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	<id>https://wiki.traumastation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Speebro</id>
	<title>Traumastation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.traumastation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Speebro"/>
	<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/wiki/Special:Contributions/Speebro"/>
	<updated>2026-06-11T10:53:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Condenser.png&amp;diff=156</id>
		<title>File:Condenser.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Condenser.png&amp;diff=156"/>
		<updated>2026-04-19T21:04:58Z</updated>

		<summary type="html">&lt;p&gt;Speebro: non-animated condenser icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
non-animated condenser icon&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=155</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=155"/>
		<updated>2026-04-19T21:04:32Z</updated>

		<summary type="html">&lt;p&gt;Speebro: Added Images to all the chemistry machines, yipee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is still under construction, some details may be incorrect!}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Chemist&lt;br /&gt;
|image = Chemist.png&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|department = Medical&lt;br /&gt;
|difficulty = Low&lt;br /&gt;
|access = Chemistry, Medical&lt;br /&gt;
|quote = &amp;quot;I have no idea how the clown got Fentanyl, officer&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Chemists work as part of medical to supply the doctors with lifesaving medicines, greatly speeding up the treatment of patients. Chemists also assist the rest of the crew with their own requests, providing Botany with fertilizers, Security with gunpowder, and so on.&lt;br /&gt;
&lt;br /&gt;
Chemists are vital to the operation of the Medical department, as damage types like Poison, Radiation, and Genetics cannot be healed through surgery or topicals&lt;br /&gt;
&lt;br /&gt;
== The Lab ==&lt;br /&gt;
&lt;br /&gt;
A typical chemistry lab has 2-3 chemists maximum, each with their own Chemical Dispenser and ChemMaster 4000.&lt;br /&gt;
&lt;br /&gt;
== Chemistry Machines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chemical_dispenser.png]] ||Chemical Dispenser|| Allows you to produce basic chemicals using power from it&#039;s internal battery, with varying costs. Insert a beaker to get started!&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chemmaster_4000.png]] || ChemMaster 4000|| Allows you to move any chemical between a beaker, and the internal storage of the machine. While nothing reacts within the storage, reactions still occur within the beaker!&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chemvend.png]] || ChemVend|| A vending machine containing empty jugs, and many more pre-filled jugs of basic chemicals from the dispensers, for when you need them in bulk.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hotplate.png]] ||Hotplate|| Gradually heats chemicals within a beaker placed on it, the fuller the beaker, the longer it takes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reagent_grinder.png]] ||Reagent Grinder|| Allows the grinding and juicing of plants, pills, and other materials into an inserted beaker.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electrolysis_unit.png]] ||Electrolysis Unit|| Breaks down more complex chemicals into less complex ones. Insert a beaker and press to start.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tabletop_centrifuge.png]] ||Tabletop Centrifuge|| Separates chemicals that are otherwise impossible to separate using momentum. only accepts vials.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Condenser.png]] ||Condenser|| Slowly turns gasses into their liquid chemical form when given input from gas pipes or a connector port.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Tabletop_centrifuge.png&amp;diff=154</id>
		<title>File:Tabletop centrifuge.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Tabletop_centrifuge.png&amp;diff=154"/>
		<updated>2026-04-19T20:10:53Z</updated>

		<summary type="html">&lt;p&gt;Speebro: non-animated tabletop centrifuge icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
non-animated tabletop centrifuge icon&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Reagent_grinder.png&amp;diff=153</id>
		<title>File:Reagent grinder.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Reagent_grinder.png&amp;diff=153"/>
		<updated>2026-04-19T20:10:28Z</updated>

		<summary type="html">&lt;p&gt;Speebro: non-animated reagent grinder icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
non-animated reagent grinder icon&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Hotplate.png&amp;diff=152</id>
		<title>File:Hotplate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Hotplate.png&amp;diff=152"/>
		<updated>2026-04-19T20:09:56Z</updated>

		<summary type="html">&lt;p&gt;Speebro: non-animated hotplate icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
non-animated hotplate icon&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Electrolysis_unit.png&amp;diff=151</id>
		<title>File:Electrolysis unit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Electrolysis_unit.png&amp;diff=151"/>
		<updated>2026-04-19T20:09:39Z</updated>

