretending to be a diona, vox, or moth person, they have one blood type. Also, when put in a centrifuge, the changeling&#039;s blood reacts violently. You cannot identify changelings in any other possible way, unless they&#039;re going loud. Once a changeling has been identified, then the best thing you can do to counter one is to:&lt;br /&gt;
&#039;&#039;&#039;KILL IT WITH FIRE!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* While on fire, they are unable to use or toggle most of their combat, defensive, and utility-oriented abilities.&lt;br /&gt;
&lt;br /&gt;
* Changelings also suffer a massive reduction to their chemical generation, being reduced to 1/4 of its current amount when on fire!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Changeling Abilities =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #71d703; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Starting Abilities&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; background-color:#5F9EA0;&#039;&#039;background-color:#5F9EA0;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| [[File:absorbdna.png|left]] &#039;&#039;&#039;Absorb DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Allows you to slowly and noisily absorb a deal, crit, cuffed, or hard-grabbed crewmate. This adds their DNA to your pool, grants you 2 evolution points, and refills your biomass.&lt;br /&gt;
* If another changeling is absorbed, you instead get half of their total evolution points and half of their max chemicals.&lt;br /&gt;
* Targets must be in a HARD grab to use this ability.&lt;br /&gt;
* Can be used in lesser form.&lt;br /&gt;
* Cannot be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:extractdna.png|left]] &#039;&#039;&#039;Extract DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Adds the stung player&#039;s DNA to your pool.&lt;br /&gt;
* Can be used while cuffed or while in a lesser form.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:transformcycle.png|left]] &#039;&#039;&#039;Cycle DNA&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Changes the active DNA used for transform.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:transform.png|left]] &#039;&#039;&#039;Transform&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Transforms you into the person whose DNA you currently have selected, consuming the DNA in the process&lt;br /&gt;
* Can be used while cuffed or in lesser form&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stasisenter.png|left]] &#039;&#039;&#039;Enter Regenerative Stasis&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling instantly dies, and the exit stasis ability is unlocked.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stasisexit.png|left]] &#039;&#039;&#039;Exit Regenerative Stasis&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling instantly revives; all health is fully recovered.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
* Can only be used after a set duration. This scales with damage taken prior to stasis, up to 180 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#FC96A1;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Dissonant Shriek &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Changeling emits an EMP blast, disabling borgs, IPCs, suit coordinates, and other electronic equipment.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Resonant Shriek &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Screeches, blinding anyone in the nearby area without flash protection, breaking nearby lights as well.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Organic Shield &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Grows one of its arms into a robust shield, absorbs 50% of incoming damage until destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Strained Muscles &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Speeds the changeling up greatly but deals heavy stamina damage over time to self. Toggles on and off.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Bone Shard &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms a weapon capable of firing bone shards that hardstuns in two hits, with the shards dissolving after a while&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Dart Gun &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling converts an arm into a dart gun. The dart gun fires any of the changeling&#039;s evolved stings, costing 1/3 the sting cost in chems per shot.&lt;br /&gt;
* Can shoot and select darts while on fire (if in use/toggled)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Arm Blade &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a blade. Deals heavy limb damage on light attack when targeting a limb.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Arm Claw &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a claw. Claws can grab organisms and prevent them from moving. The claw cannot be used to attack while grabbing something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Arm Hammer &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling forms an arm into a hammer. The hammer deals blunt damage, knocks down and flings targets with light armor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Chitinous Armor &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling manipulates its flesh into a resilient mass of armor, only usable when outerwear and head slots are empty.&lt;br /&gt;
* Chitinous Armor slows the Changeling by 15 percent.&lt;br /&gt;
* Chitinous Armor reduces all damage by 50 percent.&lt;br /&gt;
* Head armor reduces brute and burn damages by 10 percent.&lt;br /&gt;
