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	<id>https://wiki.traumastation.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Unionguyed</id>
	<title>Traumastation Wiki - User contributions [en]</title>
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	<updated>2026-10-30T15:45:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=887</id>
		<title>Greater Moghean Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=887"/>
		<updated>2026-10-26T02:34:59Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Greater Moghean Empire &lt;br /&gt;
|image = FisherMoghesEmp.png&lt;br /&gt;
|homeworld = Moghes &lt;br /&gt;
|organization = Moghean Triumvirate  &lt;br /&gt;
|danger = HIGH&lt;br /&gt;
|state = IMPERIAL EXANSION &lt;br /&gt;
|specialty = Green Space, Xenophobia, Jingoism, Space Fortresses.  &lt;br /&gt;
|quote = &amp;quot;Forged With Blood, To Devour The Stars&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Space Age == &lt;br /&gt;
&lt;br /&gt;
The Moghean space age came swiftly, riding the rare periods of peace across the arid Moghean land. Many kingdoms had fallen at the hands of the great leader &#039;&#039;&#039;Oksaski-Donai&#039;&#039;&#039;, whom also had the greatest minds working on space travel. It was no secret that Moghes, the homeworld, was running out of its natural reservoirs. When the first ships launched in 1983, there was little celebration; it was more of a matter of fact. The scutters were set to work on extraction as soon as possible, much to their crews&#039; peril. Space proved cold and distant, with even the best suits struggling to keep the cold-blooded species alive for long in its depths. Yet great promise remained; a habitable world lay only a few light-years away. Those with no promise or fortune would volunteer, rather than be under their landowners&#039; thumb. The first ships on this long voyage were outfitted with the best available equipment and long-range communication devices, on the condition that it would be a one-way trip. These generational ships would be the first real large-scale fleet the species would muster, and they would be launched individually and tirelessly using long horizontal tubes, akin to “guns,” rather than conventional techniques. All of them would exit orbit by 2012 and leave the system about 6 months later. &lt;br /&gt;
&lt;br /&gt;
By 2020, Moghes ran several space programs, each aiming to strike the asteroids littering the Gadusi-uyo system. It would grow into a multinational effort, with many nations eager to become interplanetary. Four great nations would dominate the system&#039;s colonisation: Donai, Kiskas, Xajkal, and Paspkor. They started by building small stations that, over the years, became outposts, then, by 2050, small fortresses dug into large asteroids or barren planets. No one would hear from the Thotoss, and if they made it to the promised planet, by 2072 it was considered a lost fleet. Such news did little to hamper anything, and true colonisation would come only a few decades later. &lt;br /&gt;
&lt;br /&gt;
== Moghean Domination == &lt;br /&gt;
&lt;br /&gt;
As colonisation took root, the mogheans made a miraculous discovery: [[Green space]]. Kiskas scientists discovered it at the Kyessus research-and-development facility. After a major failure, the stationary drive slipped out of reality for half a millisecond, though it appeared stationary to outside observers. The device faded green, then vanished a minute later, ending up in high orbit above the planet. It proved that warp travel was possible, though replicating it would be a major undertaking. While Kiskas had hoped to keep it for themselves, it quickly became an international sensation when Paspkor ships found the slip-drive out in space. All corners of the Moghean realm would bring their smartest to crack the code, and after decades of testing, they would make the purposeful slip into greenspace in 2109. The slip-drive would send shockwaves through civilised Moghes, making extra-gadusi travel a real possibility. However, it would be far from safe, because it slips out and into incredible speeds instantly; its tidal forces and radial motion press a crew against the wall until they were paste upon reemergence. This would be discovered during the first unfortunate test flights, before a solution was found. An engineer was able to decelerate the vessel during slip travel, at the cost of their own life, and allow the rest of the crew to survive. Since the deceleration and light erratic winding happen around the drive, a manual shutdown is a death trap for anyone who does it. Alternatives were sought: robots and remote computers; however, the infinite relativistic light properties caused even small amounts of energy to spray violently, meaning that if computers weren&#039;t shut down during travel, they would detonate immediately. Deceleration had to be manual, a sacrificial offering to keep both the crew and the drive from being ripped apart by tidal forces. &lt;br /&gt;
&lt;br /&gt;
While troubling, plenty of “expendable” mogheans could do the job, especially with the right guidance. Extra-gadusi exploration would begin quickly in 2123, and the first major target would be the paradise world just out of reach. The planet Thirpia, around 12 light-years away, had been observed for centuries with great amazement. The Generation fleet would&#039;ve reached the planet by 2043, 31 years later; with slip-jumping, it would take about a week. Thirpia was everything they had been promised: a lush green world not dissimilar to Earth. The first prospectors would cut up the planet for their respective nations. Explorers and officials would search the planet tirelessly for great sites to build. It wouldn’t be long before they bumped into each other, wishing good luck or cursing as they passed. However, one such encounter would bring a small Paspkor exploration group into contact with an ancient civilization in 2124. The explorer group waved to what looked like fellow explorers, then noticed their strange mantles and outdated, blocky armor. It became clear when the two parties couldn’t understand each other verbally, and it was practically obvious when they showed them their residence: an old bundle of rusted Thotoss ships. Details of this would reach Moghes, and a delegation would arrive a few months later. As per custom, the Thotoss leaders would submit to their former rulers. At the time, many believed this was all that remained of the generation fleets. But as they conquered more planets, some of these groups sprouted on worlds beyond Thirpia. As the Mogheans spread outward, problems began to arise within.&lt;br /&gt;
&lt;br /&gt;
== Unification: The Triumvirate == &lt;br /&gt;
&lt;br /&gt;
For centuries, people dismissed unification as improbable, yet many ancient warrior-kings tried. These near-successes stayed in the minds of long-ambitious rulers. By the 23rd century, the idea became necessary as the Mogheans began to lose standing with their colonies, even though their colonial officials descended from the very kingdoms they saw to defy. Many grew weary of the founding nations as their declining hegemony over the outer worlds slipped with every decade. Nations born outside moghes were unheard of, but the moghean nations would not let that happen. Moghes&#039; decline would spark a war between the nations for dominance in 2208, a war that would end the disjointed kingdoms. For nearly 12 years, a series of conflicts would pit hierarchies against one another, with even old powers like Kiskas and Donai falling out of prominence. Hundreds of squabbling kingdoms would bow their heads to three powerful dynasties: the &#039;&#039;&#039;Zosko&#039;&#039;&#039;, the &#039;&#039;&#039;Dartezi&#039;&#039;&#039;, and the &#039;&#039;&#039;Ajuti&#039;&#039;&#039;. At first, they eyed each other, but quickly realised they were roughly equal. Seizing their chance at total unity, they would meet at the highest peak of Moghes, Koraothga, and in 2222 would “unify” their three nations under a single triumvirate.&lt;br /&gt;
&lt;br /&gt;
No notable challenge would meet their unity, as the unified banner of the &#039;&#039;&#039;Greater Moghean Empire&#039;&#039;&#039; would unfurl over the ancient regimes. The banner would not be the only new, overarching regulation; new reforms would trigger a plethora of cultural shifts. The hundreds of religions would be carefully stitched and unified under a new materialistic civil religion known as the &#039;&#039;&#039;Imperial Way&#039;&#039;&#039;, one that favors control and makes morality subject to whoever has the means to act. Not everyone would follow the Greater Empire, but it was foolish to say it didn’t hold the most influence in Moghean civil space. Its militancy would only grow as the Greater Empire got more comfortable, and superstates like the [[Confederation of Cotza | Cotza Confederation]] would form to combat such imperialism. However, the same couldn’t be said for the non-reptilians who were unfortunate enough to share that space. As the mogheagans expanded, they encountered a handful of sapient lifeforms whose names weren&#039;t worth remembering. Given their social materialism, they were cast aside and exterminated to make way for colonisation. While some showed promise, even carrying technology equivalent to that of the 22nd century, the principle would not falter. By the 2400s, the Mogheans had colonised a long strip containing hundreds of worlds, and no other within their borders. Hollowed-out planets, grand space fortresses, and gigantic dreadnoughts became commonplace in the 2500s, and infighting remained constant throughout. Yet life would be relatively comfortable for the average peasant, if short. &lt;br /&gt;
&lt;br /&gt;
Expansion would pick up again in 2546, as bluespace became readily available for civilian use. Explorers would funnel out of the strip and into the desolate galactic south and north, using new bluespace communication to search farther than ever before. What would become known as the northern wilds began to take shape in 2550, mainly inhabited by a mix of robotic and mining companies seeking to expand research into habitation of dead worlds. The galactic south became hotly contested, as the nearest planets were thousands of light-years away. Rival superstates quickly seized habitable colonies like Jaska and Yous-nou. Greater Moghes spent much of its exploration efforts sabotaging or fighting others to assert control. Even today, this effort would be largely ineffective and would leave the border worlds hardly developed pre-contact with humanity. Success would reach the North, as Greater Moghes had secured a large planetary cluster in 2589, much more defensible than the snake planets of the south. The northern development would be a long, grueling process, as Imperial enemies would do everything they could to hamper its progress. It would finally pay off by the early 2600s, after a long series of conflicts that ended in 2633. The Northern “Mid-ring” would loom as a military threat to Greater Moghes&#039; rivals, pushing them toward the galactic east and forcing them to take their chances near the spiral’s infinite snaking edge. This would free Greater Moghes to move south, and by the late 2600s, rather than expanding into known space, they would try to cross the spiral gap.&lt;br /&gt;
&lt;br /&gt;
== Contact with the Orion Arm == &lt;br /&gt;
&lt;br /&gt;
The value of leaving the Carina–Sagittarius was controversial: while the distance was not impossible, the logistical and political concerns were immense. Through space communication observation, the Mogheans had long been aware of [[species | advanced civilisations that rivalled their own]]. They feared that since a centralised push would be needed to gain a foothold, the aliens would easily wipe it out. The same could be said for the [[UCSH]] and [[World Prosperity Spheres]], who had no interest in them and didn&#039;t want to carry the burden of a war with an unknown foe. Given that, since light travelled so slow, it would be impossible to learn of this alien force with long-distance observation. The Mogheans would infiltrate two minor spurs north of the foreign arm and would begin direct surveillance in 2683. Using satellites and robot wayfarers, they tried to keep as low a profile as possible. Thankfully for one of them, they had picked the best possible spur: the territory of the ludite, isolationist nation of [[Greater Korea]]. The nation&#039;s lack of similar technology gave the surveyors little reason to fear, only increasing their confidence in an invasion. The much larger, more proper sphere showed major buildup, with an array of large fleets. This was the newly settled Kazzadona Minor, home to the ever-growing [[NIN]]. Taking their chances with the former, they would launch an incursion by the year 2702. &lt;br /&gt;
