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	<title>Traumastation Wiki - User contributions [en]</title>
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	<updated>2026-10-30T15:49:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Xenoborgs&amp;diff=932</id>
		<title>Xenoborgs</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Xenoborgs&amp;diff=932"/>
		<updated>2026-10-28T09:27:36Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Xenoborgs&lt;br /&gt;
|image = Xenoborg.gif&lt;br /&gt;
|superior = The Mothership Core&lt;br /&gt;
|department = Team Antagonist&lt;br /&gt;
|difficulty = High&lt;br /&gt;
|access = Limited&lt;br /&gt;
|quote = &amp;quot;RESISTANCE IS FUTILE. YOU WILL BE ASSIMILATED.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Xenoborgs are a man-machine hybrid that aims to replicate themselves. This is done by harvesting sentient brains from living beings, or cyborgs, and giving them to the Mothership to place inside empty xenoborgs.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
Your main objective is to kill and harvest all sentient brains in the station and bring them to the mothership core. These can be both real brains, and positronic brains.&lt;br /&gt;
&lt;br /&gt;
Steal power from the station using xenoborg extractors to produce xenoborg crystals to create more xenoborg bodies.&lt;br /&gt;
&lt;br /&gt;
Protect the Mothership at all costs.&lt;br /&gt;
&lt;br /&gt;
== The Mothership Core ==&lt;br /&gt;
&lt;br /&gt;
The Mothership Core is the leader and the life force of the xenoborgs, they are the only one able to make more xenoborgs, and if they are destroyed, all xenoborgs will be destroyed. The Mothership Core is unable to move from its position in the middle of the ship. The Mothership Core is capable of upgrading the Xenoborgs with borg-type-specific modules to increase their effectiveness in harvesting sentient brains.&lt;br /&gt;
&lt;br /&gt;
== Getting more xenoborgs: ==&lt;br /&gt;
&lt;br /&gt;
As the mothership, you must grow your army of borgs. To do so, you must convert all the sentient beings you can find. This can be achieved in the following manner:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1. Have your Xenoborgs bring dead crew to your ship, placing them in the body crusher.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2. As the mothership core, you can print Xenoborg shells by inserting materials into yourself and then using yourself as a lathe.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;3. Open the empty Xenoborg with a crowbar, and remove the empty MMI inside.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;4. If the victim&#039;s brain is organic, place it in the MMI you just removed.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;5. Place the MMI or the positronic brain, if the victim was a silicon, back into the Xenoborg.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;6. Optionally, rename the Xenoborg and upgrade their modules.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;7. Close the Xenoborg with the crowbar, and re-engage the lock.&lt;br /&gt;
&lt;br /&gt;
The new Xenoborg will be uncharged, yet functional. They will need to go to a recharging station to restore their full power and capabilities.&lt;br /&gt;
&lt;br /&gt;
== Xenoborg Chassis and modules. ==&lt;br /&gt;
&lt;br /&gt;
There is a total of four types of Xenoborgs. Each Borg type has certain abilities that the others lack and require teamwork to help grow the xenoborgs numbers. Each type of Xenoborg has unique modules that only fit in that specific type. The Mothership Core can produce upgrade modules designed for specific Xenoborg types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Xenoborg chassis&lt;br /&gt;
! Xenoborg Chassis !! Description !! Chasis Cost&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Xenoborg modules&lt;br /&gt;
! Module !! Chassis needed !! Description !! Module Cost&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Basic Xenoborg module || All chassis || The basic module every xenoborg comes equipped with, has a pinpointer pointing to the mothership&#039;s location, a GPS, and a material bag for collecting materials to create more xenoborgs.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Tool Xenoborg module || All chassis || Another module every xenoborg comes equipped with, has basic tools except for a crowbar and a welder.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Access breaker module || Engineer chassis || A module consisting of an access breaker, a requirement for breaking into the station.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Advanced tool cyborg module || Engineer chassis || A module consisting of tools like jaws of life and etc.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Construction cyborg module || Engineer chassis || A module consisting of construction items to build xenoborg extractors.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Door control Xenoborg module || Engineer chassis || A module consisting of a xenoborg door remote, a access configurator and a access breaker.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|  ||  || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=920</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=920"/>
		<updated>2026-10-27T12:46:46Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Wraith&lt;br /&gt;
|image = Wraith.png&lt;br /&gt;
|superior = Himself.&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = All access&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&#039;&#039;&#039;DEATH BE UPON YE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have several abilties that let you turn crew and objects against them by possesing animating and haunting the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wraith Guide==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Surviving:&amp;lt;/b&amp;gt; The very first thing to do is to not let any mindshiedled personnel or the chaplin find out about you showing yourself to them is a big mistake. Surviving the chaplin, chaplain is your enemy number one, they are immune to most powers and can even cleanse other crewmembers from its effects, they can also force you to become corporeal with &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; and his &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SPIRIT CANDLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Salt can be dealt with by multiple ways, first way is making the crew do it. Animate a object above a salt line as they absorb hits destroying them or whisper a crewmember to do it. second way is by possesing a object and  hitting the salt lines. You can stop crew from mass producing salt by destroying chemistry  as they can mass produce it easily with just 2 reagents.&lt;br /&gt;
* &amp;lt;b&amp;gt;Killing crew:&amp;lt;/b&amp;gt; You have practically infinite ways to do it. The easiest one is  to  whisper to a crewmember to do it(they are free to do or not what you say). U can also just animate or possess a object to kill them but it might be costly. You can open any airlocks while corporeal and pull things even while not so  try to space areas. To absorb a corpse u need to become corporeal with ur haunt abiltiy first, you cannot absorb plasmaman or ipcs.&lt;br /&gt;
* &amp;lt;b&amp;gt;General tips: &amp;lt;/b&amp;gt; for some abilites like decay absorb corpse and command u need to be corporeal, but u dont have to stay corporeal so u can just go corporeal for a second use your ability and go back. Haunt increases your wp generation based on how many humans see you. You can pull people  while in aether(incorporeal) to stop them from healing/running away/to take them into a far place to absorb. &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;LOOKOUT FOR SALT ITS YOUR ENEMY NUMBER ONE  U CAN GET KILLED EVEN FROM APPEARING ONCE!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt; Your  decay ability lets you emag alot of stuff even open borgs. Your immune to fire and atmospheric damage. If theres a gas leak you can go corporeal to open airlocks to humans. Your spook ability lets you open anything unlike you.&lt;br /&gt;
&lt;br /&gt;
== Base wraith abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Haunt.png|32px|]]&amp;lt;br/&amp;gt;[[Haunt]]&lt;br /&gt;
| Become corporeal for 30 seconds. During this time, you gain additional points depending on amount of humans close to you. Some abilities require you to be corporeal to use them. Use again to fade back to aether ahead of time.&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Dark_whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Dark Whisper]]&lt;br /&gt;
| Choose a target to speak through them for a few  seconds.&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith Absorb corpse.png|32px|]]&amp;lt;br/&amp;gt;[[Absorb corpse]]&lt;br /&gt;
| Steal life essence from a corpse. Adds a 0.6 wp generation modfier for every corpse eaten. &lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Possess_object.png|32px|]]&amp;lt;br/&amp;gt;[[Possess object]]&lt;br /&gt;
| Possess and control a object. If its a gun u can shoot it.(unless it needs 2 hands to shoot)&lt;br /&gt;
| 150&lt;br /&gt;
| 666&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Decay.png|32px|]]&amp;lt;br/&amp;gt;[[Decay]]&lt;br /&gt;
| Cause a human to lose stamina, or a object to malfunction.(emag, remove energy of an apc)&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Command.png|32px|]]&amp;lt;br/&amp;gt;[[Command]]&lt;br /&gt;
| Command a few objects to hurl themself at the target location. Usefull to troll chemistry&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Animate_object.png|32px|]]&amp;lt;br/&amp;gt;[[Animate object]]&lt;br /&gt;
| Animate a inanimate object to attack nearby humans.(uses objects health and damage)&lt;br /&gt;
| 45&lt;br /&gt;
| 200&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Whisper]]&lt;br /&gt;
| Send a ethereal message to a living being&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blood_writing.png|32px|]]&amp;lt;br/&amp;gt;[[Blood writing]]&lt;br /&gt;
| Write a spooky character on the ground.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Spook.png|32px|]]&amp;lt;br/&amp;gt;[[Spook]]&lt;br /&gt;
| Cause freaky weird creepy or  spooky stuff to happen in an area around you. Use  this ability to spawn an entity as the origin of these events, then right click on it to select which action to do.&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Evolve.png|32px|]]&amp;lt;br/&amp;gt;[[Evolve]]&lt;br /&gt;
| Choose a form to evolve into. Requires 6 corpses atleast to evolve&lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harbringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Summon_creature.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void creatures]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a lesser void creature to enter this realm. makes a nascent cocoon that lets ghosts pick what to become. Skeleton commander that summons lesser skeletons. Voidhound capable of cloaking and pouncing from the shadows. Void  spiker, a creature with a tentacle hook and venom that causes drowsiness&lt;br /&gt;
| 120&lt;br /&gt;
| 400&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Open_portal.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void portal]]&lt;br /&gt;
| Summon a void portal from which otherwordly creautures pour out of. The portal and the creatures are prettty weak. Max of 1 portal.&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Revenant.png|32px|]]&amp;lt;br/&amp;gt;[[Make revenant]]&lt;br /&gt;
| Take control of an intact corpse as a powerful Revenant! You will not be able to absorb this corpse later. As a revenant you gain increases point generation,  but your revenant abilities  cost much more points than normal&lt;br /&gt;
| 60&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Raise_Skeleton.png|32px|]]&amp;lt;br/&amp;gt;[[Raise skeleton]]&lt;br /&gt;
| Raise a skeletonized dead body or fill  a locker with a indurable skeletal servant.&lt;br /&gt;
| 60&lt;br /&gt;
| 120&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plaguebringer wraith ==&lt;br /&gt;
&lt;br /&gt;
PLaguebringer wraith has a special requirement to absorb a corpse, the corpse needs to either be absorbed thru giving it curse of death needs to be rotten or to atleast have 40 poison damage. How to give poison damamge?-All plague rats have a bite ability every 5 seconds that injects 8 toxin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Plague_Rats.png|32px|]]&amp;lt;br/&amp;gt;[[Summon plague rat]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a plague rat to enter this realm.&lt;br /&gt;
| 240&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Summon_Rot_Hulk.png|32px|]]&amp;lt;br/&amp;gt;[[Summon Rot hulk]]&lt;br /&gt;
| Assimilate the filth in an area and create an unstable servant. &lt;br /&gt;
| 90&lt;br /&gt;
| 120&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Defile.png|32px|]]&amp;lt;br/&amp;gt;[[Defile]]&lt;br /&gt;
| Manifest some horrible poison inside a food item or a container. Use on self first to choose chemical. &lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blind_Curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Blindness]]&lt;br /&gt;
| Curse the living with blindness.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WraithRot curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Rot]]&lt;br /&gt;
| Curse the living with a netherwordly plague.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WraithBlood curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Blood]]&lt;br /&gt;
| Curse the living with a plague of blood.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Weakness_curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Weakness]]&lt;br /&gt;
| Curse the living with weakness. Applies slowdown and makes the target feel dizzy.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Death_Curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Death]]&lt;br /&gt;
| Reap a fully cursed being&amp;quot;s soul.&lt;br /&gt;
| 45&lt;br /&gt;
| 160&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to fight the wraith==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighting the wraith is pretty hard as u cannot see them but [[File:generic_chaplain.png|32px|link=Chaplain]]&amp;lt;br/&amp;gt;[[Chaplain]] is the guy that u need to catch that annoying spirit, chaplain can make a spirit candle out of a skull and a candle that reveals the wraith when upclose and forces him to become corporeal if used in hand, where to get a skull? One skull can be found in chaplins vendor skulls can be taken from skeletons via surgery or decapitation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; is your best friend against this spirit, when it flies over it the salt forces it to become  corporeal  and stops it from using its abilities, use the time to attack the wraith its not that chunky, where to get &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt;? well salt can be found in chefs closet or mass produced by chemists, u spread salt by clicking a tile with anything that contains it, a beaker, a shaker an packet. Try to spread salt everywhere in big lines dont forget to close paths to walls as wraith can fly over them.&lt;br /&gt;
&lt;br /&gt;
Wraith can easily  animate alot of weapons if you leave them in open, &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;WARDEN CLOSE THE GODDAMN ARMORY FOR GODS SAKE&#039;&#039;&#039;&amp;lt;/span&amp;gt; or all of your armory is turning against you and beating you to death in a few seconds. &lt;br /&gt;
&lt;br /&gt;
Stay in group and avoid friendly fire, obviously killing eachother is not the best thing to do and if u stay alone ur gonna get picked off one by one, if a wraith is actively animating something spread salt there and u will have a chance to catch him off guard.&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=919</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=919"/>
		<updated>2026-10-27T12:08:09Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: /* Wraith Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Wraith&lt;br /&gt;
|image = Wraith.png&lt;br /&gt;
|superior = Himself.&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = All access&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&#039;&#039;&#039;DEATH BE UPON YE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have server abilties that let you turn crew and objects against them by possesing animating and haunt the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wraith Guide==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Surviving:&amp;lt;/b&amp;gt; The very first thing to do is to not let any mindshiedled personnel or the chaplin find out about you showing yourself to them is a big mistake. Surviving the chaplin, chaplain is your enemy number one, they are immune to most powers and can even cleanse other crewmembers from its effects, they can also force you to become corporeal with &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; and his &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SPIRIT CANDLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Salt can be dealt with by multiple ways, first way is making the crew do it. Animate a object above a salt line as they absorb hits destroying them or whisper a crewmember to do it. second way is by possesing a object and  hitting the salt lines. You can stop crew from mass producing salt by destroying chemistry  as they can mass produce it easily with just 2 reagents.&lt;br /&gt;
* &amp;lt;b&amp;gt;Killing crew:&amp;lt;/b&amp;gt; You have practically infinite ways to do it. The easiest one is  to  whisper to a crewmember to do it(they are free to do or not what you say). U can also just animate or possess a object to kill them but it might be costly. You can open any airlocks while corporeal and pull things even while not so  try to space areas. To absorb a corpse u need to become corporeal with ur haunt abiltiy first, you cannot absorb plasmaman or ipcs.&lt;br /&gt;
* &amp;lt;b&amp;gt;General tips: &amp;lt;/b&amp;gt; for some abilites like decay absorb corpse and command u need to be corporeal, but u dont have to stay corporeal so u can just go corporeal for a second use your ability and go back. Haunt increases your wp generation based on how many humans see you. You can pull people  while in aether(incorporeal) to stop them from healing/running away/to take them into a far place to absorb. &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;LOOKOUT FOR SALT ITS YOUR ENEMY NUMBER ONE  U CAN GET KILLED EVEN FROM APPEARING ONCE!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt; Your  decay ability lets you emag alot of stuff even open borgs. Your immune to fire and atmospheric damage. If theres a gas leak you can go corporeal to open airlocks to humans. Your spook ability lets you open anything unlike you.&lt;br /&gt;
&lt;br /&gt;
== Base wraith abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Haunt.png|32px|]]&amp;lt;br/&amp;gt;[[Haunt]]&lt;br /&gt;
| Become corporeal for 30 seconds. During this time, you gain additional points depending on amount of humans close to you. Some abilities require you to be corporeal to use them. Use again to fade back to aether ahead of time.&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Dark_whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Dark Whisper]]&lt;br /&gt;
| Choose a target to speak through them for a few  seconds.&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith Absorb corpse.png|32px|]]&amp;lt;br/&amp;gt;[[Absorb corpse]]&lt;br /&gt;
| Steal life essence from a corpse. Adds a 0.6 wp generation modfier for every corpse eaten. &lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Possess_object.png|32px|]]&amp;lt;br/&amp;gt;[[Possess object]]&lt;br /&gt;
| Possess and control a object. If its a gun u can shoot it.(unless it needs 2 hands to shoot)&lt;br /&gt;
| 150&lt;br /&gt;
| 666&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Decay.png|32px|]]&amp;lt;br/&amp;gt;[[Decay]]&lt;br /&gt;
| Cause a human to lose stamina, or a object to malfunction.(emag, remove energy of an apc)&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Command.png|32px|]]&amp;lt;br/&amp;gt;[[Command]]&lt;br /&gt;
| Command a few objects to hurl themself at the target location. Usefull to troll chemistry&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Animate_object.png|32px|]]&amp;lt;br/&amp;gt;[[Animate object]]&lt;br /&gt;
| Animate a inanimate object to attack nearby humans.(uses objects health and damage)&lt;br /&gt;
| 45&lt;br /&gt;
| 200&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Whisper]]&lt;br /&gt;
| Send a ethereal message to a living being&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blood_writing.png|32px|]]&amp;lt;br/&amp;gt;[[Blood writing]]&lt;br /&gt;
| Write a spooky character on the ground.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Spook.png|32px|]]&amp;lt;br/&amp;gt;[[Spook]]&lt;br /&gt;
| Cause freaky weird creepy or  spooky stuff to happen in an area around you. Use  this ability to spawn an entity as the origin of these events, then right click on it to select which action to do.&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Evolve.png|32px|]]&amp;lt;br/&amp;gt;[[Evolve]]&lt;br /&gt;
| Choose a form to evolve into. Requires 6 corpses atleast to evolve&lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harbringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Summon_creature.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void creatures]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a lesser void creature to enter this realm. makes a nascent cocoon that lets ghosts pick what to become. Skeleton commander that summons lesser skeletons. Voidhound capable of cloaking and pouncing from the shadows. Void  spiker, a creature with a tentacle hook and venom that causes drowsiness&lt;br /&gt;
| 120&lt;br /&gt;
| 400&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Open_portal.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void portal]]&lt;br /&gt;
| Summon a void portal from which otherwordly creautures pour out of. The portal and the creatures are prettty weak. Max of 1 portal.&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Revenant.png|32px|]]&amp;lt;br/&amp;gt;[[Make revenant]]&lt;br /&gt;
| Take control of an intact corpse as a powerful Revenant! You will not be able to absorb this corpse later. As a revenant you gain increases point generation,  but your revenant abilities  cost much more points than normal&lt;br /&gt;
| 60&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Raise_Skeleton.png|32px|]]&amp;lt;br/&amp;gt;[[Raise skeleton]]&lt;br /&gt;
| Raise a skeletonized dead body or fill  a locker with a indurable skeletal servant.&lt;br /&gt;
| 60&lt;br /&gt;
| 120&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plaguebringer wraith ==&lt;br /&gt;
&lt;br /&gt;
PLaguebringer wraith has a special requirement to absorb a corpse, the corpse needs to either be absorbed thru giving it curse of death needs to be rotten or to atleast have 40 poison damage. How to give poison damamge?-All plague rats have a bite ability every 5 seconds that injects 8 toxin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Plague_Rats.png|32px|]]&amp;lt;br/&amp;gt;[[Summon plague rat]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a plague rat to enter this realm.&lt;br /&gt;
| 240&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Summon_Rot_Hulk.png|32px|]]&amp;lt;br/&amp;gt;[[Summon Rot hulk]]&lt;br /&gt;
| Assimilate the filth in an area and create an unstable servant. &lt;br /&gt;
| 90&lt;br /&gt;
| 120&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Defile.png|32px|]]&amp;lt;br/&amp;gt;[[Defile]]&lt;br /&gt;
| Manifest some horrible poison inside a food item or a container. Use on self first to choose chemical. &lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blind_Curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Blindness]]&lt;br /&gt;
| Curse the living with blindness.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WraithRot curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Rot]]&lt;br /&gt;
| Curse the living with a netherwordly plague.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WraithBlood curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Blood]]&lt;br /&gt;
| Curse the living with a plague of blood.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Weakness_curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Weakness]]&lt;br /&gt;
| Curse the living with weakness. Applies slowdown and makes the target feel dizzy.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Death_Curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Death]]&lt;br /&gt;
| Reap a fully cursed being&amp;quot;s soul.&lt;br /&gt;
| 45&lt;br /&gt;
| 160&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to fight the wraith==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighting the wraith is pretty hard as u cannot see them but [[File:generic_chaplain.png|32px|link=Chaplain]]&amp;lt;br/&amp;gt;[[Chaplain]] is the guy that u need to catch that annoying spirit, chaplain can make a spirit candle out of a skull and a candle that reveals the wraith when upclose and forces him to become corporeal if used in hand, where to get a skull? One skull can be found in chaplins vendor skulls can be taken from skeletons via surgery or decapitation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; is your best friend against this spirit, when it flies over it the salt forces it to become  corporeal  and stops it from using its abilities, use the time to attack the wraith its not that chunky, where to get &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt;? well salt can be found in chefs closet or mass produced by chemists, u spread salt by clicking a tile with anything that contains it, a beaker, a shaker an packet. Try to spread salt everywhere in big lines dont forget to close paths to walls as wraith can fly over them.&lt;br /&gt;
&lt;br /&gt;
Wraith can easily  animate alot of weapons if you leave them in open, &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;WARDEN CLOSE THE GODDAMN ARMORY FOR GODS SAKE&#039;&#039;&#039;&amp;lt;/span&amp;gt; or all of your armory is turning against you and beating you to death in a few seconds. &lt;br /&gt;
&lt;br /&gt;
Stay in group and avoid friendly fire, obviously killing eachother is not the best thing to do and if u stay alone ur gonna get picked off one by one, if a wraith is actively animating something spread salt there and u will have a chance to catch him off guard.&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=918</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=918"/>
		<updated>2026-10-27T12:04:52Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Wraith&lt;br /&gt;
|image = Wraith.png&lt;br /&gt;
|superior = Himself.&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = All access&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&#039;&#039;&#039;DEATH BE UPON YE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have server abilties that let you turn crew and objects against them by possesing animating and haunt the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wraith Guide==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Surviving:&amp;lt;/b&amp;gt; The very first thing to do is to not let any mindshiedled personnel or the chaplin find out about you showing yourself to them is a big mistake. Surviving the chaplin, chaplain is your enemy number one, they are immune to most powers and can even cleanse other crewmembers from its effects, they can also force you to become corporeal with &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; and his &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SPIRIT CANDLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Salt can be dealt with by multiple ways, first way is making the crew do it- animate a object above a salt line as they absorb hits destroying them or whisper a crewmember to do it. second way is by possesing a object and  hitting the salt lines. You can stop crew from mass producing salt by destroying chemistry  as they can mass produce it easily with just 2 reagents.&lt;br /&gt;
