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	<title>Traumastation Wiki - User contributions [en]</title>
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	<updated>2026-10-30T16:51:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Them&amp;diff=607</id>
		<title>Them</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Them&amp;diff=607"/>
		<updated>2026-10-13T08:39:21Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Created page with &amp;quot;{{LoreBox |name = They/Them |image = N/A |homeworld = N/A |organization = None |danger = UNKNOWN |state = ACTIVE |specialty = Immense psionic prowess |quote = &amp;quot;What happens without our knowledge, exists without our consent&amp;quot; }}  == Summary == By far the most mysterious species in the known universe. Do not have an official name, and must only be referred to as &amp;quot;They&amp;quot;. Do not have any territory, yet have likely infiltrated every galactic government by now. Do not have a fi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = They/Them&lt;br /&gt;
|image = N/A&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|organization = None&lt;br /&gt;
|danger = UNKNOWN&lt;br /&gt;
|state = ACTIVE&lt;br /&gt;
|specialty = Immense psionic prowess&lt;br /&gt;
|quote = &amp;quot;What happens without our knowledge, exists without our consent&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
By far the most mysterious species in the known universe. Do not have an official name, and must only be referred to as &amp;quot;They&amp;quot;. Do not have any territory, yet have likely infiltrated every galactic government by now. Do not have a fixed appearance (or do not show it to others), as they can effortlessly disguise as any known species, including non-sentient ones. No official first contact (or any official contact for that matter) was recorded, as it is believed that they have visited other species for several millenia now.&lt;br /&gt;
&lt;br /&gt;
Every nation across every sentient species has a shared narrative – something that looks like our species, but is a completely different being in disguise, far more powerful than us. Japanese Kitsune and the Greek pantheon are commonly recognized as the first recorded contact with Them, although this is nothing more than a compelling hypothesis.&lt;br /&gt;
&lt;br /&gt;
It is nearly impossible to obtain any definitive information on Them, as They do not willingly give any answers, and attempting interrogation is extremely unwise to say the least. Note: DO NOT TRY INTERROGATING THEM. Last time we tried, it just deleted the entire facility and walked away. And we don&#039;t even know who suggested to do that, as all existing information about that guy was also deleted. In fact, don&#039;t even show that you know you&#039;re facing one of Them, and maybe it will spare your life.&lt;br /&gt;
&lt;br /&gt;
== Involvement in galactic history ==&lt;br /&gt;
Although it is impossible to confirm due to Their secretive nature, several major events may have been orchestrated by Them, including:&lt;br /&gt;
&amp;lt;li&amp;gt; The appearance of Atrapos, and subsequently [[the First Tear]].&lt;br /&gt;
&amp;lt;li&amp;gt; The bombardment of Mars in 2334, and/or the [[Martian revolutions]].&lt;br /&gt;
&amp;lt;li&amp;gt; The founding of [[Contiguity Initiative]].&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Many conspiracy theories also surround Them, including, but not limited to:&lt;br /&gt;
&amp;lt;li&amp;gt; A galactic shadow government ran by Them.&lt;br /&gt;
&amp;lt;li&amp;gt; Nearly every major faction being created by Them.&lt;br /&gt;
&amp;lt;li&amp;gt; Them posing as gods for Noospheric cults.&lt;br /&gt;
&amp;lt;li&amp;gt; Shadowlings being &amp;quot;evil Them&amp;quot;.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Capabilities ==&lt;br /&gt;
Every member of Them, or at least those that can be identified as Them, have demonstrated immense psionic capabilities, ranging from telepathy and telekinesis to instant teleportation and time warping. They do not age, or at least have never shown signs of aging. No dead bodies of Them have ever been found, which might suggest that They are entirely immortal. It is unknown how They reproduce, or even if they do at all. They do consume food and water, though being deprived of it only seems to cause them mild discomfort. They never sleep, which has been the primary way of detecting Them, though it is not very reliable, as They are pretty good at pretending to sleep.&lt;br /&gt;
&lt;br /&gt;
They are fully capable of empathy and emotion, though most of Them are good at supressing it when needed. There have been rare cases of Them having personal or even intimate relationships with members of other species, though They usually avoid it due to their incomprehensibly long lifespan.&lt;br /&gt;
&lt;br /&gt;
== Public perception ==&lt;br /&gt;
The general population mostly considers Them to be an urban legend, with a few conspiracy theorists insisting that they are real, even fewer knowing they have actually met one, and yet fewer knowingly having a connection with one. There is a certain group of people who worship Them as gods, but the movement is fairly unpopular.&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=605</id>
		<title>Setting Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=605"/>
		<updated>2026-10-13T07:37:51Z</updated>

		<summary type="html">&lt;p&gt;NoElka: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
&lt;br /&gt;
== An Overview == &lt;br /&gt;
Trauma Station takes place in a universe where Nanotrasen is “far more powerful and far more dystopian.” Therefore, this lore aims to clarify why this universe is darker and ruled by a far more powerful corporate regime. This means the theme must stay consistent, or the lore will clash and become confusing. Given the aforementioned goal, there are some more serious set pieces (fall of democracy, wars, terrorism, weapons of mass destruction, imperialistic nations, spacism, tools of oppression). Still, given the chaos of SS14, there are also silly, wacky set pieces (magic, psionics, wacky antagonists, exploding tomatoes, Demons coming of the walls, etc.). The combination should create the best of both worlds, but it can easily get out of hand if not careful. So, it should be kept in mind that the lore is made with the &#039;&#039;&#039;intention of creating a world that you can choose to immerse yourself in, but not be a dogma that everyone must adhere to strictly&#039;&#039;&#039;. You are a Corp-Civ; pretty much a corporate wage-slave, you are a &#039;&#039;&#039;nobody&#039;&#039;&#039; to the interstellar governments that rule over you. Correcting people&#039;s knowledge of the world, unless it&#039;s egregious, matters less than the nukie who just launched a rocket at you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;1900s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1951 - The Korean War starts and ends in much the same year, a disaster for the United States, which inhumanely used silent bombs, hurting the United States &#039; credibility. &lt;br /&gt;
&amp;lt;li&amp;gt; 1960 - Japan becomes a rival economic power. &lt;br /&gt;
&amp;lt;li&amp;gt; 1970 - Nanotrasen forms as a South African mining company before switching over to data technology years later. &lt;br /&gt;
&amp;lt;li&amp;gt; 1971 - The Pacific Treaty Organization forms, with Japan as it’s leader. &lt;br /&gt;
&amp;lt;li&amp;gt; 1983 - The Mogheans enter the space age &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;2000s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2018 - Kepler satellite lost contact after entering a gravity anomaly; the cover-up was that it ran out of fuel. A team of astronauts would also get sucked in, and over the next few decades they would send more and more teams. These teams would make it through to a paradise world, but would be deformed vertically, becoming [[dwarves]]  &lt;br /&gt;
&amp;lt;li&amp;gt; 2032 - WW3 starts over American freshwater reserves, and international material exploitation &lt;br /&gt;
&amp;lt;li&amp;gt; 2034 - WW3 ends in a stalemate; Europe federalizes under the EU. &lt;br /&gt;
&amp;lt;li&amp;gt; 2055 - First contact with the Vox occurs after a raider ship crashes in North America; to prevent panic, it is covered up, and America, Russia, and the EU meticulously study the technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2065 - Space is commercialized as the first corporate vessel takes off; it’s plans are then stolen and refitted by various organizations to catch up. &lt;br /&gt;
&amp;lt;li&amp;gt; 2072 - Fear of ecological devastation, resource scarcity, and a lack of living space drives demand to colonize the nearest planet to Earth, starting the race to Mars. &lt;br /&gt;
&amp;lt;li&amp;gt; 2081 - A warp drive malfunction causes the generation ships sent to Kepler-62 to vanish off the face of the galaxy. The event becomes known as the Kepler Incident and starts the search for warp alternatives. Little did humanity know, the fleets would reach their planet mutated and deformed. Survivors would become the [[Mothpeople]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2100s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2100 - Mars is made habitable by a network of underground tunnels and early terraforming. &lt;br /&gt;
&amp;lt;li&amp;gt; 2101 -  WW4 starts, a cold war between the functioning superpowers and fears of being left behind. &lt;br /&gt;
&amp;lt;li&amp;gt; 2153 - People from the Middle East and Europe, fearing nuclear annihilation, leave en masse for the colonies inside and outside the Sol system. &lt;br /&gt;
&amp;lt;li&amp;gt; 2168 - WW4 goes hot, destroying much of the Earth and severing the Sol colonies from their former governments. &lt;br /&gt;
&amp;lt;li&amp;gt; 2170 - The Global North is uninhabitable, but thanks to [[Nanotrasen]], the Global South remains largely untouched; the northern exodus begins. &lt;br /&gt;
&amp;lt;li&amp;gt; 2194 - Made up of the former agencies and corporations of the northern powers, the [[UCSH]] forms under the fealty of [[Nanotrasen]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2200s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2284 - First contact with the [[Slime Hivemind]], and subsequent discovery oh [[phoron]] and it&#039;s properties by [[UCSH]].&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - [[UCSH]] launches a full-scale invasion into the [[Slime Hivemind]] territories, capturing phoron mining colonies on the edges of Slime space.&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - After a century of rebuilding and reforming the wastes of Earth, the governments of Earth work together to retake their lost territories. Together, they form the first major Aeroforce fleet.&lt;br /&gt;
&amp;lt;li&amp;gt; 2299 - Several satellites in orbit around Earth suddenly change course and crash. This has led to the discovery of Atrapos, second moon of Earth with completely black surface.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2300s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2300 - The Radical NeoSov commune of Mars forms a pact with the independent colonies as Earth attempts to make its presence known.&lt;br /&gt;
&amp;lt;li&amp;gt; 2301 - An expedition is sent to Atrapos by [[World Prosperity Spheres]]. Contact is lost shortly after landing, and a mysterious series of events causes [[the First Tear]] of the veil between planar space and the [[Noosphere]]. Atrapos disappears entirely, and bluespace crystals are scattered over the entire galaxy, facilitating quick development of bluespace travel by every interstellar civilization.&lt;br /&gt;
&amp;lt;li&amp;gt; 2305 - Vox raiders, looking for the lost vessel centuries prior, stumble upon the extrasolar colonies of Tau Ceti and Alpha Centauri; fighting breaks out. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2307 - The independent colonies, once simple administrations, form “true governments” to assert their independence, creating bodies such as the Jovian League, the Neptunian Confederation, and the Plutonian Republic. &lt;br /&gt;
&amp;lt;li&amp;gt; 2311 - The Colonists of the extrasolar colonies would route the Vox raiding party; Tau Ceti would be renamed Cetiburghow in remembrance. &lt;br /&gt;
&amp;lt;li&amp;gt; 2334 - Failing to secure peaceful annexation from Mars, the fleet finally sets out to the Mars orbital regime and destroys the Communal Aeroforce only three days later. The Communal government resisted surrender, so UCSH forces launched their first great planetkiller on the southern half of Mars: phoron bombs. They immediately vaporized 90 million, and the Communal Government was no more. &lt;br /&gt;
&amp;lt;li&amp;gt; 2335 - Fearing the same fate as half of Mars, all the independent colonies surrendered to Earther forces. Those who feared losing democratic liberalism to despotic regimes fled with Europan statesman Juhana Mäkinen, beginning the Terran Expulsion. &lt;br /&gt;
&amp;lt;li&amp;gt; 2337 - Democratic nations still left in Sol officially transitioned into the more despotic model. Marsian rebellions continue. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Entire sol system is intergrated into the [[UCSH]] and the [[World Prosperity Spheres]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2365 - Sol system starts to enter [[UCSH]] acceptable profit margins&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - The Cetian Government proclaimed itself [[Terra Union]] and made Tau Ceti-e the capital world, christening it Erdeschlösser&lt;br /&gt;
&amp;lt;li&amp;gt; 2350 -  Terra Union would establish an official charter and system core: Cetiburghow (Tau Ceti), Proxima Kentarus (Alpha Centauri), and Ran’s steed (Epsilon Eridani). &lt;br /&gt;
&amp;lt;li&amp;gt; 2363 - The Terran Inner System is formed, holding the systems Speculoo (TRAPPIST-1) and Leonis (Wolf 359).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2400s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2403 - Terran Union would establish a colony on Kepler-442 b, being more than 1000 light-years away from Earth; it would be considered the first planet in the Terran Outer System &lt;br /&gt;
&amp;lt;li&amp;gt; 2462 - The [[Mothpeople]] are discovered by the Terran Union Wayfinder Corps on Kepler-62 and are subsequently forced off the planet by the Terran Aeroforce&lt;br /&gt;
&amp;lt;li&amp;gt; 2468 - First recorded cyberattack by the [[Contiguity Initiative]] on a [[UCSH]] facility.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2500s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2513 - Terra Union first discovers the Decapoids; initially uninterested, they find valuable resources on the planet and try to strike a deal with them to terraform it. They reluctantly disagree, much to the Terran Union&#039;s anger &lt;br /&gt;
&amp;lt;li&amp;gt; 2515 - The Decapoid Pacification starts and ends in the same year, with the Alkesh homeworld glassed and cracked. The Decapoids are given ships as settlement and kicked out of the system. The absorption of Alkesh sparks an outrage in the Terran Fringe&lt;br /&gt;
&amp;lt;li&amp;gt; 2520 - The Terran Fringe colonies start rebelling; the Council gives the Military emergency powers to suppress the rebellion&lt;br /&gt;
&amp;lt;li&amp;gt; 2531 - Under New Darwin, the Invidia Cooperative is able to kick out the Terran Union and UCSH with mutated Bengal tigers. It would be reformed into a religious order and be renamed [[The Tiger Cooperative]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2600s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2643 - The Syndicate liberates Mars from centuries of [[UCSH]] rule. &lt;br /&gt;
&amp;lt;li&amp;gt; 2624 - New Darwin lies on his deathbed due to toxic exposure. &lt;br /&gt;
&amp;lt;li&amp;gt; 2629 - Miraculously, New Darwin would recover, exclaiming that &amp;quot;The only truth of the galaxy is evolution!&amp;quot; Believing he had evolved into a higher form, many operatives underwent extensive gene-modding to attempt the same “ascension.” Giving rise to the three-eyed, monster-man reputation  &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2700s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;2735 - Using Greenspace, the [[Greater Moghean Empire]] skip-jumps to Luna and attempt an invasion, taking the UCSH by surprise; they barely destroy them in lower orbit. It becomes a terrible PR incident for them&lt;br /&gt;
&amp;lt;li&amp;gt; 2756 - The free Commonwealth of Cargal, in fear of retribution from the Terra Union after succeeding, detonates a planet-cracking device that kills 90% of Cargals&#039; population and much of the policing fleet. &lt;br /&gt;