&lt;br /&gt;
Under the experienced oversight of Skr. &#039;&#039;&#039;Oskao-Jukai&#039;&#039;&#039; and Ajh. &#039;&#039;&#039;Reads-the-Room&#039;&#039;&#039;, the supercarrier “Claw-Of-Redemption” would slip-jump into the Korean system and use cloaking to quickly manoeuvre to its first target: the colony of New Huichon. Small strike teams would enter from the planet&#039;s northern pole, using scans from the previous wayfinders to strike key communication and sensor infrastructure, effectively silencing the region. Imperial forces found the civilians they came across to be pushovers and were quick to kill anyone who stood in their way. By the time the Greater Korean military learned of the Mogheans, about 18 months later, they had already secured roughly 3 million square kilometres of Huichon&#039;s northern continent. Once discovered, it only hastened the inevitable, as the Imperial forces failed to see them as much of a threat. Oskao-Jukai would give the call, and soon the entire expeditionary fleet made way. Huchion offered little resistance and was effectively pacified in 2705. True to the Supreme Leader, the other planets failed to contact their human neighbours on the arm and tried to push back the Moghean fleet. Unfortunately, they had little success, and the planets New Manpo, New Rason, and New Guyon fell only a decade later in 2716. The Supreme Leader ordered a tactical withdrawal from the New Rajin system and its sister systems, New Uiwang and New Suwon, which Greater Moghes would seize by 2718. &lt;br /&gt;
&lt;br /&gt;
The Super Republic&#039;s only hope was to hold out in its last system, New Sariou, while Greater Moghes moulded the planets under its occupation. New Manpo, New Rason, and New Guyon would be renamed Sou-eors, Kyroous, and Xakjs-po, respectively, and spacers would be funnelled into building them up without overextending themselves. Korean forces could only watch as their worlds were refitted to the imperial standard and pray for a long defence to tire out their enemy. A skirmish would test their defences in 2719, and a major engagement in the same year would kick them out of the spur entirely and back into the arm. While their deal with the [[World Prosperity Spheres]] was supposed to keep the Super Republics&#039; position secret from much of the corporate world, the [[UCSH]] had been monitoring it on behalf of [[Nanotrasen]] and various WPS Zaibatsu. While impressed by the alien technology, the corporations didn’t see them as much of a threat, at least compared to the [[NIN | newly brewing anti-corporate nomad nation]] and [[Nuclear Operative | their old corporate enemies]]. The Mogheans shared that sentiment, believing their opponents were much weaker than they expected. They scouted a perfect raiding target and planned a full invasion of the arm only five years later. They sought to take out what they believed was a major communication network and trade world, Luna, which, unbeknownst to them, was the headquarters of the largest entity in civilised space. The overconfident fleet, under the same commanders, would green-jump into the Sol system in 2725. The insane manoeuvre, paired with the unique slip-jumps, caught the UCSH off guard. Unable to muster within the hour, the invading fleet destroyed a large chunk of the security before descending into low orbit. Thankfully, ODIN, Luna&#039;s Intelligence Defense Array, formulated a countermeasure within minutes. ODIN immediately vaporised the fleet&#039;s vessels that blindly punched through low orbit, forcing those remaining in high orbit to retreat. &lt;br /&gt;
&lt;br /&gt;
Corporate forces would follow quickly, tracking them back to their outer colonies. Having prepared for this, they already had reinforcements in place to prevent a devastating counter-attack. Corporate Forces would stage a siege and, using the Human Space Accords, call on the more fervent [[Terra Union]] and [[World Prosperity Spheres]] to assist. They would quickly overwhelm New Sariou (called “Eye-Of-Service” under Imperial rule), with sheer human force penetrating the system&#039;s defense line and cracking the only semi-habitable world within the month. However, as they tried to enter the more fortified, valuable systems, they ran into heavier defenses that required more expensive measures to overcome. Seeing no monetary gain, Nanotrasen tried to resolve it peacefully. Using captured prisoners, a series of translators, and disarmed shuttles, they established communication. The Hierarchs of Moghes quickly realized their greatest fear: they had encountered a worthy adversary. Peace talks began quickly as both sides carefully drafted a resolution. Greater Moghes would keep only the New Rajin (Now Ueu-Eskos), pay reparations to the Super Republic of Greater Korea (with a share to NT), and allow Mogheans to seek employment with humanity. Imperial Officials begrudgingly accepted the deal, worried that Imperial ideals would be viewed more unfavorably. Surprisingly, many did not see the loss as a sign of degrading Moghean superiority; rather, the public was impressed and intrigued by their new equal. Many would go on to work in human space, and the empire would arrive in time to join the winning side of a [[Great Nomad Wars | war]]. Humanity would not share the same unified outlook; [[Terra Union]], terrified of a non-human imperialistic giant right on their doorstep, declared in 2726 that the Greater Moghean Empire was a “Threat to Humanity” &lt;br /&gt;
&lt;br /&gt;
== Culture == &lt;br /&gt;
&lt;br /&gt;
While humanity began as a communal society fending off greater dangers and, through perseverance, reached its apex, the Mogheans followed the opposite path. Mogheans originated as apex predators with a hierarchical social system. While some nations may stray from this, all Mogheans share some form of this prehistoric mindset. Mogheans have much more explosive emotions, which they often try to temper to demonstrate competence. Rank and capability are vital in any Moghean society; group status, reputation, loyalty, and strength are all conscious and visible. Aggression is less taboo, considered a welcome solution if controlled and against someone of similar or lower status. Empathy is a less valued virtue, replaced in public by humility, submission to authority, and working as hard as possible for said authority. &lt;br /&gt;
&lt;br /&gt;
Many humans believe this makes them naturally quicker to violence, but that&#039;s not true; its original purpose was to intimidate and scare away foes. Greater Moghes is just an exception. It leans into this primitive idea, heralding it as the peak of the great warrior-kings of yore. Its militarism is matched only by its social Darwinism, considered its most striking and cruel social ideology. The Imperial Standard does not consider individual life important, as shown in the naming scheme (i.e., Jos-Ksoso), which is equivalent to two first names in human culture. While most citizens follow the imperial way to heart, spacers and orbiters often don’t share the same strictness. Many spacers are intrigued by other species, and some even become humanised or alienised. &lt;br /&gt;
&lt;br /&gt;
Imperial culture believes that the strong should rule the weak, and as such has formed an opinion on some other species: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color: white; background-color: orange;&amp;quot;&lt;br /&gt;
| width=200 | Species&lt;br /&gt;
|           | Opinion&lt;br /&gt;
|-&lt;br /&gt;
! Humans&lt;br /&gt;
| Respected as an “equal” adversary, humanity is considered a great co-inhabitant of the galaxy. While many in the imperial government find human society confusing, it does little to hamper or stain relations. Greater Moghes and its mercantile have benefited greatly and have occasionally assisted human efforts, most notably during the [[Great Nomad Wars]]. &lt;br /&gt;
|-&lt;br /&gt;
! Dionae&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Synthetics  &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Decapoids &lt;br /&gt;
| Considered worthless, much of the Imperial world views their defeat and corporate subjugation as inevitable, or as too little of a punishment for such a rebellious species. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Moth people &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arachnids &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Slime people &lt;br /&gt;
| The Oob&#039;Mola&#039;Iera are viewed positively for their humility in submitting to those who bested them and for disavowing anyone who fled from civilised space. Many will never see a slime person, though, and likewise have very little knowledge or interest in them. &lt;br /&gt;
|-&lt;br /&gt;
! Plasmamen &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Vox&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Greater Moghean Empire is, as the title suggests, an imperialistic and militaristic monarchy. The Triumvirate dynasties lead it, agreeing that the strongest nations on each of the three continents are fit to rule the thousands of imperial worlds.  The Current ruling three are &#039;&#039;&#039;Guyhiaz&#039;&#039;&#039;, &#039;&#039;&#039;Zosko&#039;&#039;&#039;, and &#039;&#039;&#039;Soskor&#039;&#039;&#039;, with only ancient Zosko being able to cling to their dominance of the oceanic continent of the same name since the founding. Below the Three are their Hierachs, a council of proven courtiers (or family) who serve as administrators; the Hierachs carry their own courtiers, and so on. Noble groups and clans earn power and responsibility, and they make up much of the middle officials who run the day-to-day tasks.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, AI is just as common in administration as in human governments; however, it serves as an official rather than an extension of one. Most Imperials are the underclass, separated by their work, strength, and prestige. Below them are those who do not share the imperial way and, according to the social materialism, are subject to whatever their superiors wish. These are often “simiservs” (sapient life created by species to serve as fodder in menial tasks), the unfortunate who are in indentured servitude, enslaved people, and animals.&lt;br /&gt;
&lt;br /&gt;
The military is intertwined with the government; citizens can choose to enlist, though many volunteer out of honor regardless. Soldiers undergo the painful process of losing their horns, though they can grow back, a mark of seniority. Strong, cunning, and brutal, it is shockingly the most familiar organization to humans.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=886</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=886"/>