* &amp;lt;b&amp;gt;Killing crew:&amp;lt;/b&amp;gt; You have practically infinite ways to do it. The easiest one is  to  whisper to a crewmember to do it(they are free to do or not what you say). U can also just animate or possess a object to kill them but it might be costly. You can open any airlocks while corporeal and pull things even while not so  try to space areas. To absorb a corpse u need to become corporeal with ur haunt abiltiy first, you cannot absorb plasmaman or ipcs.&lt;br /&gt;
* &amp;lt;b&amp;gt;General tips: &amp;lt;/b&amp;gt; for some abilites like decay absorb corpse and command u need to be corporeal, but u dont have to stay corporeal so u can just go corporeal for a second use your ability and go back. Haunt increases your wp generation based on how many humans see you. You can pull people  while in aether(incorporeal) to stop them from healing/running away/to take them into a far place to absorb. &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;LOOKOUT FOR SALT ITS YOUR ENEMY NUMBER 1  U CAN GET KILLED EVEN FROM APPEARING ONCE!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt; Your  decay ability lets you emag alot of stuff even open borgs. Your immune to fire and atmospheric damage. If theres a gas leak you can go corporeal to open airlocks to humans. Your spook ability lets you open anything unlike you.&lt;br /&gt;
&lt;br /&gt;
== Base wraith abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Haunt.png|32px|]]&amp;lt;br/&amp;gt;[[Haunt]]&lt;br /&gt;
| Become corporeal for 30 seconds. During this time, you gain additional points depending on amount of humans close to you. Some abilities require you to be corporeal to use them. Use again to fade back to aether ahead of time.&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Dark_whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Dark Whisper]]&lt;br /&gt;
| Choose a target to speak through them for a few  seconds.&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith Absorb corpse.png|32px|]]&amp;lt;br/&amp;gt;[[Absorb corpse]]&lt;br /&gt;
| Steal life essence from a corpse. Adds a 0.6 wp generation modfier for every corpse eaten. &lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Possess_object.png|32px|]]&amp;lt;br/&amp;gt;[[Possess object]]&lt;br /&gt;
| Possess and control a object. If its a gun u can shoot it.(unless it needs 2 hands to shoot)&lt;br /&gt;
| 150&lt;br /&gt;
| 666&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Decay.png|32px|]]&amp;lt;br/&amp;gt;[[Decay]]&lt;br /&gt;
| Cause a human to lose stamina, or a object to malfunction.(emag, remove energy of an apc)&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Command.png|32px|]]&amp;lt;br/&amp;gt;[[Command]]&lt;br /&gt;
| Command a few objects to hurl themself at the target location. Usefull to troll chemistry&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Animate_object.png|32px|]]&amp;lt;br/&amp;gt;[[Animate object]]&lt;br /&gt;
| Animate a inanimate object to attack nearby humans.(uses objects health and damage)&lt;br /&gt;
| 45&lt;br /&gt;
| 200&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Whisper]]&lt;br /&gt;
| Send a ethereal message to a living being&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blood_writing.png|32px|]]&amp;lt;br/&amp;gt;[[Blood writing]]&lt;br /&gt;
| Write a spooky character on the ground.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Spook.png|32px|]]&amp;lt;br/&amp;gt;[[Spook]]&lt;br /&gt;
| Cause freaky weird creepy or  spooky stuff to happen in an area around you. Use  this ability to spawn an entity as the origin of these events, then right click on it to select which action to do.&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Evolve.png|32px|]]&amp;lt;br/&amp;gt;[[Evolve]]&lt;br /&gt;
| Choose a form to evolve into. Requires 6 corpses atleast to evolve&lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harbringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Summon_creature.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void creatures]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a lesser void creature to enter this realm. makes a nascent cocoon that lets ghosts pick what to become. Skeleton commander that summons lesser skeletons. Voidhound capable of cloaking and pouncing from the shadows. Void  spiker, a creature with a tentacle hook and venom that causes drowsiness&lt;br /&gt;
| 120&lt;br /&gt;
| 400&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Open_portal.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void portal]]&lt;br /&gt;
| Summon a void portal from which otherwordly creautures pour out of. The portal and the creatures are prettty weak. Max of 1 portal.&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Revenant.png|32px|]]&amp;lt;br/&amp;gt;[[Make revenant]]&lt;br /&gt;
| Take control of an intact corpse as a powerful Revenant! You will not be able to absorb this corpse later. As a revenant you gain increases point generation,  but your revenant abilities  cost much more points than normal&lt;br /&gt;
| 60&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Raise_Skeleton.png|32px|]]&amp;lt;br/&amp;gt;[[Raise skeleton]]&lt;br /&gt;
| Raise a skeletonized dead body or fill  a locker with a indurable skeletal servant.&lt;br /&gt;
| 60&lt;br /&gt;
| 120&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plaguebringer wraith ==&lt;br /&gt;
&lt;br /&gt;
PLaguebringer wraith has a special requirement to absorb a corpse, the corpse needs to either be absorbed thru giving it curse of death needs to be rotten or to atleast have 40 poison damage. How to give poison damamge?-All plague rats have a bite ability every 5 seconds that injects 8 toxin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Plague_Rats.png|32px|]]&amp;lt;br/&amp;gt;[[Summon plague rat]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a plague rat to enter this realm.&lt;br /&gt;
| 240&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Summon_Rot_Hulk.png|32px|]]&amp;lt;br/&amp;gt;[[Summon Rot hulk]]&lt;br /&gt;
| Assimilate the filth in an area and create an unstable servant. &lt;br /&gt;
| 90&lt;br /&gt;
| 120&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Defile.png|32px|]]&amp;lt;br/&amp;gt;[[Defile]]&lt;br /&gt;
| Manifest some horrible poison inside a food item or a container. Use on self first to choose chemical. &lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blind_Curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Blindness]]&lt;br /&gt;
| Curse the living with blindness.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WraithRot curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Rot]]&lt;br /&gt;
| Curse the living with a netherwordly plague.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WraithBlood curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Blood]]&lt;br /&gt;
| Curse the living with a plague of blood.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Weakness_curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Weakness]]&lt;br /&gt;
| Curse the living with weakness. Applies slowdown and makes the target feel dizzy.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Death_Curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Death]]&lt;br /&gt;
| Reap a fully cursed being&amp;quot;s soul.&lt;br /&gt;
| 45&lt;br /&gt;
| 160&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to fight the wraith==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fighting the wraith is pretty hard as u cannot see them but [[File:generic_chaplain.png|32px|link=Chaplain]]&amp;lt;br/&amp;gt;[[Chaplain]] is the guy that u need to catch that annoying spirit, chaplain can make a spirit candle out of a skull and a candle that reveals the wraith when upclose and forces him to become corporeal if used in hand, where to get a skull? One skull can be found in chaplins vendor skulls can be taken from skeletons via surgery or decapitation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; is your best friend against this spirit, when it flies over it the salt forces it to become  corporeal  and stops it from using its abilities, use the time to attack the wraith its not that chunky, where to get &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt;? well salt can be found in chefs closet or mass produced by chemists, u spread salt by clicking a tile with anything that contains it, a beaker, a shaker an packet. Try to spread salt everywhere in big lines dont forget to close paths to walls as wraith can fly over them.&lt;br /&gt;
&lt;br /&gt;
Wraith can easily  animate alot of weapons if you leave them in open, &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;WARDEN CLOSE THE GODDAMN ARMORY FOR GODS SAKE&#039;&#039;&#039;&amp;lt;/span&amp;gt; or all of your armory is turning against you and beating you to death in a few seconds. &lt;br /&gt;
&lt;br /&gt;
Stay in group and avoid friendly fire, obviously killing eachother is not the best thing to do and if u stay alone ur gonna get picked off one by one, if a wraith is actively animating something spread salt there and u will have a chance to catch him off guard.&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=917</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=917"/>
		<updated>2026-10-27T11:51:53Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: /* Plaguebringer wraith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Wraith&lt;br /&gt;
|image = Wraith.png&lt;br /&gt;
|superior = Himself.&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = All access&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&#039;&#039;&#039;DEATH BE UPON YE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have server abilties that let you turn crew and objects against them by possesing animating and haunt the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wraith Guide==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Surviving:&amp;lt;/b&amp;gt; The very first thing to do is to not let any mindshiedled personnel or the chaplin find out about you showing yourself to them is a big mistake. Surviving the chaplin, chaplain is your enemy number one, they are immune to most powers and can even cleanse other crewmembers from its effects, they can also force you to become corporeal with &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; and his &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SPIRIT CANDLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Salt can be dealt with by multiple ways, first way is making the crew do it- animate a object above a salt line as they absorb hits destroying them or whisper a crewmember to do it. second way is by possesing a object and  hitting the salt lines. You can stop crew from mass producing salt by destroying chemistry  as they can mass produce it easily with just 2 reagents.&lt;br /&gt;
* &amp;lt;b&amp;gt;Killing crew:&amp;lt;/b&amp;gt; You have practically infinite ways to do it. The easiest one is  to  whisper to a crewmember to do it(they are free to do or not what you say). U can also just animate or possess a object to kill them but it might be costly. You can open any airlocks while corporeal and pull things even while not so  try to space areas. To absorb a corpse u need to become corporeal with ur haunt abiltiy first, you cannot absorb plasmaman or ipcs.&lt;br /&gt;
* &amp;lt;b&amp;gt;General tips: &amp;lt;/b&amp;gt; for some abilites like decay absorb corpse and command u need to be corporeal, but u dont have to stay corporeal so u can just go corporeal for a second use your ability and go back. Haunt increases your wp generation based on how many humans see you. You can pull people  while in aether(incorporeal) to stop them from healing/running away/to take them into a far place to absorb. &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;LOOKOUT FOR SALT ITS YOUR ENEMY NUMBER 1  U CAN GET KILLED EVEN FROM APPEARING ONCE!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt; Your  decay ability lets you emag alot of stuff even open borgs. Your immune to fire and atmospheric damage. If theres a gas leak you can go corporeal to open airlocks to humans. Your spook ability lets you open anything unlike you.&lt;br /&gt;
&lt;br /&gt;
== Base wraith abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Haunt.png|32px|]]&amp;lt;br/&amp;gt;[[Haunt]]&lt;br /&gt;
| Become corporeal for 30 seconds. During this time, you gain additional points depending on amount of humans close to you. Some abilities require you to be corporeal to use them. Use again to fade back to aether ahead of time.&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Dark_whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Dark Whisper]]&lt;br /&gt;
| Choose a target to speak through them for a few  seconds.&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith Absorb corpse.png|32px|]]&amp;lt;br/&amp;gt;[[Absorb corpse]]&lt;br /&gt;
| Steal life essence from a corpse. Adds a 0.6 wp generation modfier for every corpse eaten. &lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Possess_object.png|32px|]]&amp;lt;br/&amp;gt;[[Possess object]]&lt;br /&gt;
| Possess and control a object. If its a gun u can shoot it.(unless it needs 2 hands to shoot)&lt;br /&gt;
| 150&lt;br /&gt;
| 666&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Decay.png|32px|]]&amp;lt;br/&amp;gt;[[Decay]]&lt;br /&gt;
| Cause a human to lose stamina, or a object to malfunction.(emag, remove energy of an apc)&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Command.png|32px|]]&amp;lt;br/&amp;gt;[[Command]]&lt;br /&gt;
| Command a few objects to hurl themself at the target location. Usefull to troll chemistry&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Animate_object.png|32px|]]&amp;lt;br/&amp;gt;[[Animate object]]&lt;br /&gt;
| Animate a inanimate object to attack nearby humans.(uses objects health and damage)&lt;br /&gt;
| 45&lt;br /&gt;
| 200&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Whisper]]&lt;br /&gt;
| Send a ethereal message to a living being&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blood_writing.png|32px|]]&amp;lt;br/&amp;gt;[[Blood writing]]&lt;br /&gt;
| Write a spooky character on the ground.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Spook.png|32px|]]&amp;lt;br/&amp;gt;[[Spook]]&lt;br /&gt;
| Cause freaky weird creepy or  spooky stuff to happen in an area around you. Use  this ability to spawn an entity as the origin of these events, then right click on it to select which action to do.&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Evolve.png|32px|]]&amp;lt;br/&amp;gt;[[Evolve]]&lt;br /&gt;
| Choose a form to evolve into. Requires 6 corpses atleast to evolve&lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harbringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Summon_creature.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void creatures]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a lesser void creature to enter this realm. makes a nascent cocoon that lets ghosts pick what to become. Skeleton commander that summons lesser skeletons. Voidhound capable of cloaking and pouncing from the shadows. Void  spiker, a creature with a tentacle hook and venom that causes drowsiness&lt;br /&gt;
| 120&lt;br /&gt;
| 400&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Open_portal.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void portal]]&lt;br /&gt;
| Summon a void portal from which otherwordly creautures pour out of. The portal and the creatures are prettty weak. Max of 1 portal.&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Revenant.png|32px|]]&amp;lt;br/&amp;gt;[[Make revenant]]&lt;br /&gt;
| Take control of an intact corpse as a powerful Revenant! You will not be able to absorb this corpse later. As a revenant you gain increases point generation,  but your revenant abilities  cost much more points than normal&lt;br /&gt;
| 60&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Raise_Skeleton.png|32px|]]&amp;lt;br/&amp;gt;[[Raise skeleton]]&lt;br /&gt;
| Raise a skeletonized dead body or fill  a locker with a indurable skeletal servant.&lt;br /&gt;
| 60&lt;br /&gt;
| 120&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plaguebringer wraith ==&lt;br /&gt;
&lt;br /&gt;
PLaguebringer wraith has a special requirement to absorb a corpse, the corpse needs to either be absorbed thru giving it curse of death needs to be rotten or to atleast have 40 poison damage. How to give poison damamge?-All plague rats have a bite ability every 5 seconds that injects 8 toxin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Plague_Rats.png|32px|]]&amp;lt;br/&amp;gt;[[Summon plague rat]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a plague rat to enter this realm.&lt;br /&gt;
| 240&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Summon_Rot_Hulk.png|32px|]]&amp;lt;br/&amp;gt;[[Summon Rot hulk]]&lt;br /&gt;
| Assimilate the filth in an area and create an unstable servant. &lt;br /&gt;
| 90&lt;br /&gt;
| 120&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Defile.png|32px|]]&amp;lt;br/&amp;gt;[[Defile]]&lt;br /&gt;
| Manifest some horrible poison inside a food item or a container. Use on self first to choose chemical. &lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blind_Curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Blindness]]&lt;br /&gt;
| Curse the living with blindness.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WraithRot curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Rot]]&lt;br /&gt;
| Curse the living with a netherwordly plague.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WraithBlood curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Blood]]&lt;br /&gt;
| Curse the living with a plague of blood.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Weakness_curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Weakness]]&lt;br /&gt;
| Curse the living with weakness. Applies slowdown and makes the target feel dizzy.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Death_Curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Death]]&lt;br /&gt;
| Reap a fully cursed being&amp;quot;s soul.&lt;br /&gt;
| 45&lt;br /&gt;
| 160&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=916</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=916"/>
		<updated>2026-10-27T11:49:52Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: /* Plaguebringer wraith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Wraith&lt;br /&gt;
|image = Wraith.png&lt;br /&gt;
|superior = Himself.&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = All access&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&#039;&#039;&#039;DEATH BE UPON YE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have server abilties that let you turn crew and objects against them by possesing animating and haunt the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wraith Guide==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Surviving:&amp;lt;/b&amp;gt; The very first thing to do is to not let any mindshiedled personnel or the chaplin find out about you showing yourself to them is a big mistake. Surviving the chaplin, chaplain is your enemy number one, they are immune to most powers and can even cleanse other crewmembers from its effects, they can also force you to become corporeal with &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; and his &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SPIRIT CANDLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Salt can be dealt with by multiple ways, first way is making the crew do it- animate a object above a salt line as they absorb hits destroying them or whisper a crewmember to do it. second way is by possesing a object and  hitting the salt lines. You can stop crew from mass producing salt by destroying chemistry  as they can mass produce it easily with just 2 reagents.&lt;br /&gt;
* &amp;lt;b&amp;gt;Killing crew:&amp;lt;/b&amp;gt; You have practically infinite ways to do it. The easiest one is  to  whisper to a crewmember to do it(they are free to do or not what you say). U can also just animate or possess a object to kill them but it might be costly. You can open any airlocks while corporeal and pull things even while not so  try to space areas. To absorb a corpse u need to become corporeal with ur haunt abiltiy first, you cannot absorb plasmaman or ipcs.&lt;br /&gt;
* &amp;lt;b&amp;gt;General tips: &amp;lt;/b&amp;gt; for some abilites like decay absorb corpse and command u need to be corporeal, but u dont have to stay corporeal so u can just go corporeal for a second use your ability and go back. Haunt increases your wp generation based on how many humans see you. You can pull people  while in aether(incorporeal) to stop them from healing/running away/to take them into a far place to absorb. &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;LOOKOUT FOR SALT ITS YOUR ENEMY NUMBER 1  U CAN GET KILLED EVEN FROM APPEARING ONCE!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt; Your  decay ability lets you emag alot of stuff even open borgs. Your immune to fire and atmospheric damage. If theres a gas leak you can go corporeal to open airlocks to humans. Your spook ability lets you open anything unlike you.&lt;br /&gt;
&lt;br /&gt;
== Base wraith abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Haunt.png|32px|]]&amp;lt;br/&amp;gt;[[Haunt]]&lt;br /&gt;
| Become corporeal for 30 seconds. During this time, you gain additional points depending on amount of humans close to you. Some abilities require you to be corporeal to use them. Use again to fade back to aether ahead of time.&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Dark_whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Dark Whisper]]&lt;br /&gt;
| Choose a target to speak through them for a few  seconds.&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith Absorb corpse.png|32px|]]&amp;lt;br/&amp;gt;[[Absorb corpse]]&lt;br /&gt;
| Steal life essence from a corpse. Adds a 0.6 wp generation modfier for every corpse eaten. &lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Possess_object.png|32px|]]&amp;lt;br/&amp;gt;[[Possess object]]&lt;br /&gt;
| Possess and control a object. If its a gun u can shoot it.(unless it needs 2 hands to shoot)&lt;br /&gt;
| 150&lt;br /&gt;
| 666&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Decay.png|32px|]]&amp;lt;br/&amp;gt;[[Decay]]&lt;br /&gt;
| Cause a human to lose stamina, or a object to malfunction.(emag, remove energy of an apc)&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Command.png|32px|]]&amp;lt;br/&amp;gt;[[Command]]&lt;br /&gt;
| Command a few objects to hurl themself at the target location. Usefull to troll chemistry&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Animate_object.png|32px|]]&amp;lt;br/&amp;gt;[[Animate object]]&lt;br /&gt;
| Animate a inanimate object to attack nearby humans.(uses objects health and damage)&lt;br /&gt;
| 45&lt;br /&gt;
| 200&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Whisper]]&lt;br /&gt;
| Send a ethereal message to a living being&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blood_writing.png|32px|]]&amp;lt;br/&amp;gt;[[Blood writing]]&lt;br /&gt;
| Write a spooky character on the ground.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Spook.png|32px|]]&amp;lt;br/&amp;gt;[[Spook]]&lt;br /&gt;
| Cause freaky weird creepy or  spooky stuff to happen in an area around you. Use  this ability to spawn an entity as the origin of these events, then right click on it to select which action to do.&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Evolve.png|32px|]]&amp;lt;br/&amp;gt;[[Evolve]]&lt;br /&gt;
| Choose a form to evolve into. Requires 6 corpses atleast to evolve&lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harbringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Summon_creature.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void creatures]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a lesser void creature to enter this realm. makes a nascent cocoon that lets ghosts pick what to become. Skeleton commander that summons lesser skeletons. Voidhound capable of cloaking and pouncing from the shadows. Void  spiker, a creature with a tentacle hook and venom that causes drowsiness&lt;br /&gt;
| 120&lt;br /&gt;
| 400&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Open_portal.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void portal]]&lt;br /&gt;
| Summon a void portal from which otherwordly creautures pour out of. The portal and the creatures are prettty weak. Max of 1 portal.&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Revenant.png|32px|]]&amp;lt;br/&amp;gt;[[Make revenant]]&lt;br /&gt;
| Take control of an intact corpse as a powerful Revenant! You will not be able to absorb this corpse later. As a revenant you gain increases point generation,  but your revenant abilities  cost much more points than normal&lt;br /&gt;
| 60&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Raise_Skeleton.png|32px|]]&amp;lt;br/&amp;gt;[[Raise skeleton]]&lt;br /&gt;
| Raise a skeletonized dead body or fill  a locker with a indurable skeletal servant.&lt;br /&gt;
| 60&lt;br /&gt;
| 120&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plaguebringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Plague_Rats.png|32px|]]&amp;lt;br/&amp;gt;[[Summon plague rat]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a plague rat to enter this realm.&lt;br /&gt;
| 240&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Summon_Rot_Hulk.png|32px|]]&amp;lt;br/&amp;gt;[[Summon Rot hulk]]&lt;br /&gt;
| Assimilate the filth in an area and create an unstable servant. &lt;br /&gt;
| 90&lt;br /&gt;
| 120&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Defile.png|32px|]]&amp;lt;br/&amp;gt;[[Defile]]&lt;br /&gt;
| Manifest some horrible poison inside a food item or a container. Use on self first to choose chemical. &lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blind_Curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Blindness]]&lt;br /&gt;
| Curse the living with blindness.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WraithRot curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Rot]]&lt;br /&gt;
| Curse the living with a netherwordly plague.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WraithBlood curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Blood]]&lt;br /&gt;
| Curse the living with a plague of blood.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Weakness_curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Weakness]]&lt;br /&gt;
| Curse the living with weakness. Applies slowdown and makes the target feel dizzy.&lt;br /&gt;
| 45&lt;br /&gt;
| 40&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Death_Curse.png|32px|]]&amp;lt;br/&amp;gt;[[Curse of Death]]&lt;br /&gt;
| Reap a fully cursed being&amp;quot;s soul.&lt;br /&gt;
| 45&lt;br /&gt;
| 160&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Summon_Rot_Hulk.png&amp;diff=915</id>
		<title>File:Summon Rot Hulk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Summon_Rot_Hulk.png&amp;diff=915"/>
		<updated>2026-10-27T11:49:41Z</updated>