		<summary type="html">&lt;p&gt;Speebro: non-animated electrolysis icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
non-animated electrolysis icon&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Chemvend.png&amp;diff=150</id>
		<title>File:Chemvend.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Chemvend.png&amp;diff=150"/>
		<updated>2026-04-19T20:09:28Z</updated>

		<summary type="html">&lt;p&gt;Speebro: non-animated chemvend icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
non-animated chemvend icon&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Chemmaster_4000.png&amp;diff=149</id>
		<title>File:Chemmaster 4000.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Chemmaster_4000.png&amp;diff=149"/>
		<updated>2026-04-19T20:08:48Z</updated>

		<summary type="html">&lt;p&gt;Speebro: non-animated chemmaster 4000 icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
non-animated chemmaster 4000 icon&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:Chemical_dispenser.png&amp;diff=148</id>
		<title>File:Chemical dispenser.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:Chemical_dispenser.png&amp;diff=148"/>
		<updated>2026-04-19T20:08:21Z</updated>

		<summary type="html">&lt;p&gt;Speebro: non-animated chemical dispenser icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
non-animated chemical dispenser icon&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=146</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=146"/>
		<updated>2026-04-19T02:19:53Z</updated>

		<summary type="html">&lt;p&gt;Speebro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is still under construction, some details may be incorrect!}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Chemist&lt;br /&gt;
|image = Chemist.png&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|department = Medical&lt;br /&gt;
|difficulty = Low&lt;br /&gt;
|access = Chemistry, Medical&lt;br /&gt;
|quote = &amp;quot;I have no idea how the clown got Fentanyl, officer&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Chemists work as part of medical to supply the doctors with lifesaving medicines, greatly speeding up the treatment of patients. Chemists also assist the rest of the crew with their own requests, providing Botany with fertilizers, Security with gunpowder, and so on.&lt;br /&gt;
&lt;br /&gt;
Chemists are vital to the operation of the Medical department, as damage types like Poison, Radiation, and Genetics cannot be healed through surgery or topicals&lt;br /&gt;
&lt;br /&gt;
== The Lab ==&lt;br /&gt;
&lt;br /&gt;
A typical chemistry lab has 2-3 chemists maximum, each with their own Chemical Dispenser and ChemMaster 4000.&lt;br /&gt;
&lt;br /&gt;
== Chemistry Machines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Dispenser|| Allows you to produce basic chemicals using power from it&#039;s internal battery, with varying costs. Insert a beaker to get started!&lt;br /&gt;
|-&lt;br /&gt;
| ChemMaster 4000|| Allows you to move any chemical between a beaker, and the internal storage of the machine. While nothing reacts within the storage, reactions still occur within the beaker!&lt;br /&gt;
|-&lt;br /&gt;
| ChemVend|| A vending machine containing empty jugs, and many more pre-filled jugs of basic chemicals from the dispensers, for when you need them in bulk.&lt;br /&gt;
|-&lt;br /&gt;
| Hotplate|| Gradually heats chemicals within a beaker placed on it, the fuller the beaker, the longer it takes.&lt;br /&gt;
|-&lt;br /&gt;
| Reagent Grinder|| Allows the grinding and juicing of plants, pills, and other materials into an inserted beaker.&lt;br /&gt;
|-&lt;br /&gt;
| Electrolysis Unit|| Breaks down more complex chemicals into less complex ones. Insert a beaker and press to start.&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop Centrifuge|| Separates chemicals that are otherwise impossible to separate using momentum. only accepts vials.&lt;br /&gt;
|-&lt;br /&gt;
| Condensor|| Slowly turns gasses into their liquid chemical form when given input from gas pipes or a connector port.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=145</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=145"/>
		<updated>2026-04-19T02:19:17Z</updated>