		<updated>2026-10-25T23:46:05Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= [[Setting Overview|Trauma Station Lore]] =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Slime Hivemind|Oob&#039;Mola&#039;Ieran Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherUCSH.png|center|100px|link=UCSH]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[UCSH]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Among the most powerful TerraGovs, the USCH is a &amp;quot;state&amp;quot; ruled by a board of squabbling corporations that fled to the global south and ending up right in the hands of Nanotrasen. Feared for its ruthless authority, which employs brutal oppression by state mercenaries, as well as the use of Artificial Intelligence for total omnipresence. It has remained as stable as any hyper-corporate government can be, and more powerful than any hegemon outside the fringes of USCH space. To many, inside or out, its dominance proves it is the rightful ruler of the Sol System.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ContiguityLogo.png|center|100px|link=Contiguity Initiative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Contiguity Initiative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A disorganised group of hackers, terrorists, and other criminals. One of the only factions to still delve into the [[Noosphere]]. Not much is known about them, in part due to the fact that they keep gaining unaothorized access to this database. Responsible for the initial creation of telecrystals, GR3YT1D3 virus, and may be the reason why Nanotrasen stations have 3 powergrid checks per shift.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherWPS.png|center|100px|link=World Prosperity Spheres]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[World Prosperity Spheres]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Gripped by the devastation of WWIV, much of the east regressed back when the waters finally simmered. Japan, revitalized by the Kokkashugi system, enveloped surrounding Australia, Taiwan, and Southeast Asia under the World Prosperity sphere. As one of the few TerraGovs remaining, it set to work rebuilding what little it could extract to keep up with its competition. This gave zaibatsu dominance across all sectors of industry, rendering the state just another corporate despot. It waits in Isolation now, utilizing more subtle operatives to push it&#039;s goals.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherNT2.png|center|100px|link=Nanotrasen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Nanotrasen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Formed in the Late 20th century, Nanotrasen is one of the oldest hyper-corporations still functioning. It&#039;s age has brought it great wisdom, slowly building itself from a fledgling African mining company to the hallmark of technology. The Company was a titan in the energy and material industry; which allowed it to wield immense influence in the tumultuous 22nd Century. When the arms race ended in near annihilation of the entire planet of earth, Nanotrasen was able to divert and safeguard its territories in the south. The Global South became one of the few habitable places left, and those that settled there swore fealty to Nanotrasen. The surviving organizations that bent would go on to form the USCH, cementing Nanotrasen&#039;s power as the strongest corporation in human history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Generations later, Nanotrasen has kept this title. It reigns over much of the known galaxy, with many employees from all sorts of backgrounds, human or otherwise. The average citizen can&#039;t keep Nanotrasen out of their lives; its products dominate every market imaginable. Its paramilitary forces vaporize all pirates, insurgents, and anti-corporate forces that step foot within it&#039;s territory. Its expansion and conquest have made it a nation of its own, holding separate colonies from the USCH. Nanotrasen has its own corporate law, charter, and citizenship. Nanotrasen represents the peak of corporate authority, and there is no single entity that could stop them.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherMoghesEmp.png|center|100px|link=Greater Moghean Empire]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Greater Moghean Empire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A strong adversary to Humanity, the Moghean nations have been spacefaring for nearly a century. The Empire is among the most brutal of these nations, an imperialistic, social-Darwinist state. Its militarism and aggression made it a threat to its neighbors, and the reaper to all non-reptilian nations that were below its standards. A new player in the Orion Arm; its main body lies in Carina–Sagittarius, and it began its relations with warfare. Humanity proved to be its match, beating it back and forcing it to relinquish its conquest of Sol out of respect for its worthy opponent. Playing nice, it waits patiently to resume its expansion and prove the Imperial Way. &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=885</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=885"/>
		<updated>2026-10-25T23:45:37Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= [[Setting Overview|Trauma Station Lore]] =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Slime Hivemind|Oob&#039;Mola&#039;Ieran Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherUCSH.png|center|100px|link=UCSH]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[UCSH]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Among the most powerful TerraGovs, the USCH is a &amp;quot;state&amp;quot; ruled by a board of squabbling corporations that fled to the global south and ending up right in the hands of Nanotrasen. Feared for its ruthless authority, which employs brutal oppression by state mercenaries, as well as the use of Artificial Intelligence for total omnipresence. It has remained as stable as any hyper-corporate government can be, and more powerful than any hegemon outside the fringes of USCH space. To many, inside or out, its dominance proves it is the rightful ruler of the Sol System.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ContiguityLogo.png|center|100px|link=Contiguity Initiative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Contiguity Initiative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A disorganised group of hackers, terrorists, and other criminals. One of the only factions to still delve into the [[Noosphere]]. Not much is known about them, in part due to the fact that they keep gaining unaothorized access to this database. Responsible for the initial creation of telecrystals, GR3YT1D3 virus, and may be the reason why Nanotrasen stations have 3 powergrid checks per shift.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherWPS.png|center|100px|link=World Prosperity Spheres]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[World Prosperity Spheres]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Gripped by the devastation of WWIV, much of the east regressed back when the waters finally simmered. Japan, revitalized by the Kokkashugi system, enveloped surrounding Australia, Taiwan, and Southeast Asia under the World Prosperity sphere. As one of the few TerraGovs remaining, it set to work rebuilding what little it could extract to keep up with its competition. This gave zaibatsu dominance across all sectors of industry, rendering the state just another corporate despot. It waits in Isolation now, utilizing more subtle operatives to push it&#039;s goals.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherNT2.png|center|100px|link=Nanotrasen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Nanotrasen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Formed in the Late 20th century, Nanotrasen is one of the oldest hyper-corporations still functioning. It&#039;s age has brought it great wisdom, slowly building itself from a fledgling African mining company to the hallmark of technology. The Company was a titan in the energy and material industry; which allowed it to wield immense influence in the tumultuous 22nd Century. When the arms race ended in near annihilation of the entire planet of earth, Nanotrasen was able to divert and safeguard its territories in the south. The Global South became one of the few habitable places left, and those that settled there swore fealty to Nanotrasen. The surviving organizations that bent would go on to form the USCH, cementing Nanotrasen&#039;s power as the strongest corporation in human history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Generations later, Nanotrasen has kept this title. It reigns over much of the known galaxy, with many employees from all sorts of backgrounds, human or otherwise. The average citizen can&#039;t keep Nanotrasen out of their lives; its products dominate every market imaginable. Its paramilitary forces vaporize all pirates, insurgents, and anti-corporate forces that step foot within it&#039;s territory. Its expansion and conquest have made it a nation of its own, holding separate colonies from the USCH. Nanotrasen has its own corporate law, charter, and citizenship. Nanotrasen represents the peak of corporate authority, and there is no single entity that could stop them.&lt;br /&gt;
|-&lt;br /&gt;
! [[FisherMoghesEmp.png|center|100px|link=Greater Moghean Empire]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Greater Moghean Empire]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A strong adversary to Humanity, the Moghean nations have been spacefaring for nearly a century. The Empire is among the most brutal of these nations, an imperialistic, social-Darwinist state. Its militarism and aggression made it a threat to its neighbors, and the reaper to all non-reptilian nations that were below its standards. A new player in the Orion Arm; its main body lies in Carina–Sagittarius, and it began its relations with warfare. Humanity proved to be its match, beating it back and forcing it to relinquish its conquest of Sol out of respect for its worthy opponent. Playing nice, it waits patiently to resume its expansion and prove the Imperial Way. &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=884</id>
		<title>Setting Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=884"/>
		<updated>2026-10-25T23:35:49Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: Greater Moghes shite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
&lt;br /&gt;
== An Overview == &lt;br /&gt;
Trauma Station takes place in a universe where Nanotrasen is “far more powerful and far more dystopian.” Therefore, this lore aims to clarify why this universe is darker and ruled by a far more powerful corporate regime. This means the theme must stay consistent, or the lore will clash and become confusing. Given the aforementioned goal, there are some more serious set pieces (fall of democracy, wars, terrorism, weapons of mass destruction, imperialistic nations, spacism, tools of oppression). Still, given the chaos of SS14, there are also silly, wacky set pieces (magic, psionics, wacky antagonists, exploding tomatoes, Demons coming of the walls, etc.). The combination should create the best of both worlds, but it can easily get out of hand if not careful. So, it should be kept in mind that the lore is made with the &#039;&#039;&#039;intention of creating a world that you can choose to immerse yourself in, but not be a dogma that everyone must adhere to strictly&#039;&#039;&#039;. You are a Corp-Civ; pretty much a corporate wage-slave, you are a &#039;&#039;&#039;nobody&#039;&#039;&#039; to the interstellar governments that rule over you. Correcting people&#039;s knowledge of the world, unless it&#039;s egregious, matters less than the nukie who just launched a rocket at you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;1900s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1951 - The Korean War starts and ends in much the same year, a disaster for the United States, which inhumanely used silent bombs, hurting the United States &#039; credibility. &lt;br /&gt;
&amp;lt;li&amp;gt; 1960 - Japan becomes a rival economic power. &lt;br /&gt;
&amp;lt;li&amp;gt; 1970 - Nanotrasen forms as a South African mining company before switching over to data technology years later. &lt;br /&gt;
&amp;lt;li&amp;gt; 1971 - The Pacific Treaty Organization forms, with Japan as its leader. &lt;br /&gt;
&amp;lt;li&amp;gt; 1983 - The Mogheans enter the space age &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;2000s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2012 - The Moghean generational fleets would head for Thirpia &lt;br /&gt;
&amp;lt;li&amp;gt; 2018 - Kepler satellite lost contact after entering a gravity anomaly; the cover-up was that it ran out of fuel. A team of astronauts would also get sucked in, and over the next few decades they would send more and more teams. These teams would make it through to a paradise world, but would be deformed vertically, becoming [[dwarves]]  &lt;br /&gt;
&amp;lt;li&amp;gt; 2032 - WW3 starts over American freshwater reserves, and international material exploitation &lt;br /&gt;
&amp;lt;li&amp;gt; 2034 - WW3 ends in a stalemate; Europe federalizes under the EU. &lt;br /&gt;
&amp;lt;li&amp;gt; 2050 - Gadusi-uyo would be considered colonized &lt;br /&gt;
&amp;lt;li&amp;gt; 2055 - First contact with the Vox occurs after a raider ship crashes in North America; to prevent panic, it is covered up, and America, Russia, and the EU meticulously study the technology. &lt;br /&gt;
&amp;lt;li&amp;gt; 2065 - Space is commercialized as the first corporate vessel takes off; its plans are then stolen and refitted by various organizations to catch up. &lt;br /&gt;
&amp;lt;li&amp;gt; 2072 - Fear of ecological devastation, resource scarcity, and a lack of living space drives demand to colonize the nearest planet to Earth, starting the race to Mars. In the same year, the Moghean nations would consider their generation fleets to be lost. &lt;br /&gt;