&amp;lt;li&amp;gt; 2738 - The Natural Insectoid Nation, or [[NIN]], is destroyed by combined human forces, ending the [[Great Nomad Wars]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2757 - Outraged by the Cargal Massacre, Chief Adrm. Arhman Mcdunman declares martial law and suspends the Terran Council. Utilizing Terran Law, forms a Stratocracy enshrined in the charter and crowns himself the &#039;&#039;&#039;Arbiter of Humanity&#039;&#039;&#039; and &#039;&#039;&#039;Admiral of the Stars&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;li&amp;gt; 2765 - Current Year&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=604</id>
		<title>Setting Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=604"/>
		<updated>2026-10-13T07:33:35Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
&lt;br /&gt;
== An Overview == &lt;br /&gt;
Trauma Station takes place in a universe where Nanotrasen is “far more powerful and far more dystopian.” Therefore, this lore aims to clarify why this universe is darker and ruled by a far more powerful corporate regime. This means the theme must stay consistent, or the lore will clash and become confusing. Given the aforementioned goal, there are some more serious set pieces (fall of democracy, wars, terrorism, weapons of mass destruction, imperialistic nations, spacism, tools of oppression). Still, given the chaos of SS14, there are also silly, wacky set pieces (magic, psionics, wacky antagonists, exploding tomatoes, Demons coming of the walls, etc.). The combination should create the best of both worlds, but it can easily get out of hand if not careful. So, it should be kept in mind that the lore is made with the &#039;&#039;&#039;intention of creating a world that you can choose to immerse yourself in, but not be a dogma that everyone must adhere to strictly&#039;&#039;&#039;. You are a Corp-Civ; pretty much a corporate wage-slave, you are a &#039;&#039;&#039;nobody&#039;&#039;&#039; to the interstellar governments that rule over you. Correcting people&#039;s knowledge of the world, unless it&#039;s egregious, matters less than the nukie who just launched a rocket at you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;1900s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1951 - The Korean War starts and ends in much the same year, a disaster for the United States, which inhumanely used silent bombs, hurting the United States &#039; credibility. &lt;br /&gt;
&amp;lt;li&amp;gt; 1960 - Japan becomes a rival economic power. &lt;br /&gt;
&amp;lt;li&amp;gt; 1970 - Nanotrasen forms as a South African mining company before switching over to data technology years later. &lt;br /&gt;
&amp;lt;li&amp;gt; 1971 - The Pacific Treaty Organization forms, with Japan as it’s leader. &lt;br /&gt;
&amp;lt;li&amp;gt; 1983 - The Mogheans enter the space age &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;2000s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2018 - Kepler satellite lost contact after entering a gravity anomaly; the cover-up was that it ran out of fuel. A team of astronauts would also get sucked in, and over the next few decades they would send more and more teams. These teams would make it through to a paradise world, but would be deformed vertically, becoming [[dwarves]]  &lt;br /&gt;
&amp;lt;li&amp;gt; 2032 - WW3 starts over American freshwater reserves, and international material exploitation &lt;br /&gt;
&amp;lt;li&amp;gt; 2034 - WW3 ends in a stalemate; Europe federalizes under the EU. &lt;br /&gt;
&amp;lt;li&amp;gt; 2055 - First contact with the Vox occurs after a raider ship crashes in North America; to prevent panic, it is covered up, and America, Russia, and the EU meticulously study the technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2065 - Space is commercialized as the first corporate vessel takes off; it’s plans are then stolen and refitted by various organizations to catch up. &lt;br /&gt;
&amp;lt;li&amp;gt; 2072 - Fear of ecological devastation, resource scarcity, and a lack of living space drives demand to colonize the nearest planet to Earth, starting the race to Mars. &lt;br /&gt;
&amp;lt;li&amp;gt; 2081 - A warp drive malfunction causes the generation ships sent to Kepler-62 to vanish off the face of the galaxy. The event becomes known as the Kepler Incident and starts the search for warp alternatives. Little did humanity know, the fleets would reach their planet mutated and deformed. Survivors would become the [[Mothpeople]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2100s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2100 - Mars is made habitable by a network of underground tunnels and early terraforming. &lt;br /&gt;
&amp;lt;li&amp;gt; 2101 -  WW4 starts, a cold war between the functioning superpowers and fears of being left behind. &lt;br /&gt;
&amp;lt;li&amp;gt; 2153 - People from the Middle East and Europe, fearing nuclear annihilation, leave en masse for the colonies inside and outside the Sol system. &lt;br /&gt;
&amp;lt;li&amp;gt; 2168 - WW4 goes hot, destroying much of the Earth and severing the Sol colonies from their former governments. &lt;br /&gt;
&amp;lt;li&amp;gt; 2170 - The Global North is uninhabitable, but thanks to [[Nanotrasen]], the Global South remains largely untouched; the northern exodus begins. &lt;br /&gt;
&amp;lt;li&amp;gt; 2194 - Made up of the former agencies and corporations of the northern powers, the [[UCSH]] forms under the fealty of [[Nanotrasen]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2200s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2284 - First contact with the [[Slime Hivemind]], and subsequent discovery oh [[phoron]] and it&#039;s properties by [[UCSH]].&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - [[UCSH]] launches a full-scale invasion into the [[Slime Hivemind]] territories, capturing phoron mining colonies on the edges of Slime space.&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - After a century of rebuilding and reforming the wastes of Earth, the governments of Earth work together to retake their lost territories. Together, they form the first major Aeroforce fleet.&lt;br /&gt;
&amp;lt;li&amp;gt; 2299 - Several satellites in orbit around Earth suddenly change course and crash. This has led to the discovery of Atrapos, second moon of Earth with completely black surface.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2300s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2300 - The Radical NeoSov commune of Mars forms a pact with the independent colonies as Earth attempts to make its presence known.&lt;br /&gt;
&amp;lt;li&amp;gt; 2301 - An expedition is sent to Atrapos by [[World Prosperity Spheres]]. Contact is lost shortly after landing, and a mysterious series of events causes [[the First Tear]] of the beil between planar space and the [[Noosphere]]. Atrapos disappears entirely, and bluespace crystals are scattered over the entire galaxy, facilitating quick development of bluespace travel by every interstellar civilization.&lt;br /&gt;
&amp;lt;li&amp;gt; 2305 - Vox raiders, looking for the lost vessel centuries prior, stumble upon the extrasolar colonies of Tau Ceti and Alpha Centauri; fighting breaks out. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2307 - The independent colonies, once simple administrations, form “true governments” to assert their independence, creating bodies such as the Jovian League, the Neptunian Confederation, and the Plutonian Republic. &lt;br /&gt;
&amp;lt;li&amp;gt; 2311 - The Colonists of the extrasolar colonies would route the Vox raiding party; Tau Ceti would be renamed Cetiburghow in remembrance. &lt;br /&gt;
&amp;lt;li&amp;gt; 2334 - Failing to secure peaceful annexation from Mars, the fleet finally sets out to the Mars orbital regime and destroys the Communal Aeroforce only three days later. The Communal government resisted surrender, so UCSH forces launched their first great planetkiller on the southern half of Mars: phoron bombs. They immediately vaporized 90 million, and the Communal Government was no more. &lt;br /&gt;
&amp;lt;li&amp;gt; 2335 - Fearing the same fate as half of Mars, all the independent colonies surrendered to Earther forces. Those who feared losing democratic liberalism to despotic regimes fled with Europan statesman Juhana Mäkinen, beginning the Terran Expulsion. &lt;br /&gt;
&amp;lt;li&amp;gt; 2337 - Democratic nations still left in Sol officially transitioned into the more despotic model. Marsian rebellions continue. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Entire sol system is intergrated into the [[UCSH]] and the [[World Prosperity Spheres]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2365 - Sol system starts to enter [[UCSH]] acceptable profit margins&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - The Cetian Government proclaimed itself [[Terra Union]] and made Tau Ceti-e the capital world, christening it Erdeschlösser&lt;br /&gt;
&amp;lt;li&amp;gt; 2350 -  Terra Union would establish an official charter and system core: Cetiburghow (Tau Ceti), Proxima Kentarus (Alpha Centauri), and Ran’s steed (Epsilon Eridani). &lt;br /&gt;
&amp;lt;li&amp;gt; 2363 - The Terran Inner System is formed, holding the systems Speculoo (TRAPPIST-1) and Leonis (Wolf 359).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2400s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2403 - Terran Union would establish a colony on Kepler-442 b, being more than 1000 light-years away from Earth; it would be considered the first planet in the Terran Outer System &lt;br /&gt;
&amp;lt;li&amp;gt; 2462 - The [[Mothpeople]] are discovered by the Terran Union Wayfinder Corps on Kepler-62 and are subsequently forced off the planet by the Terran Aeroforce&lt;br /&gt;
&amp;lt;li&amp;gt; 2468 - First recorded cyberattack by the [[Contiguity Initiative]] on a [[UCSH]] facility.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2500s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2513 - Terra Union first discovers the Decapoids; initially uninterested, they find valuable resources on the planet and try to strike a deal with them to terraform it. They reluctantly disagree, much to the Terran Union&#039;s anger &lt;br /&gt;
&amp;lt;li&amp;gt; 2515 - The Decapoid Pacification starts and ends in the same year, with the Alkesh homeworld glassed and cracked. The Decapoids are given ships as settlement and kicked out of the system. The absorption of Alkesh sparks an outrage in the Terran Fringe&lt;br /&gt;
&amp;lt;li&amp;gt; 2520 - The Terran Fringe colonies start rebelling; the Council gives the Military emergency powers to suppress the rebellion&lt;br /&gt;
&amp;lt;li&amp;gt; 2531 - Under New Darwin, the Invidia Cooperative is able to kick out the Terran Union and UCSH with mutated Bengal tigers. It would be reformed into a religious order and be renamed [[The Tiger Cooperative]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2600s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2643 - The Syndicate liberates Mars from centuries of [[UCSH]] rule. &lt;br /&gt;
&amp;lt;li&amp;gt; 2624 - New Darwin lies on his deathbed due to toxic exposure. &lt;br /&gt;
&amp;lt;li&amp;gt; 2629 - Miraculously, New Darwin would recover, exclaiming that &amp;quot;The only truth of the galaxy is evolution!&amp;quot; Believing he had evolved into a higher form, many operatives underwent extensive gene-modding to attempt the same “ascension.” Giving rise to the three-eyed, monster-man reputation  &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2700s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;2735 - Using Greenspace, the [[Greater Moghean Empire]] skip-jumps to Luna and attempt an invasion, taking the UCSH by surprise; they barely destroy them in lower orbit. It becomes a terrible PR incident for them&lt;br /&gt;
&amp;lt;li&amp;gt; 2756 - The free Commonwealth of Cargal, in fear of retribution from the Terra Union after succeeding, detonates a planet-cracking device that kills 90% of Cargals&#039; population and much of the policing fleet. &lt;br /&gt;
&amp;lt;li&amp;gt; 2738 - The Natural Insectoid Nation, or [[NIN]], is destroyed by combined human forces, ending the [[Great Nomad Wars]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2757 - Outraged by the Cargal Massacre, Chief Adrm. Arhman Mcdunman declares martial law and suspends the Terran Council. Utilizing Terran Law, forms a Stratocracy enshrined in the charter and crowns himself the &#039;&#039;&#039;Arbiter of Humanity&#039;&#039;&#039; and &#039;&#039;&#039;Admiral of the Stars&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;li&amp;gt; 2765 - Current Year&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Contiguity_Initiative&amp;diff=587</id>
		<title>Contiguity Initiative</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Contiguity_Initiative&amp;diff=587"/>
		<updated>2026-10-12T11:42:35Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Fix line breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Contiguity Initiative&lt;br /&gt;
|image = ContiguityLogo.png&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|organization = Independent&lt;br /&gt;
|danger = MEDIUM&lt;br /&gt;
|state = ACTIVE&lt;br /&gt;
|specialty = Hacking, covert operations, Noospheric research, shitposting&lt;br /&gt;
|quote = [Data expunged]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Not much is known about the origin of this enigmatic group. The first event attributed to the Initiative was a cyber attack on a secret [[UCSH]] research facility in 2468. In the span of 49 seconds, the hackers downloaded and corrupted all available data on the [[Noosphere]], the [[Martian Revolutions]], and [[phoron]] research, killed 12 researchers and injured 33 by overriding airlock controls. For the next 4 hours, all intercoms across the facility were broadcasting anime openings, and the site director&#039;s NanoChat was flooded with early 21st century internet memes. How these pictures were preserved for 4.5 centuries remains a mystery to this day.&lt;br /&gt;
&lt;br /&gt;
Since that day, siilar attacks on corporate infrastructure have been recorded multiple times per year. The attacks mainly target [[UCSH]] members, though attacks on [[Terra Union]], [[World Prosperity Spheres]], and even [[the Syndicate]] members have been recorded as well.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The Contiguity Initiative consists of many independent cells, which makes cracking down on them nearly impossible, as even if one were to be found (which is already quite a challenge), no further information can be extracted by any means. It is unclear if the organisation has a central governing body, as even if there is one, the individual cell members have no idea of it.&lt;br /&gt;
&lt;br /&gt;
Allegiance and goals can vary from cell to cell. Some cells work alone, others cooperate with [[the Syndicate]] (and are it&#039;s biggest source of telecrystals), various Noospheric cults, and rarely other factions, including even [[Nanotrasen]]. Rumors speak of multiple contacts with [[Them]], but no definitive evidence was found.&lt;br /&gt;
&lt;br /&gt;
== Technologies ==&lt;br /&gt;
█████████████ ████████ ███ ██████████ █████████████, ██████████ ██████ ███████████████ █████ [[Nanotrasen]] █████ ███████ ████ ████████████ ████████. ██████n█ o████████ ███ba██████ l███ ██████l███s, █████████ ██████ ██████ ████████ ██ █ ██████████████ [Data expunged] █████ ████████████████ █████ █████████ ███████████ (citation needed) █████████. ███████████████ █████████ ████████ superior hacking █████████████ ████████ ███ ██████████ ███████████. █████ ████████ ███████ ████, ██████. ████ ██████ complete access to ███ ███████, ███████████ ████, ███████████, and probably this entry as well. █████████████ █████████████████ ██████ ███████████████ ██████████ ██████.&lt;br /&gt;
&lt;br /&gt;
█████████ ██████████ █████ █████████ firearm manufacturing, ████████████ ███████ ███████████. ██████████ █████ ██████████ [[the First Tear]], ████████████ █████████████ ███ █████████ ██████████████ ████████████, human, █████████, ████████, vox, ███████, ██████████, 57 dead ██████ ████████ ████████████████ █████ █████████ ██████████. ███████ ██████████ destiny ████████ ███████████, ████████ ███ ████████████ █████, Possibly time travel (citation needed), ████████████ ██████ ████████████ ████████.&lt;br /&gt;
&lt;br /&gt;
██████████ ████████ ████████! ████████ ████████████, █████████ ██████████ ███████? ██████████████ █████ ███████, ███████████ █████ ████████ ███ ██████. ██████ ██████████. ████████████. █████████████, ██████, ████████. █████████████ ████████████████████████████ ██████████████ █████████████, ██████ █████████ John Nanotrasen, ████████████ █████████████ █████████████.&lt;br /&gt;
&lt;br /&gt;
██████████████ the [[Noosphere]] ███████ █████████████ ████████ ████████████ █████████ GR3YT1D3 virus, █████████ ████████████ ███████. ██████████ █████████ █████ ██████████. ████ ███ ████? ███ ██ █████...&lt;br /&gt;