		<summary type="html">&lt;p&gt;Speebro: Added a job description and list of machines in the chemlab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is still under construction, some details may be incorrect!}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Chemist&lt;br /&gt;
|image = Chemist.png&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|department = Medical&lt;br /&gt;
|difficulty = Low&lt;br /&gt;
|access = Chemistry, Medical&lt;br /&gt;
|quote = &amp;quot;I have no idea how the clown got Fentanyl, officer&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chemist ==&lt;br /&gt;
Chemists work as part of medical to supply the doctors with lifesaving medicines, greatly speeding up the treatment of patients. Chemists also assist the rest of the crew with their own requests, providing Botany with fertilizers, Security with gunpowder, and so on.&lt;br /&gt;
&lt;br /&gt;
Chemists are vital to the operation of the Medical department, as damage types like Poison, Radiation, and Genetics cannot be healed through surgery or topicals&lt;br /&gt;
&lt;br /&gt;
== The Lab ==&lt;br /&gt;
&lt;br /&gt;
A typical chemistry lab has 2-3 chemists maximum, each with their own Chemical Dispenser and ChemMaster 4000.&lt;br /&gt;
&lt;br /&gt;
== Chemistry Machines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Chemical Dispenser|| Allows you to produce basic chemicals using power from it&#039;s internal battery, with varying costs. Insert a beaker to get started!&lt;br /&gt;
|-&lt;br /&gt;
| ChemMaster 4000|| Allows you to move any chemical between a beaker, and the internal storage of the machine. While nothing reacts within the storage, reactions still occur within the beaker!&lt;br /&gt;
|-&lt;br /&gt;
| ChemVend|| A vending machine containing empty jugs, and many more pre-filled jugs of basic chemicals from the dispensers, for when you need them in bulk.&lt;br /&gt;
|-&lt;br /&gt;
| Hotplate|| Gradually heats chemicals within a beaker placed on it, the fuller the beaker, the longer it takes.&lt;br /&gt;
|-&lt;br /&gt;
| Reagent Grinder|| Allows the grinding and juicing of plants, pills, and other materials into an inserted beaker.&lt;br /&gt;
|-&lt;br /&gt;
| Electrolysis Unit|| Breaks down more complex chemicals into less complex ones. Insert a beaker and press to start.&lt;br /&gt;
|-&lt;br /&gt;
| Tabletop Centrifuge|| Separates chemicals that are otherwise impossible to separate using momentum. only accepts vials.&lt;br /&gt;
|-&lt;br /&gt;
| Condensor|| Slowly turns gasses into their liquid chemical form when given input from gas pipes or a connector port.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=144</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=144"/>
		<updated>2026-04-19T01:46:41Z</updated>

		<summary type="html">&lt;p&gt;Speebro: Fixed the rolebox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is still under construction, some details may be incorrect!}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Chemist&lt;br /&gt;
|image = Chemist.png&lt;br /&gt;
|superior = Chief Medical Officer&lt;br /&gt;
|department = Medical&lt;br /&gt;
|difficulty = Low&lt;br /&gt;
|access = Chemistry, Medical&lt;br /&gt;
|quote = &amp;quot;I have no idea how the clown got Fentanyl, officer&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=143</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=143"/>
		<updated>2026-04-19T01:41:18Z</updated>

		<summary type="html">&lt;p&gt;Speebro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is still under construction, some details may be incorrect!}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=142</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Chemist&amp;diff=142"/>
		<updated>2026-04-19T01:40:19Z</updated>

		<summary type="html">&lt;p&gt;Speebro: THIS IS A COPY/PASTE OF THE INSURGENT PAGE SO I HAVE THE FORMATTING, GOD HELP US THIS ISN&amp;#039;T THE ACTUAL CHEMIST PAGE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|&amp;quot;Writing the wiki is so easy its slop.&amp;quot; - Quote by Onsencapy}}&lt;br /&gt;
&lt;br /&gt;
{{RoleBox&lt;br /&gt;
|name = Insurgent&lt;br /&gt;
|image = Insurgent.png&lt;br /&gt;
|superior = None&lt;br /&gt;
|department = Criminal&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|access = None&lt;br /&gt;
|quote = &amp;quot;I&#039;m tiding n&#039;shit&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Insurgents are minor &#039;&#039;&#039;team antagonists&#039;&#039;&#039; that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are &#039;&#039;&#039;always valid&#039;&#039;&#039; to crew.&lt;br /&gt;
&lt;br /&gt;
== So, what do I do? ==&lt;br /&gt;
&lt;br /&gt;
Firstly &#039;&#039;&#039;turn off your IFF&#039;&#039;&#039; on the IFF console, It&#039;s the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. &#039;&#039;&#039;You can&#039;t stay in your ship forever&#039;&#039;&#039;, you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any &#039;&#039;&#039;simple mobs will target insurgents&#039;&#039;&#039; even mice and other rodents so be weary. &lt;br /&gt;
&lt;br /&gt;
Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.&lt;br /&gt;
Remember you&#039;re a &#039;&#039;&#039;team antagonist&#039;&#039;&#039; so cooperation is needed if you want to survive!&lt;br /&gt;
[[File:InsurgentShip.png]]&lt;br /&gt;
&lt;br /&gt;
== Basic Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Gear on spawn&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they&#039;re real.&lt;br /&gt;
|-&lt;br /&gt;
| Utility Belt|| Full utility belt minus the multitool.&lt;br /&gt;
|-&lt;br /&gt;
| Headset|| Basic headset only has common use :c to talk to the crew.&lt;br /&gt;
|-&lt;br /&gt;
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Mask|| Standard gas mask let&#039;s you breathe with oxygen tanks.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.&lt;br /&gt;
|-&lt;br /&gt;
| Satchel|| Storage for stolen goodies or whatever you want in it.&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.&lt;br /&gt;
|-&lt;br /&gt;
[[File:InsurgentGear.png|frame|]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Jobs&amp;diff=118</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Jobs&amp;diff=118"/>
		<updated>2026-04-18T10:15:38Z</updated>