&amp;lt;li&amp;gt; 2081 - A warp drive malfunction causes the generation ships sent to Kepler-62 to vanish off the face of the galaxy. The event becomes known as the Kepler Incident and starts the search for warp alternatives. Little did humanity know, the fleets would reach their planet mutated and deformed. Survivors would become the [[Mothpeople]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2100s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2100 - Mars is made habitable by a network of underground tunnels and early terraforming. &lt;br /&gt;
&amp;lt;li&amp;gt; 2109 - Moghes would finally recreate a greenspace slip. &lt;br /&gt;
&amp;lt;li&amp;gt; 2101 -  WW4 starts, a cold war between the functioning superpowers and fears of being left behind. &lt;br /&gt;
&amp;lt;li&amp;gt; 2123 - Moghes begins Extra-Gadusi Exploration, explorers would arrive at Thirpia.&lt;br /&gt;
&amp;lt;li&amp;gt; 2124 - Moghean Explorers make contact with the Generational Fleet Thotoss.&lt;br /&gt;
&amp;lt;li&amp;gt; 2153 - People from the Middle East and Europe, fearing nuclear annihilation, leave en masse for the colonies inside and outside the Sol system. &lt;br /&gt;
&amp;lt;li&amp;gt; 2168 - WW4 goes hot, destroying much of the Earth and severing the Sol colonies from their former governments. &lt;br /&gt;
&amp;lt;li&amp;gt; 2170 - The Global North is uninhabitable, but thanks to [[Nanotrasen]], the Global South remains largely untouched; the northern exodus begins. The Japanese government gives the all-clear.&lt;br /&gt;
&amp;lt;li&amp;gt; 2172 - The Japanese Government secures their mainland &lt;br /&gt;
&amp;lt;li&amp;gt; 2174 - Japan envelops Taiwan and Australia, and works with the Philippines and Malaysia&lt;br /&gt;
&amp;lt;li&amp;gt; 2182 - The Great Asian Reforming begins &lt;br /&gt;
&amp;lt;li&amp;gt; 2185 - The Great Reforming gives rise to the Zaibatsu. &lt;br /&gt;
&amp;lt;li&amp;gt; 2187 - [[World Prosperity Spheres]] form &lt;br /&gt;
&amp;lt;li&amp;gt; 2191 - The combined military of the WPS would conquer remaining Asia and southeastern Russia.  &lt;br /&gt;
&amp;lt;li&amp;gt; 2194 - Made up of the former agencies and corporations of the northern powers, the [[UCSH]] forms under the fealty of [[Nanotrasen]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2200s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2205 - The Great Asian reform continues to reform Asia into the Japanese image; State Shinto is established. &lt;br /&gt;
&amp;lt;li&amp;gt; 2208 - The Moghes Unification wars would begin &lt;br /&gt;
&amp;lt;li&amp;gt; 2220 - The Moghes Unification wars would end, great nations like Donai and Kiskas would fall. &lt;br /&gt;
&amp;lt;li&amp;gt; 2222 - The [[Greater Moghean Empire]] forms under the rule of three powerful dynasties: the Zosko, the Dartezi, and the Ajuti.&lt;br /&gt;
&amp;lt;li&amp;gt; 2284 - First contact with the [[Slime Hivemind]], and subsequent discovery of [[phoron]] and its properties by [[UCSH]].&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - [[UCSH]] launches a full-scale invasion into the [[Slime Hivemind]] territories, capturing phoron mining colonies on the edges of Slime space.&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - After a century of rebuilding and reforming the wastes of Earth, the governments of Earth work together to retake their lost territories. Together, they form the first major Aeroforce fleet.&lt;br /&gt;
&amp;lt;li&amp;gt; 2299 - Several satellites in orbit around Earth suddenly change course and crash. This has led to the discovery of Atrapos, second moon of Earth with completely black surface.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2300s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2300 - The Radical NeoSov commune of Mars forms a pact with the independent colonies as Earth attempts to make its presence known.&lt;br /&gt;
&amp;lt;li&amp;gt; 2301 - An expedition is sent to Atrapos by [[World Prosperity Spheres]]. Contact is lost shortly after landing, and a mysterious series of events causes [[the First Tear]] of the veil between planar space and the [[Noosphere]]. Atrapos disappears entirely, and bluespace crystals are scattered over the entire galaxy, facilitating quick development of bluespace travel by every interstellar civilization.&lt;br /&gt;
&amp;lt;li&amp;gt; 2305 - Vox raiders, looking for the lost vessel centuries prior, stumble upon the extrasolar colonies of Tau Ceti and Alpha Centauri; fighting breaks out. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2307 - The independent colonies, once simple administrations, form “true governments” to assert their independence, creating bodies such as the Jovian League, the Neptunian Confederation, and the Plutonian Republic. &lt;br /&gt;
&amp;lt;li&amp;gt; 2311 - The Colonists of the extrasolar colonies would route the Vox raiding party; Tau Ceti would be renamed Cetiburghow in remembrance. &lt;br /&gt;
&amp;lt;li&amp;gt; 2334 - Failing to secure peaceful annexation from Mars, the fleet finally sets out to the Mars orbital regime and destroys the Communal Aeroforce only three days later. The Communal government resisted surrender, so UCSH forces launched their first great planetkiller on the southern half of Mars: phoron bombs. They immediately vaporized 90 million, and the Communal Government was no more. &lt;br /&gt;
&amp;lt;li&amp;gt; 2335 - Fearing the same fate as half of Mars, all the independent colonies surrendered to Earther forces. Those who feared losing democratic liberalism to despotic regimes fled with Europan statesman Juhana Mäkinen, beginning the Terran Expulsion. &lt;br /&gt;
&amp;lt;li&amp;gt; 2337 - Democratic nations still left in Sol officially transitioned into the more despotic model. Martian rebellions continue. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Entire sol system is intergrated into the [[UCSH]] and the [[World Prosperity Spheres]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2365 - Sol system starts to enter [[UCSH]] acceptable profit margins&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - The Cetian Government proclaimed itself [[Terra Union]] and made Tau Ceti-e the capital world, christening it Erdeschlösser&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - Portions of Mars, and all of Venus, Jupiter, and Pluto are nationalized under the WPS. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Human Space Accords are ratified by the WPS and reluctantly accepted by the UCSH&lt;br /&gt;
&amp;lt;li&amp;gt; 2350 -  Terra Union would establish an official charter and system core: Cetiburghow (Tau Ceti), Proxima Kentarus (Alpha Centauri), and Ran’s steed (Epsilon Eridani). &lt;br /&gt;
&amp;lt;li&amp;gt; 2360 - The New Human Unified Language of Earthgen becomes to official trade language, before the rise of corporate standard by Nanotrasen. &lt;br /&gt;
&amp;lt;li&amp;gt; 2363 - The Terran Inner System is formed, holding the systems Speculoo (TRAPPIST-1) and Leonis (Wolf 359).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2400s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2403 - Terran Union would establish a colony on Kepler-442 b, being more than 1000 light-years away from Earth; it would be considered the first planet in the Terran Outer System &lt;br /&gt;
&amp;lt;li&amp;gt; 2405 - The Sadira system would be colonized&lt;br /&gt;
&amp;lt;li&amp;gt; 2462 - The [[Mothpeople]] are discovered by the Terran Union Wayfinder Corps on Kepler-62 and are subsequently forced off the planet by the Terran Aeroforce&lt;br /&gt;
&amp;lt;li&amp;gt; 2468 - First recorded cyberattack by the [[Contiguity Initiative]] on a [[UCSH]] facility.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2500s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2513 - Terra Union first discovers the Decapoids; initially uninterested, they find valuable resources on the planet and try to strike a deal with them to terraform it. They reluctantly disagree, much to the Terran Union&#039;s anger &lt;br /&gt;
&amp;lt;li&amp;gt; 2515 - The Decapoid Pacification starts and ends in the same year, with the Alkesh homeworld glassed and cracked. The Decapoids are given ships as settlement and kicked out of the system. The absorption of Alkesh sparks an outrage in the Terran Fringe &lt;br /&gt;
&amp;lt;li&amp;gt; 2520 - The Terran Fringe colonies start rebelling; the Council gives the Military emergency powers to suppress the rebellion&lt;br /&gt;
&amp;lt;li&amp;gt; 2521 - The Sadira System succeeds from the Terran Union, being the first of two successful successions. &lt;br /&gt;
&amp;lt;li&amp;gt; 2525 - The Sadira Succession leads to the formation of the [[Sunna Core]] &lt;br /&gt;
&amp;lt;li&amp;gt; 2531 - Under New Darwin, the Invidia Cooperative is able to kick out the Terran Union and UCSH with mutated Bengal tigers. It would be reformed into a religious order and be renamed [[The Tiger Cooperative]] &lt;br /&gt;
&amp;lt;li&amp;gt; 2546 - Bluespace Drives would become commonplace in Moghean Space; the 2nd Moghean Expansion occurs. &lt;br /&gt;
&amp;lt;li&amp;gt; 2550 - Greater Moghes seizes the Northern Wilds &lt;br /&gt;
&amp;lt;li&amp;gt; 2552 - Jaska and Yous-nou would be taken from Greater Moghes and would fall into the hands of its rivals. &lt;br /&gt;
&amp;lt;li&amp;gt; 2589 - Greater Moghes would secure the Northern Cluster and begin development. Fearing Domination, the rival superstates would start a series of covert conflicts to hamper progress. &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2600s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2633 - Greater Moghes finishes development of the Northern Mid-Ring, securing their position within their core systems. &lt;br /&gt;
&amp;lt;li&amp;gt; 2643 - The Syndicate liberates Mars from centuries of [[UCSH]] rule. &lt;br /&gt;
&amp;lt;li&amp;gt; 2624 - New Darwin lies on his deathbed due to toxic exposure. &lt;br /&gt;
&amp;lt;li&amp;gt; 2629 - Miraculously, New Darwin would recover, exclaiming that &amp;quot;The only truth of the galaxy is evolution!&amp;quot; Believing he had evolved into a higher form, many operatives underwent extensive gene-modding to attempt the same “ascension.” Giving rise to the three-eyed, monster-man reputation&lt;br /&gt;
&amp;lt;li&amp;gt; 2683 - Greater Moghes crosses into the Orion Arm, specifically monitoring the minor spurs of Revolutions Rest and Kazzadona Minor. &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2700s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2702 - Greater Moghes begins their invasion of Revolutions rest, starting with New Huchion. &lt;br /&gt;
&amp;lt;li&amp;gt; 2705 - New Huchion is successfully captured by Greater Moghes &lt;br /&gt;
&amp;lt;li&amp;gt; 2716 - The New Rajin system would fall under Greater Moghes, with planets New Manpo, New Rason, and New Guyon being renamed to Sou-eors, Kyroous, and Xakjs-po, respectively. New Rajin is renamed to Ueu-Eskos.&lt;br /&gt;
&amp;lt;li&amp;gt; 2718 - New Uiwang and New Suwon would be seized by Greater Moghes. &lt;br /&gt;
&amp;lt;li&amp;gt; 2719 - Imperial forces kick the Super Republic of Greater Korea out of Revolutions&#039; rest. &lt;br /&gt;
&amp;lt;li&amp;gt; 2725 - Using Greenspace, the [[Greater Moghean Empire]] skip-jumps to Luna and attempts an invasion, taking the UCSH by surprise; they barely destroy them in lower orbit. It becomes a terrible PR incident for them. Combined human forces would liberate Revolutions&#039; rest, and a peace deal would be signed with the alien nation. &lt;br /&gt;
&amp;lt;li&amp;gt; 2726 - Terra Union Declares the Greater Moghean Empire to be a &amp;quot;Threat to humanity&amp;quot;, being the third nation to receive such a title. &lt;br /&gt;
&amp;lt;li&amp;gt; 2738 - The Natural Insectoid Nation, or [[NIN]], is destroyed by combined human forces, ending the [[Great Nomad Wars]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2756 - The free Commonwealth of Cargal, in fear of retribution from the Terra Union after succeeding, detonates a planet-cracking device that kills 90% of Cargals&#039; population and much of the policing fleet. &lt;br /&gt;