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		<id>https://wiki.traumastation.com/index.php?title=File:Wraith_Plague_Rats.png&amp;diff=914</id>
		<title>File:Wraith Plague Rats.png</title>
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		<updated>2026-10-27T11:49:12Z</updated>

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		<id>https://wiki.traumastation.com/index.php?title=File:WraithBlood_curse.png&amp;diff=913</id>
		<title>File:WraithBlood curse.png</title>
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		<updated>2026-10-27T11:48:21Z</updated>

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		<id>https://wiki.traumastation.com/index.php?title=File:Wraith_Death_Curse.png&amp;diff=912</id>
		<title>File:Wraith Death Curse.png</title>
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		<updated>2026-10-27T11:48:00Z</updated>

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	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:WraithRot_curse.png&amp;diff=911</id>
		<title>File:WraithRot curse.png</title>
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		<updated>2026-10-27T11:45:26Z</updated>

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		<id>https://wiki.traumastation.com/index.php?title=File:Wraith_Weakness_curse.png&amp;diff=910</id>
		<title>File:Wraith Weakness curse.png</title>
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		<updated>2026-10-27T11:44:57Z</updated>

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	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Wraith_Blind_Curse.png&amp;diff=909</id>
		<title>File:Wraith Blind Curse.png</title>
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		<updated>2026-10-27T11:44:29Z</updated>

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	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Wraith_Defile.png&amp;diff=908</id>
		<title>File:Wraith Defile.png</title>
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		<updated>2026-10-27T11:44:10Z</updated>