&lt;br /&gt;
Addendum: You guys do realise that we hacked this database 3 months ago, right? Tell your cybersecurity team to get good.&lt;br /&gt;
&lt;br /&gt;
Addendum 2: ██████ █████ unknown ███████ █████ balls obliterated ██████████ ████████ ███. Man I hate it here.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Many different recruitment tactics have been employed by Contiguity Initiative over the years, including digital advertisements, spam mail, posters, indoctination of child soldiers, astral projection into people&#039;s dreams, paradoxes, word of mouth, word of █████████, and editing restricted databases to inject contact information. After getting in contact with the new recruit, a small shuttle is usually sent to a remote location, which then delivers the new recruit to the cell&#039;s base of operation. Most shuttles are rented from local transport companies.&lt;br /&gt;
&lt;br /&gt;
Now, reading this, you&#039;d probably think that planting a sleeper agent would be very simple, right? Well, unfortunately for us, it&#039;s not that simple at all, because most of the time they somehow figure it out before the agent actually arrives to the cell&#039;s base. And when they do? The agent is sent to an organisation closely mimicing a Contiguity cell, but not actually doing any of the... Contiguity things. So, the agents usually exfiltrate a few months or years later, without having anything to report at all.&lt;br /&gt;
&lt;br /&gt;
Addendum: If you wish to contact the Contiguity Initiative, send an email to xX_superuser_69_Xx@nyanomail.net&lt;br /&gt;
&lt;br /&gt;
Addendum 2: Don&#039;t actually do that, the previous addendum was left by an undercover Nanotrasen agent. We don&#039;t leave contact information in restricted databases, and have never used spam mail.&lt;br /&gt;
&lt;br /&gt;
Addendum 3: Do actually do that, addendum 1 was in fact a real Contiguity agent. Addendum 2 is completely false and is written by Nanotrasen to confuse you. Except the spam mail part, we&#039;d never do such a thing.&lt;br /&gt;
&lt;br /&gt;
== The usefulness of this article ==&lt;br /&gt;
At this point, rather debatable. We aren&#039;t even sure which parts of this are actual historical parts, and which ones are edits by the Contiguity to throw us off, or maybe even edits by our own staff to throw the Contiguity off. Just remember, ████████ ██████ ██████████████ █████████ ███████ ███████ ███████████. In case of a cyberattack, refer to your closest head of staff for further instructions, and hope that they haven&#039;t somehow hacked your boss&#039; brain.&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=586</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=586"/>
		<updated>2026-10-12T11:41:03Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Add Contiguity Initiative page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= Trauma Station Lore =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Slime Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherUCSH.png|center|100px|link=UCSH]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[UCSH]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Among the most powerful TerraGovs, the USCH is a &amp;quot;state&amp;quot; ruled by a board of squabbling corporations that fled to the global south and ending up right in the hands of Nanotrasen. Feared for its ruthless authority, which employs brutal oppression by state mercenaries, as well as the use of Artificial Intelligence for total omnipresence. It has remained as stable as any hyper-corporate government can be, and more powerful than any hegemon outside the fringes of USCH space. To many, inside or out, its dominance proves it is the rightful ruler of the Sol System.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ContiguityLogo.png|center|100px|link=Contiguity Initiative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Contiguity Initiative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A disorganised group of hackers, terrorists, and other criminals. One of the only factions to still delve into the [[Noosphere]]. Not much is known about them, in part due to the fact that they keep gaining unaothorized access to this database. Responsible for the initial creation of telecrystals, GR3YT1D3 virus, and may be the reason why Nanotrasen stations have 3 powergrid checks per shift.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Contiguity_Initiative&amp;diff=585</id>
		<title>Contiguity Initiative</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Contiguity_Initiative&amp;diff=585"/>
		<updated>2026-10-12T11:34:48Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Created page with &amp;quot;{{LoreBox |name = Contiguity Initiative |image = ContiguityLogo.png |homeworld = N/A |organization = Independent |danger = MEDIUM |state = ACTIVE |specialty = Hacking, covert operations, Noospheric research, shitposting |quote = [Data expunged] }}  == History == Not much is known about the origin of this enigmatic group. The first event attributed to the Initiative was a cyber attack on a secret UCSH research facility in 2468. In the span of 49 seconds, the hackers d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Contiguity Initiative&lt;br /&gt;
|image = ContiguityLogo.png&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|organization = Independent&lt;br /&gt;
|danger = MEDIUM&lt;br /&gt;
|state = ACTIVE&lt;br /&gt;
|specialty = Hacking, covert operations, Noospheric research, shitposting&lt;br /&gt;
|quote = [Data expunged]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Not much is known about the origin of this enigmatic group. The first event attributed to the Initiative was a cyber attack on a secret [[UCSH]] research facility in 2468. In the span of 49 seconds, the hackers downloaded and corrupted all available data on the [[Noosphere]], the [[Martian Revolutions]], and [[phoron]] research, killed 12 researchers and injured 33 by overriding airlock controls. For the next 4 hours, all intercoms across the facility were broadcasting anime openings, and the site director&#039;s NanoChat was flooded with early 21st century internet memes. How these pictures were preserved for 4.5 centuries remains a mystery to this day.&lt;br /&gt;
&lt;br /&gt;
Since that day, siilar attacks on corporate infrastructure have been recorded multiple times per year. The attacks mainly target [[UCSH]] members, though attacks on [[Terra Union]], [[World Prosperity Spheres]], and even [[the Syndicate]] members have been recorded as well.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The Contiguity Initiative consists of many independent cells, which makes cracking down on them nearly impossible, as even if one were to be found (which is already quite a challenge), no further information can be extracted by any means. It is unclear if the organisation has a central governing body, as even if there is one, the individual cell members have no idea of it.&lt;br /&gt;
&lt;br /&gt;
Allegiance and goals can vary from cell to cell. Some cells work alone, others cooperate with [[the Syndicate]] (and are it&#039;s biggest source of telecrystals), various Noospheric cults, and rarely other factions, including even [[Nanotrasen]]. Rumors speak of multiple contacts with [[Them]], but no definitive evidence was found.&lt;br /&gt;
&lt;br /&gt;
== Technologies ==&lt;br /&gt;
█████████████ ████████ ███ ██████████ █████████████, ██████████ ██████ ███████████████ █████ [[Nanotrasen]] █████ ███████ ████ ████████████ ████████. ██████n█ o████████ ███ba██████ l███ ██████l███s, █████████ ██████ ██████ ████████ ██ █ ██████████████ [Data expunged] █████ ████████████████ █████ █████████ ███████████ (citation needed) █████████. ███████████████ █████████ ████████ superior hacking █████████████ ████████ ███ ██████████ ███████████. █████ ████████ ███████ ████, ██████. ████ ██████ complete access to ███ ███████, ███████████ ████, ███████████, and probably this entry as well. █████████████ █████████████████ ██████ ███████████████ ██████████ ██████.&lt;br /&gt;
&lt;br /&gt;
█████████ ██████████ █████ █████████ firearm manufacturing, ████████████ ███████ ███████████. ██████████ █████ ██████████ [[the First Tear]], ████████████ █████████████ ███ █████████ ██████████████ ████████████, human, █████████, ████████, vox, ███████, ██████████, 57 dead ██████ ████████ ████████████████ █████ █████████ ██████████. ███████ ██████████ destiny ████████ ███████████, ████████ ███ ████████████ █████, Possibly time travel (citation needed), ████████████ ██████ ████████████ ████████.&lt;br /&gt;
&lt;br /&gt;
██████████ ████████ ████████! ████████ ████████████, █████████ ██████████ ███████? ██████████████ █████ ███████, ███████████ █████ ████████ ███ ██████. ██████ ██████████. ████████████. █████████████, ██████, ████████. █████████████ ████████████████████████████ ██████████████ █████████████, ██████ █████████ John Nanotrasen, ████████████ █████████████ █████████████.&lt;br /&gt;
&lt;br /&gt;
██████████████ the [[Noosphere]] ███████ █████████████ ████████ ████████████ █████████ GR3YT1D3 virus, █████████ ████████████ ███████. ██████████ █████████ █████ ██████████. ████ ███ ████? ███ ██ █████...&lt;br /&gt;
&lt;br /&gt;
Addendum: You guys do realise that we hacked this database 3 months ago, right? Tell your cybersecurity team to get good.&lt;br /&gt;
Addendum 2: ██████ █████ unknown ███████ █████ balls obliterated ██████████ ████████ ███. Man I hate it here.&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Many different recruitment tactics have been employed by Contiguity Initiative over the years, including digital advertisements, spam mail, posters, indoctination of child soldiers, astral projection into people&#039;s dreams, paradoxes, word of mouth, word of █████████, and editing restricted databases to inject contact information. After getting in contact with the new recruit, a small shuttle is usually sent to a remote location, which then delivers the new recruit to the cell&#039;s base of operation. Most shuttles are rented from local transport companies.&lt;br /&gt;
&lt;br /&gt;
Now, reading this, you&#039;d probably think that planting a sleeper agent would be very simple, right? Well, unfortunately for us, it&#039;s not that simple at all, because most of the time they somehow figure it out before the agent actually arrives to the cell&#039;s base. And when they do? The agent is sent to an organisation closely mimicing a Contiguity cell, but not actually doing any of the... Contiguity things. So, the agents usually exfiltrate a few months or years later, without having anything to report at all.&lt;br /&gt;
&lt;br /&gt;
Addendum: If you wish to contact the Contiguity Initiative, send an email to xX_superuser_69_Xx@nyanomail.net&lt;br /&gt;
Addendum 2: Don&#039;t actually do that, the previous addendum was left by an undercover Nanotrasen agent. We don&#039;t leave contact information in restricted databases, and have never used spam mail.&lt;br /&gt;
Addendum 3: Do actually do that, addendum 1 was in fact a real Contiguity agent. Addendum 2 is completely false and is written by Nanotrasen to confuse you. Except the spam mail part, we&#039;d never do such a thing.&lt;br /&gt;
&lt;br /&gt;
== The usefulness of this article ==&lt;br /&gt;
At this point, rather debatable. We aren&#039;t even sure which parts of this are actual historical parts, and which ones are edits by the Contiguity to throw us off, or maybe even edits by our own staff to throw the Contiguity off. Just remember, ████████ ██████ ██████████████ █████████ ███████ ███████ ███████████. In case of a cyberattack, refer to your closest head of staff for further instructions, and hope that they haven&#039;t somehow hacked your boss&#039; brain.&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:ContiguityLogo.png&amp;diff=580</id>
		<title>File:ContiguityLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:ContiguityLogo.png&amp;diff=580"/>
		<updated>2026-10-12T10:07:52Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=534</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=534"/>
		<updated>2026-10-11T11:14:44Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= Trauma Station Lore =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Oob&#039;Mola&#039;Ieran Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Slime_Hivemind&amp;diff=533</id>
		<title>Slime Hivemind</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Slime_Hivemind&amp;diff=533"/>
		<updated>2026-10-11T11:07:50Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Add logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Oob&#039;Mola&#039;Ieran Hivemind&lt;br /&gt;
|image = Slime-hivemind-120px.png&lt;br /&gt;
|homeworld = Oob&#039;Mola&#039;Wao-IV&lt;br /&gt;
|organization = None&lt;br /&gt;
|danger = LOW&lt;br /&gt;
|state = TERMINATED&lt;br /&gt;
|specialty = Chemistry, material study, gravity manipulation&lt;br /&gt;
|quote = &amp;quot;Myself&amp;quot; is a prison, from which only we had escaped&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Origin of the Hivemind ==&lt;br /&gt;
Oob&#039;Mola&#039;Iera (&amp;quot;our shared identity&amp;quot;) was a planet-wide superorganism of sentient slime. Although it evolved much later than other known sentient lifeforms, it&#039;s united nature has allowed it to develop into a space-faring civilisation significantly faster than others, launching it&#039;s first spacecraft somewhere in the 19th century. Within approximately 150 years, it has successfully colonised the entire Oob&#039;Mola&#039;Wao (&amp;quot;our shared star&amp;quot;) star system, independently developed warp drive technology, and began venturing out towards nearby stars in search of new information.&lt;br /&gt;
&lt;br /&gt;
== Discovery of phoron ==&lt;br /&gt;
Oob&#039;Mola&#039;Iera was the first lifeform to discover significant deposits of solid phoron in the year 2212. The new material immediately captured the hivemind&#039;s interest, and samples were quickly delivered to the research centers in Oob&#039;Mola&#039;Wao system. Having not yet encountered any other civilizations, applications of phoron were mainly focused on space travel and civilian needs, rather than military advancement.&lt;br /&gt;
&lt;br /&gt;
== The first contact war ==&lt;br /&gt;
In 2284, Oob&#039;Mola&#039;Iera has successfuly captured a radio signal from human space. In less than a year, two-way communication was established. Unfortunately for the hivemind, it was not familiar with the cruelty of the individual mind, and humanity soon learned about the existience of phoron and it&#039;s many useful properties. In 2297, a large [[UCSH]] military fleet has entered the edge of Oob&#039;Mola&#039;Ieran space, swiftly occupying phoron mining outposts. At first, Oob&#039;Mola&#039;Ieran armed forces didn&#039;t stand a chance, though the tides quickly began to shift, as Oob&#039;Mola&#039;Iera was rapidly adapting to human weaponry and tactics. Although it&#039;s ships lacked numbers and firepower, the superior warp drives, telepathic communication and vast intelligence allowed the hivemind to gain equeal footing with UCSH by early 2301.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the UCSH fleet began to retreat. Oob&#039;Mola&#039;Iera, assuming that it won the war, used the opportunity to reclaim some of it&#039;s lost territories, and develop new phoron-based weaponry, notably phoron bombs. However, unbeknownst to the hivemind, the fleet&#039;s rapid retreat was caused not by the war, but by [[the First Tear]] occuring. The emergence of bluespace crystals was of little interest to the hivemind, as it had bigger priorities in rebuilding it&#039;s colonies and preparing for any future conflict.&lt;br /&gt;
&lt;br /&gt;
Sadly, it didn&#039;t have much time. In 2305, a second [[UCSH]] fleet appeared, this time outfitted with cutting edge bluespace drives and early phoron-based weaponry. Only a single phoron bomb was detonated, and although it did take out a significant portion of the [[UCSH]] fleet, it only delayed the inevitable. Within just 5 hours, the entire Oob&#039;Mola&#039;Ieran fleet was dismantled, the phoron bombs were captured, and shortly after dropped on Oob&#039;Mola&#039;Wao-IV, killing the hivemind&#039;s central core, and bringing an end to the Oob&#039;Mola&#039;Ieri Hivemind.&lt;br /&gt;
&lt;br /&gt;
== Aftermath and present day ==&lt;br /&gt;
After the hivemind&#039;s death, some of the remaining units began to quickly develop individuality. Much of the technology was lost, as was the whole civilization, but the individual members survived, splitting into many different factions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color: white; background-color: green;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