* Offers decent protection against fires.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sting Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Blind Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 2 units of blind toxin, blinding the target for 12 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Cryogenic Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 10 units fresium, dropping their temperature to 0 degrees Celsius in most cases.&lt;br /&gt;
* Cold organics move far slower.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Mute Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 2 units of mute toxin, muting the target for 40 seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Lethargic Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with 5 units of impredrezene and tirizene, causing numerous effects.&lt;br /&gt;
* Slows target by 35 percent.&lt;br /&gt;
* Deals 20 poison damage.&lt;br /&gt;
* Deals 15 stamina damage per second for ten seconds.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can stack with itself&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; False Armblade Sting &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling injects an organic target with some of its genome, forcing the organic to grow a temporary useless armblade.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Lasts roughly 60 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039; Awakened Instinct &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Gain a flat 25 percent boost to chemical regeneration.&lt;br /&gt;
* The user will require biomass to sustain themselves.&lt;br /&gt;
* Biomass is replenished by absorbing compatible humanoids.&lt;br /&gt;
* Maximum biomass capacity can be increased by absorbing other changelings.&lt;br /&gt;
* Running out of biomass will cause the user to be absorbed and permanently killed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Anatomic Panacea &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Produces 10 units of &#039;Ling Panacea&#039; within the changeling.&lt;br /&gt;
* Heals 60 genetic, radiation, and poison damage.&lt;br /&gt;
* Cures disabilities (permanent blindness, narcolepsy, paralysis, etc.)&lt;br /&gt;
* Can be used while cuffed or in lesser form&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Last Resort &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Explodes the changeling&#039;s current body and reverts the changeling into a headslug&lt;br /&gt;
* Headslugs are extremely fast, can ventcrawl, and can crawl under doors.&lt;br /&gt;
* This ability can be used while cuffed but cannot be used while in lesser form.&lt;br /&gt;
* While you are a headslug, you can infect a non-hollow corpse to turn into a lesser form changeling after a short delay&lt;br /&gt;
* If the infected body is destroyed, the headslug will not revive, and will be lost forever&lt;br /&gt;
* Can be activated while on fire&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Lesser Form &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling turns into a monkey.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* The monkey form can ventcrawl, but loses access to some abilities that the ling would otherwise have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Absorb Biomatter &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Consuming meat products restores the changeling&#039;s chemical stores.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Biodegrade &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Burns cuffs off the changeling.&lt;br /&gt;
* Uncuffs changeling.&lt;br /&gt;
* Splashes anyone grabbing the changeling with acid, doing slight caustic damage, blinding them, and knocking them down.&lt;br /&gt;
* Can be used while in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Chameleon skin &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling gains the ability to turn invisible.&lt;br /&gt;
* Invisibility increases while standing still.&lt;br /&gt;
* Invisibility rapidly decreases while moving&lt;br /&gt;
* Can be used while cuffed.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Adrenaline Reserves &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* The changeling produces 5 units of Changeling Adrenaline.&lt;br /&gt;
* Deals 6.75 poison damage to changeling upon immediate second use.&lt;br /&gt;
* Removes stuns, knockdown times, and makes you impervious to most forms of fatigue.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
* Can be used while on fire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Hivemind Access &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Shows a symbol above all changelings with this ability.&lt;br /&gt;
* Togglable on and off.&lt;br /&gt;
* Grans access to the hivemind channel using &amp;quot;:g&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Void Adaption &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Renders you immune to barotrauma (spacing) damage if active.&lt;br /&gt;
* Immune to freezing temperatures and its effects if active.&lt;br /&gt;
* Does not protect from cold damage.&lt;br /&gt;
* The changeling no longer needs to breathe while void adaption is active.&lt;br /&gt;
* Slows down chem regen rate by 25 percent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Fleshmend &#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* User is given the &amp;quot;Fleshmend&amp;quot; status effect, lasting for 10 seconds.&lt;br /&gt;
* Fleshmend&#039;s effects will temporarily cease while on fire.&lt;br /&gt;
* Heals 10 overall brute damage per tick (100 in total).&lt;br /&gt;
* Heals 5 overall burn damage per tick (50 in total).&lt;br /&gt;
* Heals 2 asphyxiation damage per tick (20 in total).&lt;br /&gt;