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	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=907</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=907"/>
		<updated>2026-10-27T11:27:06Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: /* Wraith Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Wraith&lt;br /&gt;
|image = Wraith.png&lt;br /&gt;
|superior = Himself.&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = All access&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&#039;&#039;&#039;DEATH BE UPON YE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have server abilties that let you turn crew and objects against them by possesing animating and haunt the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wraith Guide==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Surviving:&amp;lt;/b&amp;gt; The very first thing to do is to not let any mindshiedled personnel or the chaplin find out about you showing yourself to them is a big mistake. Surviving the chaplin, chaplain is your enemy number one, they are immune to most powers and can even cleanse other crewmembers from its effects, they can also force you to become corporeal with &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; and his &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SPIRIT CANDLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Salt can be dealt with by multiple ways, first way is making the crew do it- animate a object above a salt line as they absorb hits destroying them or whisper a crewmember to do it. second way is by possesing a object and  hitting the salt lines. You can stop crew from mass producing salt by destroying chemistry  as they can mass produce it easily with just 2 reagents.&lt;br /&gt;
* &amp;lt;b&amp;gt;Killing crew:&amp;lt;/b&amp;gt; You have practically infinite ways to do it. The easiest one is  to  whisper to a crewmember to do it(they are free to do or not what you say). U can also just animate or possess a object to kill them but it might be costly. You can open any airlocks while corporeal and pull things even while not so  try to space areas. To absorb a corpse u need to become corporeal with ur haunt abiltiy first, you cannot absorb plasmaman or ipcs.&lt;br /&gt;
* &amp;lt;b&amp;gt;General tips: &amp;lt;/b&amp;gt; for some abilites like decay absorb corpse and command u need to be corporeal, but u dont have to stay corporeal so u can just go corporeal for a second use your ability and go back. Haunt increases your wp generation based on how many humans see you. You can pull people  while in aether(incorporeal) to stop them from healing/running away/to take them into a far place to absorb. &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;LOOKOUT FOR SALT ITS YOUR ENEMY NUMBER 1  U CAN GET KILLED EVEN FROM APPEARING ONCE!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt; Your  decay ability lets you emag alot of stuff even open borgs. Your immune to fire and atmospheric damage. If theres a gas leak you can go corporeal to open airlocks to humans. Your spook ability lets you open anything unlike you.&lt;br /&gt;
&lt;br /&gt;
== Base wraith abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Haunt.png|32px|]]&amp;lt;br/&amp;gt;[[Haunt]]&lt;br /&gt;
| Become corporeal for 30 seconds. During this time, you gain additional points depending on amount of humans close to you. Some abilities require you to be corporeal to use them. Use again to fade back to aether ahead of time.&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Dark_whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Dark Whisper]]&lt;br /&gt;
| Choose a target to speak through them for a few  seconds.&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith Absorb corpse.png|32px|]]&amp;lt;br/&amp;gt;[[Absorb corpse]]&lt;br /&gt;
| Steal life essence from a corpse. Adds a 0.6 wp generation modfier for every corpse eaten. &lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Possess_object.png|32px|]]&amp;lt;br/&amp;gt;[[Possess object]]&lt;br /&gt;
| Possess and control a object. If its a gun u can shoot it.(unless it needs 2 hands to shoot)&lt;br /&gt;
| 150&lt;br /&gt;
| 666&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Decay.png|32px|]]&amp;lt;br/&amp;gt;[[Decay]]&lt;br /&gt;
| Cause a human to lose stamina, or a object to malfunction.(emag, remove energy of an apc)&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Command.png|32px|]]&amp;lt;br/&amp;gt;[[Command]]&lt;br /&gt;
| Command a few objects to hurl themself at the target location. Usefull to troll chemistry&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Animate_object.png|32px|]]&amp;lt;br/&amp;gt;[[Animate object]]&lt;br /&gt;
| Animate a inanimate object to attack nearby humans.(uses objects health and damage)&lt;br /&gt;
| 45&lt;br /&gt;
| 200&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Whisper]]&lt;br /&gt;
| Send a ethereal message to a living being&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blood_writing.png|32px|]]&amp;lt;br/&amp;gt;[[Blood writing]]&lt;br /&gt;
| Write a spooky character on the ground.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Spook.png|32px|]]&amp;lt;br/&amp;gt;[[Spook]]&lt;br /&gt;
| Cause freaky weird creepy or  spooky stuff to happen in an area around you. Use  this ability to spawn an entity as the origin of these events, then right click on it to select which action to do.&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Evolve.png|32px|]]&amp;lt;br/&amp;gt;[[Evolve]]&lt;br /&gt;
| Choose a form to evolve into. Requires 6 corpses atleast to evolve&lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harbringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Summon_creature.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void creatures]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a lesser void creature to enter this realm. makes a nascent cocoon that lets ghosts pick what to become. Skeleton commander that summons lesser skeletons. Voidhound capable of cloaking and pouncing from the shadows. Void  spiker, a creature with a tentacle hook and venom that causes drowsiness&lt;br /&gt;
| 120&lt;br /&gt;
| 400&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Open_portal.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void portal]]&lt;br /&gt;
| Summon a void portal from which otherwordly creautures pour out of. The portal and the creatures are prettty weak. Max of 1 portal.&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Revenant.png|32px|]]&amp;lt;br/&amp;gt;[[Make revenant]]&lt;br /&gt;
| Take control of an intact corpse as a powerful Revenant! You will not be able to absorb this corpse later. As a revenant you gain increases point generation,  but your revenant abilities  cost much more points than normal&lt;br /&gt;
| 60&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Raise_Skeleton.png|32px|]]&amp;lt;br/&amp;gt;[[Raise skeleton]]&lt;br /&gt;
| Raise a skeletonized dead body or fill  a locker with a indurable skeletal servant.&lt;br /&gt;
| 60&lt;br /&gt;
| 120&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plaguebringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=906</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=906"/>
		<updated>2026-10-27T11:23:31Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Wraith&lt;br /&gt;
|image = Wraith.png&lt;br /&gt;
|superior = Himself.&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = All access&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&#039;&#039;&#039;DEATH BE UPON YE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have server abilties that let you turn crew and objects against them by possesing animating and haunt the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wraith Guide==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Surviving:&amp;lt;/b&amp;gt; The very first thing to do is to not let any mindshiedled personnel or the chaplin find out about you showing yourself to them is a big mistake. Surviving the chaplin, chaplain is your enemy number one, they are immune to most powers and can even cleanse other crewmembers from its effects, they can also force you to become corporeal with &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; and his &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SPIRIT CANDLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Salt can be dealt with by multiple ways, first way is making the crew do it- animate a object above a salt line as they absorb hits destroying them or whisper a crewmember to do it. second way is by possesing a object and  hitting the salt lines. You can stop crew from mass producing salt by destroying chemistry  as they can mass produce it easily with just 2 reagents.&lt;br /&gt;
* &amp;lt;b&amp;gt;Killing crew:&amp;lt;/b&amp;gt; You have practically infinite ways to do it. The easiest one is  to  whisper to a crewmember to do it(they are free to do or not what you say). U can also just animate or possess a object to kill them but it might be costly. You can open any airlocks while corporeal and pull things even while not so  try to space areas. To absorb a corpse u need to become corporeal with ur haunt abiltiy first, you cannot absorb plasmaman or ipcs.&lt;br /&gt;
* &amp;lt;b&amp;gt;:General tips &amp;lt;/b&amp;gt; for some abilites like decay absorb corpse and command u need to be corporeal, but u dont have to stay corporeal so u can just go corporeal for a second use your ability and go back. Haunt increases your wp generation based on how many humans see you. You can pull people  while in aether(incorporeal) to stop them from healing/running away/to take them into a far place to absorb. &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;LOOKOUT FOR SALT ITS YOUR ENEMY NUMBER 1  U CAN GET KILLED EVEN FROM APPEARING ONCE!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt; Your  decay ability lets you emag alot of stuff even open borgs. Your immune to fire and atmospheric damage. If theres a gas leak you can go corporeal to open airlocks to humans. Your spook ability lets you open anything unlike you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base wraith abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Haunt.png|32px|]]&amp;lt;br/&amp;gt;[[Haunt]]&lt;br /&gt;
| Become corporeal for 30 seconds. During this time, you gain additional points depending on amount of humans close to you. Some abilities require you to be corporeal to use them. Use again to fade back to aether ahead of time.&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Dark_whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Dark Whisper]]&lt;br /&gt;
| Choose a target to speak through them for a few  seconds.&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith Absorb corpse.png|32px|]]&amp;lt;br/&amp;gt;[[Absorb corpse]]&lt;br /&gt;
| Steal life essence from a corpse. Adds a 0.6 wp generation modfier for every corpse eaten. &lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Possess_object.png|32px|]]&amp;lt;br/&amp;gt;[[Possess object]]&lt;br /&gt;
| Possess and control a object. If its a gun u can shoot it.(unless it needs 2 hands to shoot)&lt;br /&gt;
| 150&lt;br /&gt;
| 666&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Decay.png|32px|]]&amp;lt;br/&amp;gt;[[Decay]]&lt;br /&gt;
| Cause a human to lose stamina, or a object to malfunction.(emag, remove energy of an apc)&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Command.png|32px|]]&amp;lt;br/&amp;gt;[[Command]]&lt;br /&gt;
| Command a few objects to hurl themself at the target location. Usefull to troll chemistry&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Animate_object.png|32px|]]&amp;lt;br/&amp;gt;[[Animate object]]&lt;br /&gt;
| Animate a inanimate object to attack nearby humans.(uses objects health and damage)&lt;br /&gt;
| 45&lt;br /&gt;
| 200&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Whisper]]&lt;br /&gt;
| Send a ethereal message to a living being&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blood_writing.png|32px|]]&amp;lt;br/&amp;gt;[[Blood writing]]&lt;br /&gt;
| Write a spooky character on the ground.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Spook.png|32px|]]&amp;lt;br/&amp;gt;[[Spook]]&lt;br /&gt;
| Cause freaky weird creepy or  spooky stuff to happen in an area around you. Use  this ability to spawn an entity as the origin of these events, then right click on it to select which action to do.&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Evolve.png|32px|]]&amp;lt;br/&amp;gt;[[Evolve]]&lt;br /&gt;
| Choose a form to evolve into. Requires 6 corpses atleast to evolve&lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harbringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Summon_creature.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void creatures]]&lt;br /&gt;
| Attempt to breach the veil between worlds to allow a lesser void creature to enter this realm. makes a nascent cocoon that lets ghosts pick what to become. Skeleton commander that summons lesser skeletons. Voidhound capable of cloaking and pouncing from the shadows. Void  spiker, a creature with a tentacle hook and venom that causes drowsiness&lt;br /&gt;
| 120&lt;br /&gt;
| 400&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Open_portal.png|32px|]]&amp;lt;br/&amp;gt;[[Summon void portal]]&lt;br /&gt;
| Summon a void portal from which otherwordly creautures pour out of. The portal and the creatures are prettty weak. Max of 1 portal.&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Revenant.png|32px|]]&amp;lt;br/&amp;gt;[[Make revenant]]&lt;br /&gt;
| Take control of an intact corpse as a powerful Revenant! You will not be able to absorb this corpse later. As a revenant you gain increases point generation,  but your revenant abilities  cost much more points than normal&lt;br /&gt;
| 60&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Raise_Skeleton.png|32px|]]&amp;lt;br/&amp;gt;[[Raise skeleton]]&lt;br /&gt;
| Raise a skeletonized dead body or fill  a locker with a indurable skeletal servant.&lt;br /&gt;
| 60&lt;br /&gt;
| 120&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Plaguebringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Wraith_Revenant.png&amp;diff=905</id>
		<title>File:Wraith Revenant.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Wraith_Revenant.png&amp;diff=905"/>
		<updated>2026-10-27T11:23:05Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Wraith_Open_portal.png&amp;diff=904</id>
		<title>File:Wraith Open portal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Wraith_Open_portal.png&amp;diff=904"/>
		<updated>2026-10-27T11:22:48Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Wraith_Summon_creature.png&amp;diff=903</id>
		<title>File:Wraith Summon creature.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Wraith_Summon_creature.png&amp;diff=903"/>
		<updated>2026-10-27T11:22:27Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Wraith_Raise_Skeleton.png&amp;diff=902</id>
		<title>File:Wraith Raise Skeleton.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Wraith_Raise_Skeleton.png&amp;diff=902"/>
		<updated>2026-10-27T11:22:04Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=901</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=901"/>
		<updated>2026-10-27T11:03:56Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Wraith&lt;br /&gt;
|image = Wraith.png&lt;br /&gt;
|superior = Himself.&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = All access&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&#039;&#039;&#039;DEATH BE UPON YE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have server abilties that let you turn crew and objects against them by possesing animating and haunt the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wraith Guide==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Surviving:&amp;lt;/b&amp;gt; The very first thing to do is to not let any mindshiedled personnel or the chaplin find out about you showing yourself to them is a big mistake. Surviving the chaplin, chaplain is your enemy number one, they are immune to most powers and can even cleanse other crewmembers from its effects, they can also force you to become corporeal with &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; and his &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SPIRIT CANDLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Salt can be dealt with by multiple ways, first way is making the crew do it- animate a object above a salt line as they absorb hits destroying them or whisper a crewmember to do it. second way is by possesing a object and  hitting the salt lines. You can stop crew from mass producing salt by destroying chemistry  as they can mass produce it easily with just 2 reagents.&lt;br /&gt;
* &amp;lt;b&amp;gt;Killing crew:&amp;lt;/b&amp;gt; You have practically infinite ways to do it. The easiest one is  to  whisper to a crewmember to do it(they are free to do or not what you say). U can also just animate or possess a object to kill them but it might be costly. You can open any airlocks while corporeal and pull things even while not so  try to space areas. To absorb a corpse u need to become corporeal with ur haunt abiltiy first, you cannot absorb plasmaman or ipcs.&lt;br /&gt;
* &amp;lt;b&amp;gt;:General tips &amp;lt;/b&amp;gt; for some abilites like decay absorb corpse and command u need to be corporeal, but u dont have to stay corporeal so u can just go corporeal for a second use your ability and go back. Haunt increases your wp generation based on how many humans see you. You can pull people  while in aether(incorporeal) to stop them from healing/running away/to take them into a far place to absorb. &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;LOOKOUT FOR SALT ITS YOUR ENEMY NUMBER 1  U CAN GET KILLED EVEN FROM APPEARING ONCE!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt; Your  decay ability lets you emag alot of stuff even open borgs. Your immune to fire and atmospheric damage. If theres a gas leak you can go corporeal to open airlocks to humans. Your spook ability lets you open anything unlike you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base wraith abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Haunt.png|32px|]]&amp;lt;br/&amp;gt;[[Haunt]]&lt;br /&gt;
| Become corporeal for 30 seconds. During this time, you gain additional points depending on amount of humans close to you. Some abilities require you to be corporeal to use them. Use again to fade back to aether ahead of time.&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Dark_whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Dark Whisper]]&lt;br /&gt;
| Choose a target to speak through them for a few  seconds.&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith Absorb corpse.png|32px|]]&amp;lt;br/&amp;gt;[[Absorb corpse]]&lt;br /&gt;
| Steal life essence from a corpse. Adds a 0.6 wp generation modfier for every corpse eaten. &lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Possess_object.png|32px|]]&amp;lt;br/&amp;gt;[[Possess object]]&lt;br /&gt;
| Possess and control a object. If its a gun u can shoot it.(unless it needs 2 hands to shoot)&lt;br /&gt;
| 150&lt;br /&gt;
| 666&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Decay.png|32px|]]&amp;lt;br/&amp;gt;[[Decay]]&lt;br /&gt;
| Cause a human to lose stamina, or a object to malfunction.(emag, remove energy of an apc)&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Command.png|32px|]]&amp;lt;br/&amp;gt;[[Command]]&lt;br /&gt;
| Command a few objects to hurl themself at the target location. Usefull to troll chemistry&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Animate_object.png|32px|]]&amp;lt;br/&amp;gt;[[Animate object]]&lt;br /&gt;
| Animate a inanimate object to attack nearby humans.(uses objects health and damage)&lt;br /&gt;
| 45&lt;br /&gt;
| 200&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Whisper]]&lt;br /&gt;
| Send a ethereal message to a living being&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blood_writing.png|32px|]]&amp;lt;br/&amp;gt;[[Blood writing]]&lt;br /&gt;
| Write a spooky character on the ground.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Spook.png|32px|]]&amp;lt;br/&amp;gt;[[Spook]]&lt;br /&gt;
| Cause freaky weird creepy or  spooky stuff to happen in an area around you. Use  this ability to spawn an entity as the origin of these events, then right click on it to select which action to do.&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Evolve.png|32px|]]&amp;lt;br/&amp;gt;[[Evolve]]&lt;br /&gt;
| Choose a form to evolve into. Requires 6 corpses atleast to evolve&lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Harbringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plaguebringer wraith ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:|32px|]]&amp;lt;br/&amp;gt;[[Base]]&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=900</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=900"/>
		<updated>2026-10-27T10:59:44Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Wraith&lt;br /&gt;
|image = Wraith.png&lt;br /&gt;
|superior = Himself.&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = All access&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&#039;&#039;&#039;DEATH BE UPON YE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have server abilties that let you turn crew and objects against them by possesing animating and haunt the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wraith Guide==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Surviving:&amp;lt;/b&amp;gt; The very first thing to do is to not let any mindshiedled personnel or the chaplin find out about you showing yourself to them is a big mistake. Surviving the chaplin, chaplain is your enemy number one, they are immune to most powers and can even cleanse other crewmembers from its effects, they can also force you to become corporeal with &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; and his &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SPIRIT CANDLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Salt can be dealt with by multiple ways, first way is making the crew do it- animate a object above a salt line as they absorb hits destroying them or whisper a crewmember to do it. second way is by possesing a object and  hitting the salt lines. You can stop crew from mass producing salt by destroying chemistry  as they can mass produce it easily with just 2 reagents.&lt;br /&gt;
* &amp;lt;b&amp;gt;Killing crew:&amp;lt;/b&amp;gt; You have practically infinite ways to do it. The easiest one is  to  whisper to a crewmember to do it(they are free to do or not what you say). U can also just animate or possess a object to kill them but it might be costly. You can open any airlocks while corporeal and pull things even while not so  try to space areas. To absorb a corpse u need to become corporeal with ur haunt abiltiy first, you cannot absorb plasmaman or ipcs.&lt;br /&gt;
* &amp;lt;b&amp;gt;:General tips &amp;lt;/b&amp;gt; for some abilites like decay absorb corpse and command u need to be corporeal, but u dont have to stay corporeal so u can just go corporeal for a second use your ability and go back. Haunt increases your wp generation based on how many humans see you. You can pull people  while in aether(incorporeal) to stop them from healing/running away/to take them into a far place to absorb. &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;LOOKOUT FOR SALT ITS YOUR ENEMY NUMBER 1  U CAN GET KILLED EVEN FROM APPEARING ONCE!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt; Your  decay ability lets you emag alot of stuff even open borgs. Your immune to fire and atmospheric damage. If theres a gas leak you can go corporeal to open airlocks to humans. Your spook ability lets you open anything unlike you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base wraith abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
| width=500 | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Haunt.png|32px|]]&amp;lt;br/&amp;gt;[[Haunt]]&lt;br /&gt;
| Become corporeal for 30 seconds. During this time, you gain additional points depending on amount of humans close to you. Some abilities require you to be corporeal to use them. Use again to fade back to aether ahead of time.&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Dark_whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Dark Whisper]]&lt;br /&gt;
| Choose a target to speak through them for a few  seconds.&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith Absorb corpse.png|32px|]]&amp;lt;br/&amp;gt;[[Absorb corpse]]&lt;br /&gt;
| Steal life essence from a corpse. Adds a 0.6 wp generation modfier for every corpse eaten. &lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Possess_object.png|32px|]]&amp;lt;br/&amp;gt;[[Possess object]]&lt;br /&gt;
| Possess and control a object. If its a gun u can shoot it.(unless it needs 2 hands to shoot)&lt;br /&gt;
| 150&lt;br /&gt;
| 666&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Decay.png|32px|]]&amp;lt;br/&amp;gt;[[Decay]]&lt;br /&gt;
| Cause a human to lose stamina, or a object to malfunction.(emag, remove energy of an apc)&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Command.png|32px|]]&amp;lt;br/&amp;gt;[[Command]]&lt;br /&gt;
| Command a few objects to hurl themself at the target location. Usefull to troll chemistry&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Animate_object.png|32px|]]&amp;lt;br/&amp;gt;[[Animate object]]&lt;br /&gt;
| Animate a inanimate object to attack nearby humans.(uses objects health and damage)&lt;br /&gt;
| 45&lt;br /&gt;
| 200&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Whisper]]&lt;br /&gt;
| Send a ethereal message to a living being&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blood_writing.png|32px|]]&amp;lt;br/&amp;gt;[[Blood writing]]&lt;br /&gt;
| Write a spooky character on the ground.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Spook.png|32px|]]&amp;lt;br/&amp;gt;[[Spook]]&lt;br /&gt;
| Cause freaky weird creepy or  spooky stuff to happen in an area around you. Use  this ability to spawn an entity as the origin of these events, then right click on it to select which action to do.&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Evolve.png|32px|]]&amp;lt;br/&amp;gt;[[Evolve]]&lt;br /&gt;
| Choose a form to evolve into. Requires 6 corpses atleast to evolve&lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=899</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Wraith&amp;diff=899"/>
		<updated>2026-10-27T10:58:28Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: Created page with &amp;quot;{{RoleBox |name = Wraith |image = Wraith.png |superior = Himself. |department = Solo Antagonist |difficulty = Hard |access = All access |quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;DEATH BE UPON YE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;.&amp;quot; }}    You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wraith&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have server abilties that let you turn crew and objects against them by possesing anim...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Wraith&lt;br /&gt;
|image = Wraith.png&lt;br /&gt;
|superior = Himself.&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = All access&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:#8DB600;&amp;quot;&amp;gt;&#039;&#039;&#039;DEATH BE UPON YE&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;/span&amp;gt;, a vengeful spirit from the void. Your only target is killing  crewmembers and turning their station against them. You have server abilties that let you turn crew and objects against them by possesing animating and haunt the crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wraith Guide==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Surviving:&amp;lt;/b&amp;gt; The very first thing to do is to not let any mindshiedled personnel or the chaplin find out about you showing yourself to them is a big mistake. Surviving the chaplin, chaplain is your enemy number one, they are immune to most powers and can even cleanse other crewmembers from its effects, they can also force you to become corporeal with &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SALT&#039;&#039;&#039;&amp;lt;/span&amp;gt; and his &amp;lt;span style=&amp;quot;color:White;&amp;quot;&amp;gt;&#039;&#039;&#039;SPIRIT CANDLE&#039;&#039;&#039;&amp;lt;/span&amp;gt;. Salt can be dealt with by multiple ways, first way is making the crew do it- animate a object above a salt line as they absorb hits destroying them or whisper a crewmember to do it. second way is by possesing a object and  hitting the salt lines. You can stop crew from mass producing salt by destroying chemistry  as they can mass produce it easily with just 2 reagents.&lt;br /&gt;
* &amp;lt;b&amp;gt;Killing crew:&amp;lt;/b&amp;gt; You have practically infinite ways to do it. The easiest one is  to  whisper to a crewmember to do it(they are free to do or not what you say). U can also just animate or possess a object to kill them but it might be costly. You can open any airlocks while corporeal and pull things even while not so  try to space areas. To absorb a corpse u need to become corporeal with ur haunt abiltiy first, you cannot absorb plasmaman or ipcs.&lt;br /&gt;
* &amp;lt;b&amp;gt;:General tips &amp;lt;/b&amp;gt; for some abilites like decay absorb corpse and command u need to be corporeal, but u dont have to stay corporeal so u can just go corporeal for a second use your ability and go back. Haunt increases your wp generation based on how many humans see you. You can pull people  while in aether(incorporeal) to stop them from healing/running away/to take them into a far place to absorb. &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;&#039;&#039;&#039;LOOKOUT FOR SALT ITS YOUR ENEMY NUMBER 1  U CAN GET KILLED EVEN FROM APPEARING ONCE!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt; Your  decay ability lets you emag alot of stuff even open borgs. Your immune to fire and atmospheric damage. If theres a gas leak you can go corporeal to open airlocks to humans. Your spook ability lets you open anything unlike you.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Base wraith abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
|           | Usage&lt;br /&gt;
| width=300 | Cooldown(in seconds)&lt;br /&gt;
| width=1   | Cost(wp-wraith points)&lt;br /&gt;
| width=1   | Needs corporeal&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Haunt.png|32px|]]&amp;lt;br/&amp;gt;[[Haunt]]&lt;br /&gt;
| Become corporeal for 30 seconds. During this time, you gain additional points depending on amount of humans close to you. Some abilities require you to be corporeal to use them. Use again to fade back to aether ahead of time.&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Dark_whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Dark Whisper]]&lt;br /&gt;
| Choose a target to speak through them for a few  seconds.&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith Absorb corpse.png|32px|]]&amp;lt;br/&amp;gt;[[Absorb corpse]]&lt;br /&gt;
| Steal life essence from a corpse. Adds a 0.6 wp generation modfier for every corpse eaten. &lt;br /&gt;
| 30&lt;br /&gt;
| 20&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Possess_object.png|32px|]]&amp;lt;br/&amp;gt;[[Possess object]]&lt;br /&gt;
| Possess and control a object. If its a gun u can shoot it.(unless it needs 2 hands to shoot)&lt;br /&gt;
| 150&lt;br /&gt;
| 666&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Decay.png|32px|]]&amp;lt;br/&amp;gt;[[Decay]]&lt;br /&gt;
| Cause a human to lose stamina, or a object to malfunction.(emag, remove energy of an apc)&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Command.png|32px|]]&amp;lt;br/&amp;gt;[[Command]]&lt;br /&gt;
| Command a few objects to hurl themself at the target location. Usefull to troll chemistry&lt;br /&gt;
| 30&lt;br /&gt;
| 70&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Animate_object.png|32px|]]&amp;lt;br/&amp;gt;[[Animate object]]&lt;br /&gt;
| Animate a inanimate object to attack nearby humans.(uses objects health and damage)&lt;br /&gt;
| 45&lt;br /&gt;
| 200&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Whisper.png|32px|]]&amp;lt;br/&amp;gt;[[Whisper]]&lt;br /&gt;
| Send a ethereal message to a living being&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Blood_writing.png|32px|]]&amp;lt;br/&amp;gt;[[Blood writing]]&lt;br /&gt;
| Write a spooky character on the ground.&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Spook.png|32px|]]&amp;lt;br/&amp;gt;[[Spook]]&lt;br /&gt;
| Cause freaky weird creepy or  spooky stuff to happen in an area around you. Use  this ability to spawn an entity as the origin of these events, then right click on it to select which action to do.&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wraith_Evolve.png|32px|]]&amp;lt;br/&amp;gt;[[Evolve]]&lt;br /&gt;
| Choose a form to evolve into. Requires 6 corpses atleast to evolve&lt;br /&gt;
| N/A&lt;br /&gt;
| 150&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
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		<updated>2026-10-27T10:57:20Z</updated>

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		<title>File:Wraith Spook.png</title>
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		<updated>2026-10-27T10:52:59Z</updated>

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		<title>File:Wraith Animate object.png</title>
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		<updated>2026-10-27T10:47:20Z</updated>

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		<title>File:Wraith Command.png</title>
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		<title>File:Wraith Decay.png</title>
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		<id>https://wiki.traumastation.com/index.php?title=File:Wraith_Possess_object.png&amp;diff=891</id>
		<title>File:Wraith Possess object.png</title>
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		<title>File:Wraith Dark whisper.png</title>
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		<title>File:Wraith Haunt.png</title>
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		<title>File:Wraith Absorb corpse.png</title>
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		<id>https://wiki.traumastation.com/index.php?title=Vampire&amp;diff=859</id>
		<title>Vampire</title>
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		<updated>2026-10-24T20:33:03Z</updated>