!Oob&#039;Mola (we, united)&lt;br /&gt;
|The largest faction, and the least organized one, those units assumed a roughly human form, merging with the various human factions, eventually becoming the slime people we know today. Some of them still carry resentment towards humanity in general, and UCSH in particular, others have since carried on and accepted their new life. No longer capable of telepathic communications, or at least not any more so than other species.&lt;br /&gt;
|-&lt;br /&gt;
!Oob&#039;Mola&#039;Iera&#039;Wol (our shared identity, rebuilt)&lt;br /&gt;
|Small independent cells attempting to create a new slime hivemind. It is hypothesized that the blob infection was initially created by a Oob&#039;Mola&#039;Iera&#039;Wol cell, and is a failed attempt of creating a new hivemind. No other notable feats have been recorded.&lt;br /&gt;
|-&lt;br /&gt;
!Oob&#039;Tara&#039;Veli (our army, shattered)&lt;br /&gt;
|The remains of Oob&#039;Mola&#039;Ieran defense fleet, now operating completely on it&#039;s own. With each ship being a single large unit, most of them have developed individuality, and are still capable of telepathic communications. Usually hostile, these wonderful ships are nearly extinct as of today, though some can still be encountered rarely.&lt;br /&gt;
|-&lt;br /&gt;
!Wa&#039;Oob&#039;Ruga (not us, fleeing)&lt;br /&gt;
|A large group of units who chose to leave the inhabited regions of the Milky Way entirely. Their current location is unknown, though individual units sometimes appear in the inhabited sectors to this day. On rough terms with other factions due to being percieved as cowards and traitors of the species.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Slime-hivemind-120px.png&amp;diff=532</id>
		<title>File:Slime-hivemind-120px.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Slime-hivemind-120px.png&amp;diff=532"/>
		<updated>2026-10-11T11:07:25Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Logo of the slime hivemind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo of the slime hivemind&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Slime_Hivemind&amp;diff=531</id>
		<title>Slime Hivemind</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Slime_Hivemind&amp;diff=531"/>
		<updated>2026-10-11T10:39:46Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Oob&#039;Mola&#039;Ieran Hivemind&lt;br /&gt;
|image = WIP&lt;br /&gt;
|homeworld = Oob&#039;Mola&#039;Wao-IV&lt;br /&gt;
|organization = None&lt;br /&gt;
|danger = LOW&lt;br /&gt;
|state = TERMINATED&lt;br /&gt;
|specialty = Chemistry, material study, gravity manipulation&lt;br /&gt;
|quote = &amp;quot;Myself&amp;quot; is a prison, from which only we had escaped&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Origin of the Hivemind ==&lt;br /&gt;
Oob&#039;Mola&#039;Iera (&amp;quot;our shared identity&amp;quot;) was a planet-wide superorganism of sentient slime. Although it evolved much later than other known sentient lifeforms, it&#039;s united nature has allowed it to develop into a space-faring civilisation significantly faster than others, launching it&#039;s first spacecraft somewhere in the 19th century. Within approximately 150 years, it has successfully colonised the entire Oob&#039;Mola&#039;Wao (&amp;quot;our shared star&amp;quot;) star system, independently developed warp drive technology, and began venturing out towards nearby stars in search of new information.&lt;br /&gt;
&lt;br /&gt;
== Discovery of phoron ==&lt;br /&gt;
Oob&#039;Mola&#039;Iera was the first lifeform to discover significant deposits of solid phoron in the year 2212. The new material immediately captured the hivemind&#039;s interest, and samples were quickly delivered to the research centers in Oob&#039;Mola&#039;Wao system. Having not yet encountered any other civilizations, applications of phoron were mainly focused on space travel and civilian needs, rather than military advancement.&lt;br /&gt;
&lt;br /&gt;
== The first contact war ==&lt;br /&gt;
In 2284, Oob&#039;Mola&#039;Iera has successfuly captured a radio signal from human space. In less than a year, two-way communication was established. Unfortunately for the hivemind, it was not familiar with the cruelty of the individual mind, and humanity soon learned about the existience of phoron and it&#039;s many useful properties. In 2297, a large [[UCSH]] military fleet has entered the edge of Oob&#039;Mola&#039;Ieran space, swiftly occupying phoron mining outposts. At first, Oob&#039;Mola&#039;Ieran armed forces didn&#039;t stand a chance, though the tides quickly began to shift, as Oob&#039;Mola&#039;Iera was rapidly adapting to human weaponry and tactics. Although it&#039;s ships lacked numbers and firepower, the superior warp drives, telepathic communication and vast intelligence allowed the hivemind to gain equeal footing with UCSH by early 2301.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the UCSH fleet began to retreat. Oob&#039;Mola&#039;Iera, assuming that it won the war, used the opportunity to reclaim some of it&#039;s lost territories, and develop new phoron-based weaponry, notably phoron bombs. However, unbeknownst to the hivemind, the fleet&#039;s rapid retreat was caused not by the war, but by [[the First Tear]] occuring. The emergence of bluespace crystals was of little interest to the hivemind, as it had bigger priorities in rebuilding it&#039;s colonies and preparing for any future conflict.&lt;br /&gt;
&lt;br /&gt;
Sadly, it didn&#039;t have much time. In 2305, a second [[UCSH]] fleet appeared, this time outfitted with cutting edge bluespace drives and early phoron-based weaponry. Only a single phoron bomb was detonated, and although it did take out a significant portion of the [[UCSH]] fleet, it only delayed the inevitable. Within just 5 hours, the entire Oob&#039;Mola&#039;Ieran fleet was dismantled, the phoron bombs were captured, and shortly after dropped on Oob&#039;Mola&#039;Wao-IV, killing the hivemind&#039;s central core, and bringing an end to the Oob&#039;Mola&#039;Ieri Hivemind.&lt;br /&gt;
&lt;br /&gt;
== Aftermath and present day ==&lt;br /&gt;
After the hivemind&#039;s death, some of the remaining units began to quickly develop individuality. Much of the technology was lost, as was the whole civilization, but the individual members survived, splitting into many different factions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color: white; background-color: green;&amp;quot;&lt;br /&gt;
| width=200 | Name&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
!Oob&#039;Mola (we, united)&lt;br /&gt;
|The largest faction, and the least organized one, those units assumed a roughly human form, merging with the various human factions, eventually becoming the slime people we know today. Some of them still carry resentment towards humanity in general, and UCSH in particular, others have since carried on and accepted their new life. No longer capable of telepathic communications, or at least not any more so than other species.&lt;br /&gt;
|-&lt;br /&gt;
!Oob&#039;Mola&#039;Iera&#039;Wol (our shared identity, rebuilt)&lt;br /&gt;
|Small independent cells attempting to create a new slime hivemind. It is hypothesized that the blob infection was initially created by a Oob&#039;Mola&#039;Iera&#039;Wol cell, and is a failed attempt of creating a new hivemind. No other notable feats have been recorded.&lt;br /&gt;
|-&lt;br /&gt;
!Oob&#039;Tara&#039;Veli (our army, shattered)&lt;br /&gt;
|The remains of Oob&#039;Mola&#039;Ieran defense fleet, now operating completely on it&#039;s own. With each ship being a single large unit, most of them have developed individuality, and are still capable of telepathic communications. Usually hostile, these wonderful ships are nearly extinct as of today, though some can still be encountered rarely.&lt;br /&gt;
|-&lt;br /&gt;
!Wa&#039;Oob&#039;Ruga (not us, fleeing)&lt;br /&gt;
|A large group of units who chose to leave the inhabited regions of the Milky Way entirely. Their current location is unknown, though individual units sometimes appear in the inhabited sectors to this day. On rough terms with other factions due to being percieved as cowards and traitors of the species.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Cosmic_Cultist&amp;diff=199</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Cosmic_Cultist&amp;diff=199"/>
		<updated>2026-05-09T16:58:57Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Quick edit because Turbo chudded out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Cosmic Cultist&lt;br /&gt;
|image = CosmicCultist.gif&lt;br /&gt;
|superior = The Unknown&lt;br /&gt;
|department = Team antagonist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job&lt;br /&gt;
|quote = &amp;quot;Neither ill will, nor impassionate desire. Neither malice, nor cruelty. Nothing. &#039;&#039;&#039;Just an end&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cosmic cultist is a major team antagonist with a simple goal: bring about the end of all things. At the start of a shift, 3 or more randomly selected crew members will become cosmic cultists. To communicate with fellow cultists, &#039;&#039;&#039;Astral Murmur&#039;&#039;&#039; can be accessed with :a, which functions much like a normal radio channel.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
The most important thing for a cultist is &#039;&#039;&#039;entropy&#039;&#039;&#039;. Easiest way to obtain it, and the only one available to you from the start, is your &#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039; ability. Simply walk up to an unsuspecting crewmember and use the ability, and if successful, it will grant you a single mote of entropy without alerting the target. Note, however, that the target &#039;&#039;&#039;must be alive&#039;&#039;&#039; – if they are dead, the ability will not work, and if they are in critical condition, the process will kill them instantly, granting you much more entropy.&lt;br /&gt;
&lt;br /&gt;
Once you have some entropy, use your other ability, &#039;&#039;&#039;Attune Influence&#039;&#039;&#039;, to view your current progress. It will look something like this:&lt;br /&gt;
[[File:CoscultMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
Some important values you can see here:&lt;br /&gt;
; Entropy until next stage&lt;br /&gt;
: How much entropy you need to progress to the next stage. Once you have enough, the menu will display a warning, like this: [[File:CoscultMenuConfirmation.jpg]]&lt;br /&gt;
; Cultists required for next stage.&lt;br /&gt;
:How many cultists should reach the next stage in order for the entire cult to progress to the next stage. Cult stage is different from an individual cultist&#039;s stage, and has different effects.&lt;br /&gt;
; Available for use&lt;br /&gt;
: How much entropy you can afford to spend.&lt;br /&gt;
&lt;br /&gt;
Depending on the current progress, and the amount of entropy available, you will be able to unlock &#039;&#039;&#039;influences&#039;&#039;&#039;: Those are special abilities of a cosmic cultist, and your main tool to achieve total victory.&lt;br /&gt;
&lt;br /&gt;
===The path to power===&lt;br /&gt;
There are 4 stages, from 0 to 3, each with their own effects. In order for an individual cultist to progress to a new stage, one must gather enough entropy (10 for stage 1, 30 for stage 2, 60 for stage 3). The effects for a cultist are:&lt;br /&gt;
# When using an influence, it will leave behind a &#039;&#039;&#039;malign echo&#039;&#039;&#039;, which persists for some time, giving away the cult&#039;s presence.&lt;br /&gt;
# After reaching this stage, one&#039;s eyes will start to glow with malign light. It can be hidden with clothing, though.&lt;br /&gt;
# When using an influence, another malign echo will stick to the cultist temporarily. Also grants the ability to &#039;&#039;&#039;beckon the Monument&#039;&#039;&#039;.&lt;br /&gt;
Once enough cultists reach a new stage (50% of the currently alive cultists, rounded up), the cult in general also progresses. The cult stages have the following effects:&lt;br /&gt;
# &#039;&#039;&#039;Malign rifts&#039;&#039;&#039; will start to appear aboard the station, with an announcement from central command. Note: this can happen randomly if no cosmic cult is present, so malign rifts appearing does not always mean that there&#039;s a cult.&lt;br /&gt;
# Currently no effect. Perks of open source development.&lt;br /&gt;
# Even more malign rifts appear, and a second announcement plays. If you see it, expect the Monument to be beckoned soon, as it has the same requirements.&lt;br /&gt;
&lt;br /&gt;
===Malign rifts===&lt;br /&gt;
When a cult becomes strong enough, [[File:MalignRift.gif]] &#039;&#039;&#039;malign rifts&#039;&#039;&#039; will begin to form on the station. They may pose a serious threat, and can be purged with a bible (or it&#039;s variant) by any crew member, though trained chaplains are better at doing so. If a cosmic cultist finds a rift, they can choose to &#039;&#039;&#039;absorb&#039;&#039;&#039; it, which grants numerous benefits:&lt;br /&gt;
# The cultist will become completely immune to the dangers of space, including pressure, temperature, and airloss. Note that you still breathe normally, so harmful gases will still affect you if you don&#039;t have internals on.&lt;br /&gt;
# Some influences become &#039;&#039;&#039;empowered&#039;&#039;&#039;, amplifying their effects.&lt;br /&gt;
# A special influence, &#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039; is granted. More on that later.&lt;br /&gt;
# The cultist gains 10 entropy motes.&lt;br /&gt;
# The cultist recieves a single opportunity to &#039;&#039;&#039;respec&#039;&#039;&#039;, resetting all their purchased influences.&lt;br /&gt;
&lt;br /&gt;
===Premonition===&lt;br /&gt;
Once enough cultists reach the final stage, &#039;&#039;&#039;the Monument&#039;&#039;&#039; can be beckoned anywhere on the station. Doing so requires at least half of the cult to select the same spot. Once The Monument is manifested, &#039;&#039;&#039;The Beckoning&#039;&#039;&#039; can begin. A cultist must awaken the Monument by interacting with it. Once this is done, the station&#039;s alert level will be set to &#039;&#039;&#039;Octarine&#039;&#039;&#039;, and the monument&#039;s location will be revealed to everyone. The beckoning lasts 10 minutes, but can be accelerated significantly by bringin crewmembers in critical condiiton to the Monument – position one near the Monument and activate it, which will rip their mind out, turning them into what is essentially a ghost, and speeding up the Beckoning by 40 seconds. If the beckoning is stopped, the soul will return into the body, and if not... well, they would die anyway.&lt;br /&gt;
&lt;br /&gt;
[[File:CosmicMonument.gif]]&lt;br /&gt;
&lt;br /&gt;
Should the Beckoning complete, the station is all but doomed – the cult&#039;s god, &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, will enter realspace. Nobody knows what happens next – all that&#039;s known is that shotrly after The Unknown&#039;s appearance, anything in a 17 parsec radius simply ceases to exist.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #7DF9FF; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Ability Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:40pt; background-color:#5F9EA0;&#039; |Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#5F9EA0;&#039; |Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#5F9EA0;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AberrantLapse.png|left]] Aberrant Lapse || 6 || 24 seconds&lt;br /&gt;
| Freezes the target in palce for 15 seconds, and makes them only visible to other cultists. If used on a cultist (or yourself), the duration is doubled, and the target can revert at will.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NullGlare.png|left]] Null Glare || 8 || 30 seconds&lt;br /&gt;
| Creates a flash of cosmic light, which temporarily desorients everyone around you. Ignores flash protection, does not affect fellow cultists.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ForceIngress.png|left]] Force Ingress || 8 || 15 seconds&lt;br /&gt;
| Instantly opens any door or lock. Bolted airlocks require empowerment. Unlike an EMAG, does not force doors to stay open, nor erases their access, so plan accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnboundStep.png|left]] Unbound Step || 8 || Passive&lt;br /&gt;
| You always move as if there&#039;s gravity, even in space. Offers great maneuverability in 0G, but a jetpack would be faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CorruptMatter.png|left]] Corrupt Matter || 12 || 20 seconds&lt;br /&gt;
| Allows you to &#039;&#039;&#039;transmute&#039;&#039;&#039; objects into cosmic cult gear. The most important influence by far.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShuntSubjectivity.png|left]] Shunt Subjectivity || 12 || 2 minutes&lt;br /&gt;