* Reduces bleeding severity by 2.5 per tick (25 in total).&lt;br /&gt;
* Restores roughly 3.5 percent blood level per tick (35 percent in total).&lt;br /&gt;
* Useable while in critical condition.&lt;br /&gt;
* Can be used while cuffed or in lesser form.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Transform.png&amp;diff=327</id>
		<title>File:Transform.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Transform.png&amp;diff=327"/>
		<updated>2026-06-11T04:31:19Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Transformcycle.png&amp;diff=326</id>
		<title>File:Transformcycle.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Transformcycle.png&amp;diff=326"/>
		<updated>2026-06-11T04:27:53Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Stasisexit.png&amp;diff=325</id>
		<title>File:Stasisexit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Stasisexit.png&amp;diff=325"/>
		<updated>2026-06-11T04:27:41Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Stasisenter.png&amp;diff=324</id>
		<title>File:Stasisenter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Stasisenter.png&amp;diff=324"/>
		<updated>2026-06-11T04:27:29Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Extractdna.png&amp;diff=323</id>
		<title>File:Extractdna.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Extractdna.png&amp;diff=323"/>
		<updated>2026-06-11T04:27:08Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Absorbdna.png&amp;diff=322</id>
		<title>File:Absorbdna.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Absorbdna.png&amp;diff=322"/>
		<updated>2026-06-11T04:26:46Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Blob&amp;diff=305</id>
		<title>Blob</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Blob&amp;diff=305"/>
		<updated>2026-06-10T00:22:59Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: minor typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Blob&lt;br /&gt;
|image = Blob-animated-core.gif&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Horde Antagonist/Real Time Strategy&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|access = Whatever you can bust into.&lt;br /&gt;
|quote = &amp;quot;CONFIRMED LEVEL 5 BIOHAZARD: ALL PERSONNEL MUST CONTAIN THE OUTBREAK&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
The blob is a fast-growing dangerous organism whose main goal is to take over the station. You can become a blob carrier both at the beginning of the round and in the middle if you pick the ghost role. The carrier of the blob is either a crewmate, or a mouse.&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
The most important blob tile is the Core. By destroying the Core, the blob will be defeated, and all its other tiles will die, turning a shade of bone white. You can always see the core health on the right side of the screen as a percentage. Watch your Core and don&#039;t let it be destroyed!&lt;br /&gt;
&lt;br /&gt;
There are 2 actions you can take with the Core: &amp;quot;Transfer&amp;quot; and &amp;quot;Split&amp;quot;.&lt;br /&gt;
* When a core is transferred, the selected node and kernel are swapped. This is useful in case the kernel location is not very secure.&lt;br /&gt;
* When the core is split, the selected node becomes a new and independent Core. Although this action requires a lot of points, in the long run, a new core can help you capture the station.&lt;br /&gt;
&lt;br /&gt;
=== Tile Types ===&lt;br /&gt;
Normal tiles are extremely vulnerable to burns or even mechanical damage until they are upgraded. They can also be upgraded to strong versions, and then reflective versions, or turned into special blob tiles. &#039;&#039;&#039;You cannot upgrade strong/reflective tiles to special tiles!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Special tiles ===&lt;br /&gt;
* Resource Tiles are constantly producing points for all the actions the blob performs. These are your second most important tiles, before the core.&lt;br /&gt;
* Factory Tiles creates Blob Pods and Blobbernauts to help fight against the station.&lt;br /&gt;
* Node Tiles allow you to place other blob tiles around it within a certain radius. They will also heal Zombies and Blobbernauts when close.&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
Blob factories can produce Blob Spores and Blobbernauts, these are your bread and butter. Blob Spores have the ability to turn dead humanoids into zombie blobs, which will force them to fight on your side against the rest of the crew. They will also release a cloud of smoke on death, the effect depending on your chemical.&lt;br /&gt;
* Blobbernauts deal a lot of damage, and are tanky, which will come in handy for attacking. They will also carry over any effects the Blob has, such as exploding whatever they punch!&lt;br /&gt;
&lt;br /&gt;
=== Management ===&lt;br /&gt;
&lt;br /&gt;
* To place a blob tile, click on an empty space. If a tile is occupied, or someone or something is standing on it, clicking on it will attack and deal damage.&lt;br /&gt;
* Note that you cannot place regular blob tiles far from blob nodes. Place blob nodes to be able to grow further.&lt;br /&gt;
* By pressing Alt+LMB, you can upgrade normal tiles to strong tiles and strong tiles to reflective.&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
&lt;br /&gt;
In the action bar, you can use special abilities that will allow you to perform important actions, such as placing special cells, or special actions with the core and chemicals.&lt;br /&gt;
&lt;br /&gt;
* Changing chemicals allows you to change your chemical. Each has its own characteristics suitable for different situations.&lt;br /&gt;