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{{RoleBox&lt;br /&gt;
|name = Vampire&lt;br /&gt;
|image = Vampire.png&lt;br /&gt;
|superior = Himself&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Can i bite your please i have gauze&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
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&#039;&#039;&#039;Vampires&#039;&#039;&#039; are creatures who possess the ability to drain and manipulate life essence from the blood of sapient beings on-station. They are antagonists that will actively seek out and hunt crew members for the simple goal of sustaining themselves off a crew member&#039;s blood and completing a few select objectives. Vampires possess special powers that enable them to, among other abilities, teleport using the shadows, hypnotize and capture crew, and perform unique actions based on their vampiric class. Vampires&#039; powers are not without consequence: vampires possess a vital weakness to areas, objects, and individuals of significant spiritual strength. Elements of strong belief–sanctified sites, holy water, fire, and starlight–all spell doom for a vampire. Vampires are considered a threat to colonies and stations across known space. Recognized as inherently criminal by all major states and companies in the galaxy, they are also classified as Enemies of the Corporation by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
==Vampire Physiology==&lt;br /&gt;
At first glance, vampires appear physically and mentally identical to their species before the transformation into a vampire. Organs remain intact, the subject’s genetic code remains unchanged, and even the stereotypical vampiric fangs are hidden until the vampire is about to feed. Altogether, vampirism is difficult to prove via technological methods, with instead the most common test being to simply place the suspected vampire into the light of a local star. &lt;br /&gt;
&lt;br /&gt;
Beneath the surface, however, vampirism causes numerous radical changes to the host. Biological aging immediately ceases on transformation, and has even been observed to reverse in well-fed vampires. Vampires are capable of reproduction, though the child of a vampire does not inherit the vampirism, and is a normal member of its species in all respects. All tissue becomes incredibly sensitive to sunlight, with lethal burns occurring in a matter of minutes. Similarly, they gain a noticeable aversion to fire, which appears to stymie their power growth and abilities. The digestive system is altered via unknown means, so that vampires can only derive nutrition from fresh blood. Most notably, vampires can improve upon these changes by consuming the blood of mentally active humanoids, a process which is known to take decades and many thousands of drained corpses.&lt;br /&gt;
&lt;br /&gt;
Interestingly, most vampires do not exhibit the superhuman resilience to physical damage seen in some legends. While the broad class of “Gargantua” vampires are an exception, and nearly all vampires exhibit a measure of accelerated healing, most hemophages can be killed via sustained gunfire or melee attacks. In this manner, wooden stakes are exactly as effective as stabbing a wooden spike through the heart of any other organism would be (which is to say, instantly fatal). On the other hand, water blessed by a practicing priest of any religion has proven nearly as effective as fire against vampires, causing severe burns and nullifying their abilities. This phenomenon has additionally been observed in other items and areas considered “holy”, such as holy books and churches.&lt;br /&gt;
&lt;br /&gt;
==Beginning Your Reign of Terror==&lt;br /&gt;
There are two pools that blood will go into when a vampire drains a humanoid, that is their hunger needs and &#039;&#039;usable blood pool&#039;&#039;. Vampires are unable to sustain themselves off of anything other than blood and if the amount of blood staving off hunger needs runs out, a vampire will starve to death. The usable blood pool is what is consumed when vampires use special powers and as the total usable blood gathered during the round rises, it unlocks more abilities for the vampire. Vampires can feed themselves off any humanoid such as monkeys or farwas, however, usable blood is only gatherable from sentient humanoids. &lt;br /&gt;
&lt;br /&gt;
When starting out as a Vampire one will have zero &#039;&#039;usable blood&#039;&#039; and in order to gain usable blood, a vampire will have to drain a player. To do so, a vampire will need to stun and immobilize a player (either through use of the glare ability, or stunning weapons) so they cannot run away. Vampires will start with two powers: &#039;&#039;Glare&#039;&#039; and &#039;&#039;Rejuvenate&#039;&#039;.  Using &#039;&#039;Glare&#039;&#039; can stun and silence, with the effect varying depending on if you are facing the target, and &#039;&#039;Rejuvenate&#039;&#039; will clear all stuns. Once a crew member is captured  then one will have to target the humanoid&#039;s head on harm intent with an empty hand. Once 200u of blood has been gathered from a sentient humanoid it will stop going into the usable blood pool and no more will be gatherable from that specific player for the extent of the round. Draining a player will likely result in their death, it is important for vampires to use stealth early on while they are gaining usable blood so they can eventually unlock higher level powers that will allow easy defense against security down the road.&lt;br /&gt;
&lt;br /&gt;
==Vampiric Powers==&lt;br /&gt;
Vampires have two different types of powers: base powers and class powers. Base powers are abilities that every Vampire has or will be able to unlock regardless of class. After drinking a total of 150 blood, vampires gain access to 4 unique and mutually exclusive skill trees, with increasingly powerful abilities tailored to various play styles. Upon gathering 1,000u of blood from at least 8 different people vampires will and rise to their full power, gaining improved night vision, immunity to holy water, the chapel, nullification, and the chaplain&#039;s holiness, becoming a blood-fueled emissary of death and destruction! This is most commonly referred to as a &#039;&#039;Fully-Powered&#039;&#039; vampire.&lt;br /&gt;
===Base Powers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #D4D4D4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #3E3D3D; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rejuvenate&#039;&#039;&#039;&lt;br /&gt;
[[File:Rejuvinate.png]]&lt;br /&gt;
!0&lt;br /&gt;
|20 Seconds||0||Removes any and all stuns. Removes 100 stamina damage.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rejuvenate II&#039;&#039;&#039;&lt;br /&gt;
[[File:Rejuvinate.png]]&lt;br /&gt;
!200&lt;br /&gt;
|20 seconds||0||Removes any and all stuns. Purges 10u of any harmful reagent. Heals 10 points each of brute, burn, toxin, and heals 50 points of oxyloss.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Glare&#039;&#039;&#039;&lt;br /&gt;
[[File:VGlare.png]]&lt;br /&gt;
!0&lt;br /&gt;
|30 Seconds||0|| Has 2 charges, and a 2-second cooldown between charges. &#039;&#039;&#039;Both charges are needed to stun fully.&#039;&#039;&#039;&lt;br /&gt;
Causes targets within melee tiles to take stamina damage depending on your orientation to them:&lt;br /&gt;
Those in front of you take 70 stamina damage, are knocked down, confused, and are silenced for 8 seconds.&lt;br /&gt;
&amp;lt;br&amp;gt;Those to your sides are knocked down, take moderate stamina damage, and are confused &lt;br /&gt;
&amp;lt;br&amp;gt;Those behind you take minor stamina damage and are confused. &lt;br /&gt;
&amp;lt;br&amp;gt;If used while stunned, all targets are treated as &amp;quot;to your sides&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Mark Lair&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire_Lair.png]]&lt;br /&gt;
!0&lt;br /&gt;
|N/A||0||Marks a coffin to be your lair. You will rapidly heal inside it and can teleport to it on crit/death. You can only make one.(note doesnt revive from being dead)&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Teleport To Lair&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire_Lair.png]]&lt;br /&gt;
!0&lt;br /&gt;
|500 Seconds||0||Teleports to your lair, only while crit/dead and not nullified by the chaplain, does not revive from being dead.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Choose Specialization&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire spec.png]]&lt;br /&gt;
!150&lt;br /&gt;
|N/A||0||Allows you to choose from one of the 4 vampiric paths.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Night Vision&#039;&#039;&#039;&lt;br /&gt;
!500&lt;br /&gt;
|Passive||N/A||Gives you improved night vision.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Full Power&#039;&#039;&#039;&lt;br /&gt;
!1000 (From 8 different people)&lt;br /&gt;
|N/A||N/A||Gives you improved night vision, immunity to holy water, the chapel, nullification, and the chaplain&#039;s holiness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gargantua=== &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #FFB399;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF4000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Gargantuan Vigor&#039;&#039;&#039;&lt;br /&gt;
!0&lt;br /&gt;
|Passive||N/A||Rejuvenate more health the more damage you&#039;ve taken, to a maximum of 50 health at 100 damage. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Swell&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire swell.png]]&lt;br /&gt;
!150&lt;br /&gt;
|40 seconds||30||For 30 seconds: Reduces incoming brute by 60%, stamina and burn damage by 50%, and halves all stun times. &#039;&#039;&#039;Guns are unusable for the duration.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Rush&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Rush.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||30||For 10 seconds: Doubles movement speed. Instantly stands you up, removes any legcuffs and clears knockdowns.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Stomp&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire stomp.png]]&lt;br /&gt;
!250&lt;br /&gt;
|60 seconds||30||You stomp the ground, sending out a shockwave that knocks people back.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Swell II&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire swell.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30||For 30 seconds: Identical resistance buffs to &#039;&#039;Blood Swell I&#039;&#039;, user&#039;s melee damage is increased by 10. &#039;&#039;&#039;Guns are unusable for the duration.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Overwhelming Force&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Force.png]]&lt;br /&gt;
!600&lt;br /&gt;
|2 seconds||5 per door||When activated: automatically and instantly pry open doors you don&#039;t have access to. &#039;&#039;&#039;This will not work on bolted or welded doors&#039;&#039;&#039;. Also prevents you from being pushed or pulled.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Demonic Grasp&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire grasp.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||20||Send out a Demonic Hand that grabs and pulls/pushes a target depending on your intent. disarm pushes, grab pulls.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Charge&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire charge.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||30||Click to charge towards a target. Stuns, damages, and knocks back mobs on impact. Completely destroys walls. Also deals 200 damage to mechs and knocks them back.  &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Desecrated Duel&#039;&#039;&#039;&lt;br /&gt;
[[File:Desecrated Duel.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|30 seconds||150|| Click to leap towards a target, and once landing, conjure an arena! In the arena, you will be able to heal from brute and burn damage, and recover from stamina damage faster. You are also immune to bone breaks, burn wounds and internal bleeding during this as well. &#039;&#039;&#039;Do note that pre-existing wounds won&#039;t heal in the arena.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Haemomancer===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #F39696;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c72a2a; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Vampiric Claws&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampiric Claws.png]]&lt;br /&gt;
!150&lt;br /&gt;
|30 seconds||30||Create undroppable claws of blood. Claws remove bonus blood from the target on hit, a fraction of this is added to your blood total; increasing your blood total by 5 per swing. Has a durability of 15 swings. Use in hand to dispel.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Tendril&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire tendril.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||10||Manifest tentacles of blood in a 3x3 grid around a tile you click. After a short delay, these will latch onto anyone on their tile, slowing them massively for 4-6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Barrier&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Barrier.png]]&lt;br /&gt;
!250&lt;br /&gt;
|60 seconds||40||Manifest a barrier of crystalline blood. select two tiles and a wall with a maximum length of 3 will be produced. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Pool&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire pool.png]]&lt;br /&gt;
!400&lt;br /&gt;
|30 seconds||50||Briefly transform into a sentient blood puddle, increasing movement speed and allowing you to move through anything except walls and space.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Predator Senses&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire senses.png]]&lt;br /&gt;
!600&lt;br /&gt;
|20 seconds||0||Find out the location of someone on the same sector as you.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Eruption&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire eruption.png]]&lt;br /&gt;
!800&lt;br /&gt;
|200 seconds||100||Cause any blood within 4 tiles of you to erupt, dealing 50 brute damage to anyone standing on it.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;The Blood Bringer&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire rite.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|10 seconds||10 every 2 seconds||When active: constantly leech blood from up to 10 people in view, healing you massively and removing incapacitating effects. The healing is per person in range, and is greatly reduced for burn damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Umbrae===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ECB3FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #6F0094; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Cloak of Darkness&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire cloak.png]]&lt;br /&gt;
!150&lt;br /&gt;
|Toggleable||0||When activated: slightly increases your speed and decreases your visibility by 15% in the dark. Increases burn damage taken by 10%. &#039;&#039;&#039;Completely disabled by fire.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Shadow Snare&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire snare.png]]&lt;br /&gt;
!250&lt;br /&gt;
|20 seconds||20||Turn a tile into a trap, blinding those who spring it and deactivating any lights they have. Disarm the trap with prolonged exposure to light (about 5 seconds) or by flashing it. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Soul Anchor&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire anchor.png]]&lt;br /&gt;
!250&lt;br /&gt;
|5 minutes||30||Summon a soul anchor at your location after a delay. Recast to teleport yourself back to the anchor. After 2 minutes, a shadow clone will be spawned at the anchor to trick onlookers, and you will become invisible for 4 seconds. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Dark Passage&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire passage.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30|| Click on a turf to teleport to it. Works even when stunned.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Extinguish&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire extinguish.png]]&lt;br /&gt;
!600&lt;br /&gt;
|20 seconds||0||Turns off any light sources in view and destroys glowshrooms. Has no effect on fire or flares.  &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Shadow Boxing&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire boxing.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||50||Select a target and send out shadow clones to beat them up. only works if you remain within 2 tiles of the target.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Eternal Darkness&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire darkness.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|10 seconds||5 every 2 seconds||Summons a wave of shadow over a massive area around the vampire, which slows/reduces the damage of lasers as they pass through it. Anyone caught in these shadows will have their body temperature slowly reduced, except for the caster.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|Passive||N/A||Gain X-ray vision. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dantalion===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #97D3D3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #44A2A2; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 1.png]]&lt;br /&gt;
!150&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 1 person.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Enthrall&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire enthrall.png]]&lt;br /&gt;
!150&lt;br /&gt;
|N/A||150|| Bends someone to your will after a 15 second channel. You must remain still for this channel. After which they are enthralled. You can have a maximum of one thrall at any one time, this cap increase as you drink more blood. Thralls are deconverted by feeding them 40u of holy water.  Thralls are immune to the effects of most vampire abilities such as glare and cannot be drained of their blood. &#039;&#039;&#039;Can&#039;t thrall mindshielded people&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Pacify.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||10|| Select a target within 7 tiles to render them passive for 40 seconds, they are unable to use lethal arms and harmful strikes during this time, such as harmbatons or lasers, they can however use batons and disablers.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Subspace swap&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Swap.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||30|| Select a target within 7 tiles and swap positions with them.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 2.png]]&lt;br /&gt;
!400&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 2 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Deploy Decoy&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Decoy.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30||Become invisible for 6 seconds and create a decoy that runs in a random direction for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 3.png]]&lt;br /&gt;
!600&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 3 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rally Thralls&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Rally.png]]&lt;br /&gt;
!600&lt;br /&gt;
|100 seconds||100||Instantly remove all incapacitating effects from all thralls within 7 tiles, this includes stamina crit, stuns and sleeping.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Bond&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Bond.png]]&lt;br /&gt;
!800&lt;br /&gt;
|Toggle||2.5 per second||On cast, link to all nearby thralls. if a thrall goes more than 7 tiles away from you, the link is broken. All members of the network share damage equally between eachother. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 4.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 4 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Mass Hysteria&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Hysteria.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|180 seconds||70|| Briefly blind anyone within 8 tiles, then cause them to see everyone else as random animals for the duration. Thralls are not affected. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighting Vampires== &lt;br /&gt;
While vampires are very powerful, they are not without weaknesses; the three most notable are Faith, Fire and distance. &lt;br /&gt;
*Keeping your distance from a vampire will prevent them from glaring you, which is normally a death sentence. stay back and shoot.&lt;br /&gt;
*Vampires have a deadly weakness to fire, and being on fire will drain their strength over time. &lt;br /&gt;
*Vampiric abilities can be &amp;quot;nullified&amp;quot;, which increases the blood cost of powers; Nullification scales all the way to 100, at which point Vampires cannot use any abilities. A [[Chaplain]]&#039;s Null Rod or holy water applies nullification.&lt;br /&gt;
*Ingesting holy water will cause vampires to vomit some of their stored blood, drain some of their stamina, and increase their total nullification. If a vampire hasn&#039;t gained any blood, they are immune to holy water.&lt;br /&gt;
*Vampires will burst into flames if they enter chapel.&lt;br /&gt;
*Large mobs of thralls can easily overwhelm you, make sure to make use of flashbangs and lethal arms. Most thralls won&#039;t have healing or protection against flashbangs.&lt;br /&gt;
*Starlight is extraordinarily deadly to even full strength vampires, dealing serious genetic damage while the vampire is in space. Prolonged exposure will reduce the vampire to dust and ash.&lt;br /&gt;
*&#039;&#039;&#039;If a vampire attains full power:&#039;&#039;&#039; They gain full immunity to nullification, holy water, and can freely enter holy sites. Fire will no longer drain their blood supply, and their powers are no longer affected by holy individuals such as chaplains and inquisitors.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Know your victims&#039; species before attempting to bite them! IPCs and Plasmamen have no blood and cannot be drank from!&lt;br /&gt;
* IPCs cannot be vampires. &#039;&#039;&#039;Unless admins are feeling like they want to spice things up.&#039;&#039;&#039;&lt;br /&gt;
* While you won&#039;t gain power, blood from blood bags or creatures such as monkeys will nourish you. &lt;br /&gt;
* Keeping track of what powers a vampire has and when they can use them is critical. &lt;br /&gt;
* Make sure a vampire has already used their rejuvenate before you cuff them, or they may quickly turn the tables. &lt;br /&gt;
* &#039;&#039;Glare&#039;&#039; has no effect if the vampire is blindfolded.&lt;br /&gt;
* Vampires can still &#039;&#039;glare&#039;&#039; you when they are stunned! It will only last for 1 second, but it will prevent you from cuffing them.&lt;br /&gt;
* Vampire abilities don&#039;t affect other vampires or those that are holy (the chaplain and inquisitor ERTs).&lt;br /&gt;
* Sleeping in coffins heals clone damage, respiratory damage, and heart failure.&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Vampire&amp;diff=855</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Vampire&amp;diff=855"/>
		<updated>2026-10-24T15:58:22Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: /* Haemomancer */&lt;/p&gt;
&lt;hr /&gt;
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{{RoleBox&lt;br /&gt;
|name = Vampire&lt;br /&gt;
|image = Vampire.png&lt;br /&gt;
|superior = Himself&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Can i bite your please i have gauze&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
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&#039;&#039;&#039;Vampires&#039;&#039;&#039; are creatures who possess the ability to drain and manipulate life essence from the blood of sapient beings on-station. They are antagonists that will actively seek out and hunt crew members for the simple goal of sustaining themselves off a crew member&#039;s blood and completing a few select objectives. Vampires possess special powers that enable them to, among other abilities, teleport using the shadows, hypnotize and capture crew, and perform unique actions based on their vampiric class. Vampires&#039; powers are not without consequence: vampires possess a vital weakness to areas, objects, and individuals of significant spiritual strength. Elements of strong belief–sanctified sites, holy water, fire, and starlight–all spell doom for a vampire. Vampires are considered a threat to colonies and stations across known space. Recognized as inherently criminal by all major states and companies in the galaxy, they are also classified as Enemies of the Corporation by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
==Vampire Physiology==&lt;br /&gt;
At first glance, vampires appear physically and mentally identical to their species before the transformation into a vampire. Organs remain intact, the subject’s genetic code remains unchanged, and even the stereotypical vampiric fangs are hidden until the vampire is about to feed. Altogether, vampirism is difficult to prove via technological methods, with instead the most common test being to simply place the suspected vampire into the light of a local star. &lt;br /&gt;
&lt;br /&gt;
Beneath the surface, however, vampirism causes numerous radical changes to the host. Biological aging immediately ceases on transformation, and has even been observed to reverse in well-fed vampires. Vampires are capable of reproduction, though the child of a vampire does not inherit the vampirism, and is a normal member of its species in all respects. All tissue becomes incredibly sensitive to sunlight, with lethal burns occurring in a matter of minutes. Similarly, they gain a noticeable aversion to fire, which appears to stymie their power growth and abilities. The digestive system is altered via unknown means, so that vampires can only derive nutrition from fresh blood. Most notably, vampires can improve upon these changes by consuming the blood of mentally active humanoids, a process which is known to take decades and many thousands of drained corpses.&lt;br /&gt;
&lt;br /&gt;
Interestingly, most vampires do not exhibit the superhuman resilience to physical damage seen in some legends. While the broad class of “Gargantua” vampires are an exception, and nearly all vampires exhibit a measure of accelerated healing, most hemophages can be killed via sustained gunfire or melee attacks. In this manner, wooden stakes are exactly as effective as stabbing a wooden spike through the heart of any other organism would be (which is to say, instantly fatal). On the other hand, water blessed by a practicing priest of any religion has proven nearly as effective as fire against vampires, causing severe burns and nullifying their abilities. This phenomenon has additionally been observed in other items and areas considered “holy”, such as holy books and churches.&lt;br /&gt;
&lt;br /&gt;
==Beginning Your Reign of Terror==&lt;br /&gt;
There are two pools that blood will go into when a vampire drains a humanoid, that is their hunger needs and &#039;&#039;usable blood pool&#039;&#039;. Vampires are unable to sustain themselves off of anything other than blood and if the amount of blood staving off hunger needs runs out, a vampire will starve to death. The usable blood pool is what is consumed when vampires use special powers and as the total usable blood gathered during the round rises, it unlocks more abilities for the vampire. Vampires can feed themselves off any humanoid such as monkeys or farwas, however, usable blood is only gatherable from sentient humanoids. &lt;br /&gt;
&lt;br /&gt;
When starting out as a Vampire one will have zero &#039;&#039;usable blood&#039;&#039; and in order to gain usable blood, a vampire will have to drain a player. To do so, a vampire will need to stun and immobilize a player (either through use of the glare ability, or stunning weapons) so they cannot run away. Vampires will start with two powers: &#039;&#039;Glare&#039;&#039; and &#039;&#039;Rejuvenate&#039;&#039;.  Using &#039;&#039;Glare&#039;&#039; can stun and silence, with the effect varying depending on if you are facing the target, and &#039;&#039;Rejuvenate&#039;&#039; will clear all stuns. Once a crew member is captured  then one will have to target the humanoid&#039;s head on harm intent with an empty hand. Once 200u of blood has been gathered from a sentient humanoid it will stop going into the usable blood pool and no more will be gatherable from that specific player for the extent of the round. Draining a player will likely result in their death, it is important for vampires to use stealth early on while they are gaining usable blood so they can eventually unlock higher level powers that will allow easy defense against security down the road.&lt;br /&gt;
&lt;br /&gt;
==Vampiric Powers==&lt;br /&gt;
Vampires have two different types of powers: base powers and class powers. Base powers are abilities that every Vampire has or will be able to unlock regardless of class. After drinking a total of 150 blood, vampires gain access to 4 unique and mutually exclusive skill trees, with increasingly powerful abilities tailored to various play styles. Upon gathering 1,000u of blood from at least 8 different people vampires will and rise to their full power, gaining improved night vision, immunity to holy water, the chapel, nullification, and the chaplain&#039;s holiness, becoming a blood-fueled emissary of death and destruction! This is most commonly referred to as a &#039;&#039;Fully-Powered&#039;&#039; vampire.&lt;br /&gt;
===Base Powers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #D4D4D4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #3E3D3D; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rejuvenate&#039;&#039;&#039;&lt;br /&gt;
[[File:Rejuvinate.png]]&lt;br /&gt;
!0&lt;br /&gt;
|20 Seconds||0||Removes any and all stuns. Removes 100 stamina damage.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rejuvenate II&#039;&#039;&#039;&lt;br /&gt;
[[File:Rejuvinate.png]]&lt;br /&gt;
!200&lt;br /&gt;
|20 seconds||0||Removes any and all stuns. Purges 10u of any harmful reagent. Heals 10 points each of brute, burn, toxin, and heals 50 points of oxyloss.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Glare&#039;&#039;&#039;&lt;br /&gt;
[[File:VGlare.png]]&lt;br /&gt;
!0&lt;br /&gt;
|30 Seconds||0|| Has 2 charges, and a 2-second cooldown between charges. &#039;&#039;&#039;Both charges are needed to stun fully.&#039;&#039;&#039;&lt;br /&gt;
Causes targets within melee tiles to take stamina damage depending on your orientation to them:&lt;br /&gt;
Those in front of you take 70 stamina damage, are knocked down, confused, and are silenced for 8 seconds.&lt;br /&gt;
&amp;lt;br&amp;gt;Those to your sides are knocked down, take moderate stamina damage, and are confused &lt;br /&gt;
&amp;lt;br&amp;gt;Those behind you take minor stamina damage and are confused. &lt;br /&gt;
&amp;lt;br&amp;gt;If used while stunned, all targets are treated as &amp;quot;to your sides&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Mark Lair&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire_Lair.png]]&lt;br /&gt;
!0&lt;br /&gt;
|N/A||0||Marks a coffin to be your lair. You will rapidly heal inside it and can teleport to it on crit/death. You can only make one.(note doesnt revive from being dead)&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Teleport To Lair&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire_Lair.png]]&lt;br /&gt;
!0&lt;br /&gt;
|500 Seconds||0||Teleports to your lair, only while crit/dead and not nullified by the chaplain, does not revive from being dead.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Choose Specialization&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire spec.png]]&lt;br /&gt;
!150&lt;br /&gt;
|N/A||0||Allows you to choose from one of the 4 vampiric paths.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Night Vision&#039;&#039;&#039;&lt;br /&gt;
!500&lt;br /&gt;
|Passive||N/A||Gives you improved night vision.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Full Power&#039;&#039;&#039;&lt;br /&gt;
!1000 (From 8 different people)&lt;br /&gt;
|N/A||N/A||Gives you improved night vision, immunity to holy water, the chapel, nullification, and the chaplain&#039;s holiness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gargantua=== &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #FFB399;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF4000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Gargantuan Vigor&#039;&#039;&#039;&lt;br /&gt;
!0&lt;br /&gt;
|Passive||N/A||Rejuvenate more health the more damage you&#039;ve taken, to a maximum of 50 health at 100 damage. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Swell&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire swell.png]]&lt;br /&gt;
!150&lt;br /&gt;
|40 seconds||30||For 30 seconds: Reduces incoming brute by 60%, stamina and burn damage by 50%, and halves all stun times. &#039;&#039;&#039;Guns are unusable for the duration.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Rush&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Rush.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||30||For 10 seconds: Doubles movement speed. Instantly stands you up, removes any legcuffs and clears knockdowns.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Stomp&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire stomp.png]]&lt;br /&gt;
!250&lt;br /&gt;
|60 seconds||30||You stomp the ground, sending out a shockwave that knocks people back.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Swell II&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire swell.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30||For 30 seconds: Identical resistance buffs to &#039;&#039;Blood Swell I&#039;&#039;, user&#039;s melee damage is increased by 10. &#039;&#039;&#039;Guns are unusable for the duration.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Overwhelming Force&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Force.png]]&lt;br /&gt;
!600&lt;br /&gt;
|2 seconds||5 per door||When activated: automatically and instantly pry open doors you don&#039;t have access to. &#039;&#039;&#039;This will not work on bolted or welded doors&#039;&#039;&#039;. Also prevents you from being pushed or pulled.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Demonic Grasp&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire grasp.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||20||Send out a Demonic Hand that grabs and pulls/pushes a target depending on your intent. disarm pushes, grab pulls.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Charge&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire charge.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||30||Click to charge towards a target. Stuns, damages, and knocks back mobs on impact. Completely destroys walls. Also deals 200 damage to mechs and knocks them back.  &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Desecrated Duel&#039;&#039;&#039;&lt;br /&gt;