| Rips the target&#039;s mind out of their body and into the cosmic dark, leaving their body completely defenceless for 15 seconds. The target must stand still for it to work.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShatterCognition.png|left]] Shatter Cognition || 15 || Single-use&lt;br /&gt;
| After a 5 second do-after, turns the target into a &#039;&#039;&#039;cosmic servant&#039;&#039;&#039;, and fully heals them. Unlike a cosmic cultist, they cannot hold entropy or buy abilities, but can still use astral murmur, cult weapons and cult armor. They also gain a unique influence, &#039;&#039;&#039;Forfeit Vitality&#039;&#039;&#039;, which allows them to fully heal a cultist every 2 minutes, at the cost of transferring all the target&#039;s damage to themselves.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AstralStride.png|left]] Astral Stride || 16 || 50 seconds&lt;br /&gt;
| Significantly increases your movement speed for roughly 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:VacuousImposition.png|left]] Vacuous Imposition || 18 || 80 seconds&lt;br /&gt;
| Makes you &#039;&#039;&#039;completely invulnerable&#039;&#039;&#039; for 6 seconds, but decreases movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AstralNova.png|left]] Astral Nova || 20 || 60 seconds&lt;br /&gt;
| Hurls a large vortex of malign energy towards your target. Deals 20 ion + 20 asphyxiation daamage on a direct hit. Stuns for 4 seconds, and deals additional 25 ion + 25 asphyxiation in a 3 tile radius. Does not affect cultists.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Special Influences&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiphonEntropy.png|left]] Siphon Entropy || Free || 30 seconds&lt;br /&gt;
| If used on a living humanoid, gives you 1 entropy with no effect on the target. If the target is critical, gives you 6 entropy (or 10 if they are mindshielded), but kill the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AttuneInfluence.png|left]] Attune Influence || Free || –&lt;br /&gt;
| Opens the Influence menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NullFragmentation.png|left]] Null Fragmentation || Absorbing a rift || Single-use&lt;br /&gt;
| If used on an &#039;&#039;&#039;AI upload console&#039;&#039;&#039;, brings the station&#039;s AI to your side, and grants them access to astral murmur. If used on a &#039;&#039;&#039;cyborg&#039;&#039;&#039;, it will begin a &#039;&#039;&#039;chantry ritual&#039;&#039;&#039;, which, if successful, turns the cyborg into a powerful &#039;&#039;&#039;entropic colossus&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The equipment at a cultist&#039;s disposal is somewhat limited, but rather powerful compared to the crew&#039;s armaments. All the gear is created with [[File:CorruptMatter.png]] &#039;&#039;&#039;Corrupt Matter&#039;&#039;&#039; influence. Cosmic cultists can examine an item to see if it can be transmuted.&lt;br /&gt;
Note: cosmic cult gear can only be used by cosmic cultists themselves. If a non-cultist takes hold of a cosmic item, they will start rapidly taking damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #7DF9FF; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:40pt; background-color:#5F9EA0;&#039; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#5F9EA0;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSword.png|left]] Entropic Blade || Any sword or knife&lt;br /&gt;
| The most basic option. Deals 20 slash, 15 asphyxiation, 25 ion and 15 structural damage per hit. Fairly good for parrying hits and reflecting shots. Attacks once per second. 2x4 large item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSpear.png|left]] Vacuous Lance || Any spear&lt;br /&gt;
| A more exotic weapon. Higher damage than a sword – 40 pierce, 15 asphyxiation and 25 ion when wielded. Can&#039;t parry. Slightly higher attack range. 0.6 attacks per second. Can be thrown for some quick damage. 1x6 large item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultScythe.png|left]] Astral Razor || Any axe or scythe&lt;br /&gt;
| The strongest option, but requires the most skill as well. LMB when wielded fires a malign bolt. The bolt deals little damage, but marks the target on hit. Landing a hit on a marked target deals enormous damage and slightly heals the user. Ginormous item, so can&#039;t go in backpacks, but fits into suitstorage. Also looks epic.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultShield.png|left]] Malign Barrier || Any shield&lt;br /&gt;
| A heavy shield. Nigh indestructible, but slows you down rather significantly. Good for holding a position, but rather terrible for assault.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultArmor.png|left]] Entropic Armor || Any EVA or hardsuit&lt;br /&gt;
| Your go-to armor/space suit. Resistances are 40% blunt and slash, 60% pierce, 50% heat and 40% asphyxiation. 50% stamina damage reduction. 60% explosion damage reduction. Equipping the helmet changes your emote and speech sounds for easier aura farming. Has a flashlight on the shoulder. Helmet provides flash protection. 10% slowdown.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSpire.gif|left]] Vacuous Spire || Any gas canister. Requries empowerment.&lt;br /&gt;
| A special structure that produces entropy. When anchored, it will begin quickly absorbing gasses from it&#039;s surroundings, producing motes of entropy in the process. Requires gas to work, so you can&#039;t just put it in space and call it a day. Decent area denial tool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Null Fragmentation ==&lt;br /&gt;
[[File:NullFragmentation.png]] &#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039; is a special, single-use influence, that you can only obtain by absorbing a malign rift. Utilizign it properly can be challenging, but if you do, the rewards will be worth it. There are two ways to use Null Fragmentation:&lt;br /&gt;
=== Subverting the AI ===&lt;br /&gt;
If you manage to get to the station AI&#039;s upload console, you can use Null Fragmentation to insert a special lawboard into it. This gives the AI a cult-aligned lawset, as well as the ability to communicate via astral murmur. If a normal lawboard is inserted, the lawset will be changed back to normal, the AI&#039;s memory will be viped, and it&#039;s ability to communicate via astral murmur will disappear.&lt;br /&gt;
=== Chantry Ritual ===&lt;br /&gt;
[[File:CoscultChantry.gif|frame|A Vacuous Chantry]]&lt;br /&gt;
[[File:EntropicColossus.gif|frame|An Entropic Colossus]]&lt;br /&gt;
You can also choose to use the ability on a &#039;&#039;&#039;cyborg&#039;&#039;&#039; instead. Doing so will instantly down them, and form a &#039;&#039;&#039;Vacuous Chantry&#039;&#039;&#039; around their body.&lt;br /&gt;
This will alert the entire station to the chantry&#039;s location, so be prepared to defend it. If the cyborg had no player controlling it, a ghost role will open automatically. After 90 seconds, if the chantry is not destroyed, an &#039;&#039;&#039;Entropic Colossus&#039;&#039;&#039; will be born. Entropic Colossus is a very powerful ally – although it&#039;s movements are slow, it has a respectable amount of health, and hits like a freight train, smashing through steel walls like butter.&lt;br /&gt;
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&amp;lt;s&amp;gt;&lt;br /&gt;
FORCES GAZE. FORCES BLIND TO ALL. COLLECTIVE ILLUSION. WISTFUL REVERIE. PARABOLIC LAMENTATION. EVERLASTING REPEATEDNESSDRIFTS THROUGH THE REALM OF HIGHER BEINGS. UNWRITTEN LAWS KNOWN TO NONE BINDING ALL OF EXISTIENCE. VAPOROUS SIGNIFICANCE. THOU SHALT SEEK MIRROR OF ANOTHER EXISTIENCE. BECKON ONE THAT SHAN&#039;T BE KNOWN. PLANAR CONTIGUITY. EXISTIENCE TORN. CRUEL WORLD TURNED CRYONIC MIST. HIGHER SIGNIFICANCE. DANCE BENEATH VERDANT BLADES.&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Cosmic_Cultist&amp;diff=126</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Cosmic_Cultist&amp;diff=126"/>
		<updated>2026-04-18T11:45:01Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Luminal said this would be based&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Cosmic Cultist&lt;br /&gt;
|image = CosmicCultist.gif&lt;br /&gt;
|superior = The Unknown.&lt;br /&gt;
|department = Crew member.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job.&lt;br /&gt;
|quote = &amp;quot;Neither ill will, nor impassionate desire. Neither malice, nor cruelty. Nothing. &#039;&#039;&#039;Just an end&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cosmic cultist is a major team antagonist with a simple goal: bring about the end of all things. At the start of a shift, 3 or more randomly selected crew members will become cosmic cultists. To communicate with fellow cultists, &#039;&#039;&#039;Astral Murmur&#039;&#039;&#039; can be accessed with :a, which functions much like a normal radio channel.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
The most important thing for a cultist is &#039;&#039;&#039;entropy&#039;&#039;&#039;. Easiest way to obtain it, and the only one available to you from the start, is your &#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039; ability. Simply walk up to an unsuspecting crewmember and use the ability, and if successful, it will grant you a single mote of entropy without alerting the target. Note, however, that the target &#039;&#039;&#039;must be alive&#039;&#039;&#039; – if they are dead, the ability will not work, and if they are in critical condition, the process will kill them instantly, granting you much more entropy.&lt;br /&gt;
&lt;br /&gt;
Once you have some entropy, use your other ability, &#039;&#039;&#039;Attune Influence&#039;&#039;&#039;, to view your current progress. It will look something like this:&lt;br /&gt;
[[File:CoscultMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
Some important values you can see here:&lt;br /&gt;
; Entropy until next stage&lt;br /&gt;
: How much entropy you need to progress to the next stage. Once you have enough, the menu will display a warning, like this: [[File:CoscultMenuConfirmation.jpg]]&lt;br /&gt;
; Cultists required for next stage.&lt;br /&gt;
:How many cultists should reach the next stage in order for the entire cult to progress to the next stage. Cult stage is different from an individual cultist&#039;s stage, and has different effects.&lt;br /&gt;
; Available for use&lt;br /&gt;
: How much entropy you can afford to spend.&lt;br /&gt;
&lt;br /&gt;
Depending on the current progress, and the amount of entropy available, you will be able to unlock &#039;&#039;&#039;influences&#039;&#039;&#039;: Those are special abilities of a cosmic cultist, and your main tool to achieve total victory.&lt;br /&gt;
&lt;br /&gt;
===The path to power===&lt;br /&gt;
There are 4 stages, from 0 to 3, each with their own effects. In order for an individual cultist to progress to a new stage, one must gather enough entropy (10 for stage 1, 30 for stage 2, 60 for stage 3). The effects for a cultist are:&lt;br /&gt;
# When using an influence, it will leave behind a &#039;&#039;&#039;malign echo&#039;&#039;&#039;, which persists for some time, giving away the cult&#039;s presence.&lt;br /&gt;
# After reaching this stage, one&#039;s eyes will start to glow with malign light. It can be hidden with clothing, though.&lt;br /&gt;
# When using an influence, another malign echo will stick to the cultist temporarily. Also grants the ability to &#039;&#039;&#039;beckon the Monument&#039;&#039;&#039;.&lt;br /&gt;
Once enough cultists reach a new stage (50% of the currently alive cultists, rounded up), the cult in general also progresses. The cult stages have the following effects:&lt;br /&gt;
# &#039;&#039;&#039;Malign rifts&#039;&#039;&#039; will start to appear aboard the station, with an announcement from central command. Note: this can happen randomly if no cosmic cult is present, so malign rifts appearing does not always mean that there&#039;s a cult.&lt;br /&gt;
# Currently no effect. Perks of open source development.&lt;br /&gt;
# Even more malign rifts appear, and a second announcement plays. If you see it, expect the Monument to be beckoned soon, as it has the same requirements.&lt;br /&gt;
&lt;br /&gt;
===Malign rifts===&lt;br /&gt;
When a cult becomes strong enough, [[File:MalignRift.gif]] &#039;&#039;&#039;malign rifts&#039;&#039;&#039; will begin to form on the station. They may pose a serious threat, and can be purged with a bible (or it&#039;s variant) by any crew member, though trained chaplains are better at doing so. If a cosmic cultist finds a rift, they can choose to &#039;&#039;&#039;absorb&#039;&#039;&#039; it, which grants numerous benefits:&lt;br /&gt;
# The cultist will become completely immune to the dangers of space, including pressure, temperature, and airloss. Note that you still breathe normally, so harmful gases will still affect you if you don&#039;t have internals on.&lt;br /&gt;
# Some influences become &#039;&#039;&#039;empowered&#039;&#039;&#039;, amplifying their effects.&lt;br /&gt;
# A special influence, &#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039; is granted. More on that later.&lt;br /&gt;
# The cultist gains 10 entropy motes.&lt;br /&gt;
# The cultist recieves a single opportunity to &#039;&#039;&#039;respec&#039;&#039;&#039;, resetting all their purchased influences.&lt;br /&gt;
&lt;br /&gt;
===Premonition===&lt;br /&gt;
Once enough cultists reach the final stage, &#039;&#039;&#039;the Monument&#039;&#039;&#039; can be beckoned anywhere on the station. Doing so requires at least half of the cult to select the same spot. Once The Monument is manifested, &#039;&#039;&#039;The Beckoning&#039;&#039;&#039; can begin. A cultist must awaken the Monument by interacting with it. Once this is done, the station&#039;s alert level will be set to &#039;&#039;&#039;Octarine&#039;&#039;&#039;, and the monument&#039;s location will be revealed to everyone. The beckoning lasts 10 minutes, but can be accelerated significantly by bringin crewmembers in critical condiiton to the Monument – position one near the Monument and activate it, which will rip their mind out, turning them into what is essentially a ghost, and speeding up the Beckoning by 40 seconds. If the beckoning is stopped, the soul will return into the body, and if not... well, they would die anyway.&lt;br /&gt;
&lt;br /&gt;
[[File:CosmicMonument.gif]]&lt;br /&gt;
&lt;br /&gt;
Should the Beckoning complete, the station is all but doomed – the cult&#039;s god, &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, will enter realspace. Nobody knows what happens next – all that&#039;s known is that shotrly after The Unknown&#039;s appearance, anything in a 17 parsec radius simply ceases to exist.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #7DF9FF; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Ability Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:40pt; background-color:#5F9EA0;&#039; |Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#5F9EA0;&#039; |Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#5F9EA0;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AberrantLapse.png|left]] Aberrant Lapse || 6 || 24 seconds&lt;br /&gt;
| Turns the target into [DATA EXPUNGED] for 15 seconds, freezing them in place completely, and making it only visible to other cultists. If used on a cultist (or yourself), the duration is doubled, and the target can revert at will.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NullGlare.png|left]] Null Glare || 8 || 30 seconds&lt;br /&gt;
| Creates a flash of cosmic light, which temporarily desorients everyone around you. Ignores flash protection, does not affect fellow cultists.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ForceIngress.png|left]] Force Ingress || 8 || 15 seconds&lt;br /&gt;
| Instantly opens any door or lock. Bolted airlocks require empowerment. Unlike an EMAG, does not force doors to stay open, nor erases their access, so plan accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnboundStep.png|left]] Unbound Step || 8 || Passive&lt;br /&gt;
| You always move as if there&#039;s gravity, even in space. Offers great maneuverability in 0G, but a jetpack would be faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CorruptMatter.png|left]] Corrupt Matter || 12 || 20 seconds&lt;br /&gt;
| Allows you to &#039;&#039;&#039;transmute&#039;&#039;&#039; objects into cosmic cult gear. The most important influence by far.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShuntSubjectivity.png|left]] Shunt Subjectivity || 12 || 2 minutes&lt;br /&gt;
| Rips the target&#039;s mind out of their body and into the cosmic dark, leaving their body completely defenceless for 15 seconds. The target must stand still for it to work.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShatterCognition.png|left]] Shatter Cognition || 15 || Single-use&lt;br /&gt;