		<summary type="html">&lt;p&gt;Speebro: Changed chemist&amp;#039;s job summary a little to represent more of the job, not much different.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction.}}&lt;br /&gt;
&lt;br /&gt;
Traumastation offers many unique jobs to the player, while also keeping low time requirements. Essentially, that means you do not have to play tons of hours to unlock them, unlike other servers.&lt;br /&gt;
&lt;br /&gt;
The tables were taken and modified from Paradise Station wiki, and therefore use their &amp;quot;Initiative&amp;quot; system which is explained below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Initiative Required&amp;lt;/span&amp;gt; ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take initiative to have a good round. The rank is based on an average round. Some rounds will be hectic, even for high initiative roles.&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the hours required to unlock each job, it is expected by the player to hold a certain roleplay standard depending on the importance of said role.&lt;br /&gt;
&lt;br /&gt;
=== Station Command ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #8ABEDB;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #127BB7; color:white&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br/&amp;gt;[[Captain]]&lt;br /&gt;
| Keep the station running, delegate work to the other heads of staff, and exert your will.&lt;br /&gt;
! Low-Medium&lt;br /&gt;
! Very Hard&lt;br /&gt;
! 1 Hour as HoS, 1 Hour as CMO, 1 Hour as QM, 1 Hour as RD, and 1 Hour as CE&lt;br /&gt;
|-&lt;br /&gt;
! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]&amp;lt;br/&amp;gt;[[Head of Personnel]]&lt;br /&gt;
| Handle access reassignment fairly using your ID console, manage the Service department, and keep Ian safe.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Civilian, 1.5 Hours as Service&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_hos.png|64px|link=Head of Security]]&amp;lt;br/&amp;gt;[[Head of Security]]&lt;br /&gt;
| Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe.&lt;br /&gt;
! Low&lt;br /&gt;
! Extremely Hard&lt;br /&gt;
! 3 Hours as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Genericce.png|64px|link=Chief Engineer]]&amp;lt;br/&amp;gt;[[Chief Engineer]]&lt;br /&gt;
| Manage the Engineering department to ensure power, atmospherics, and the hull are in perfect shape.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:genericrd.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Research Director]]&lt;br /&gt;
| Manage the Science department, unlocking technologies, acquiring &amp;amp; researching artifacts, and performing experiments.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br/&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
| Manage the resources and personnel of the Medical department to keep the crew alive.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Quartermaster.png|64px|link=Quartermaster]]&amp;lt;br/&amp;gt;[[Quartermaster]]&lt;br /&gt;
|  Manage the supplies of the station &amp;amp; the Cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Cargo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Central Command Dignitaries ===&lt;br /&gt;
&#039;&#039;While VIPs do not have their own category listed under the Crew Manifest, they belong to the Command Department.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #BDD4F6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #88B1EF; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:NanoRep.png|64px|link=Nanotrasen Representative]]&amp;lt;br/&amp;gt;[[Nanotrasen Representative]]&lt;br /&gt;
| Advise the command team, call ERT over spiders in maints. Be the voice of Central Command without any of the benefits. Complete Centcomm&#039;s tasks for loyalty points which you can spend on a wide variety of items.&lt;br /&gt;
! High&lt;br /&gt;
! Low-Medium&lt;br /&gt;
! 3 Hours as Command &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #D68D8D;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #AD1818; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_hos.png|64px|link=Head of Security]]&amp;lt;br/&amp;gt;[[Head of Security]]&lt;br /&gt;
| Organize and run the security department. Ensure your officers abide by [[Space Law]] rather than acting as THE LAW.&lt;br /&gt;
! Low&lt;br /&gt;
! Extremely Hard&lt;br /&gt;
! 3 Hours as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_warden.png|64px|link=Warden]]&amp;lt;br/&amp;gt;[[Warden]]&lt;br /&gt;
| Oversee the brig, process its prisoners, make sure security records are up to date, and issue gear from the armoury.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 2 Hours as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br/&amp;gt;[[Security Officer]]&lt;br /&gt;