&amp;lt;li&amp;gt; 2757 - Outraged by the Cargal Massacre, Chief Adrm. Arhman Mcdunman declares martial law and suspends the Terran Council. Utilizing Terran Law, forms a Stratocracy enshrined in the charter and crowns himself the &#039;&#039;&#039;Arbiter of Humanity&#039;&#039;&#039; and &#039;&#039;&#039;Admiral of the Stars&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;li&amp;gt; 2765 - Current Year&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=883</id>
		<title>Greater Moghean Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=883"/>
		<updated>2026-10-25T23:19:53Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: /* Unification: The Triumvirate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Greater Moghean Empire &lt;br /&gt;
|image = FisherMoghesEmp.png&lt;br /&gt;
|homeworld = Moghes &lt;br /&gt;
|organization = Moghean Triumvirate  &lt;br /&gt;
|danger = HIGH&lt;br /&gt;
|state = IMPERIAL EXANSION &lt;br /&gt;
|specialty = Green Space, Xenophobia, Jingoism, Space Fortresses.  &lt;br /&gt;
|quote = &amp;quot;Forged With Blood, To Devour The Stars&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Space Age == &lt;br /&gt;
&lt;br /&gt;
The Moghean space age came swiftly, riding the rare periods of peace across the arid Moghean land. Many kingdoms had fallen at the hands of the great leader &#039;&#039;&#039;Oksaski-Donai&#039;&#039;&#039;, whom also had the greatest minds working on space travel. It was no secret that Moghes, the homeworld, was running out of its natural reservoirs. When the first ships launched in 1983, there was little celebration; it was more of a matter of fact. The scutters were set to work on extraction as soon as possible, much to their crews&#039; peril. Space proved cold and distant, with even the best suits struggling to keep the cold-blooded species alive for long in its depths. Yet great promise remained; a habitable world lay only a few light-years away. Those with no promise or fortune would volunteer, rather than be under their landowners&#039; thumb. The first ships on this long voyage were outfitted with the best available equipment and long-range communication devices, on the condition that it would be a one-way trip. These generational ships would be the first real large-scale fleet the species would muster, and they would be launched individually and tirelessly using long horizontal tubes, akin to “guns,” rather than conventional techniques. All of them would exit orbit by 2012 and leave the system about 6 months later. &lt;br /&gt;
&lt;br /&gt;
By 2020, Moghes ran several space programs, each aiming to strike the asteroids littering the Gadusi-uyo system. It would grow into a multinational effort, with many nations eager to become interplanetary. Four great nations would dominate the system&#039;s colonisation: Donai, Kiskas, Xajkal, and Paspkor. They started by building small stations that, over the years, became outposts, then, by 2050, small fortresses dug into large asteroids or barren planets. No one would hear from the Thotoss, and if they made it to the promised planet, by 2072 it was considered a lost fleet. Such news did little to hamper anything, and true colonisation would come only a few decades later. &lt;br /&gt;
&lt;br /&gt;
== Moghean Domination == &lt;br /&gt;
&lt;br /&gt;
As colonisation took root, the mogheans made a miraculous discovery: [[Green space]]. Kiskas scientists discovered it at the Kyessus research-and-development facility. After a major failure, the stationary drive slipped out of reality for half a millisecond, though it appeared stationary to outside observers. The device faded green, then vanished a minute later, ending up in high orbit above the planet. It proved that warp travel was possible, though replicating it would be a major undertaking. While Kiskas had hoped to keep it for themselves, it quickly became an international sensation when Paspkor ships found the slip-drive out in space. All corners of the Moghean realm would bring their smartest to crack the code, and after decades of testing, they would make the purposeful slip into greenspace in 2109. The slip-drive would send shockwaves through civilised Moghes, making extra-gadusi travel a real possibility. However, it would be far from safe, because it slips out and into incredible speeds instantly; its tidal forces and radial motion press a crew against the wall until they were paste upon reemergence. This would be discovered during the first unfortunate test flights, before a solution was found. An engineer was able to decelerate the vessel during slip travel, at the cost of their own life, and allow the rest of the crew to survive. Since the deceleration and light erratic winding happen around the drive, a manual shutdown is a death trap for anyone who does it. Alternatives were sought: robots and remote computers; however, the infinite relativistic light properties caused even small amounts of energy to spray violently, meaning that if computers weren&#039;t shut down during travel, they would detonate immediately. Deceleration had to be manual, a sacrificial offering to keep both the crew and the drive from being ripped apart by tidal forces. &lt;br /&gt;
&lt;br /&gt;
While troubling, plenty of “expendable” mogheans could do the job, especially with the right guidance. Extra-gadusi exploration would begin quickly in 2123, and the first major target would be the paradise world just out of reach. The planet Thirpia, around 12 light-years away, had been observed for centuries with great amazement. The Generation fleet would&#039;ve reached the planet by 2043, 31 years later; with slip-jumping, it would take about a week. Thirpia was everything they had been promised: a lush green world not dissimilar to Earth. The first prospectors would cut up the planet for their respective nations. Explorers and officials would search the planet tirelessly for great sites to build. It wouldn’t be long before they bumped into each other, wishing good luck or cursing as they passed. However, one such encounter would bring a small Paspkor exploration group into contact with an ancient civilization in 2124. The explorer group waved to what looked like fellow explorers, then noticed their strange mantles and outdated, blocky armor. It became clear when the two parties couldn’t understand each other verbally, and it was practically obvious when they showed them their residence: an old bundle of rusted Thotoss ships. Details of this would reach Moghes, and a delegation would arrive a few months later. As per custom, the Thotoss leaders would submit to their former rulers. At the time, many believed this was all that remained of the generation fleets. But as they conquered more planets, some of these groups sprouted on worlds beyond Thirpia. As the Mogheans spread outward, problems began to arise within.&lt;br /&gt;
&lt;br /&gt;
== Unification: The Triumvirate == &lt;br /&gt;
&lt;br /&gt;
For centuries, people dismissed unification as improbable, yet many ancient warrior-kings tried. These near-successes stayed in the minds of long-ambitious rulers. By the 23rd century, the idea became necessary as the Mogheans began to lose standing with their colonies, even though their colonial officials descended from the very kingdoms they saw to defy. Many grew weary of the founding nations as their declining hegemony over the outer worlds slipped with every decade. Nations born outside moghes were unheard of, but the moghean nations would not let that happen. Moghes&#039; decline would spark a war between the nations for dominance in 2208, a war that would end the disjointed kingdoms. For nearly 12 years, a series of conflicts would pit hierarchies against one another, with even old powers like Kiskas and Donai falling out of prominence. Hundreds of squabbling kingdoms would bow their heads to three powerful dynasties: the &#039;&#039;&#039;Zosko&#039;&#039;&#039;, the &#039;&#039;&#039;Dartezi&#039;&#039;&#039;, and the &#039;&#039;&#039;Ajuti&#039;&#039;&#039;. At first, they eyed each other, but quickly realised they were roughly equal. Seizing their chance at total unity, they would meet at the highest peak of Moghes, Koraothga, and in 2222 would “unify” their three nations under a single triumvirate.&lt;br /&gt;
&lt;br /&gt;
No notable challenge would meet their unity, as the unified banner of the &#039;&#039;&#039;Greater Moghean Empire&#039;&#039;&#039; would unfurl over the ancient regimes. The banner would not be the only new, overarching regulation; new reforms would trigger a plethora of cultural shifts. The hundreds of religions would be carefully stitched and unified under a new materialistic civil religion known as the &#039;&#039;&#039;Imperial Way&#039;&#039;&#039;, one that favors control and makes morality subject to whoever has the means to act. Not everyone would follow the Greater Empire, but it was foolish to say it didn’t hold the most influence in Moghean civil space. Its militancy would only grow as the Greater Empire got more comfortable, and superstates like the [[Confederation of Cotza | Cotza Confederation]] would form to combat such imperialism. However, the same couldn’t be said for the non-reptilians who were unfortunate enough to share that space. As the mogheagans expanded, they encountered a handful of sapient lifeforms whose names weren&#039;t worth remembering. Given their social materialism, they were cast aside and exterminated to make way for colonisation. While some showed promise, even carrying technology equivalent to that of the 22nd century, the principle would not falter. By the 2400s, the Mogheans had colonised a long strip containing hundreds of worlds, and no other within their borders. Hollowed-out planets, grand space fortresses, and gigantic dreadnoughts became commonplace in the 2500s, and infighting remained constant throughout. Yet life would be relatively comfortable for the average peasant, if short. &lt;br /&gt;
&lt;br /&gt;
Expansion would pick up again in 2546, as bluespace became readily available for civilian use. Explorers would funnel out of the strip and into the desolate galactic south and north, using new bluespace communication to search farther than ever before. What would become known as the northern wilds began to take shape in 2550, mainly inhabited by a mix of robotic and mining companies seeking to expand research into habitation of dead worlds. The galactic south became hotly contested, as the nearest planets were thousands of light-years away. Rival superstates quickly seized habitable colonies like Jaska and Yous-nou. Greater Moghes spent much of its exploration efforts sabotaging or fighting others to assert control. Even today, this effort would be largely ineffective and would leave the border worlds hardly developed pre-contact with humanity. Success would reach the North, as Greater Moghes had secured a large planetary cluster in 2589, much more defensible than the snake planets of the south. The northern development would be a long, grueling process, as Imperial enemies would do everything they could to hamper its progress. It would finally pay off by the early 2600s, after a long series of conflicts that ended in 2633. The Northern “Mid-ring” would loom as a military threat to Greater Moghes&#039; rivals, pushing them toward the galactic east and forcing them to take their chances near the spiral’s infinite snaking edge. This would free Greater Moghes to move south, and by the late 2600s, rather than expanding into known space, they would try to cross the spiral gap.&lt;br /&gt;
&lt;br /&gt;
== Contact with the Orion Arm == &lt;br /&gt;
&lt;br /&gt;
The value of leaving the Carina–Sagittarius was controversial: while the distance was not impossible, the logistical and political concerns were immense. Through space communication observation, the Mogheans had long been aware of [[species | advanced civilisations that rivalled their own]]. They feared that since a centralised push would be needed to gain a foothold, the aliens would easily wipe it out. The same could be said for the [[UCSH]] and [[World Prosperity Spheres]], who had no interest in them and didn&#039;t want to carry the burden of a war with an unknown foe. Given that, since light travelled so slow, it would be impossible to learn of this alien force with long-distance observation. The Mogheans would infiltrate two minor spurs north of the foreign arm and would begin direct surveillance in 2683. Using satellites and robot wayfarers, they tried to keep as low a profile as possible. Thankfully for one of them, they had picked the best possible spur: the territory of the ludite, isolationist nation of [[Greater Korea]]. The nation&#039;s lack of similar technology gave the surveyors little reason to fear, only increasing their confidence in an invasion. The much larger, more proper sphere showed major buildup, with an array of large fleets. This was the newly settled Kazzadona Minor, home to the ever-growing [[NIN]]. Taking their chances with the former, they would launch an incursion by the year 2702. &lt;br /&gt;