| After a 5 second do-after, turns the target into a &#039;&#039;&#039;cosmic servant&#039;&#039;&#039;, and fully heals them. Unlike a cosmic cultist, they cannot hold entropy or buy abilities, but can still use astral murmur, cult weapons and cult armor. They also gain a unique influence, &#039;&#039;&#039;Forfeit Vitality&#039;&#039;&#039;, which allows them to fully heal a cultist every 2 minutes, at the cost of transferring all the target&#039;s damage to themselves.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AstralStride.png|left]] Astral Stride || 16 || 50 seconds&lt;br /&gt;
| Significantly increases your movement speed for roughly 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:VacuousImposition.png|left]] Vacuous Imposition || 18 || 80 seconds&lt;br /&gt;
| Makes you &#039;&#039;&#039;completely invulnerable&#039;&#039;&#039; for 6 seconds, but decreases movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AstralNova.png|left]] Astral Nova || 20 || 60 seconds&lt;br /&gt;
| Hurls a large vortex of malign energy towards your target. Deals 20 ion + 20 asphyxiation daamage on a direct hit. Stuns for 4 seconds, and deals additional 25 ion + 25 asphyxiation in a 3 tile radius. Does not affect cultists.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Special Influences&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiphonEntropy.png|left]] Siphon Entropy || Free || 30 seconds&lt;br /&gt;
| If used on a living humanoid, gives you 1 entropy with no effect on the target. If the target is critical, gives you 6 entropy (or 10 if they are mindshielded), but kill the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AttuneInfluence.png|left]] Attune Influence || Free || –&lt;br /&gt;
| Opens the Influence menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NullFragmentation.png|left]] Null Fragmentation || Absorbing a rift || Single-use&lt;br /&gt;
| If used on an &#039;&#039;&#039;AI upload console&#039;&#039;&#039;, brings the station&#039;s AI to your side, and grants them access to astral murmur. If used on a &#039;&#039;&#039;cyborg&#039;&#039;&#039;, it will begin a &#039;&#039;&#039;chantry ritual&#039;&#039;&#039;, which, if successful, turns the cyborg into a powerful &#039;&#039;&#039;entropic colossus&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The equipment at a cultist&#039;s disposal is somewhat limited, but rather powerful compared to the crew&#039;s armaments. All the gear is created with [[File:CorruptMatter.png]] &#039;&#039;&#039;Corrupt Matter&#039;&#039;&#039; influence. Cosmic cultists can examine an item to see if it can be transmuted.&lt;br /&gt;
Note: cosmic cult gear can only be used by cosmic cultists themselves. If a non-cultist takes hold of a cosmic item, they will start rapidly taking damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #7DF9FF; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:40pt; background-color:#5F9EA0;&#039; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#5F9EA0;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSword.png|left]] Entropic Blade || Any sword or knife&lt;br /&gt;
| The most basic option. Deals 20 slash, 15 asphyxiation, 25 ion and 15 structural damage per hit. Fairly good for parrying hits and reflecting shots. Attacks once per second. 2x4 large item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSpear.png|left]] Vacuous Lance || Any spear&lt;br /&gt;
| A more exotic weapon. Higher damage than a sword – 40 pierce, 15 asphyxiation and 25 ion when wielded. Can&#039;t parry. Slightly higher attack range. 0.6 attacks per second. Can be thrown for some quick damage. 1x6 large item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultScythe.png|left]] Astral Razor || Any axe or scythe&lt;br /&gt;
| The strongest option, but requires the most skill as well. LMB when wielded fires a malign bolt. The bolt deals little damage, but marks the target on hit. Landing a hit on a marked target deals enormous damage and slightly heals the user. Ginormous item, so can&#039;t go in backpacks, but fits into suitstorage. Also looks epic.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultShield.png|left]] Malign Barrier || Any shield&lt;br /&gt;
| A heavy shield. Nigh indestructible, but slows you down rather significantly. Good for holding a position, but rather terrible for assault.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultArmor.png|left]] Entropic Armor || Any EVA or hardsuit&lt;br /&gt;
| Your go-to armor/space suit. Resistances are 40% blunt and slash, 60% pierce, 50% heat and 40% asphyxiation. 50% stamina damage reduction. 60% explosion damage reduction. Equipping the helmet changes your emote and speech sounds for easier aura farming. Has a flashlight on the shoulder. Helmet provides flash protection. 10% slowdown.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSpire.gif|left]] Vacuous Spire || Any gas canister. Requries empowerment.&lt;br /&gt;
| A special structure that produces entropy. When anchored, it will begin quickly absorbing gasses from it&#039;s surroundings, producing motes of entropy in the process. Requires gas to work, so you can&#039;t just put it in space and call it a day. Decent area denial tool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Null Fragmentation ==&lt;br /&gt;
[[File:NullFragmentation.png]] &#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039; is a special, single-use influence, that you can only obtain by absorbing a malign rift. Utilizign it properly can be challenging, but if you do, the rewards will be worth it. There are two ways to use Null Fragmentation:&lt;br /&gt;
=== Subverting the AI ===&lt;br /&gt;
If you manage to get to the station AI&#039;s upload console, you can use Null Fragmentation to insert a special lawboard into it. This gives the AI a cult-aligned lawset, as well as the ability to communicate via astral murmur. If a normal lawboard is inserted, the lawset will be changed back to normal, the AI&#039;s memory will be viped, and it&#039;s ability to communicate via astral murmur will disappear.&lt;br /&gt;
=== Chantry Ritual ===&lt;br /&gt;
[[File:CoscultChantry.gif|frame|A Vacuous Chantry]]&lt;br /&gt;
[[File:EntropicColossus.gif|frame|An Entropic Colossus]]&lt;br /&gt;
You can also choose to use the ability on a &#039;&#039;&#039;cyborg&#039;&#039;&#039; instead. Doing so will instantly down them, and form a &#039;&#039;&#039;Vacuous Chantry&#039;&#039;&#039; around their body.&lt;br /&gt;
This will alert the entire station to the chantry&#039;s location, so be prepared to defend it. If the cyborg had no player controlling it, a ghost role will open automatically. After 90 seconds, if the chantry is not destroyed, an &#039;&#039;&#039;Entropic Colossus&#039;&#039;&#039; will be born. Entropic Colossus is a very powerful ally – although it&#039;s movements are slow, it has a respectable amount of health, and hits like a freight train, smashing through steel walls like butter.&lt;br /&gt;
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&amp;lt;s&amp;gt;&lt;br /&gt;
FORCES GAZE. FORCES BLIND TO ALL. COLLECTIVE ILLUSION. WISTFUL REVERIE. PARABOLIC LAMENTATION. EVERLASTING REPEATEDNESSDRIFTS THROUGH THE REALM OF HIGHER BEINGS. UNWRITTEN LAWS KNOWN TO NONE BINDING ALL OF EXISTIENCE. VAPOROUS SIGNIFICANCE. THOU SHALT SEEK MIRROR OF ANOTHER EXISTIENCE. BECKON ONE THAT SHAN&#039;T BE KNOWN. PLANAR CONTIGUITY. EXISTIENCE TORN. CRUEL WORLD TURNED CRYONIC MIST. HIGHER SIGNIFICANCE. DANCE BENEATH VERDANT BLADES.&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:TheUnknown.gif&amp;diff=125</id>
		<title>File:TheUnknown.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:TheUnknown.gif&amp;diff=125"/>
		<updated>2026-04-18T11:37:22Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
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		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Cosmic_Cultist&amp;diff=124</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Cosmic_Cultist&amp;diff=124"/>
		<updated>2026-04-18T10:56:19Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Add Null Frag info&lt;/p&gt;
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&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Cosmic Cultist&lt;br /&gt;
|image = CosmicCultist.gif&lt;br /&gt;
|superior = The Unknown.&lt;br /&gt;
|department = Crew member.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job.&lt;br /&gt;
|quote = &amp;quot;Neither ill will, nor impassionate desire. Neither malice, nor cruelty. Nothing. &#039;&#039;&#039;Just an end&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cosmic cultist is a major team antagonist with a simple goal: bring about the end of all things. At the start of a shift, 3 or more randomly selected crew members will become cosmic cultists. To communicate with fellow cultists, &#039;&#039;&#039;Astral Murmur&#039;&#039;&#039; can be accessed with :a, which functions much like a normal radio channel.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
The most important thing for a cultist is &#039;&#039;&#039;entropy&#039;&#039;&#039;. Easiest way to obtain it, and the only one available to you from the start, is your &#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039; ability. Simply walk up to an unsuspecting crewmember and use the ability, and if successful, it will grant you a single mote of entropy without alerting the target. Note, however, that the target &#039;&#039;&#039;must be alive&#039;&#039;&#039; – if they are dead, the ability will not work, and if they are in critical condition, the process will kill them instantly, granting you much more entropy.&lt;br /&gt;
&lt;br /&gt;
Once you have some entropy, use your other ability, &#039;&#039;&#039;Attune Influence&#039;&#039;&#039;, to view your current progress. It will look something like this:&lt;br /&gt;
[[File:CoscultMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
Some important values you can see here:&lt;br /&gt;
; Entropy until next stage&lt;br /&gt;
: How much entropy you need to progress to the next stage. Once you have enough, the menu will display a warning, like this: [[File:CoscultMenuConfirmation.jpg]]&lt;br /&gt;
; Cultists required for next stage.&lt;br /&gt;
:How many cultists should reach the next stage in order for the entire cult to progress to the next stage. Cult stage is different from an individual cultist&#039;s stage, and has different effects.&lt;br /&gt;
; Available for use&lt;br /&gt;
: How much entropy you can afford to spend.&lt;br /&gt;
&lt;br /&gt;
Depending on the current progress, and the amount of entropy available, you will be able to unlock &#039;&#039;&#039;influences&#039;&#039;&#039;: Those are special abilities of a cosmic cultist, and your main tool to achieve total victory.&lt;br /&gt;
&lt;br /&gt;
===The path to power===&lt;br /&gt;
There are 4 stages, from 0 to 3, each with their own effects. In order for an individual cultist to progress to a new stage, one must gather enough entropy (10 for stage 1, 30 for stage 2, 60 for stage 3). The effects for a cultist are:&lt;br /&gt;
# When using an influence, it will leave behind a &#039;&#039;&#039;malign echo&#039;&#039;&#039;, which persists for some time, giving away the cult&#039;s presence.&lt;br /&gt;
# After reaching this stage, one&#039;s eyes will start to glow with malign light. It can be hidden with clothing, though.&lt;br /&gt;
# When using an influence, another malign echo will stick to the cultist temporarily. Also grants the ability to &#039;&#039;&#039;beckon the Monument&#039;&#039;&#039;.&lt;br /&gt;
Once enough cultists reach a new stage (50% of the currently alive cultists, rounded up), the cult in general also progresses. The cult stages have the following effects:&lt;br /&gt;
# &#039;&#039;&#039;Malign rifts&#039;&#039;&#039; will start to appear aboard the station, with an announcement from central command. Note: this can happen randomly if no cosmic cult is present, so malign rifts appearing does not always mean that there&#039;s a cult.&lt;br /&gt;
# Currently no effect. Perks of open source development.&lt;br /&gt;
# Even more malign rifts appear, and a second announcement plays. If you see it, expect the Monument to be beckoned soon, as it has the same requirements.&lt;br /&gt;
&lt;br /&gt;
===Malign rifts===&lt;br /&gt;
When a cult becomes strong enough, [[File:MalignRift.gif]] &#039;&#039;&#039;malign rifts&#039;&#039;&#039; will begin to form on the station. They may pose a serious threat, and can be purged with a bible (or it&#039;s variant) by any crew member, though trained chaplains are better at doing so. If a cosmic cultist finds a rift, they can choose to &#039;&#039;&#039;absorb&#039;&#039;&#039; it, which grants numerous benefits:&lt;br /&gt;
# The cultist will become completely immune to the dangers of space, including pressure, temperature, and airloss. Note that you still breathe normally, so harmful gases will still affect you if you don&#039;t have internals on.&lt;br /&gt;
# Some influences become &#039;&#039;&#039;empowered&#039;&#039;&#039;, amplifying their effects.&lt;br /&gt;
# A special influence, &#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039; is granted. More on that later.&lt;br /&gt;
# The cultist gains 10 entropy motes.&lt;br /&gt;
# The cultist recieves a single opportunity to &#039;&#039;&#039;respec&#039;&#039;&#039;, resetting all their purchased influences.&lt;br /&gt;
&lt;br /&gt;
===Premonition===&lt;br /&gt;
Once enough cultists reach the final stage, &#039;&#039;&#039;the Monument&#039;&#039;&#039; can be beckoned anywhere on the station. Doing so requires at least half of the cult to select the same spot. Once The Monument is manifested, &#039;&#039;&#039;The Beckoning&#039;&#039;&#039; can begin. A cultist must awaken the Monument by interacting with it. Once this is done, the station&#039;s alert level will be set to &#039;&#039;&#039;Octarine&#039;&#039;&#039;, and the monument&#039;s location will be revealed to everyone. The beckoning lasts 10 minutes, but can be accelerated significantly by bringin crewmembers in critical condiiton to the Monument – position one near the Monument and activate it, which will rip their mind out, turning them into what is essentially a ghost, and speeding up the Beckoning by 40 seconds. If the beckoning is stopped, the soul will return into the body, and if not... well, they would die anyway.&lt;br /&gt;
&lt;br /&gt;
[[File:CosmicMonument.gif]]&lt;br /&gt;
&lt;br /&gt;
Should the Beckoning complete, the station is all but doomed – the cult&#039;s god, &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, will enter realspace. Nobody knows what happens next – all that&#039;s known is that shotrly after The Unknown&#039;s appearance, anything in a 17 parsec radius simply ceases to exist.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #7DF9FF; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Ability Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:40pt; background-color:#5F9EA0;&#039; |Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#5F9EA0;&#039; |Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#5F9EA0;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AberrantLapse.png|left]] Aberrant Lapse || 6 || 24 seconds&lt;br /&gt;
| Turns the target into [DATA EXPUNGED] for 15 seconds, freezing them in place completely, and making it only visible to other cultists. If used on a cultist (or yourself), the duration is doubled, and the target can revert at will.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NullGlare.png|left]] Null Glare || 8 || 30 seconds&lt;br /&gt;
| Creates a flash of cosmic light, which temporarily desorients everyone around you. Ignores flash protection, does not affect fellow cultists.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ForceIngress.png|left]] Force Ingress || 8 || 15 seconds&lt;br /&gt;
| Instantly opens any door or lock. Bolted airlocks require empowerment. Unlike an EMAG, does not force doors to stay open, nor erases their access, so plan accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnboundStep.png|left]] Unbound Step || 8 || Passive&lt;br /&gt;
| You always move as if there&#039;s gravity, even in space. Offers great maneuverability in 0G, but a jetpack would be faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CorruptMatter.png|left]] Corrupt Matter || 12 || 20 seconds&lt;br /&gt;
| Allows you to &#039;&#039;&#039;transmute&#039;&#039;&#039; objects into cosmic cult gear. The most important influence by far.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShuntSubjectivity.png|left]] Shunt Subjectivity || 12 || 2 minutes&lt;br /&gt;