* Demote Blob gives you the option to downgrade any blob cell back to normal for free. It is useful in order to correct the wrong placement or placing a special tile.&lt;br /&gt;
&lt;br /&gt;
=== Chemicals === &lt;br /&gt;
&lt;br /&gt;
No, not the chemistry kind of chemicals, instead, you can change what your tiles, and blob drops do! There are several types of Chemicals-&lt;br /&gt;
&lt;br /&gt;
* Reactive Spines - Your default chemical. You&#039;ll deal 25 brute damage, and your Blob Drops will release a puff of smoke when killed.&lt;br /&gt;
&lt;br /&gt;
* Blazing Oil - You deal 15 burn damage and light targets on fire. Your blob drops will release a cloud of smoke that sets anyone in it on fire.&lt;br /&gt;
&lt;br /&gt;
* Regenerative Materia - You deal 6 brute damage, and 15 toxin damage. Your core will also regenerate 10 times faster than it normally would, along with generating an extra resource. Your blob drops will also release a cloud of toxic smoke on death.&lt;br /&gt;
&lt;br /&gt;
* Explosive Lattice - You deal 5 burn damage, BUT: you explode your target, dealing 10 brute damage. You also well, explode things in general. Your drops will also explode on death. You will, however, take even more burn damage and electrical damage.&lt;br /&gt;
&lt;br /&gt;
* Electromagnetic Web - You will deal 20 burn damage and have a 20% chance to cause a EMP when attacking. Your tiles will also cause a EMP pulse when destroyed, you will however, take more brute and electrical damage. You&#039;re effectively an IPC&#039;s worst nightmare.&lt;br /&gt;
&lt;br /&gt;
=== Course of the Round ===&lt;br /&gt;
&lt;br /&gt;
As the blob grows, the station will pass through four unique stages:&lt;br /&gt;
&lt;br /&gt;
* Silent - The blob is still undetected, and you can (probably) grow and prepare while the crew still has no idea about your existence.&lt;br /&gt;
* Biohazard Detection - As soon as the blob grows a little, the station is automatically set to red, and complete isolation of the station is declared. The evacuation shuttle cannot be called at this point. If it was called, it will automatically be recalled.&lt;br /&gt;
* Delta Alert - If the blob captures a significant part of the station, Delta Alert is triggered. The main goal of the station now is to detonate the nuke, and the nuke codes will be sent to a fax machine. Defeating a blob at this point is most likely impossible.&lt;br /&gt;
* Critical Mass - If the blob captures a majority of the station, it reaches critical mass, causing the round to end with the blob winning.&lt;br /&gt;
&lt;br /&gt;
Starting from the second stage, the captain has a priority goal in the form of protecting the nuclear authentication disk. If you lose it, the blob cannot be destroyed in Delta, which gives a near guaranteed victory to the blob! If you are the captain, do NOT charge headfirst into the blob!&lt;br /&gt;
&lt;br /&gt;
=== Someone just turned this game into an RTS, what do? ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Man, I love going to wor- wait, what do you mean there&#039;s a level 5 biohazard? AND WHY DO I HEAR BOSS MUSIC?!&amp;quot; is probably your first thought the first time you encounter a blob. Well, get ready to kick ass and chew bubblegum. But before you&#039;re so eager to go and either get turned into a blob zombie, or be in the frontline and be honored a hero, ask yourself the following questions;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Do I have the nuclear disk?&amp;quot; If your answer is yes, great, don&#039;t go into the blob and hug the nuke like it&#039;s your best friend.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Do I have a ranged weapon?&amp;quot; If your answer is no, go grab one, most preferably a Laser Rifle, and then ask yourself these questions again. Otherwise, you&#039;ll be a nice zombie.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Is the blob core exposed to space?&amp;quot; If your answer yes, go out into space and shoot as the Blob cries in the lack of things it can do against- wait, what do you mean the Blob moved its core?&lt;br /&gt;
&lt;br /&gt;
=== Now I&#039;m part of the RTS game! ===&lt;br /&gt;
&lt;br /&gt;
Congrats, you died miserably and turned into a zombie. This isn’t your usual normal zombie, that’d be LAME! Instead, you can actually use your hands and be useful for once. And unlike a Blobbernaut, you can actually go outside of your blob&#039;s boundaries. Unfortunately, you cannot use guns, but melee weapons are free game. There are some responsibilities to being a zombie, for example;&lt;br /&gt;
&lt;br /&gt;
* Lynching whoever is trying to go near the nuke, unless it&#039;s already activated. If it is, there is nothing you can do.&lt;br /&gt;
&lt;br /&gt;
* Dragging the person you just lynched with your zombie friends into the blob, for a fresh new friend!&lt;br /&gt;
&lt;br /&gt;
* Using the tools you found, or had, to build up some defenses. Or at least until the blob rampages through them.&lt;br /&gt;
&lt;br /&gt;
Just remember blob drops take your head slot, and that once you fall into a critical condition, a crewmember can take the drop off, killing it instantly.&lt;br /&gt;
&lt;br /&gt;
=== Methods of Control ===&lt;br /&gt;
&lt;br /&gt;
As said before, the Blob is very weak to burn damage. As such, the following items are very good for fighting against it:&lt;br /&gt;
&lt;br /&gt;
* Incendiary Ammo&lt;br /&gt;
&lt;br /&gt;
* Laser Weaponry&lt;br /&gt;
&lt;br /&gt;
* Welders&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Blob&amp;diff=304</id>
		<title>Blob</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Blob&amp;diff=304"/>