[[File:Desecrated Duel.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|30 seconds||150|| Click to leap towards a target, and once landing, conjure an arena! In the arena, you will be able to heal from brute and burn damage, and recover from stamina damage faster. You are also immune to bone breaks, burn wounds and internal bleeding during this as well. &#039;&#039;&#039;Do note that pre-existing wounds won&#039;t heal in the arena.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Haemomancer===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #F39696;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c72a2a; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Vampiric Claws&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampiric Claws.png]]&lt;br /&gt;
!150&lt;br /&gt;
|30 seconds||30||Create undroppable claws of blood. Claws remove bonus blood from the target on hit, a fraction of this is added to your blood total; increasing your blood total by 5 per swing. Has a durability of 15 swings. Use in hand to dispel.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Tendril&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire tendril.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||10||Manifest tentacles of blood in a 3x3 grid around a tile you click. After a short delay, these will latch onto anyone on their tile, slowing them massively for 4-6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Barrier&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Barrier.png]]&lt;br /&gt;
!250&lt;br /&gt;
|60 seconds||40||Manifest a barrier of crystalline blood. select two tiles and a wall with a maximum length of 3 will be produced. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Pool&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire pool.png]]&lt;br /&gt;
!400&lt;br /&gt;
|30 seconds||50||Briefly transform into a sentient blood puddle, increasing movement speed and allowing you to move through anything except walls and space.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Predator Senses&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire senses.png]]&lt;br /&gt;
!600&lt;br /&gt;
|20 seconds||0||Find out the location of someone on the same sector as you.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Eruption&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire eruption.png]]&lt;br /&gt;
!800&lt;br /&gt;
|200 seconds||100||Cause any blood within 4 tiles of you to erupt, dealing 50 brute damage to anyone standing on it.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;The Blood Bringer&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire rite.png]]&lt;br /&gt;
!Full Power (1000&lt;br /&gt;
|10 seconds||10 every 2 seconds||When active: constantly leech blood from up to 10 people. Healingng you massively and removing incapacitating effects. The healing is per person in range, and is greatly reduced for burn damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Umbrae===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ECB3FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #6F0094; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Cloak of Darkness&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire cloak.png]]&lt;br /&gt;
!150&lt;br /&gt;
|Toggleable||0||When activated: slightly increases your speed and decreases your visibility by 15% in the dark. Increases burn damage taken by 10%. &#039;&#039;&#039;Completely disabled by fire.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Shadow Snare&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire snare.png]]&lt;br /&gt;
!250&lt;br /&gt;
|20 seconds||20||Turn a tile into a trap, blinding those who spring it and deactivating any lights they have. Disarm the trap with prolonged exposure to light (about 5 seconds) or by flashing it. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Soul Anchor&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire anchor.png]]&lt;br /&gt;
!250&lt;br /&gt;
|5 minutes||30||Summon a soul anchor at your location after a delay. Recast to teleport yourself back to the anchor. After 2 minutes, a shadow clone will be spawned at the anchor to trick onlookers, and you will become invisible for 4 seconds. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Dark Passage&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire passage.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30|| Click on a turf to teleport to it. Works even when stunned.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Extinguish&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire extinguish.png]]&lt;br /&gt;
!600&lt;br /&gt;
|20 seconds||0||Turns off any light sources in view and destroys glowshrooms. Has no effect on fire or flares.  &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Shadow Boxing&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire boxing.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||50||Select a target and send out shadow clones to beat them up. only works if you remain within 2 tiles of the target.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Eternal Darkness&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire darkness.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|10 seconds||5 every 2 seconds||Summons a wave of shadow over a massive area around the vampire, which slows/reduces the damage of lasers as they pass through it. Anyone caught in these shadows will have their body temperature slowly reduced, except for the caster.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|Passive||N/A||Gain X-ray vision. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dantalion===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #97D3D3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #44A2A2; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 1.png]]&lt;br /&gt;
!150&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 1 person.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Enthrall&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire enthrall.png]]&lt;br /&gt;
!150&lt;br /&gt;
|N/A||150|| Bends someone to your will after a 15 second channel. You must remain still for this channel. After which they are enthralled. You can have a maximum of one thrall at any one time, this cap increase as you drink more blood. Thralls are deconverted by feeding them 40u of holy water.  Thralls are immune to the effects of most vampire abilities such as glare and cannot be drained of their blood. &#039;&#039;&#039;Can&#039;t thrall mindshielded people&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Pacify.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||10|| Select a target within 7 tiles to render them passive for 40 seconds, they are unable to use lethal arms and harmful strikes during this time, such as harmbatons or lasers, they can however use batons and disablers.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Subspace swap&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Swap.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||30|| Select a target within 7 tiles and swap positions with them.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 2.png]]&lt;br /&gt;
!400&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 2 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Deploy Decoy&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Decoy.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30||Become invisible for 6 seconds and create a decoy that runs in a random direction for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 3.png]]&lt;br /&gt;
!600&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 3 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rally Thralls&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Rally.png]]&lt;br /&gt;
!600&lt;br /&gt;
|100 seconds||100||Instantly remove all incapacitating effects from all thralls within 7 tiles, this includes stamina crit, stuns and sleeping.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Bond&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Bond.png]]&lt;br /&gt;
!800&lt;br /&gt;
|Toggle||2.5 per second||On cast, link to all nearby thralls. if a thrall goes more than 7 tiles away from you, the link is broken. All members of the network share damage equally between eachother. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 4.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 4 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Mass Hysteria&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Hysteria.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|180 seconds||70|| Briefly blind anyone within 8 tiles, then cause them to see everyone else as random animals for the duration. Thralls are not affected. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighting Vampires== &lt;br /&gt;
While vampires are very powerful, they are not without weaknesses; the three most notable are Faith, Fire and distance. &lt;br /&gt;
*Keeping your distance from a vampire will prevent them from glaring you, which is normally a death sentence. stay back and shoot.&lt;br /&gt;
*Vampires have a deadly weakness to fire, and being on fire will drain their strength over time. &lt;br /&gt;
*Vampiric abilities can be &amp;quot;nullified&amp;quot;, which increases the blood cost of powers; Nullification scales all the way to 100, at which point Vampires cannot use any abilities. A [[Chaplain]]&#039;s Null Rod or holy water applies nullification.&lt;br /&gt;
*Ingesting holy water will cause vampires to vomit some of their stored blood, drain some of their stamina, and increase their total nullification. If a vampire hasn&#039;t gained any blood, they are immune to holy water.&lt;br /&gt;
*Vampires will burst into flames if they enter chapel.&lt;br /&gt;
*Large mobs of thralls can easily overwhelm you, make sure to make use of flashbangs and lethal arms. Most thralls won&#039;t have healing or protection against flashbangs.&lt;br /&gt;
*Starlight is extraordinarily deadly to even full strength vampires, dealing serious genetic damage while the vampire is in space. Prolonged exposure will reduce the vampire to dust and ash.&lt;br /&gt;
*&#039;&#039;&#039;If a vampire attains full power:&#039;&#039;&#039; They gain full immunity to nullification, holy water, and can freely enter holy sites. Fire will no longer drain their blood supply, and their powers are no longer affected by holy individuals such as chaplains and inquisitors.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Know your victims&#039; species before attempting to bite them! IPCs and Plasmamen have no blood and cannot be drank from!&lt;br /&gt;
* IPCs cannot be vampires. &#039;&#039;&#039;Unless admins are feeling like they want to spice things up.&#039;&#039;&#039;&lt;br /&gt;
* While you won&#039;t gain power, blood from blood bags or creatures such as monkeys will nourish you. &lt;br /&gt;
* Keeping track of what powers a vampire has and when they can use them is critical. &lt;br /&gt;
* Make sure a vampire has already used their rejuvenate before you cuff them, or they may quickly turn the tables. &lt;br /&gt;
* &#039;&#039;Glare&#039;&#039; has no effect if the vampire is blindfolded.&lt;br /&gt;
* Vampires can still &#039;&#039;glare&#039;&#039; you when they are stunned! It will only last for 1 second, but it will prevent you from cuffing them.&lt;br /&gt;
* Vampire abilities don&#039;t affect other vampires or those that are holy (the chaplain and inquisitor ERTs).&lt;br /&gt;
* Sleeping in coffins heals clone damage, respiratory damage, and heart failure.&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Vampire&amp;diff=854</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Vampire&amp;diff=854"/>
		<updated>2026-10-24T13:10:18Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: /* Fighting Vampires */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Vampire&lt;br /&gt;
|image = Vampire.png&lt;br /&gt;
|superior = Himself&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Can i bite your please i have gauze&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;Vampires&#039;&#039;&#039; are creatures who possess the ability to drain and manipulate life essence from the blood of sapient beings on-station. They are antagonists that will actively seek out and hunt crew members for the simple goal of sustaining themselves off a crew member&#039;s blood and completing a few select objectives. Vampires possess special powers that enable them to, among other abilities, teleport using the shadows, hypnotize and capture crew, and perform unique actions based on their vampiric class. Vampires&#039; powers are not without consequence: vampires possess a vital weakness to areas, objects, and individuals of significant spiritual strength. Elements of strong belief–sanctified sites, holy water, fire, and starlight–all spell doom for a vampire. Vampires are considered a threat to colonies and stations across known space. Recognized as inherently criminal by all major states and companies in the galaxy, they are also classified as Enemies of the Corporation by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
==Vampire Physiology==&lt;br /&gt;
At first glance, vampires appear physically and mentally identical to their species before the transformation into a vampire. Organs remain intact, the subject’s genetic code remains unchanged, and even the stereotypical vampiric fangs are hidden until the vampire is about to feed. Altogether, vampirism is difficult to prove via technological methods, with instead the most common test being to simply place the suspected vampire into the light of a local star. &lt;br /&gt;
&lt;br /&gt;
Beneath the surface, however, vampirism causes numerous radical changes to the host. Biological aging immediately ceases on transformation, and has even been observed to reverse in well-fed vampires. Vampires are capable of reproduction, though the child of a vampire does not inherit the vampirism, and is a normal member of its species in all respects. All tissue becomes incredibly sensitive to sunlight, with lethal burns occurring in a matter of minutes. Similarly, they gain a noticeable aversion to fire, which appears to stymie their power growth and abilities. The digestive system is altered via unknown means, so that vampires can only derive nutrition from fresh blood. Most notably, vampires can improve upon these changes by consuming the blood of mentally active humanoids, a process which is known to take decades and many thousands of drained corpses.&lt;br /&gt;
&lt;br /&gt;
Interestingly, most vampires do not exhibit the superhuman resilience to physical damage seen in some legends. While the broad class of “Gargantua” vampires are an exception, and nearly all vampires exhibit a measure of accelerated healing, most hemophages can be killed via sustained gunfire or melee attacks. In this manner, wooden stakes are exactly as effective as stabbing a wooden spike through the heart of any other organism would be (which is to say, instantly fatal). On the other hand, water blessed by a practicing priest of any religion has proven nearly as effective as fire against vampires, causing severe burns and nullifying their abilities. This phenomenon has additionally been observed in other items and areas considered “holy”, such as holy books and churches.&lt;br /&gt;
&lt;br /&gt;
==Beginning Your Reign of Terror==&lt;br /&gt;
There are two pools that blood will go into when a vampire drains a humanoid, that is their hunger needs and &#039;&#039;usable blood pool&#039;&#039;. Vampires are unable to sustain themselves off of anything other than blood and if the amount of blood staving off hunger needs runs out, a vampire will starve to death. The usable blood pool is what is consumed when vampires use special powers and as the total usable blood gathered during the round rises, it unlocks more abilities for the vampire. Vampires can feed themselves off any humanoid such as monkeys or farwas, however, usable blood is only gatherable from sentient humanoids. &lt;br /&gt;
&lt;br /&gt;
When starting out as a Vampire one will have zero &#039;&#039;usable blood&#039;&#039; and in order to gain usable blood, a vampire will have to drain a player. To do so, a vampire will need to stun and immobilize a player (either through use of the glare ability, or stunning weapons) so they cannot run away. Vampires will start with two powers: &#039;&#039;Glare&#039;&#039; and &#039;&#039;Rejuvenate&#039;&#039;.  Using &#039;&#039;Glare&#039;&#039; can stun and silence, with the effect varying depending on if you are facing the target, and &#039;&#039;Rejuvenate&#039;&#039; will clear all stuns. Once a crew member is captured  then one will have to target the humanoid&#039;s head on harm intent with an empty hand. Once 200u of blood has been gathered from a sentient humanoid it will stop going into the usable blood pool and no more will be gatherable from that specific player for the extent of the round. Draining a player will likely result in their death, it is important for vampires to use stealth early on while they are gaining usable blood so they can eventually unlock higher level powers that will allow easy defense against security down the road.&lt;br /&gt;
&lt;br /&gt;
==Vampiric Powers==&lt;br /&gt;
Vampires have two different types of powers: base powers and class powers. Base powers are abilities that every Vampire has or will be able to unlock regardless of class. After drinking a total of 150 blood, vampires gain access to 4 unique and mutually exclusive skill trees, with increasingly powerful abilities tailored to various play styles. Upon gathering 1,000u of blood from at least 8 different people vampires will and rise to their full power, gaining improved night vision, immunity to holy water, the chapel, nullification, and the chaplain&#039;s holiness, becoming a blood-fueled emissary of death and destruction! This is most commonly referred to as a &#039;&#039;Fully-Powered&#039;&#039; vampire.&lt;br /&gt;
===Base Powers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #D4D4D4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #3E3D3D; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rejuvenate&#039;&#039;&#039;&lt;br /&gt;
[[File:Rejuvinate.png]]&lt;br /&gt;
!0&lt;br /&gt;
|20 Seconds||0||Removes any and all stuns. Removes 100 stamina damage.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rejuvenate II&#039;&#039;&#039;&lt;br /&gt;
[[File:Rejuvinate.png]]&lt;br /&gt;
!200&lt;br /&gt;
|20 seconds||0||Removes any and all stuns. Purges 10u of any harmful reagent. Heals 10 points each of brute, burn, toxin, and heals 50 points of oxyloss.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Glare&#039;&#039;&#039;&lt;br /&gt;
[[File:VGlare.png]]&lt;br /&gt;
!0&lt;br /&gt;
|30 Seconds||0|| Has 2 charges, and a 2-second cooldown between charges. &#039;&#039;&#039;Both charges are needed to stun fully.&#039;&#039;&#039;&lt;br /&gt;
Causes targets within melee tiles to take stamina damage depending on your orientation to them:&lt;br /&gt;
Those in front of you take 70 stamina damage, are knocked down, confused, and are silenced for 8 seconds.&lt;br /&gt;
&amp;lt;br&amp;gt;Those to your sides are knocked down, take moderate stamina damage, and are confused &lt;br /&gt;
&amp;lt;br&amp;gt;Those behind you take minor stamina damage and are confused. &lt;br /&gt;
&amp;lt;br&amp;gt;If used while stunned, all targets are treated as &amp;quot;to your sides&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Mark Lair&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire_Lair.png]]&lt;br /&gt;
!0&lt;br /&gt;
|N/A||0||Marks a coffin to be your lair. You will rapidly heal inside it and can teleport to it on crit/death. You can only make one.(note doesnt revive from being dead)&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Teleport To Lair&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire_Lair.png]]&lt;br /&gt;
!0&lt;br /&gt;
|500 Seconds||0||Teleports to your lair, only while crit/dead and not nullified by the chaplain, does not revive from being dead.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Choose Specialization&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire spec.png]]&lt;br /&gt;
!150&lt;br /&gt;
|N/A||0||Allows you to choose from one of the 4 vampiric paths.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Night Vision&#039;&#039;&#039;&lt;br /&gt;
!500&lt;br /&gt;
|Passive||N/A||Gives you improved night vision.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Full Power&#039;&#039;&#039;&lt;br /&gt;
!1000 (From 8 different people)&lt;br /&gt;
|N/A||N/A||Gives you improved night vision, immunity to holy water, the chapel, nullification, and the chaplain&#039;s holiness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gargantua=== &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #FFB399;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF4000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Gargantuan Vigor&#039;&#039;&#039;&lt;br /&gt;
!0&lt;br /&gt;
|Passive||N/A||Rejuvenate more health the more damage you&#039;ve taken, to a maximum of 50 health at 100 damage. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Swell&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire swell.png]]&lt;br /&gt;
!150&lt;br /&gt;
|40 seconds||30||For 30 seconds: Reduces incoming brute by 60%, stamina and burn damage by 50%, and halves all stun times. &#039;&#039;&#039;Guns are unusable for the duration.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Rush&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Rush.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||30||For 10 seconds: Doubles movement speed. Instantly stands you up, removes any legcuffs and clears knockdowns.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Stomp&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire stomp.png]]&lt;br /&gt;
!250&lt;br /&gt;
|60 seconds||30||You stomp the ground, sending out a shockwave that knocks people back.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Swell II&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire swell.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30||For 30 seconds: Identical resistance buffs to &#039;&#039;Blood Swell I&#039;&#039;, user&#039;s melee damage is increased by 10. &#039;&#039;&#039;Guns are unusable for the duration.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Overwhelming Force&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Force.png]]&lt;br /&gt;
!600&lt;br /&gt;
|2 seconds||5 per door||When activated: automatically and instantly pry open doors you don&#039;t have access to. &#039;&#039;&#039;This will not work on bolted or welded doors&#039;&#039;&#039;. Also prevents you from being pushed or pulled.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Demonic Grasp&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire grasp.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||20||Send out a Demonic Hand that grabs and pulls/pushes a target depending on your intent. disarm pushes, grab pulls.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Charge&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire charge.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||30||Click to charge towards a target. Stuns, damages, and knocks back mobs on impact. Completely destroys walls. Also deals 200 damage to mechs and knocks them back.  &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Desecrated Duel&#039;&#039;&#039;&lt;br /&gt;
[[File:Desecrated Duel.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|30 seconds||150|| Click to leap towards a target, and once landing, conjure an arena! In the arena, you will be able to heal from brute and burn damage, and recover from stamina damage faster. You are also immune to bone breaks, burn wounds and internal bleeding during this as well. &#039;&#039;&#039;Do note that pre-existing wounds won&#039;t heal in the arena.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Haemomancer===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #F39696;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c72a2a; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Vampiric Claws&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampiric Claws.png]]&lt;br /&gt;
!150&lt;br /&gt;
|30 seconds||30||Create undroppable claws of blood. Claws remove bonus blood from the target on hit, a fraction of this is added to your blood total; increasing your blood total by 5 per swing. Has a durability of 15 swings. Use in hand to dispel.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Tendril&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire tendril.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||10||Manifest tentacles of blood in a 3x3 grid around a tile you click. After a short delay, these will latch onto anyone on their tile, slowing them massively for 4-6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Barrier&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Barrier.png]]&lt;br /&gt;
!250&lt;br /&gt;
|60 seconds||40||Manifest a barrier of crystalline blood. select two tiles and a wall with a maximum length of 3 will be produced. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Pool&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire pool.png]]&lt;br /&gt;
!400&lt;br /&gt;
|30 seconds||50||Briefly transform into a sentient blood puddle, increasing movement speed and allowing you to move through anything except walls and space.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Predator Senses&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire senses.png]]&lt;br /&gt;
!600&lt;br /&gt;
|20 seconds||0||Find out the location of someone on the same sector as you.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Eruption&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire eruption.png]]&lt;br /&gt;
!800&lt;br /&gt;
|200 seconds||100||Cause any blood within 4 tiles of you to erupt, dealing 50 brute damage to anyone standing on it.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;The Blood Bringer&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire rite.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|10 seconds||10 every 2 seconds||When active: constantly leech blood from up to 10 people in view, healing you massively and removing incapacitating effects. The healing is per person in range, and is greatly reduced for burn damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Umbrae===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ECB3FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #6F0094; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Cloak of Darkness&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire cloak.png]]&lt;br /&gt;
!150&lt;br /&gt;
|Toggleable||0||When activated: slightly increases your speed and decreases your visibility by 15% in the dark. Increases burn damage taken by 10%. &#039;&#039;&#039;Completely disabled by fire.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Shadow Snare&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire snare.png]]&lt;br /&gt;
!250&lt;br /&gt;
|20 seconds||20||Turn a tile into a trap, blinding those who spring it and deactivating any lights they have. Disarm the trap with prolonged exposure to light (about 5 seconds) or by flashing it. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Soul Anchor&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire anchor.png]]&lt;br /&gt;
!250&lt;br /&gt;
|5 minutes||30||Summon a soul anchor at your location after a delay. Recast to teleport yourself back to the anchor. After 2 minutes, a shadow clone will be spawned at the anchor to trick onlookers, and you will become invisible for 4 seconds. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Dark Passage&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire passage.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30|| Click on a turf to teleport to it. Works even when stunned.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Extinguish&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire extinguish.png]]&lt;br /&gt;
!600&lt;br /&gt;
|20 seconds||0||Turns off any light sources in view and destroys glowshrooms. Has no effect on fire or flares.  &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Shadow Boxing&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire boxing.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||50||Select a target and send out shadow clones to beat them up. only works if you remain within 2 tiles of the target.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Eternal Darkness&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire darkness.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|10 seconds||5 every 2 seconds||Summons a wave of shadow over a massive area around the vampire, which slows/reduces the damage of lasers as they pass through it. Anyone caught in these shadows will have their body temperature slowly reduced, except for the caster.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|Passive||N/A||Gain X-ray vision. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dantalion===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #97D3D3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #44A2A2; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 1.png]]&lt;br /&gt;
!150&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 1 person.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Enthrall&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire enthrall.png]]&lt;br /&gt;
!150&lt;br /&gt;
|N/A||150|| Bends someone to your will after a 15 second channel. You must remain still for this channel. After which they are enthralled. You can have a maximum of one thrall at any one time, this cap increase as you drink more blood. Thralls are deconverted by feeding them 40u of holy water.  Thralls are immune to the effects of most vampire abilities such as glare and cannot be drained of their blood. &#039;&#039;&#039;Can&#039;t thrall mindshielded people&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Pacify.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||10|| Select a target within 7 tiles to render them passive for 40 seconds, they are unable to use lethal arms and harmful strikes during this time, such as harmbatons or lasers, they can however use batons and disablers.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Subspace swap&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Swap.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||30|| Select a target within 7 tiles and swap positions with them.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 2.png]]&lt;br /&gt;
!400&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 2 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Deploy Decoy&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Decoy.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30||Become invisible for 6 seconds and create a decoy that runs in a random direction for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 3.png]]&lt;br /&gt;
!600&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 3 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rally Thralls&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Rally.png]]&lt;br /&gt;
!600&lt;br /&gt;
|100 seconds||100||Instantly remove all incapacitating effects from all thralls within 7 tiles, this includes stamina crit, stuns and sleeping.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Bond&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Bond.png]]&lt;br /&gt;
!800&lt;br /&gt;
|Toggle||2.5 per second||On cast, link to all nearby thralls. if a thrall goes more than 7 tiles away from you, the link is broken. All members of the network share damage equally between eachother. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 4.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 4 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Mass Hysteria&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Hysteria.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|180 seconds||70|| Briefly blind anyone within 8 tiles, then cause them to see everyone else as random animals for the duration. Thralls are not affected. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighting Vampires== &lt;br /&gt;
While vampires are very powerful, they are not without weaknesses; the three most notable are Faith, Fire and distance. &lt;br /&gt;
*Keeping your distance from a vampire will prevent them from glaring you, which is normally a death sentence. stay back and shoot.&lt;br /&gt;
*Vampires have a deadly weakness to fire, and being on fire will drain their strength over time. &lt;br /&gt;
*Vampiric abilities can be &amp;quot;nullified&amp;quot;, which increases the blood cost of powers; Nullification scales all the way to 100, at which point Vampires cannot use any abilities. A [[Chaplain]]&#039;s Null Rod or holy water applies nullification.&lt;br /&gt;
*Ingesting holy water will cause vampires to vomit some of their stored blood, drain some of their stamina, and increase their total nullification. If a vampire hasn&#039;t gained any blood, they are immune to holy water.&lt;br /&gt;
*Vampires will burst into flames if they enter chapel.&lt;br /&gt;
*Large mobs of thralls can easily overwhelm you, make sure to make use of flashbangs and lethal arms. Most thralls won&#039;t have healing or protection against flashbangs.&lt;br /&gt;
*Starlight is extraordinarily deadly to even full strength vampires, dealing serious genetic damage while the vampire is in space. Prolonged exposure will reduce the vampire to dust and ash.&lt;br /&gt;
*&#039;&#039;&#039;If a vampire attains full power:&#039;&#039;&#039; They gain full immunity to nullification, holy water, and can freely enter holy sites. Fire will no longer drain their blood supply, and their powers are no longer affected by holy individuals such as chaplains and inquisitors.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Know your victims&#039; species before attempting to bite them! IPCs and Plasmamen have no blood and cannot be drank from!&lt;br /&gt;
* IPCs cannot be vampires. &#039;&#039;&#039;Unless admins are feeling like they want to spice things up.&#039;&#039;&#039;&lt;br /&gt;
* While you won&#039;t gain power, blood from blood bags or creatures such as monkeys will nourish you. &lt;br /&gt;
* Keeping track of what powers a vampire has and when they can use them is critical. &lt;br /&gt;
* Make sure a vampire has already used their rejuvenate before you cuff them, or they may quickly turn the tables. &lt;br /&gt;
* &#039;&#039;Glare&#039;&#039; has no effect if the vampire is blindfolded.&lt;br /&gt;
* Vampires can still &#039;&#039;glare&#039;&#039; you when they are stunned! It will only last for 1 second, but it will prevent you from cuffing them.&lt;br /&gt;
* Vampire abilities don&#039;t affect other vampires or those that are holy (the chaplain and inquisitor ERTs).&lt;br /&gt;
* Sleeping in coffins heals clone damage, respiratory damage, and heart failure.&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Vampire&amp;diff=853</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Vampire&amp;diff=853"/>
		<updated>2026-10-24T13:08:52Z</updated>