| Rips the target&#039;s mind out of their body and into the cosmic dark, leaving their body completely defenceless for 15 seconds. The target must stand still for it to work.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShatterCognition.png|left]] Shatter Cognition || 15 || Single-use&lt;br /&gt;
| After a 5 second do-after, turns the target into a &#039;&#039;&#039;cosmic servant&#039;&#039;&#039;, and fully heals them. Unlike a cosmic cultist, they cannot hold entropy or buy abilities, but can still use astral murmur, cult weapons and cult armor. They also gain a unique influence, &#039;&#039;&#039;Forfeit Vitality&#039;&#039;&#039;, which allows them to fully heal a cultist every 2 minutes, at the cost of transferring all the target&#039;s damage to themselves.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AstralStride.png|left]] Astral Stride || 16 || 50 seconds&lt;br /&gt;
| Significantly increases your movement speed for roughly 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:VacuousImposition.png|left]] Vacuous Imposition || 18 || 80 seconds&lt;br /&gt;
| Makes you &#039;&#039;&#039;completely invulnerable&#039;&#039;&#039; for 6 seconds, but decreases movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AstralNova.png|left]] Astral Nova || 20 || 60 seconds&lt;br /&gt;
| Hurls a large vortex of malign energy towards your target. Deals 20 ion + 20 asphyxiation daamage on a direct hit. Stuns for 4 seconds, and deals additional 25 ion + 25 asphyxiation in a 3 tile radius. Does not affect cultists.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Special Influences&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiphonEntropy.png|left]] Siphon Entropy || Free || 30 seconds&lt;br /&gt;
| If used on a living humanoid, gives you 1 entropy with no effect on the target. If the target is critical, gives you 6 entropy (or 10 if they are mindshielded), but kill the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AttuneInfluence.png|left]] Attune Influence || Free || –&lt;br /&gt;
| Opens the Influence menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NullFragmentation.png|left]] Null Fragmentation || Absorbing a rift || Single-use&lt;br /&gt;
| If used on an &#039;&#039;&#039;AI upload console&#039;&#039;&#039;, brings the station&#039;s AI to your side, and grants them access to astral murmur. If used on a &#039;&#039;&#039;cyborg&#039;&#039;&#039;, it will begin a &#039;&#039;&#039;chantry ritual&#039;&#039;&#039;, which, if successful, turns the cyborg into a powerful &#039;&#039;&#039;entropic colossus&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The equipment at a cultist&#039;s disposal is somewhat limited, but rather powerful compared to the crew&#039;s armaments. All the gear is created with [[File:CorruptMatter.png]] &#039;&#039;&#039;Corrupt Matter&#039;&#039;&#039; influence. Cosmic cultists can examine an item to see if it can be transmuted.&lt;br /&gt;
Note: cosmic cult gear can only be used by cosmic cultists themselves. If a non-cultist takes hold of a cosmic item, they will start rapidly taking damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #7DF9FF; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:40pt; background-color:#5F9EA0;&#039; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#5F9EA0;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSword.png|left]] Entropic Blade || Any sword or knife&lt;br /&gt;
| The most basic option. Deals 20 slash, 15 asphyxiation, 25 ion and 15 structural damage per hit. Fairly good for parrying hits and reflecting shots. Attacks once per second. 2x4 large item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSpear.png|left]] Vacuous Lance || Any spear&lt;br /&gt;
| A more exotic weapon. Higher damage than a sword – 40 pierce, 15 asphyxiation and 25 ion when wielded. Can&#039;t parry. Slightly higher attack range. 0.6 attacks per second. Can be thrown for some quick damage. 1x6 large item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultScythe.png|left]] Astral Razor || Any axe or scythe&lt;br /&gt;
| The strongest option, but requires the most skill as well. LMB when wielded fires a malign bolt. The bolt deals little damage, but marks the target on hit. Landing a hit on a marked target deals enormous damage and slightly heals the user. Ginormous item, so can&#039;t go in backpacks, but fits into suitstorage. Also looks epic.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultShield.png|left]] Malign Barrier || Any shield&lt;br /&gt;
| A heavy shield. Nigh indestructible, but slows you down rather significantly. Good for holding a position, but rather terrible for assault.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultArmor.png|left]] Entropic Armor || Any EVA or hardsuit&lt;br /&gt;
| Your go-to armor/space suit. Resistances are 40% blunt and slash, 60% pierce, 50% heat and 40% asphyxiation. 50% stamina damage reduction. 60% explosion damage reduction. Equipping the helmet changes your emote and speech sounds for easier aura farming. Has a flashlight on the shoulder. Helmet provides flash protection. 10% slowdown.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSpire.gif|left]] Vacuous Spire || Any gas canister. Requries empowerment.&lt;br /&gt;
| A special structure that produces entropy. When anchored, it will begin quickly absorbing gasses from it&#039;s surroundings, producing motes of entropy in the process. Requires gas to work, so you can&#039;t just put it in space and call it a day. Decent area denial tool.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Null Fragmentation ==&lt;br /&gt;
[[File:NullFragmentation.png]] &#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039; is a special, single-use influence, that you can only obtain by absorbing a malign rift. Utilizign it properly can be challenging, but if you do, the rewards will be worth it. There are two ways to use Null Fragmentation:&lt;br /&gt;
=== Subverting the AI ===&lt;br /&gt;
If you manage to get to the station AI&#039;s upload console, you can use Null Fragmentation to insert a special lawboard into it. This gives the AI a cult-aligned lawset, as well as the ability to communicate via astral murmur. If a normal lawboard is inserted, the lawset will be changed back to normal, the AI&#039;s memory will be viped, and it&#039;s ability to communicate via astral murmur will disappear.&lt;br /&gt;
=== Chantry Ritual ===&lt;br /&gt;
[[File:CoscultChantry.gif|frame|A Vacuous Chantry]]&lt;br /&gt;
[[File:EntropicColossus.gif|frame|An Entropic Colossus]]&lt;br /&gt;
You can also choose to use the ability on a &#039;&#039;&#039;cyborg&#039;&#039;&#039; instead. Doing so will instantly down them, and form a &#039;&#039;&#039;Vacuous Chantry&#039;&#039;&#039; around their body.&lt;br /&gt;
This will alert the entire station to the chantry&#039;s location, so be prepared to defend it. If the cyborg had no player controlling it, a ghost role will open automatically. After 90 seconds, if the chantry is not destroyed, an &#039;&#039;&#039;Entropic Colossus&#039;&#039;&#039; will be born. Entropic Colossus is a very powerful ally – although it&#039;s movements are slow, it has a respectable amount of health, and hits like a freight train, smashing through steel walls like butter.&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CoscultChantry.gif&amp;diff=123</id>
		<title>File:CoscultChantry.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CoscultChantry.gif&amp;diff=123"/>
		<updated>2026-04-18T10:55:47Z</updated>

		<summary type="html">&lt;p&gt;NoElka: NoElka uploaded a new version of File:CoscultChantry.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:EntropicColossus.gif&amp;diff=122</id>
		<title>File:EntropicColossus.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:EntropicColossus.gif&amp;diff=122"/>
		<updated>2026-04-18T10:54:23Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CoscultChantry.gif&amp;diff=121</id>
		<title>File:CoscultChantry.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CoscultChantry.gif&amp;diff=121"/>
		<updated>2026-04-18T10:40:38Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Cosmic_Cultist&amp;diff=120</id>
		<title>Cosmic Cultist</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Cosmic_Cultist&amp;diff=120"/>
		<updated>2026-04-18T10:34:20Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Create this whole page basically&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RoleBox&lt;br /&gt;
|name = Cosmic Cultist&lt;br /&gt;
|image = CosmicCultist.gif&lt;br /&gt;
|superior = The Unknown.&lt;br /&gt;
|department = Crew member.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = Depends on your job.&lt;br /&gt;
|quote = &amp;quot;Neither ill will, nor impassionate desire. Neither malice, nor cruelty. Nothing. &#039;&#039;&#039;Just an end&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Cosmic cultist is a major team antagonist with a simple goal: bring about the end of all things. At the start of a shift, 3 or more randomly selected crew members will become cosmic cultists. To communicate with fellow cultists, &#039;&#039;&#039;Astral Murmur&#039;&#039;&#039; can be accessed with :a, which functions much like a normal radio channel.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
The most important thing for a cultist is &#039;&#039;&#039;entropy&#039;&#039;&#039;. Easiest way to obtain it, and the only one available to you from the start, is your &#039;&#039;&#039;Siphon Entropy&#039;&#039;&#039; ability. Simply walk up to an unsuspecting crewmember and use the ability, and if successful, it will grant you a single mote of entropy without alerting the target. Note, however, that the target &#039;&#039;&#039;must be alive&#039;&#039;&#039; – if they are dead, the ability will not work, and if they are in critical condition, the process will kill them instantly, granting you much more entropy.&lt;br /&gt;
&lt;br /&gt;
Once you have some entropy, use your other ability, &#039;&#039;&#039;Attune Influence&#039;&#039;&#039;, to view your current progress. It will look something like this:&lt;br /&gt;
[[File:CoscultMenu.jpg]]&lt;br /&gt;
&lt;br /&gt;
Some important values you can see here:&lt;br /&gt;
; Entropy until next stage&lt;br /&gt;
: How much entropy you need to progress to the next stage. Once you have enough, the menu will display a warning, like this: [[File:CoscultMenuConfirmation.jpg]]&lt;br /&gt;
; Cultists required for next stage.&lt;br /&gt;
:How many cultists should reach the next stage in order for the entire cult to progress to the next stage. Cult stage is different from an individual cultist&#039;s stage, and has different effects.&lt;br /&gt;
; Available for use&lt;br /&gt;
: How much entropy you can afford to spend.&lt;br /&gt;
&lt;br /&gt;
Depending on the current progress, and the amount of entropy available, you will be able to unlock &#039;&#039;&#039;influences&#039;&#039;&#039;: Those are special abilities of a cosmic cultist, and your main tool to achieve total victory.&lt;br /&gt;
&lt;br /&gt;
==The path to power==&lt;br /&gt;
There are 4 stages, from 0 to 3, each with their own effects. In order for an individual cultist to progress to a new stage, one must gather enough entropy (10 for stage 1, 30 for stage 2, 60 for stage 3). The effects for a cultist are:&lt;br /&gt;
# When using an influence, it will leave behind a &#039;&#039;&#039;malign echo&#039;&#039;&#039;, which persists for some time, giving away the cult&#039;s presence.&lt;br /&gt;
# After reaching this stage, one&#039;s eyes will start to glow with malign light. It can be hidden with clothing, though.&lt;br /&gt;
# When using an influence, another malign echo will stick to the cultist temporarily. Also grants the ability to &#039;&#039;&#039;beckon the Monument&#039;&#039;&#039;.&lt;br /&gt;
Once enough cultists reach a new stage (50% of the currently alive cultists, rounded up), the cult in general also progresses. The cult stages have the following effects:&lt;br /&gt;
# &#039;&#039;&#039;Malign rifts&#039;&#039;&#039; will start to appear aboard the station, with an announcement from central command. Note: this can happen randomly if no cosmic cult is present, so malign rifts appearing does not always mean that there&#039;s a cult.&lt;br /&gt;
# Currently no effect. Perks of open source development.&lt;br /&gt;
# Even more malign rifts appear, and a second announcement plays. If you see it, expect the Monument to be beckoned soon, as it has the same requirements.&lt;br /&gt;
&lt;br /&gt;
==Malign rifts==&lt;br /&gt;
When a cult becomes strong enough, [[File:MalignRift.gif]] &#039;&#039;&#039;malign rifts&#039;&#039;&#039; will begin to form on the station. They may pose a serious threat, and can be purged with a bible (or it&#039;s variant) by any crew member, though trained chaplains are better at doing so. If a cosmic cultist finds a rift, they can choose to &#039;&#039;&#039;absorb&#039;&#039;&#039; it, which grants numerous benefits:&lt;br /&gt;
# The cultist will become completely immune to the dangers of space, including pressure, temperature, and airloss. Note that you still breathe normally, so harmful gases will still affect you if you don&#039;t have internals on.&lt;br /&gt;
# Some influences become &#039;&#039;&#039;empowered&#039;&#039;&#039;, amplifying their effects.&lt;br /&gt;
# A special influence, &#039;&#039;&#039;Null Fragmentation&#039;&#039;&#039; is granted. More on that later.&lt;br /&gt;
# The cultist gains 10 entropy motes.&lt;br /&gt;
# The cultist recieves a single opportunity to &#039;&#039;&#039;respec&#039;&#039;&#039;, resetting all their purchased influences.&lt;br /&gt;
&lt;br /&gt;
==Premonition==&lt;br /&gt;
Once enough cultists reach the final stage, &#039;&#039;&#039;the Monument&#039;&#039;&#039; can be beckoned anywhere on the station. Doing so requires at least half of the cult to select the same spot. Once The Monument is manifested, &#039;&#039;&#039;The Beckoning&#039;&#039;&#039; can begin. A cultist must awaken the Monument by interacting with it. Once this is done, the station&#039;s alert level will be set to &#039;&#039;&#039;Octarine&#039;&#039;&#039;, and the monument&#039;s location will be revealed to everyone. The beckoning lasts 10 minutes, but can be accelerated significantly by bringin crewmembers in critical condiiton to the Monument – position one near the Monument and activate it, which will rip their mind out, turning them into what is essentially a ghost, and speeding up the Beckoning by 40 seconds. If the beckoning is stopped, the soul will return into the body, and if not... well, they would die anyway.&lt;br /&gt;
&lt;br /&gt;
[[File:CosmicMonument.gif]]&lt;br /&gt;
&lt;br /&gt;
Should the Beckoning complete, the station is all but doomed – the cult&#039;s god, &#039;&#039;&#039;The Unknown&#039;&#039;&#039;, will enter realspace. Nobody knows what happens next – all that&#039;s known is that shotrly after The Unknown&#039;s appearance, anything in a 17 parsec radius simply ceases to exist.&lt;br /&gt;
&lt;br /&gt;
==Influences==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #7DF9FF; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Ability Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:40pt; background-color:#5F9EA0;&#039; |Cost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80pt; background-color:#5F9EA0;&#039; |Cooldown&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#5F9EA0;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AberrantLapse.png|left]] Aberrant Lapse || 6 || 24 seconds&lt;br /&gt;
| Turns the target into [DATA EXPUNGED] for 15 seconds, freezing them in place completely, and making it only visible to other cultists. If used on a cultist (or yourself), the duration is doubled, and the target can revert at will.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NullGlare.png|left]] Null Glare || 8 || 30 seconds&lt;br /&gt;
| Creates a flash of cosmic light, which temporarily desorients everyone around you. Ignores flash protection, does not affect fellow cultists.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ForceIngress.png|left]] Force Ingress || 8 || 15 seconds&lt;br /&gt;
| Instantly opens any door or lock. Bolted airlocks require empowerment. Unlike an EMAG, does not force doors to stay open, nor erases their access, so plan accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnboundStep.png|left]] Unbound Step || 8 || Passive&lt;br /&gt;
| You always move as if there&#039;s gravity, even in space. Offers great maneuverability in 0G, but a jetpack would be faster.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CorruptMatter.png|left]] Corrupt Matter || 12 || 20 seconds&lt;br /&gt;
| Allows you to &#039;&#039;&#039;transmute&#039;&#039;&#039; objects into cosmic cult gear. The most important influence by far.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShuntSubjectivity.png|left]] Shunt Subjectivity || 12 || 2 minutes&lt;br /&gt;