		<updated>2026-06-10T00:21:29Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: Finished Blob page (finally), will eventually get around to adding images when I figure out how to rip them from the GitHub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Blob&lt;br /&gt;
|image = Blob-animated-core.gif&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Horde Antagonist/Real Time Strategy&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|access = Wherever you can bust into.&lt;br /&gt;
|quote = &amp;quot;CONFIRMED LEVEL 5 BIOHAZARD: ALL PERSONNEL MUST CONTAIN THE OUTBREAK&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
The blob is a fast-growing dangerous organism whose main goal is to take over the station. You can become a blob carrier both at the beginning of the round and in the middle if you pick the ghost role. The carrier of the blob is either a crewmate, or a mouse.&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
The most important blob tile is the Core. By destroying the Core, the blob will be defeated, and all its other tiles will die, turning a shade of bone white. You can always see the core health on the right side of the screen as a percentage. Watch your Core and don&#039;t let it be destroyed!&lt;br /&gt;
&lt;br /&gt;
There are 2 actions you can take with the Core: &amp;quot;Transfer&amp;quot; and &amp;quot;Split&amp;quot;.&lt;br /&gt;
* When a core is transferred, the selected node and kernel are swapped. This is useful in case the kernel location is not very secure.&lt;br /&gt;
* When the core is split, the selected node becomes a new and independent Core. Although this action requires a lot of points, in the long run, a new core can help you capture the station.&lt;br /&gt;
&lt;br /&gt;
=== Tile Types ===&lt;br /&gt;
Normal tiles are extremely vulnerable to burns or even mechanical damage until they are upgraded. They can also be upgraded to strong versions, and then reflective versions, or turned into special blob tiles. &#039;&#039;&#039;You cannot upgrade strong/reflective tiles to special tiles!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Special tiles ===&lt;br /&gt;
* Resource Tiles are constantly producing points for all the actions the blob performs. These are your second most important tiles, before the core.&lt;br /&gt;
* Factory Tiles creates Blob Pods and Blobbernauts to help fight against the station.&lt;br /&gt;
* Node Tiles allow you to place other blob tiles around it within a certain radius. They will also heal Zombies and Blobbernauts when close.&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
Blob factories can produce Blob Spores and Blobbernauts, these are your bread and butter. Blob Spores have the ability to turn dead humanoids into zombie blobs, which will force them to fight on your side against the rest of the crew. They will also release a cloud of smoke on death, the effect depending on your chemical.&lt;br /&gt;
* Blobbernauts deal a lot of damage, and are tanky, which will come in handy for attacking. They will also carry over any effects the Blob has, such as exploding whatever they punch!&lt;br /&gt;
&lt;br /&gt;
=== Management ===&lt;br /&gt;
&lt;br /&gt;
* To place a blob tile, click on an empty space. If a tile is occupied, or someone or something is standing on it, clicking on it will attack and deal damage.&lt;br /&gt;
* Note that you cannot place regular blob tiles far from blob nodes. Place blob nodes to be able to grow further.&lt;br /&gt;
* By pressing Alt+LMB, you can upgrade normal tiles to strong tiles and strong tiles to reflective.&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
&lt;br /&gt;
In the action bar, you can use special abilities that will allow you to perform important actions, such as placing special cells, or special actions with the core and chemicals.&lt;br /&gt;
&lt;br /&gt;
* Changing chemicals allows you to change your chemical. Each has its own characteristics suitable for different situations.&lt;br /&gt;
* Demote Blob gives you the option to downgrade any blob cell back to normal for free. It is useful in order to correct the wrong placement or placing a special tile.&lt;br /&gt;
&lt;br /&gt;
=== Chemicals === &lt;br /&gt;
&lt;br /&gt;
No, not the chemistry kind of chemicals, instead, you can change what your tiles, and blob drops do! There are several types of Chemicals-&lt;br /&gt;
&lt;br /&gt;
* Reactive Spines - Your default chemical. You&#039;ll deal 25 brute damage, and your Blob Drops will release a puff of smoke when killed.&lt;br /&gt;
&lt;br /&gt;
* Blazing Oil - You deal 15 burn damage and light targets on fire. Your blob drops will release a cloud of smoke that sets anyone in it on fire.&lt;br /&gt;
&lt;br /&gt;
* Regenerative Materia - You deal 6 brute damage, and 15 toxin damage. Your core will also regenerate 10 times faster than it normally would, along with generating an extra resource. Your blob drops will also release a cloud of toxic smoke on death.&lt;br /&gt;
&lt;br /&gt;
* Explosive Lattice - You deal 5 burn damage, BUT: you explode your target, dealing 10 brute damage. You also well, explode things in general. Your drops will also explode on death. You will, however, take even more burn damage and electrical damage.&lt;br /&gt;
&lt;br /&gt;
* Electromagnetic Web - You will deal 20 burn damage and have a 20% chance to cause a EMP when attacking. Your tiles will also cause a EMP pulse when destroyed, you will however, take more brute and electrical damage. You&#039;re effectively an IPC&#039;s worst nightmare.&lt;br /&gt;
&lt;br /&gt;
=== Course of the Round ===&lt;br /&gt;
&lt;br /&gt;
As the blob grows, the station will pass through four unique stages stages:&lt;br /&gt;
&lt;br /&gt;