		<summary type="html">&lt;p&gt;Kirill741201: vampire aghh&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Vampire&lt;br /&gt;
|image = Vampire.png&lt;br /&gt;
|superior = Himself&lt;br /&gt;
|department = Solo Antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job&lt;br /&gt;
|quote = &amp;quot;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;Can i bite your please i have gauze&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;Vampires&#039;&#039;&#039; are creatures who possess the ability to drain and manipulate life essence from the blood of sapient beings on-station. They are antagonists that will actively seek out and hunt crew members for the simple goal of sustaining themselves off a crew member&#039;s blood and completing a few select objectives. Vampires possess special powers that enable them to, among other abilities, teleport using the shadows, hypnotize and capture crew, and perform unique actions based on their vampiric class. Vampires&#039; powers are not without consequence: vampires possess a vital weakness to areas, objects, and individuals of significant spiritual strength. Elements of strong belief–sanctified sites, holy water, fire, and starlight–all spell doom for a vampire. Vampires are considered a threat to colonies and stations across known space. Recognized as inherently criminal by all major states and companies in the galaxy, they are also classified as Enemies of the Corporation by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
==Vampire Physiology==&lt;br /&gt;
At first glance, vampires appear physically and mentally identical to their species before the transformation into a vampire. Organs remain intact, the subject’s genetic code remains unchanged, and even the stereotypical vampiric fangs are hidden until the vampire is about to feed. Altogether, vampirism is difficult to prove via technological methods, with instead the most common test being to simply place the suspected vampire into the light of a local star. &lt;br /&gt;
&lt;br /&gt;
Beneath the surface, however, vampirism causes numerous radical changes to the host. Biological aging immediately ceases on transformation, and has even been observed to reverse in well-fed vampires. Vampires are capable of reproduction, though the child of a vampire does not inherit the vampirism, and is a normal member of its species in all respects. All tissue becomes incredibly sensitive to sunlight, with lethal burns occurring in a matter of minutes. Similarly, they gain a noticeable aversion to fire, which appears to stymie their power growth and abilities. The digestive system is altered via unknown means, so that vampires can only derive nutrition from fresh blood. Most notably, vampires can improve upon these changes by consuming the blood of mentally active humanoids, a process which is known to take decades and many thousands of drained corpses.&lt;br /&gt;
&lt;br /&gt;
Interestingly, most vampires do not exhibit the superhuman resilience to physical damage seen in some legends. While the broad class of “Gargantua” vampires are an exception, and nearly all vampires exhibit a measure of accelerated healing, most hemophages can be killed via sustained gunfire or melee attacks. In this manner, wooden stakes are exactly as effective as stabbing a wooden spike through the heart of any other organism would be (which is to say, instantly fatal). On the other hand, water blessed by a practicing priest of any religion has proven nearly as effective as fire against vampires, causing severe burns and nullifying their abilities. This phenomenon has additionally been observed in other items and areas considered “holy”, such as holy books and churches.&lt;br /&gt;
&lt;br /&gt;
==Beginning Your Reign of Terror==&lt;br /&gt;
There are two pools that blood will go into when a vampire drains a humanoid, that is their hunger needs and &#039;&#039;usable blood pool&#039;&#039;. Vampires are unable to sustain themselves off of anything other than blood and if the amount of blood staving off hunger needs runs out, a vampire will starve to death. The usable blood pool is what is consumed when vampires use special powers and as the total usable blood gathered during the round rises, it unlocks more abilities for the vampire. Vampires can feed themselves off any humanoid such as monkeys or farwas, however, usable blood is only gatherable from sentient humanoids. &lt;br /&gt;
&lt;br /&gt;
When starting out as a Vampire one will have zero &#039;&#039;usable blood&#039;&#039; and in order to gain usable blood, a vampire will have to drain a player. To do so, a vampire will need to stun and immobilize a player (either through use of the glare ability, or stunning weapons) so they cannot run away. Vampires will start with two powers: &#039;&#039;Glare&#039;&#039; and &#039;&#039;Rejuvenate&#039;&#039;.  Using &#039;&#039;Glare&#039;&#039; can stun and silence, with the effect varying depending on if you are facing the target, and &#039;&#039;Rejuvenate&#039;&#039; will clear all stuns. Once a crew member is captured  then one will have to target the humanoid&#039;s head on harm intent with an empty hand. Once 200u of blood has been gathered from a sentient humanoid it will stop going into the usable blood pool and no more will be gatherable from that specific player for the extent of the round. Draining a player will likely result in their death, it is important for vampires to use stealth early on while they are gaining usable blood so they can eventually unlock higher level powers that will allow easy defense against security down the road.&lt;br /&gt;
&lt;br /&gt;
==Vampiric Powers==&lt;br /&gt;
Vampires have two different types of powers: base powers and class powers. Base powers are abilities that every Vampire has or will be able to unlock regardless of class. After drinking a total of 150 blood, vampires gain access to 4 unique and mutually exclusive skill trees, with increasingly powerful abilities tailored to various play styles. Upon gathering 1,000u of blood from at least 8 different people vampires will and rise to their full power, gaining improved night vision, immunity to holy water, the chapel, nullification, and the chaplain&#039;s holiness, becoming a blood-fueled emissary of death and destruction! This is most commonly referred to as a &#039;&#039;Fully-Powered&#039;&#039; vampire.&lt;br /&gt;
===Base Powers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #D4D4D4;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #3E3D3D; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rejuvenate&#039;&#039;&#039;&lt;br /&gt;
[[File:Rejuvinate.png]]&lt;br /&gt;
!0&lt;br /&gt;
|20 Seconds||0||Removes any and all stuns. Removes 100 stamina damage.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rejuvenate II&#039;&#039;&#039;&lt;br /&gt;
[[File:Rejuvinate.png]]&lt;br /&gt;
!200&lt;br /&gt;
|20 seconds||0||Removes any and all stuns. Purges 10u of any harmful reagent. Heals 10 points each of brute, burn, toxin, and heals 50 points of oxyloss.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Glare&#039;&#039;&#039;&lt;br /&gt;
[[File:VGlare.png]]&lt;br /&gt;
!0&lt;br /&gt;
|30 Seconds||0|| Has 2 charges, and a 2-second cooldown between charges. &#039;&#039;&#039;Both charges are needed to stun fully.&#039;&#039;&#039;&lt;br /&gt;
Causes targets within melee tiles to take stamina damage depending on your orientation to them:&lt;br /&gt;
Those in front of you take 70 stamina damage, are knocked down, confused, and are silenced for 8 seconds.&lt;br /&gt;
&amp;lt;br&amp;gt;Those to your sides are knocked down, take moderate stamina damage, and are confused &lt;br /&gt;
&amp;lt;br&amp;gt;Those behind you take minor stamina damage and are confused. &lt;br /&gt;
&amp;lt;br&amp;gt;If used while stunned, all targets are treated as &amp;quot;to your sides&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Mark Lair&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire_Lair.png]]&lt;br /&gt;
!0&lt;br /&gt;
|N/A||0||Marks a coffin to be your lair. You will rapidly heal inside it and can teleport to it on crit/death. You can only make one.(note doesnt revive from being dead)&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Teleport To Lair&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire_Lair.png]]&lt;br /&gt;
!0&lt;br /&gt;
|500 Seconds||0||Teleports to your lair, only while crit/dead and not nullified by the chaplain, does not revive from being dead.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Choose Specialization&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire spec.png]]&lt;br /&gt;
!150&lt;br /&gt;
|N/A||0||Allows you to choose from one of the 4 vampiric paths.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Night Vision&#039;&#039;&#039;&lt;br /&gt;
!500&lt;br /&gt;
|Passive||N/A||Gives you improved night vision.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Full Power&#039;&#039;&#039;&lt;br /&gt;
!1000 (From 8 different people)&lt;br /&gt;
|N/A||N/A||Gives you improved night vision, immunity to holy water, the chapel, nullification, and the chaplain&#039;s holiness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gargantua=== &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #FFB399;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF4000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Gargantuan Vigor&#039;&#039;&#039;&lt;br /&gt;
!0&lt;br /&gt;
|Passive||N/A||Rejuvenate more health the more damage you&#039;ve taken, to a maximum of 50 health at 100 damage. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Swell&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire swell.png]]&lt;br /&gt;
!150&lt;br /&gt;
|40 seconds||30||For 30 seconds: Reduces incoming brute by 60%, stamina and burn damage by 50%, and halves all stun times. &#039;&#039;&#039;Guns are unusable for the duration.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Rush&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Rush.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||30||For 10 seconds: Doubles movement speed. Instantly stands you up, removes any legcuffs and clears knockdowns.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Stomp&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire stomp.png]]&lt;br /&gt;
!250&lt;br /&gt;
|60 seconds||30||You stomp the ground, sending out a shockwave that knocks people back.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Swell II&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire swell.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30||For 30 seconds: Identical resistance buffs to &#039;&#039;Blood Swell I&#039;&#039;, user&#039;s melee damage is increased by 10. &#039;&#039;&#039;Guns are unusable for the duration.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Overwhelming Force&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Force.png]]&lt;br /&gt;
!600&lt;br /&gt;
|2 seconds||5 per door||When activated: automatically and instantly pry open doors you don&#039;t have access to. &#039;&#039;&#039;This will not work on bolted or welded doors&#039;&#039;&#039;. Also prevents you from being pushed or pulled.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Demonic Grasp&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire grasp.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||20||Send out a Demonic Hand that grabs and pulls/pushes a target depending on your intent. disarm pushes, grab pulls.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Charge&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire charge.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||30||Click to charge towards a target. Stuns, damages, and knocks back mobs on impact. Completely destroys walls. Also deals 200 damage to mechs and knocks them back.  &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Desecrated Duel&#039;&#039;&#039;&lt;br /&gt;
[[File:Desecrated Duel.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|30 seconds||150|| Click to leap towards a target, and once landing, conjure an arena! In the arena, you will be able to heal from brute and burn damage, and recover from stamina damage faster. You are also immune to bone breaks, burn wounds and internal bleeding during this as well. &#039;&#039;&#039;Do note that pre-existing wounds won&#039;t heal in the arena.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Haemomancer===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #F39696;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #c72a2a; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Vampiric Claws&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampiric Claws.png]]&lt;br /&gt;
!150&lt;br /&gt;
|30 seconds||30||Create undroppable claws of blood. Claws remove bonus blood from the target on hit, a fraction of this is added to your blood total; increasing your blood total by 5 per swing. Has a durability of 15 swings. Use in hand to dispel.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Tendril&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire tendril.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||10||Manifest tentacles of blood in a 3x3 grid around a tile you click. After a short delay, these will latch onto anyone on their tile, slowing them massively for 4-6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Barrier&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Barrier.png]]&lt;br /&gt;
!250&lt;br /&gt;
|60 seconds||40||Manifest a barrier of crystalline blood. select two tiles and a wall with a maximum length of 3 will be produced. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Pool&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire pool.png]]&lt;br /&gt;
!400&lt;br /&gt;
|30 seconds||50||Briefly transform into a sentient blood puddle, increasing movement speed and allowing you to move through anything except walls and space.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Predator Senses&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire senses.png]]&lt;br /&gt;
!600&lt;br /&gt;
|20 seconds||0||Find out the location of someone on the same sector as you.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Eruption&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire eruption.png]]&lt;br /&gt;
!800&lt;br /&gt;
|200 seconds||100||Cause any blood within 4 tiles of you to erupt, dealing 50 brute damage to anyone standing on it.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;The Blood Bringer&#039;s Rite&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire rite.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|10 seconds||10 every 2 seconds||When active: constantly leech blood from up to 10 people in view, healing you massively and removing incapacitating effects. The healing is per person in range, and is greatly reduced for burn damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Umbrae===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #ECB3FF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #6F0094; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Cloak of Darkness&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire cloak.png]]&lt;br /&gt;
!150&lt;br /&gt;
|Toggleable||0||When activated: slightly increases your speed and decreases your visibility by 15% in the dark. Increases burn damage taken by 10%. &#039;&#039;&#039;Completely disabled by fire.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Shadow Snare&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire snare.png]]&lt;br /&gt;
!250&lt;br /&gt;
|20 seconds||20||Turn a tile into a trap, blinding those who spring it and deactivating any lights they have. Disarm the trap with prolonged exposure to light (about 5 seconds) or by flashing it. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Soul Anchor&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire anchor.png]]&lt;br /&gt;
!250&lt;br /&gt;
|5 minutes||30||Summon a soul anchor at your location after a delay. Recast to teleport yourself back to the anchor. After 2 minutes, a shadow clone will be spawned at the anchor to trick onlookers, and you will become invisible for 4 seconds. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Dark Passage&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire passage.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30|| Click on a turf to teleport to it. Works even when stunned.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Extinguish&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire extinguish.png]]&lt;br /&gt;
!600&lt;br /&gt;
|20 seconds||0||Turns off any light sources in view and destroys glowshrooms. Has no effect on fire or flares.  &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Shadow Boxing&#039;&#039;&#039; &lt;br /&gt;
[[File:Vampire boxing.png]]&lt;br /&gt;
!800&lt;br /&gt;
|30 seconds||50||Select a target and send out shadow clones to beat them up. only works if you remain within 2 tiles of the target.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Eternal Darkness&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire darkness.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|10 seconds||5 every 2 seconds||Summons a wave of shadow over a massive area around the vampire, which slows/reduces the damage of lasers as they pass through it. Anyone caught in these shadows will have their body temperature slowly reduced, except for the caster.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Umbral Sight&#039;&#039;&#039;&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|Passive||N/A||Gain X-ray vision. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dantalion===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #97D3D3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #44A2A2; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot;            | Name&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Unlock&lt;br /&gt;
| style=&amp;quot;width: 100pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Cooldown&lt;br /&gt;
| style=&amp;quot;width: 50pt;&amp;quot; class=&amp;quot;unsortable&amp;quot;  | Blood Cost&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot;                       | Description&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 1.png]]&lt;br /&gt;
!150&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 1 person.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Enthrall&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire enthrall.png]]&lt;br /&gt;
!150&lt;br /&gt;
|N/A||150|| Bends someone to your will after a 15 second channel. You must remain still for this channel. After which they are enthralled. You can have a maximum of one thrall at any one time, this cap increase as you drink more blood. Thralls are deconverted by feeding them 40u of holy water.  Thralls are immune to the effects of most vampire abilities such as glare and cannot be drained of their blood. &#039;&#039;&#039;Can&#039;t thrall mindshielded people&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Pacify.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||10|| Select a target within 7 tiles to render them passive for 40 seconds, they are unable to use lethal arms and harmful strikes during this time, such as harmbatons or lasers, they can however use batons and disablers.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Subspace swap&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Swap.png]]&lt;br /&gt;
!250&lt;br /&gt;
|30 seconds||30|| Select a target within 7 tiles and swap positions with them.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 2.png]]&lt;br /&gt;
!400&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 2 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Deploy Decoy&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Decoy.png]]&lt;br /&gt;
!400&lt;br /&gt;
|40 seconds||30||Become invisible for 6 seconds and create a decoy that runs in a random direction for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 3.png]]&lt;br /&gt;
!600&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 3 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rally Thralls&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Rally.png]]&lt;br /&gt;
!600&lt;br /&gt;
|100 seconds||100||Instantly remove all incapacitating effects from all thralls within 7 tiles, this includes stamina crit, stuns and sleeping.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Blood Bond&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Bond.png]]&lt;br /&gt;
!800&lt;br /&gt;
|Toggle||2.5 per second||On cast, link to all nearby thralls. if a thrall goes more than 7 tiles away from you, the link is broken. All members of the network share damage equally between eachother. &lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Thrall Cap Increase&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Thrall 4.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|Passive||N/A||Gain the ability to thrall up to 4 people.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Mass Hysteria&#039;&#039;&#039;&lt;br /&gt;
[[File:Vampire Hysteria.png]]&lt;br /&gt;
!Full Power (1000)&lt;br /&gt;
|180 seconds||70|| Briefly blind anyone within 8 tiles, then cause them to see everyone else as random animals for the duration. Thralls are not affected. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighting Vampires== &lt;br /&gt;
While vampires are very powerful, they are not without weaknesses; the three most notable are Faith, Fire and distance. &lt;br /&gt;
*Keeping your distance from a vampire will prevent them from glaring you, which is normally a death sentence. stay back and shoot.&lt;br /&gt;
*Vampires have a deadly weakness to fire, and being on fire will drain their strength over time. &lt;br /&gt;
*Vampiric abilities can be &amp;quot;nullified&amp;quot;, which increases the blood cost of powers; Nullification scales all the way to 100, at which point Vampires cannot use any abilities. A [[Chaplain]]&#039;s Null Rod or holy water applies nullification.&lt;br /&gt;
*Ingesting holy water will cause vampires to vomit some of their stored blood, drain some of their stamina, and increase their total nullification. If a vampire hasn&#039;t gained any blood, they are immune to holy water.&lt;br /&gt;
*Vampires will burst into flames if they remain in the chapel for extended periods of time.&lt;br /&gt;
*Large mobs of thralls can easily overwhelm you, make sure to make use of flashbangs and lethal arms. Most thralls won&#039;t have healing or protection against flashbangs.&lt;br /&gt;
*Starlight is extraordinarily deadly to even full strength vampires, dealing serious genetic damage while the vampire is in space. Prolonged exposure will reduce the vampire to dust and ash.&lt;br /&gt;
*&#039;&#039;&#039;If a vampire attains full power:&#039;&#039;&#039; They gain full immunity to nullification, holy water, and can freely enter holy sites. Fire will no longer drain their blood supply, and their powers are no longer affected by holy individuals such as chaplains and inquisitors.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Know your victims&#039; species before attempting to bite them! IPCs and Plasmamen have no blood and cannot be drank from!&lt;br /&gt;
* IPCs cannot be vampires. &#039;&#039;&#039;Unless admins are feeling like they want to spice things up.&#039;&#039;&#039;&lt;br /&gt;
* While you won&#039;t gain power, blood from blood bags or creatures such as monkeys will nourish you. &lt;br /&gt;
* Keeping track of what powers a vampire has and when they can use them is critical. &lt;br /&gt;
* Make sure a vampire has already used their rejuvenate before you cuff them, or they may quickly turn the tables. &lt;br /&gt;
* &#039;&#039;Glare&#039;&#039; has no effect if the vampire is blindfolded.&lt;br /&gt;
* Vampires can still &#039;&#039;glare&#039;&#039; you when they are stunned! It will only last for 1 second, but it will prevent you from cuffing them.&lt;br /&gt;
* Vampire abilities don&#039;t affect other vampires or those that are holy (the chaplain and inquisitor ERTs).&lt;br /&gt;
* Sleeping in coffins heals clone damage, respiratory damage, and heart failure.&lt;/div&gt;</summary>
		<author><name>Kirill741201</name></author>
	</entry>
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		<id>https://wiki.traumastation.com/index.php?title=File:Vampire.png&amp;diff=852</id>
		<title>File:Vampire.png</title>
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		<updated>2026-10-24T13:06:44Z</updated>