&lt;br /&gt;
Under the experienced oversight of Skr. &#039;&#039;&#039;Oskao-Jukai&#039;&#039;&#039; and Ajh. &#039;&#039;&#039;Reads-the-Room&#039;&#039;&#039;, the supercarrier “Claw-Of-Redemption” would slip-jump into the Korean system and use cloaking to quickly manoeuvre to its first target: the colony of New Huichon. Small strike teams would enter from the planet&#039;s northern pole, using scans from the previous wayfinders to strike key communication and sensor infrastructure, effectively silencing the region. Imperial forces found the civilians they came across to be pushovers and were quick to kill anyone who stood in their way. By the time the Greater Korean military learned of the Mogheans, about 18 months later, they had already secured roughly 3 million square kilometres of Huichon&#039;s northern continent. Once discovered, it only hastened the inevitable, as the Imperial forces failed to see them as much of a threat. Oskao-Jukai would give the call, and soon the entire expeditionary fleet made way. Huchion offered little resistance and was effectively pacified in 2705. True to the Supreme Leader, the other planets failed to contact their human neighbours on the arm and tried to push back the Moghean fleet. Unfortunately, they had little success, and the planets New Manpo, New Rason, and New Guyon fell only a decade later in 2716. The Supreme Leader ordered a tactical withdrawal from the New Rajin system and its sister systems, New Uiwang and New Suwon, which Greater Moghes would seize by 2718. &lt;br /&gt;
&lt;br /&gt;
The Super Republic&#039;s only hope was to hold out in its last system, New Sariou, while Greater Moghes moulded the planets under its occupation. New Manpo, New Rason, and New Guyon would be renamed Sou-eors, Kyroous, and Xakjs-po, respectively, and spacers would be funnelled into building them up without overextending themselves. Korean forces could only watch as their worlds were refitted to the imperial standard and pray for a long defence to tire out their enemy. A skirmish would test their defences in 2719, and a major engagement in the same year would kick them out of the spur entirely and back into the arm. While their deal with the [[World Prosperity Spheres]] was supposed to keep the Super Republics&#039; position secret from much of the corporate world, the [[UCSH]] had been monitoring it on behalf of [[Nanotrasen]] and various WPS Zaibatsu. While impressed by the alien technology, the corporations didn’t see them as much of a threat, at least compared to the [[NIN | newly brewing anti-corporate nomad nation]] and [[Nuclear Operative | their old corporate enemies]]. The Mogheans shared that sentiment, believing their opponents were much weaker than they expected. They scouted a perfect raiding target and planned a full invasion of the arm only five years later. They sought to take out what they believed was a major communication network and trade world, Luna, which, unbeknownst to them, was the headquarters of the largest entity in civilised space. The overconfident fleet, under the same commanders, would green-jump into the Sol system in 2725. The insane manoeuvre, paired with the unique slip-jumps, caught the UCSH off guard. Unable to muster within the hour, the invading fleet destroyed a large chunk of the security before descending into low orbit. Thankfully, ODIN, Luna&#039;s Intelligence Defense Array, formulated a countermeasure within minutes. ODIN immediately vaporised the fleet&#039;s vessels that blindly punched through low orbit, forcing those remaining in high orbit to retreat. &lt;br /&gt;
&lt;br /&gt;
Corporate forces would follow quickly, tracking them back to their outer colonies. Having prepared for this, they already had reinforcements in place to prevent a devastating counter-attack. Corporate Forces would stage a siege and, using the Human Space Accords, call on the more fervent [[Terra Union]] and [[World Prosperity Spheres]] to assist. They would quickly overwhelm New Sariou (called “Eye-Of-Service” under Imperial rule), with sheer human force penetrating the system&#039;s defense line and cracking the only semi-habitable world within the month. However, as they tried to enter the more fortified, valuable systems, they ran into heavier defenses that required more expensive measures to overcome. Seeing no monetary gain, Nanotrasen tried to resolve it peacefully. Using captured prisoners, a series of translators, and disarmed shuttles, they established communication. The Hierarchs of Moghes quickly realized their greatest fear: they had encountered a worthy adversary. Peace talks began quickly as both sides carefully drafted a resolution. Greater Moghes would keep only the New Rajin (Now Ueu-Eskos), pay reparations to the Super Republic of Greater Korea (with a share to NT), and allow Mogheans to seek employment with humanity. Imperial Officials begrudgingly accepted the deal, worried that Imperial ideals would be viewed more unfavorably. Surprisingly, many did not see the loss as a sign of degrading Moghean superiority; rather, the public was impressed and intrigued by their new equal. Many would go on to work in human space, and the empire would arrive in time to join the winning side of a [[Great Nomad Wars | war]]. Humanity would not share the same unified outlook; [[Terra Union]], terrified of a non-human imperialistic giant right on their doorstep, declared in 2726 that the Greater Moghean Empire was a “Threat to Humanity” &lt;br /&gt;
&lt;br /&gt;
== Culture == &lt;br /&gt;
&lt;br /&gt;
While humanity began as a communal society fending off greater dangers and, through perseverance, reached its apex, the Mogheans followed the opposite path. Mogheans originated as apex predators with a hierarchical social system. While some nations may stray from this, all Mogheans share some form of this prehistoric mindset. Mogheans have much more explosive emotions, which they often try to temper to demonstrate competence. Rank and capability are vital in any Moghean society; group status, reputation, loyalty, and strength are all conscious and visible. Aggression is less taboo, considered a welcome solution if controlled and against someone of similar or lower status. Empathy is a less valued virtue, replaced in public by humility, submission to authority, and working as hard as possible for said authority. &lt;br /&gt;
&lt;br /&gt;
Many humans believe this makes them naturally quicker to violence, but that&#039;s not true; its original purpose was to intimidate and scare away foes. Greater Moghes is just an exception. It leans into this primitive idea, heralding it as the peak of the great warrior-kings of yore. Its militarism is matched only by its social Darwinism, considered its most striking and cruel social ideology. The Imperial Standard does not consider individual life important, as shown in the naming scheme (i.e., Jos-Ksoso), which is equivalent to two first names in human culture. While most citizens follow the imperial way to heart, spacers and orbiters often don’t share the same strictness. Many spacers are intrigued by other species, and some even become humanised or alienised. &lt;br /&gt;
&lt;br /&gt;
Imperial culture believes that the strong should rule the weak, and as such has formed an opinion on some other species: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color: white; background-color: orange;&amp;quot;&lt;br /&gt;
| width=200 | Species&lt;br /&gt;
|           | Opinion&lt;br /&gt;
|-&lt;br /&gt;
! Humans&lt;br /&gt;
| Respected as an “equal” adversary, humanity is considered a great co-inhabitant of the galaxy. While many in the imperial government find human society confusing, it does little to hamper or stain relations. Greater Moghes and its mercantile have benefited greatly and have occasionally assisted human efforts, most notably during the [[Great Nomad Wars]]. &lt;br /&gt;
|-&lt;br /&gt;
! Dionae&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Synthetics  &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Decapoids &lt;br /&gt;
| Considered worthless, much of the Imperial world views their defeat and corporate subjugation as inevitable, or as too little of a punishment for such a rebellious species. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Moth people &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arachnids &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Slime people &lt;br /&gt;
| The Oob&#039;Mola&#039;Iera are viewed positively for their humility in submitting to those who bested them and for disavowing anyone who fled from civilised space. Many will never see a slime person, though, and likewise have very little knowledge or interest in them. &lt;br /&gt;
|-&lt;br /&gt;
! Plasmamen &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Vox&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Greater Moghean Empire is, as the title suggests, an imperialistic and militaristic monarchy. The Triumvirate dynasties lead it, agreeing that the strongest nations on each of the three continents are fit to rule the thousands of imperial worlds.  The Current ruling three are &#039;&#039;&#039;Guyhiaz&#039;&#039;&#039;, &#039;&#039;&#039;Zosko&#039;&#039;&#039;, and &#039;&#039;&#039;Soskor&#039;&#039;&#039;, with only ancient Zosko being able to cling to their dominance of the oceanic continent of the same name since the founding. Below the Three are their Hierachs, a council of proven courtiers (or family) who serve as administrators; the Hierachs carry their own courtiers, and so on. Noble groups and clans earn power and responsibility, and they make up much of the middle officials who run the day-to-day tasks.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, AI is just as common in administration as in human governments; however, it serves as an official rather than an extension of one. Most Imperials are the underclass, separated by their work, strength, and prestige. Below them are those who do not share the imperial way and, according to the social materialism, are subject to whatever their superiors wish. These are often “simiservs” (sapient life created by species to serve as fodder in menial tasks), the unfortunate who are in indentured servitude, enslaved people, and animals.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=882</id>
		<title>Greater Moghean Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=882"/>
		<updated>2026-10-25T23:13:49Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: /* Moghean Domination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Greater Moghean Empire &lt;br /&gt;
|image = FisherMoghesEmp.png&lt;br /&gt;
|homeworld = Moghes &lt;br /&gt;
|organization = Moghean Triumvirate  &lt;br /&gt;
|danger = HIGH&lt;br /&gt;
|state = IMPERIAL EXANSION &lt;br /&gt;
|specialty = Green Space, Xenophobia, Jingoism, Space Fortresses.  &lt;br /&gt;
|quote = &amp;quot;Forged With Blood, To Devour The Stars&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Space Age == &lt;br /&gt;
&lt;br /&gt;
The Moghean space age came swiftly, riding the rare periods of peace across the arid Moghean land. Many kingdoms had fallen at the hands of the great leader &#039;&#039;&#039;Oksaski-Donai&#039;&#039;&#039;, whom also had the greatest minds working on space travel. It was no secret that Moghes, the homeworld, was running out of its natural reservoirs. When the first ships launched in 1983, there was little celebration; it was more of a matter of fact. The scutters were set to work on extraction as soon as possible, much to their crews&#039; peril. Space proved cold and distant, with even the best suits struggling to keep the cold-blooded species alive for long in its depths. Yet great promise remained; a habitable world lay only a few light-years away. Those with no promise or fortune would volunteer, rather than be under their landowners&#039; thumb. The first ships on this long voyage were outfitted with the best available equipment and long-range communication devices, on the condition that it would be a one-way trip. These generational ships would be the first real large-scale fleet the species would muster, and they would be launched individually and tirelessly using long horizontal tubes, akin to “guns,” rather than conventional techniques. All of them would exit orbit by 2012 and leave the system about 6 months later. &lt;br /&gt;