* Silent - The blob is still undetected, and you can (probably) grow and prepare while the crew still has no idea about your existence.&lt;br /&gt;
* Biohazard Detection - As soon as the blob grows a little, the station is automatically set to red, and complete isolation of the station is declared. The evacuation shuttle cannot be called at this point. If it was called, it will automatically be recalled.&lt;br /&gt;
* Delta Alert - If the blob captures a significant part of the station, Delta Alert is triggered. The main goal of the station now is to detonate the nuke, and the nuke codes will be sent to a fax machine. Defeating a blob at this point is most likely impossible.&lt;br /&gt;
* Critical Mass - If the blob captures a majority of the station, it reaches critical mass, causing the round to end with the blob winning.&lt;br /&gt;
&lt;br /&gt;
Starting from the second stage, the captain has a priority goal in the form of protecting the nuclear authentication disk. If you lose it, the blob cannot be destroyed in Delta, which gives a near guaranteed victory to the blob! If you are the captain, do NOT charge headfirst into the blob!&lt;br /&gt;
&lt;br /&gt;
=== Someone just turned this game into an RTS, what do? ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Man, I love going to wor- wait, what do you mean there&#039;s a level 5 biohazard? AND WHY DO I HEAR BOSS MUSIC?!&amp;quot; is probably your first thought the first time you encounter a blob. Well, get ready to kick ass and chew bubblegum. But before you&#039;re so eager to go and either get turned into a blob zombie, or be in the frontline and be honored a hero, ask yourself the following questions;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Do I have the nuclear disk?&amp;quot; If your answer is yes, great, don&#039;t go into the blob and hug the nuke like it&#039;s your best friend.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Do I have a ranged weapon?&amp;quot; If your answer is no, go grab one, most preferably a Laser Rifle, and then ask yourself these questions again. Otherwise, you&#039;ll be a nice zombie.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Is the blob core exposed to space?&amp;quot; If your answer yes, go out into space and shoot as the Blob cries in the lack of things it can do against- wait, what do you mean the Blob moved its core?&lt;br /&gt;
&lt;br /&gt;
=== Now I&#039;m part of the RTS game! ===&lt;br /&gt;
&lt;br /&gt;
Congrats, you died miserably and turned into a zombie. This isn’t your usual normal zombie, that’d be LAME! Instead, you can actually use your hands and be useful for once. And unlike a Blobbernaut, you can actually go outside of your blob&#039;s boundaries. Unfortunately, you cannot use guns, but melee weapons are free game. There are some responsibilities to being a zombie, for example;&lt;br /&gt;
&lt;br /&gt;
* Lynching whoever is trying to go near the nuke, unless it&#039;s already activated. If it is, there is nothing you can do.&lt;br /&gt;
&lt;br /&gt;
* Dragging the person you just lynched with your zombie friends into the blob, for a fresh new friend!&lt;br /&gt;
&lt;br /&gt;
* Using the tools you found, or had, to build up some defenses. Or at least until the blob rampages through them.&lt;br /&gt;
&lt;br /&gt;
Just remember blob drops take your head slot, and that once you fall into a critical condition, a crewmember can take the drop off, killing it instantly.&lt;br /&gt;
&lt;br /&gt;
=== Methods of Control ===&lt;br /&gt;
&lt;br /&gt;
As said before, the Blob is very weak to burn damage. As such, the following items are very good for fighting against it:&lt;br /&gt;
&lt;br /&gt;
* Incendiary Ammo&lt;br /&gt;
&lt;br /&gt;
* Laser Weaponry&lt;br /&gt;
&lt;br /&gt;
* Welders&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=The_Tiger_Cooperative&amp;diff=303</id>
		<title>The Tiger Cooperative</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=The_Tiger_Cooperative&amp;diff=303"/>
		<updated>2026-06-09T21:09:24Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: Update :godo:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = The Tiger Cooperative&lt;br /&gt;
|image = TigerCoop.png&lt;br /&gt;
|homeworld = Mars?&lt;br /&gt;
|organization = Independent/Changeling Occupied&lt;br /&gt;
|danger = LOW&lt;br /&gt;
|state = COMPROMISED&lt;br /&gt;
|specialty = Metaphysics&lt;br /&gt;
|quote = &amp;quot;Awaken mankind, to the truth of the world long denied!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Page under construction&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=The_Tiger_Cooperative&amp;diff=302</id>
		<title>The Tiger Cooperative</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=The_Tiger_Cooperative&amp;diff=302"/>
		<updated>2026-06-09T21:06:47Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: fixed quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = The Tiger Cooperative&lt;br /&gt;
|image = TigerCoop.png&lt;br /&gt;
|homeworld = Mars?&lt;br /&gt;
|organization = Syndicate?&lt;br /&gt;
|danger = LOW&lt;br /&gt;
|state = COMPROMISED&lt;br /&gt;
|specialty = Metaphysics&lt;br /&gt;
|quote = &amp;quot;Awaken mankind, to the truth of the world long denied!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Page under construction&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=The_Tiger_Cooperative&amp;diff=301</id>
		<title>The Tiger Cooperative</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=The_Tiger_Cooperative&amp;diff=301"/>
		<updated>2026-06-09T21:05:27Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: added proper LoreBox for the entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = The Tiger Cooperative&lt;br /&gt;
|image = TigerCoop.png&lt;br /&gt;