| Rips the target&#039;s mind out of their body and into the cosmic dark, leaving their body completely defenceless for 15 seconds. The target must stand still for it to work.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShatterCognition.png|left]] Shatter Cognition || 15 || Single-use&lt;br /&gt;
| After a 5 second do-after, turns the target into a &#039;&#039;&#039;cosmic servant&#039;&#039;&#039;, and fully heals them. Unlike a cosmic cultist, they cannot hold entropy or buy abilities, but can still use astral murmur, cult weapons and cult armor. They also gain a unique influence, &#039;&#039;&#039;Forfeit Vitality&#039;&#039;&#039;, which allows them to fully heal a cultist every 2 minutes, at the cost of transferring all the target&#039;s damage to themselves.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AstralStride.png|left]] Astral Stride || 16 || 50 seconds&lt;br /&gt;
| Significantly increases your movement speed for roughly 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Stage 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:VacuousImposition.png|left]] Vacuous Imposition || 18 || 80 seconds&lt;br /&gt;
| Makes you &#039;&#039;&#039;completely invulnerable&#039;&#039;&#039; for 6 seconds, but decreases movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AstralNova.png|left]] Astral Nova || 20 || 60 seconds&lt;br /&gt;
| Hurls a large vortex of malign energy towards your target. Deals 20 ion + 20 asphyxiation daamage on a direct hit. Stuns for 4 seconds, and deals additional 25 ion + 25 asphyxiation in a 3 tile radius. Does not affect cultists.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center; font-weight: bold; background-color:#4cabb3;&amp;quot;| Special Influences&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SiphonEntropy.png|left]] Siphon Entropy || Free || 30 seconds&lt;br /&gt;
| If used on a living humanoid, gives you 1 entropy with no effect on the target. If the target is critical, gives you 6 entropy (or 10 if they are mindshielded), but kill the target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AttuneInfluence.png|left]] Attune Influence || Free || –&lt;br /&gt;
| Opens the Influence menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NullFragmentation.png|left]] Null Fragmentation || Absorbing a rift || Single-use&lt;br /&gt;
| If used on an &#039;&#039;&#039;AI upload console&#039;&#039;&#039;, brings the station&#039;s AI to your side, and grants them access to astral murmur. If used on a &#039;&#039;&#039;cyborg&#039;&#039;&#039;, it will begin a &#039;&#039;&#039;chantry ritual&#039;&#039;&#039;, which, if successful, turns the cyborg into a powerful &#039;&#039;&#039;entropic colossus&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
The equipment at a cultist&#039;s disposal is somewhat limited, but rather powerful compared to the crew&#039;s armaments. All the gear is created with [[File:CorruptMatter.png]] &#039;&#039;&#039;Corrupt Matter&#039;&#039;&#039; influence. Cosmic cultists can examine an item to see if it can be transmuted.&lt;br /&gt;
Note: cosmic cult gear can only be used by cosmic cultists themselves. If a non-cultist takes hold of a cosmic item, they will start rapidly taking damage.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:100%; text-align:center; border: 3pt solid #7DF9FF; cellspacing=0; cellpadding=2;&amp;quot;;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150pt; background-color:#5F9EA0;&#039;|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:40pt; background-color:#5F9EA0;&#039; |Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#5F9EA0;&#039;             |Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSword.png|left]] Entropic Blade || Any sword or knife&lt;br /&gt;
| The most basic option. Deals 20 slash, 15 asphyxiation, 25 ion and 15 structural damage per hit. Fairly good for parrying hits and reflecting shots. Attacks once per second. 2x4 large item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSpear.png|left]] Vacuous Lance || Any spear&lt;br /&gt;
| A more exotic weapon. Higher damage than a sword – 40 pierce, 15 asphyxiation and 25 ion when wielded. Can&#039;t parry. Slightly higher attack range. 0.6 attacks per second. Can be thrown for some quick damage. 1x6 large item.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultScythe.png|left]] Astral Razor || Any axe or scythe&lt;br /&gt;
| The strongest option, but requires the most skill as well. LMB when wielded fires a malign bolt. The bolt deals little damage, but marks the target on hit. Landing a hit on a marked target deals enormous damage and slightly heals the user. Ginormous item, so can&#039;t go in backpacks, but fits into suitstorage. Also looks epic.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultShield.png|left]] Malign Barrier || Any shield&lt;br /&gt;
| A heavy shield. Nigh indestructible, but slows you down rather significantly. Good for holding a position, but rather terrible for assault.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultArmor.png|left]] Entropic Armor || Any EVA or hardsuit&lt;br /&gt;
| Your go-to armor/space suit. Resistances are 40% blunt and slash, 60% pierce, 50% heat and 40% asphyxiation. 50% stamina damage reduction. 60% explosion damage reduction. Equipping the helmet changes your emote and speech sounds for easier aura farming. Has a flashlight on the shoulder. Helmet provides flash protection. 10% slowdown.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoscultSpire.gif|left]] Vacuous Spire || Any gas canister. Requries empowerment.&lt;br /&gt;
| A special structure that produces entropy. When anchored, it will begin quickly absorbing gasses from it&#039;s surroundings, producing motes of entropy in the process. Requires gas to work, so you can&#039;t just put it in space and call it a day. Decent area denial tool.&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CoscultSpire.gif&amp;diff=119</id>
		<title>File:CoscultSpire.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CoscultSpire.gif&amp;diff=119"/>
		<updated>2026-04-18T10:31:24Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CoscultArmor.png&amp;diff=117</id>
		<title>File:CoscultArmor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CoscultArmor.png&amp;diff=117"/>
		<updated>2026-04-18T10:13:00Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CoscultSpear.png&amp;diff=116</id>
		<title>File:CoscultSpear.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CoscultSpear.png&amp;diff=116"/>
		<updated>2026-04-18T10:12:33Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CoscultSword.png&amp;diff=115</id>
		<title>File:CoscultSword.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CoscultSword.png&amp;diff=115"/>
		<updated>2026-04-18T10:12:17Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CoscultScythe.png&amp;diff=114</id>
		<title>File:CoscultScythe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CoscultScythe.png&amp;diff=114"/>
		<updated>2026-04-18T10:11:57Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CoscultShield.png&amp;diff=113</id>
		<title>File:CoscultShield.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CoscultShield.png&amp;diff=113"/>
		<updated>2026-04-18T10:11:39Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Antagonists&amp;diff=112</id>
		<title>Antagonists</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Antagonists&amp;diff=112"/>
		<updated>2026-04-18T10:10:06Z</updated>

		<summary type="html">&lt;p&gt;NoElka: Added cosmic cultist image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Insurgent.png|64px|link=Insurgents]]&amp;lt;br/&amp;gt;[[Insurgents]]&lt;br /&gt;
| Capture crew, steal their hearts, and experiment on them.&lt;br /&gt;
! Hard&lt;br /&gt;
! 5 Hours as Passenger&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Agent.png|64px|link=Abductor]]&amp;lt;br/&amp;gt;[[Abductor]]&lt;br /&gt;
| Capture crew, steal their hearts, and experiment on them.&lt;br /&gt;
! Hard&lt;br /&gt;
! 2 Hours Overall, 1 Hours Security or 1 Hours Medical (depending on Abductor type)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Blob-animated-core.gif|64px|link=Blob]]&amp;lt;br/&amp;gt;[[Blob]]&lt;br /&gt;
| Expand, overtake the station, get nuked.&lt;br /&gt;
! Very Hard&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br/&amp;gt;[[Changeling]]&lt;br /&gt;
| Complete your objectives. Impersonate people. Get gibbed.&lt;br /&gt;
! Hard&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:CosmicCultist.gif|96px|link=CosmicCult]]&amp;lt;br/&amp;gt;[[Cosmic Cultist]]&lt;br /&gt;
| Serve your occult god and further their goals.&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Heretic.gif|64px|link=Heretic]]&amp;lt;br/&amp;gt;[[Heretic]]&lt;br /&gt;
| Ascend to godhood.&lt;br /&gt;
! Very Hard&lt;br /&gt;
! 5 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Morph.png|64px|link=Morph]]&amp;lt;br/&amp;gt;[[Morph]]&lt;br /&gt;
| Gurgle.&lt;br /&gt;
! Medium&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Nukies.gif|64px|link=Nuclear Agent]]&amp;lt;br/&amp;gt;[[Nuclear Agent]]&lt;br /&gt;
| Get that fukken disk. Destroy the station with the Nuclear Bomb.&lt;br /&gt;
! Very Hard&lt;br /&gt;
! Normal: 5H Overall, 1H Sec &amp;lt;br&amp;gt; Medic: Same, but 1H Chem &amp;lt;br&amp;gt; Commander: 3H Overall, 1H Sec&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Wraith.png|64px|link=Wraith]]&amp;lt;br/&amp;gt;[[Wraith]]&lt;br /&gt;
| Achieve spookiness.&lt;br /&gt;
! Medium&lt;br /&gt;
! 10 Hours Overall as Roundstart, None as Midround!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Shadow Demon.png|64px|link=Shadow Demon]]&amp;lt;br/&amp;gt;[[Shadow Demon]]&lt;br /&gt;
| Skulk around in the darkness, kill anyone unlucky enough to cross your path.&lt;br /&gt;
! Hard&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br/&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
| Crawl through blood, slaughter and devour the crew.&lt;br /&gt;
! Hard&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
| Create as much mayhem as possible on behalf of the Wizards Federation.&lt;br /&gt;
! Extremely Hard&lt;br /&gt;
! 5 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Xenomorph.png|64px|link=Xenomorph]]&amp;lt;br/&amp;gt;[[Xenomorph]]&lt;br /&gt;
| Grow. Spread. Repopulate.&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Shadowling.gif|64px|link=Shadowling]]&amp;lt;br/&amp;gt;[[Shadowlings]]&lt;br /&gt;
| Enthrall the crew, and reach your ascended form. Beware of lights.&lt;br /&gt;
! Medium&lt;br /&gt;
! 5 Hours Overall, 1 Hour as Medical, 1 Hour as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Swordred.gif|64px|link=Traitor]]&amp;lt;br/&amp;gt;[[Traitor]]&lt;br /&gt;
| Complete your objectives. Die an honourable death or escape on the shuttle.&lt;br /&gt;
! Medium&lt;br /&gt;
! 5 Hours Playtime&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Bingle.png|64px|link=Bingle]]&amp;lt;br/&amp;gt;[[Bingle]]&lt;br /&gt;
| Grow the pit.&lt;br /&gt;
! Medium&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Xenoborg.png|64px|link=Xenoborgs]]&amp;lt;br/&amp;gt;[[Xenoborgs]]&lt;br /&gt;
| Serve the mothership.&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as AI for Mothership, 3 Hours as Borg for Xenoborg.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Rev.png|64px|link=Revolutionaries]]&amp;lt;br/&amp;gt;[[Head Revolutionary]]&lt;br /&gt;
| Viva la revolution!&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours as Command&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Devil.png|64px|link=Devil]]&amp;lt;br/&amp;gt;[[Devil]]&lt;br /&gt;
| Make contracts, and harvest the souls of innocent people.&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Lawyer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CosmicCultist.gif&amp;diff=111</id>
		<title>File:CosmicCultist.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CosmicCultist.gif&amp;diff=111"/>
		<updated>2026-04-18T10:09:12Z</updated>

		<summary type="html">&lt;p&gt;NoElka: NoElka uploaded a new version of File:CosmicCultist.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A cosmic cultist in full armor&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CorruptMatter.png&amp;diff=110</id>
		<title>File:CorruptMatter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CorruptMatter.png&amp;diff=110"/>
		<updated>2026-04-18T09:53:29Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:AstralStride.png&amp;diff=109</id>
		<title>File:AstralStride.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:AstralStride.png&amp;diff=109"/>
		<updated>2026-04-18T09:53:16Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:UnboundStep.png&amp;diff=108</id>
		<title>File:UnboundStep.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:UnboundStep.png&amp;diff=108"/>
		<updated>2026-04-18T09:53:06Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:SiphonEntropy.png&amp;diff=107</id>
		<title>File:SiphonEntropy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:SiphonEntropy.png&amp;diff=107"/>
		<updated>2026-04-18T09:52:55Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:AttuneInfluence.png&amp;diff=106</id>
		<title>File:AttuneInfluence.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:AttuneInfluence.png&amp;diff=106"/>
		<updated>2026-04-18T09:52:41Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:ShatterCognition.png&amp;diff=105</id>
		<title>File:ShatterCognition.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:ShatterCognition.png&amp;diff=105"/>
		<updated>2026-04-18T09:52:26Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:AstralNova.png&amp;diff=104</id>
		<title>File:AstralNova.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:AstralNova.png&amp;diff=104"/>
		<updated>2026-04-18T09:52:14Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:AberrantLapse.png&amp;diff=103</id>
		<title>File:AberrantLapse.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:AberrantLapse.png&amp;diff=103"/>
		<updated>2026-04-18T09:52:01Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:ForceIngress.png&amp;diff=102</id>
		<title>File:ForceIngress.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:ForceIngress.png&amp;diff=102"/>
		<updated>2026-04-18T09:51:48Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:NullGlare.png&amp;diff=101</id>
		<title>File:NullGlare.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:NullGlare.png&amp;diff=101"/>
		<updated>2026-04-18T09:51:38Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:VacuousImposition.png&amp;diff=100</id>
		<title>File:VacuousImposition.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:VacuousImposition.png&amp;diff=100"/>
		<updated>2026-04-18T09:51:14Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:NullFragmentation.png&amp;diff=99</id>
		<title>File:NullFragmentation.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:NullFragmentation.png&amp;diff=99"/>
		<updated>2026-04-18T09:50:52Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:ShuntSubjectivity.png&amp;diff=98</id>
		<title>File:ShuntSubjectivity.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:ShuntSubjectivity.png&amp;diff=98"/>
		<updated>2026-04-18T09:50:25Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CosmicMonument.gif&amp;diff=97</id>
		<title>File:CosmicMonument.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CosmicMonument.gif&amp;diff=97"/>
		<updated>2026-04-18T09:42:30Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:MalignRift.gif&amp;diff=96</id>
		<title>File:MalignRift.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:MalignRift.gif&amp;diff=96"/>
		<updated>2026-04-18T09:05:25Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CoscultMenuConfirmation.jpg&amp;diff=95</id>
		<title>File:CoscultMenuConfirmation.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CoscultMenuConfirmation.jpg&amp;diff=95"/>
		<updated>2026-04-18T08:01:12Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CoscultMenu.jpg&amp;diff=94</id>
		<title>File:CoscultMenu.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CoscultMenu.jpg&amp;diff=94"/>
		<updated>2026-04-18T07:51:01Z</updated>

		<summary type="html">&lt;p&gt;NoElka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:CosmicCultist.gif&amp;diff=93</id>
		<title>File:CosmicCultist.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:CosmicCultist.gif&amp;diff=93"/>
		<updated>2026-04-18T07:32:13Z</updated>

		<summary type="html">&lt;p&gt;NoElka: A cosmic cultist in full armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A cosmic cultist in full armor&lt;/div&gt;</summary>
		<author><name>NoElka</name></author>
	</entry>
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