&lt;br /&gt;
By 2020, Moghes ran several space programs, each aiming to strike the asteroids littering the Gadusi-uyo system. It would grow into a multinational effort, with many nations eager to become interplanetary. Four great nations would dominate the system&#039;s colonisation: Donai, Kiskas, Xajkal, and Paspkor. They started by building small stations that, over the years, became outposts, then, by 2050, small fortresses dug into large asteroids or barren planets. No one would hear from the Thotoss, and if they made it to the promised planet, by 2072 it was considered a lost fleet. Such news did little to hamper anything, and true colonisation would come only a few decades later. &lt;br /&gt;
&lt;br /&gt;
== Moghean Domination == &lt;br /&gt;
&lt;br /&gt;
As colonisation took root, the mogheans made a miraculous discovery: [[Green space]]. Kiskas scientists discovered it at the Kyessus research-and-development facility. After a major failure, the stationary drive slipped out of reality for half a millisecond, though it appeared stationary to outside observers. The device faded green, then vanished a minute later, ending up in high orbit above the planet. It proved that warp travel was possible, though replicating it would be a major undertaking. While Kiskas had hoped to keep it for themselves, it quickly became an international sensation when Paspkor ships found the slip-drive out in space. All corners of the Moghean realm would bring their smartest to crack the code, and after decades of testing, they would make the purposeful slip into greenspace in 2109. The slip-drive would send shockwaves through civilised Moghes, making extra-gadusi travel a real possibility. However, it would be far from safe, because it slips out and into incredible speeds instantly; its tidal forces and radial motion press a crew against the wall until they were paste upon reemergence. This would be discovered during the first unfortunate test flights, before a solution was found. An engineer was able to decelerate the vessel during slip travel, at the cost of their own life, and allow the rest of the crew to survive. Since the deceleration and light erratic winding happen around the drive, a manual shutdown is a death trap for anyone who does it. Alternatives were sought: robots and remote computers; however, the infinite relativistic light properties caused even small amounts of energy to spray violently, meaning that if computers weren&#039;t shut down during travel, they would detonate immediately. Deceleration had to be manual, a sacrificial offering to keep both the crew and the drive from being ripped apart by tidal forces. &lt;br /&gt;
&lt;br /&gt;
While troubling, plenty of “expendable” mogheans could do the job, especially with the right guidance. Extra-gadusi exploration would begin quickly in 2123, and the first major target would be the paradise world just out of reach. The planet Thirpia, around 12 light-years away, had been observed for centuries with great amazement. The Generation fleet would&#039;ve reached the planet by 2043, 31 years later; with slip-jumping, it would take about a week. Thirpia was everything they had been promised: a lush green world not dissimilar to Earth. The first prospectors would cut up the planet for their respective nations. Explorers and officials would search the planet tirelessly for great sites to build. It wouldn’t be long before they bumped into each other, wishing good luck or cursing as they passed. However, one such encounter would bring a small Paspkor exploration group into contact with an ancient civilization in 2124. The explorer group waved to what looked like fellow explorers, then noticed their strange mantles and outdated, blocky armor. It became clear when the two parties couldn’t understand each other verbally, and it was practically obvious when they showed them their residence: an old bundle of rusted Thotoss ships. Details of this would reach Moghes, and a delegation would arrive a few months later. As per custom, the Thotoss leaders would submit to their former rulers. At the time, many believed this was all that remained of the generation fleets. But as they conquered more planets, some of these groups sprouted on worlds beyond Thirpia. As the Mogheans spread outward, problems began to arise within.&lt;br /&gt;
&lt;br /&gt;
== Unification: The Triumvirate == &lt;br /&gt;
&lt;br /&gt;
For centuries, people dismissed unification as improbable, yet many ancient warrior-kings tried. These near-successes stayed in the minds of long-ambitious rulers. By the 23rd century, the idea became necessary as the Mogheans began to lose standing with their colonies, even though their colonial officials descended from the very kingdoms they saw to defy. Many grew weary of the founding nations as their declining hegemony over the outer worlds slipped with every decade. Nations born outside moghes were unheard of, but the moghean nations would not let that happen. Moghes&#039; decline would spark a war between the nations for dominance in 2208, a war that would end the disjointed kingdoms. For nearly 12 years, a series of conflicts would pit hierarchies against one another, with even old powers like Kiskas and Donai falling out of prominence. Hundreds of squabbling kingdoms would bow their heads to three powerful dynasties: the &#039;&#039;&#039;Zosko&#039;&#039;&#039;, the &#039;&#039;&#039;Dartezi&#039;&#039;&#039;, and the &#039;&#039;&#039;Ajuti&#039;&#039;&#039;. At first, they eyed each other, but quickly realised they were roughly equal. Seizing their chance at total unity, they would meet at the highest peak of Moghes, Koraothga, and in 2222 would “unify” their three nations under a single triumvirate.&lt;br /&gt;
&lt;br /&gt;
No notable challenge would meet their unity, as the unified banner of the &#039;&#039;&#039;Greater Moghean Empire&#039;&#039;&#039; would unfurl over the ancient regimes. The banner would not be the only new, overarching regulation; new reforms would trigger a plethora of cultural shifts. The hundreds of religions would be carefully stitched and unified under a new materialistic civil religion, one that favours control and makes morality subjective to whoever has the means to act. Not everyone would follow the Greater Empire, but it was foolish to say it didn’t hold the most influence in Moghean civil space. Its militancy would only grow as the Greater Empire got more comfortable, and superstates like the [[Confederation of Cotza | Cotza Confederation]] would form to combat such imperialism. However, the same couldn’t be said for the non-reptilians who were unfortunate enough to share that space. As the mogheagans expanded, they encountered a handful of sapient lifeforms whose names weren&#039;t worth remembering. Given their social materialism, they were cast aside and exterminated to make way for colonisation. While some showed promise, even carrying technology equivalent to that of the 22nd century, the principle would not falter. By the 2400s, the Mogheans had colonised a long strip containing hundreds of worlds, and no other within their borders. Hollowed-out planets, grand space fortresses, and gigantic dreadnoughts became commonplace in the 2500s, and infighting remained constant throughout. Yet life would be relatively comfortable for the average peasant, if short. &lt;br /&gt;
&lt;br /&gt;
Expansion would pick up again in 2546, as bluespace became readily available for civilian use. Explorers would funnel out of the strip and into the desolate galactic south and north, using new bluespace communication to search farther than ever before. What would become known as the northern wilds began to take shape in 2550, mainly inhabited by a mix of robotic and mining companies seeking to expand research into habitation of dead worlds. The galactic south became hotly contested, as the nearest planets were thousands of light-years away. Rival superstates quickly seized habitable colonies like Jaska and Yous-nou. Greater Moghes spent much of its exploration efforts sabotaging or fighting others to assert control. Even today, this effort would be largely ineffective and would leave the border worlds hardly developed pre-contact with humanity. Success would reach the North, as Greater Moghes had secured a large planetary cluster in 2589, much more defensible than the snake planets of the south. The northern development would be a long, grueling process, as Imperial enemies would do everything they could to hamper its progress. It would finally pay off by the early 2600s, after a long series of conflicts that ended in 2633. The Northern “Mid-ring” would loom as a military threat to Greater Moghes&#039; rivals, pushing them toward the galactic east and forcing them to take their chances near the spiral’s infinite snaking edge. This would free Greater Moghes to move south, and by the late 2600s, rather than expanding into known space, they would try to cross the spiral gap. &lt;br /&gt;
&lt;br /&gt;
== Contact with the Orion Arm == &lt;br /&gt;
&lt;br /&gt;
The value of leaving the Carina–Sagittarius was controversial: while the distance was not impossible, the logistical and political concerns were immense. Through space communication observation, the Mogheans had long been aware of [[species | advanced civilisations that rivalled their own]]. They feared that since a centralised push would be needed to gain a foothold, the aliens would easily wipe it out. The same could be said for the [[UCSH]] and [[World Prosperity Spheres]], who had no interest in them and didn&#039;t want to carry the burden of a war with an unknown foe. Given that, since light travelled so slow, it would be impossible to learn of this alien force with long-distance observation. The Mogheans would infiltrate two minor spurs north of the foreign arm and would begin direct surveillance in 2683. Using satellites and robot wayfarers, they tried to keep as low a profile as possible. Thankfully for one of them, they had picked the best possible spur: the territory of the ludite, isolationist nation of [[Greater Korea]]. The nation&#039;s lack of similar technology gave the surveyors little reason to fear, only increasing their confidence in an invasion. The much larger, more proper sphere showed major buildup, with an array of large fleets. This was the newly settled Kazzadona Minor, home to the ever-growing [[NIN]]. Taking their chances with the former, they would launch an incursion by the year 2702. &lt;br /&gt;
&lt;br /&gt;
Under the experienced oversight of Skr. &#039;&#039;&#039;Oskao-Jukai&#039;&#039;&#039; and Ajh. &#039;&#039;&#039;Reads-the-Room&#039;&#039;&#039;, the supercarrier “Claw-Of-Redemption” would slip-jump into the Korean system and use cloaking to quickly manoeuvre to its first target: the colony of New Huichon. Small strike teams would enter from the planet&#039;s northern pole, using scans from the previous wayfinders to strike key communication and sensor infrastructure, effectively silencing the region. Imperial forces found the civilians they came across to be pushovers and were quick to kill anyone who stood in their way. By the time the Greater Korean military learned of the Mogheans, about 18 months later, they had already secured roughly 3 million square kilometres of Huichon&#039;s northern continent. Once discovered, it only hastened the inevitable, as the Imperial forces failed to see them as much of a threat. Oskao-Jukai would give the call, and soon the entire expeditionary fleet made way. Huchion offered little resistance and was effectively pacified in 2705. True to the Supreme Leader, the other planets failed to contact their human neighbours on the arm and tried to push back the Moghean fleet. Unfortunately, they had little success, and the planets New Manpo, New Rason, and New Guyon fell only a decade later in 2716. The Supreme Leader ordered a tactical withdrawal from the New Rajin system and its sister systems, New Uiwang and New Suwon, which Greater Moghes would seize by 2718. &lt;br /&gt;
&lt;br /&gt;