|homeworld = Mars?&lt;br /&gt;
|organization = Syndicate?&lt;br /&gt;
|danger = LOW&lt;br /&gt;
|state = COMPROMISED&lt;br /&gt;
|specialty = Metaphysics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Page under construction&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Template:LoreBox&amp;diff=300</id>
		<title>Template:LoreBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Template:LoreBox&amp;diff=300"/>
		<updated>2026-06-09T21:02:31Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: I think I figured this out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; clear: right; margin: 0 0 1em 1em; width: 300px; border: 2px solid rgba(26, 31, 36, 0.9); background-color: rgba(47, 53, 59, 0.85); color: #EEE; border-radius: 4px; border-collapse: separate; border-spacing: 0; overflow: hidden; font-family: &#039;Consolas&#039;, &#039;Monaco&#039;, &#039;Courier New&#039;, monospace; font-size: 0.95em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: rgba(75, 83, 32, 0.8); color: #EEE; padding: 12px; text-align: center; font-size: 1.4em; font-weight: bold; text-transform: uppercase; letter-spacing: 1px; border-bottom: 2px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{name|PERSONNEL LOG}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 20px 0; background-color: rgba(26, 31, 36, 0.7);&amp;quot; | [[File:{{{image|Default_sprite.png}}}|120px|center|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); width: 40%; color: #BBB; text-transform: uppercase;&amp;quot; | HOMEWORLD:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{homeworld|Earth}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); width: 40%; color: #BBB; text-transform: uppercase;&amp;quot; | ORGANIZATION:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{organization|Syndicate}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); color: #BBB; text-transform: uppercase;&amp;quot; | RISK FACTOR:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{danger|MEDIUM}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); color: #BBB; text-transform: uppercase;&amp;quot; | CURRENT STATE:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{state|STANDARD}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); color: #BBB; text-transform: uppercase;&amp;quot; | Specialty:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{specialty|Ruining Fun}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 12px; text-align: center; font-style: italic; opacity: 0.9; border-top: 2px solid rgba(26, 31, 36, 0.9); background-color: rgba(58, 42, 42, 0.7); color: #EEBBBB;&amp;quot; | {{{quote|&amp;quot;Your quote goes here&amp;quot;}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Template:LoreBox&amp;diff=299</id>
		<title>Template:LoreBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Template:LoreBox&amp;diff=299"/>
		<updated>2026-06-09T20:56:46Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: Hopefully final edit for this template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; clear: right; margin: 0 0 1em 1em; width: 300px; border: 2px solid rgba(26, 31, 36, 0.9); background-color: rgba(47, 53, 59, 0.85); color: #EEE; border-radius: 4px; border-collapse: separate; border-spacing: 0; overflow: hidden; font-family: &#039;Consolas&#039;, &#039;Monaco&#039;, &#039;Courier New&#039;, monospace; font-size: 0.95em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: rgba(75, 83, 32, 0.8); color: #EEE; padding: 12px; text-align: center; font-size: 1.4em; font-weight: bold; text-transform: uppercase; letter-spacing: 1px; border-bottom: 2px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{name|PERSONNEL LOG}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 20px 0; background-color: rgba(26, 31, 36, 0.7);&amp;quot; | [[File:{{{image|Default_sprite.png}}}|120px|center|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); width: 40%; color: #BBB; text-transform: uppercase;&amp;quot; | HOMEWORLD:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{superior|Earth}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); width: 40%; color: #BBB; text-transform: uppercase;&amp;quot; | ORGANIZATION:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{group|Syndicate}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); color: #BBB; text-transform: uppercase;&amp;quot; | RISK FACTOR:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{difficulty|MEDIUM}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); color: #BBB; text-transform: uppercase;&amp;quot; | CURRENT STATE:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{access|STANDARD}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); color: #BBB; text-transform: uppercase;&amp;quot; | Specialty:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{access|Ruining Fun}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 12px; text-align: center; font-style: italic; opacity: 0.9; border-top: 2px solid rgba(26, 31, 36, 0.9); background-color: rgba(58, 42, 42, 0.7); color: #EEBBBB;&amp;quot; | {{{quote|&amp;quot;Your quote goes here&amp;quot;}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Template:LoreBox&amp;diff=298</id>
		<title>Template:LoreBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Template:LoreBox&amp;diff=298"/>