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		<id>https://wiki.traumastation.com/index.php?title=File:Vampire_Lair.png&amp;diff=851</id>
		<title>File:Vampire Lair.png</title>
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		<updated>2026-10-24T12:48:50Z</updated>

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		<title>File:Vampire charge.png</title>
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		<updated>2026-10-24T12:42:34Z</updated>

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		<title>File:Vampire swell.png</title>
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		<updated>2026-10-24T12:41:39Z</updated>

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		<id>https://wiki.traumastation.com/index.php?title=File:Vampire_tendril.png&amp;diff=848</id>
		<title>File:Vampire tendril.png</title>
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		<updated>2026-10-24T12:38:08Z</updated>

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		<id>https://wiki.traumastation.com/index.php?title=File:Vampiric_Claws.png&amp;diff=847</id>
		<title>File:Vampiric Claws.png</title>
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		<updated>2026-10-24T12:37:37Z</updated>

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		<id>https://wiki.traumastation.com/index.php?title=File:Vampire_passage.png&amp;diff=846</id>
		<title>File:Vampire passage.png</title>
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		<updated>2026-10-24T12:36:56Z</updated>

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		<title>File:Vampire Thrall 4.png</title>
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		<updated>2026-10-24T12:33:14Z</updated>

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		<title>File:Vampire Thrall 3.png</title>
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		<updated>2026-10-24T12:33:08Z</updated>

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		<id>https://wiki.traumastation.com/index.php?title=File:Vampire_Thrall_2.png&amp;diff=843</id>
		<title>File:Vampire Thrall 2.png</title>
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		<title>File:Vampire Thrall 1.png</title>
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		<title>File:Vampire Hysteria.png</title>
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		<updated>2026-10-24T12:31:41Z</updated>

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