| Uphold [[Space Law]] and ensure the safety of the crew.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 1 Hour as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_detective.png|64px|link=Detective]]&amp;lt;br/&amp;gt;[[Detective]]&lt;br /&gt;
| Investigate crime scenes officers can&#039;t or won&#039;t solve. Help your department arrest the criminals you investigated. Keep an eye over evidence.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Security&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic_security.png|64px|link=Detective]]&amp;lt;br/&amp;gt;[[Security Cadet]]&lt;br /&gt;
| Uphold [[Space Law]] and ensure the safety of the crew. This is a beginner role.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours Overall. Closes when reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #FFCF81;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF9D00; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Genericce.png|64px|link=Chief Engineer]]&amp;lt;br/&amp;gt;[[Chief Engineer]]&lt;br /&gt;
| Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic engineer.png|64px|link=Station Engineer]]&amp;lt;br/&amp;gt;[[Station Engineer]]&lt;br /&gt;
| Start up the engine(s), repair hull breaches and fix damaged equipment.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy&lt;br /&gt;
! 1 Hour as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br/&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
| Set up atmospherics. Repressurise rooms. Extinguish fires. Cry about people opening firelocks.&lt;br /&gt;
! Low &lt;br /&gt;
! Medium-Hard&lt;br /&gt;
! 1 Hour as Engineering&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Atmospherics.png|64px|link=Atmospheric Technician]]&amp;lt;br/&amp;gt;[[TechnicalAssistant]]&lt;br /&gt;
| Start up the engine(s), repair hull breaches and fix damaged equipment. This is a beginner role.&lt;br /&gt;
! Low &lt;br /&gt;
! Medium-Hard&lt;br /&gt;
! None! Closes when reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #A1CCE3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #63A7CC; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Generic cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br/&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
| Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department.&lt;br /&gt;
! Low&lt;br /&gt;
! Hard&lt;br /&gt;
! 3 Hours as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br/&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|  Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:paramedic.png|64px|link=Paramedic]]&amp;lt;br/&amp;gt;[[Paramedic]]&lt;br /&gt;
| Roam around the station on your ambulance. Stabilize injured personnel and bring them into Medical.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy-Medium&lt;br /&gt;
! 1 Hour as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Chemist.png|64px|link=Chemist]]&amp;lt;br/&amp;gt;[[Chemist]]&lt;br /&gt;
| Synthesize medicine for patients. Set up cryo cells. Make the clown a whole jug of lube, and get arrested for possession of explosive compounds.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_virologist.png|64px|link=Virologist]]&amp;lt;br/&amp;gt;[[Virologist]]&lt;br /&gt;
| Create beneficial viruses for the crew, cure epidemics, and get lynched for allegedly spreading the common cold. Be a neat freak.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours as Medical&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Psychologist.png|64px|link=Psychologist]]&amp;lt;br/&amp;gt;[[Psychologist]]&lt;br /&gt;
| Handle insane patients. Do mental check ups. Have one-on-one psychological sessions with those in need. &lt;br /&gt;
! High&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br/&amp;gt;[[Medical Intern]]&lt;br /&gt;
|  Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None! Closes after reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #D4B8EE;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #B17FE0; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:genericrd.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Research Director]]&lt;br /&gt;
| Oversee the research department and make sure everything is done according to [[Standard Operating Procedure (Science)|Science SOP]].&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_scientist.png|64px|link=Scientist]]&amp;lt;br/&amp;gt;[[Scientist]]&lt;br /&gt;
| Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br/&amp;gt;[[Roboticist]]&lt;br /&gt;
| Create cyborgs and mechs for the crew to either enjoy, or be horribly murdered by. Repair horrifically dismembered IPC crew members.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br/&amp;gt;[[Geneticist]]&lt;br /&gt;
| Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Science&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_scientist.png|64px|link=Scientist]]&amp;lt;br/&amp;gt;[[Research Assistant]]&lt;br /&gt;
| Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None! Closes after reaching 3 Hours.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #D0BAA0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #A0743E; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Quartermaster.png|64px|link=Quartermaster]]&amp;lt;br/&amp;gt;[[Quartermaster]]&lt;br /&gt;
| Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 3 Hours as Cargo&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br/&amp;gt;[[Cargo Technician]]&lt;br /&gt;
| Manage Cargo&#039;s paperwork, order essentials, perform deliveries, and deny every crate the clown tries to order.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br/&amp;gt;[[Salvage Specialist]]&lt;br /&gt;
| Fight monstrosities, mine materials and then smelt them for Research and Engineering. Slowly fill up the morgue with your clones.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 1 Hour as Cargo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #99D0AB;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #30A055; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]&amp;lt;br/&amp;gt;[[Head of Personnel]]&lt;br /&gt;
| Manage the service department and civilians. Process job transfer requests.&lt;br /&gt;
! Medium&lt;br /&gt;
! Medium&lt;br /&gt;
! 1.5 Hours as Service, 1.5 Hours as Civilian&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_janitor.png|64px|link=Janitor]]&amp;lt;br/&amp;gt;[[Janitor]]&lt;br /&gt;
| Mop up dirt, blood, and vomit. Have your pimpin&#039; ride stolen. Point at wet floor signs after people slip. Get lynched for not using space cleaner.&lt;br /&gt;
! Low&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_chef.png|64px|link=Chef]]&amp;lt;br/&amp;gt;[[Chef]]&lt;br /&gt;
| Prepare, cook and serve meals for the station to enjoy. Get lynched for charging a minimal amount for your food.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Bartender.png|64px|link=Bartender]]&amp;lt;br/&amp;gt;[[Bartender]]&lt;br /&gt;
| Mix and serve drinks. Shoot unruly patrons with your shotgun.&lt;br /&gt;
! Medium&lt;br /&gt;
! Low&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Botanist.png|64px|link=Botanist]]&amp;lt;br/&amp;gt;[[Botanist]]&lt;br /&gt;
| Grow useful plants for the [[Chef]] and station or fill the hallway with bees.&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_clown.png|64px|link=Clown]]&amp;lt;br/&amp;gt;[[Clown]]&lt;br /&gt;
| Slip everyone, especially when you shouldn&#039;t really be slipping them. Honk!&lt;br /&gt;
! High&lt;br /&gt;
! Low&lt;br /&gt;
! A sense of humour.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_mime.png|64px|link=Mime]]&amp;lt;br/&amp;gt;[[Mime]]&lt;br /&gt;
| Entertain the crew by acting out funny, interesting or dramatic scenes.&lt;br /&gt;
! High&lt;br /&gt;
! Low&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br/&amp;gt;[[Chaplain]]&lt;br /&gt;
| Spread your faith, organize rituals, assist Security. Be the medium between gods and the crew, and praise the emperor.&lt;br /&gt;
! High&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Librarian.png|64px|link=Librarian]]&amp;lt;br/&amp;gt;[[Librarian]]&lt;br /&gt;
| Fill the bookcases with books, argue with the Chaplain. Run a D&amp;amp;D session nobody shows up to.&lt;br /&gt;
! High&lt;br /&gt;
! Easy&lt;br /&gt;
! None!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Silicons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #B2BEB5;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #7393B3; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=100 | Initiative Required&lt;br /&gt;
| width=100 | Difficulty&lt;br /&gt;
| width=100 | Requirements&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ai.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Station AI]]&lt;br /&gt;
| Oversee the research department and make sure everything is done according to [[Standard Operating Procedure (Science)|Science SOP]].&lt;br /&gt;
! High&lt;br /&gt;
! High&lt;br /&gt;
! 3 Hours as Borg&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Cyborg.png|64px|link=Research Director]]&amp;lt;br/&amp;gt;[[Borg]]&lt;br /&gt;
| Oversee the research department and make sure everything is done according to [[Standard Operating Procedure (Science)|Science SOP]].&lt;br /&gt;
! Low&lt;br /&gt;
! Medium&lt;br /&gt;
! 2 Hours Overall&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Speebro</name></author>
	</entry>
</feed>