		<updated>2026-06-09T20:54:57Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: Test edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; clear: right; margin: 0 0 1em 1em; width: 300px; border: 2px solid rgba(26, 31, 36, 0.9); background-color: rgba(47, 53, 59, 0.85); color: #EEE; border-radius: 4px; border-collapse: separate; border-spacing: 0; overflow: hidden; font-family: &#039;Consolas&#039;, &#039;Monaco&#039;, &#039;Courier New&#039;, monospace; font-size: 0.95em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: rgba(75, 83, 32, 0.8); color: #EEE; padding: 12px; text-align: center; font-size: 1.4em; font-weight: bold; text-transform: uppercase; letter-spacing: 1px; border-bottom: 2px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{name|PERSONNEL LOG}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 20px 0; background-color: rgba(26, 31, 36, 0.7);&amp;quot; | [[File:{{{image|Default_sprite.png}}}|120px|center|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); width: 40%; color: #BBB; text-transform: uppercase;&amp;quot; | HOMEWORLD:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{superior|Earth}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); width: 40%; color: #BBB; text-transform: uppercase;&amp;quot; | ORGANIZATION:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{group|Syndicate}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); color: #BBB; text-transform: uppercase;&amp;quot; | RISK FACTOR:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{difficulty|MEDIUM}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); color: #BBB; text-transform: uppercase;&amp;quot; | CURRENT STATE:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{access|STANDARD}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 12px; text-align: center; font-style: italic; opacity: 0.9; border-top: 2px solid rgba(26, 31, 36, 0.9); background-color: rgba(58, 42, 42, 0.7); color: #EEBBBB;&amp;quot; | {{{quote|&amp;quot;Your quote goes here&amp;quot;}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Template:LoreBox&amp;diff=294</id>
		<title>Template:LoreBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Template:LoreBox&amp;diff=294"/>
		<updated>2026-06-09T20:34:09Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: Chudded copy of Rolebox for the various corporations and organizations of the Trauma Station world.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; clear: right; margin: 0 0 1em 1em; width: 300px; border: 2px solid rgba(26, 31, 36, 0.9); background-color: rgba(47, 53, 59, 0.85); color: #EEE; border-radius: 4px; border-collapse: separate; border-spacing: 0; overflow: hidden; font-family: &#039;Consolas&#039;, &#039;Monaco&#039;, &#039;Courier New&#039;, monospace; font-size: 0.95em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: rgba(75, 83, 32, 0.8); color: #EEE; padding: 12px; text-align: center; font-size: 1.4em; font-weight: bold; text-transform: uppercase; letter-spacing: 1px; border-bottom: 2px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{name|PERSONNEL LOG}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; padding: 20px 0; background-color: rgba(26, 31, 36, 0.7);&amp;quot; | [[File:{{{image|Default_sprite.png}}}|120px|center|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); width: 40%; color: #BBB; text-transform: uppercase;&amp;quot; | HOMEWORLD:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{superior|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); width: 40%; color: #BBB; text-transform: uppercase;&amp;quot; | ORGANIZATION:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{department|N/A}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); color: #BBB; text-transform: uppercase;&amp;quot; | NT RISK FACTOR:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{difficulty|MEDIUM}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 10px; font-weight: bold; border-top: 1px solid rgba(26, 31, 36, 0.9); color: #BBB; text-transform: uppercase;&amp;quot; | CURRENT STATE:&lt;br /&gt;
| style=&amp;quot;padding: 10px; border-top: 1px solid rgba(26, 31, 36, 0.9);&amp;quot; | {{{access|STANDARD}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 12px; text-align: center; font-style: italic; opacity: 0.9; border-top: 2px solid rgba(26, 31, 36, 0.9); background-color: rgba(58, 42, 42, 0.7); color: #EEBBBB;&amp;quot; | {{{quote|&amp;quot;Your quote goes here&amp;quot;}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=The_Tiger_Cooperative&amp;diff=292</id>
		<title>The Tiger Cooperative</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=The_Tiger_Cooperative&amp;diff=292"/>
		<updated>2026-06-08T22:20:04Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: Uhhh, having difficulties with Rolebox. Will fix later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = The Tiger Cooperative&lt;br /&gt;
|image = TigerCoop.png&lt;br /&gt;
|Allegiance = Themselves&lt;br /&gt;
|Specialty = Metaphysics &lt;br /&gt;
|quote = &amp;quot;Awaken mankind, to the truth of the world long denied!&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: Will have to figure out Rolebox later.&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=291</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=291"/>
		<updated>2026-06-08T22:06:27Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: /* Trauma Station Lore */ Edited base pixel size for image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= Trauma Station Lore =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Yadda yadda, test nonsense&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=290</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=290"/>
		<updated>2026-06-08T22:05:25Z</updated>

		<summary type="html">&lt;p&gt;IDoppel: /* Trauma Station Lore */  minor typo :godo:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= Trauma Station Lore =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|64px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Yadda yadda, test nonsense&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>IDoppel</name></author>
	</entry>
</feed>