The Super Republic&#039;s only hope was to hold out in its last system, New Sariou, while Greater Moghes moulded the planets under its occupation. New Manpo, New Rason, and New Guyon would be renamed Sou-eors, Kyroous, and Xakjs-po, respectively, and spacers would be funnelled into building them up without overextending themselves. Korean forces could only watch as their worlds were refitted to the imperial standard and pray for a long defence to tire out their enemy. A skirmish would test their defences in 2719, and a major engagement in the same year would kick them out of the spur entirely and back into the arm. While their deal with the [[World Prosperity Spheres]] was supposed to keep the Super Republics&#039; position secret from much of the corporate world, the [[UCSH]] had been monitoring it on behalf of [[Nanotrasen]] and various WPS Zaibatsu. While impressed by the alien technology, the corporations didn’t see them as much of a threat, at least compared to the [[NIN | newly brewing anti-corporate nomad nation]] and [[Nuclear Operative | their old corporate enemies]]. The Mogheans shared that sentiment, believing their opponents were much weaker than they expected. They scouted a perfect raiding target and planned a full invasion of the arm only five years later. They sought to take out what they believed was a major communication network and trade world, Luna, which, unbeknownst to them, was the headquarters of the largest entity in civilised space. The overconfident fleet, under the same commanders, would green-jump into the Sol system in 2725. The insane manoeuvre, paired with the unique slip-jumps, caught the UCSH off guard. Unable to muster within the hour, the invading fleet destroyed a large chunk of the security before descending into low orbit. Thankfully, ODIN, Luna&#039;s Intelligence Defense Array, formulated a countermeasure within minutes. ODIN immediately vaporised the fleet&#039;s vessels that blindly punched through low orbit, forcing those remaining in high orbit to retreat. &lt;br /&gt;
&lt;br /&gt;
Corporate forces would follow quickly, tracking them back to their outer colonies. Having prepared for this, they already had reinforcements in place to prevent a devastating counter-attack. Corporate Forces would stage a siege and, using the Human Space Accords, call on the more fervent [[Terra Union]] and [[World Prosperity Spheres]] to assist. They would quickly overwhelm New Sariou (called “Eye-Of-Service” under Imperial rule), with sheer human force penetrating the system&#039;s defense line and cracking the only semi-habitable world within the month. However, as they tried to enter the more fortified, valuable systems, they ran into heavier defenses that required more expensive measures to overcome. Seeing no monetary gain, Nanotrasen tried to resolve it peacefully. Using captured prisoners, a series of translators, and disarmed shuttles, they established communication. The Hierarchs of Moghes quickly realized their greatest fear: they had encountered a worthy adversary. Peace talks began quickly as both sides carefully drafted a resolution. Greater Moghes would keep only the New Rajin (Now Ueu-Eskos), pay reparations to the Super Republic of Greater Korea (with a share to NT), and allow Mogheans to seek employment with humanity. Imperial Officials begrudgingly accepted the deal, worried that Imperial ideals would be viewed more unfavorably. Surprisingly, many did not see the loss as a sign of degrading Moghean superiority; rather, the public was impressed and intrigued by their new equal. Many would go on to work in human space, and the empire would arrive in time to join the winning side of a [[Great Nomad Wars | war]]. Humanity would not share the same unified outlook; [[Terra Union]], terrified of a non-human imperialistic giant right on their doorstep, declared in 2726 that the Greater Moghean Empire was a “Threat to Humanity” &lt;br /&gt;
&lt;br /&gt;
== Culture == &lt;br /&gt;
&lt;br /&gt;
While humanity began as a communal society fending off greater dangers and, through perseverance, reached its apex, the Mogheans followed the opposite path. Mogheans originated as apex predators with a hierarchical social system. While some nations may stray from this, all Mogheans share some form of this prehistoric mindset. Mogheans have much more explosive emotions, which they often try to temper to demonstrate competence. Rank and capability are vital in any Moghean society; group status, reputation, loyalty, and strength are all conscious and visible. Aggression is less taboo, considered a welcome solution if controlled and against someone of similar or lower status. Empathy is a less valued virtue, replaced in public by humility, submission to authority, and working as hard as possible for said authority. &lt;br /&gt;
&lt;br /&gt;
Many humans believe this makes them naturally quicker to violence, but that&#039;s not true; its original purpose was to intimidate and scare away foes. Greater Moghes is just an exception. It leans into this primitive idea, heralding it as the peak of the great warrior-kings of yore. Its militarism is matched only by its social Darwinism, considered its most striking and cruel social ideology. The Imperial Standard does not consider individual life important, as shown in the naming scheme (i.e., Jos-Ksoso), which is equivalent to two first names in human culture. While most citizens follow the imperial way to heart, spacers and orbiters often don’t share the same strictness. Many spacers are intrigued by other species, and some even become humanised or alienised. &lt;br /&gt;
&lt;br /&gt;
Imperial culture believes that the strong should rule the weak, and as such has formed an opinion on some other species: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color: white; background-color: orange;&amp;quot;&lt;br /&gt;
| width=200 | Species&lt;br /&gt;
|           | Opinion&lt;br /&gt;
|-&lt;br /&gt;
! Humans&lt;br /&gt;
| Respected as an “equal” adversary, humanity is considered a great co-inhabitant of the galaxy. While many in the imperial government find human society confusing, it does little to hamper or stain relations. Greater Moghes and its mercantile have benefited greatly and have occasionally assisted human efforts, most notably during the [[Great Nomad Wars]]. &lt;br /&gt;
|-&lt;br /&gt;
! Dionae&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Synthetics  &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Decapoids &lt;br /&gt;
| Considered worthless, much of the Imperial world views their defeat and corporate subjugation as inevitable, or as too little of a punishment for such a rebellious species. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Moth people &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arachnids &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Slime people &lt;br /&gt;
| The Oob&#039;Mola&#039;Iera are viewed positively for their humility in submitting to those who bested them and for disavowing anyone who fled from civilised space. Many will never see a slime person, though, and likewise have very little knowledge or interest in them. &lt;br /&gt;
|-&lt;br /&gt;
! Plasmamen &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Vox&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Greater Moghean Empire is, as the title suggests, an imperialistic and militaristic monarchy. The Triumvirate dynasties lead it, agreeing that the strongest nations on each of the three continents are fit to rule the thousands of imperial worlds.  The Current ruling three are &#039;&#039;&#039;Guyhiaz&#039;&#039;&#039;, &#039;&#039;&#039;Zosko&#039;&#039;&#039;, and &#039;&#039;&#039;Soskor&#039;&#039;&#039;, with only ancient Zosko being able to cling to their dominance of the oceanic continent of the same name since the founding. Below the Three are their Hierachs, a council of proven courtiers (or family) who serve as administrators; the Hierachs carry their own courtiers, and so on. Noble groups and clans earn power and responsibility, and they make up much of the middle officials who run the day-to-day tasks.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, AI is just as common in administration as in human governments; however, it serves as an official rather than an extension of one. Most Imperials are the underclass, separated by their work, strength, and prestige. Below them are those who do not share the imperial way and, according to the social materialism, are subject to whatever their superiors wish. These are often “simiservs” (sapient life created by species to serve as fodder in menial tasks), the unfortunate who are in indentured servitude, enslaved people, and animals.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=881</id>
		<title>Greater Moghean Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=881"/>
		<updated>2026-10-25T23:13:39Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: /* Moghean Domination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Greater Moghean Empire &lt;br /&gt;
|image = FisherMoghesEmp.png&lt;br /&gt;
|homeworld = Moghes &lt;br /&gt;
|organization = Moghean Triumvirate  &lt;br /&gt;
|danger = HIGH&lt;br /&gt;
|state = IMPERIAL EXANSION &lt;br /&gt;
|specialty = Green Space, Xenophobia, Jingoism, Space Fortresses.  &lt;br /&gt;
|quote = &amp;quot;Forged With Blood, To Devour The Stars&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Space Age == &lt;br /&gt;
&lt;br /&gt;
The Moghean space age came swiftly, riding the rare periods of peace across the arid Moghean land. Many kingdoms had fallen at the hands of the great leader &#039;&#039;&#039;Oksaski-Donai&#039;&#039;&#039;, whom also had the greatest minds working on space travel. It was no secret that Moghes, the homeworld, was running out of its natural reservoirs. When the first ships launched in 1983, there was little celebration; it was more of a matter of fact. The scutters were set to work on extraction as soon as possible, much to their crews&#039; peril. Space proved cold and distant, with even the best suits struggling to keep the cold-blooded species alive for long in its depths. Yet great promise remained; a habitable world lay only a few light-years away. Those with no promise or fortune would volunteer, rather than be under their landowners&#039; thumb. The first ships on this long voyage were outfitted with the best available equipment and long-range communication devices, on the condition that it would be a one-way trip. These generational ships would be the first real large-scale fleet the species would muster, and they would be launched individually and tirelessly using long horizontal tubes, akin to “guns,” rather than conventional techniques. All of them would exit orbit by 2012 and leave the system about 6 months later. &lt;br /&gt;
&lt;br /&gt;
By 2020, Moghes ran several space programs, each aiming to strike the asteroids littering the Gadusi-uyo system. It would grow into a multinational effort, with many nations eager to become interplanetary. Four great nations would dominate the system&#039;s colonisation: Donai, Kiskas, Xajkal, and Paspkor. They started by building small stations that, over the years, became outposts, then, by 2050, small fortresses dug into large asteroids or barren planets. No one would hear from the Thotoss, and if they made it to the promised planet, by 2072 it was considered a lost fleet. Such news did little to hamper anything, and true colonisation would come only a few decades later. &lt;br /&gt;
&lt;br /&gt;
== Moghean Domination == &lt;br /&gt;
&lt;br /&gt;
As colonisation took root, the mogheans made a miraculous discovery: [[Green space]]. Kiskas scientists discovered it at the Kyessus research-and-development facility. After a major failure, the stationary drive slipped out of reality for half a millisecond, though it appeared stationary to outside observers. The device faded green, then vanished a minute later, ending up in high orbit above the planet. It proved that warp travel was possible, though replicating it would be a major undertaking. While Kiskas had hoped to keep it for themselves, it quickly became an international sensation when Paspkor ships found the slip-drive out in space. All corners of the Moghean realm would bring their smartest to crack the code, and after decades of testing, they would make the purposeful slip into greenspace in 2109. The slip-drive would send shockwaves through civilised Moghes, making extra-gadusi travel a real possibility. However, it would be far from safe, because it slips out and into incredible speeds instantly; its tidal forces and radial motion press a crew against the wall until they were paste upon reemergence. This would be discovered during the first unfortunate test flights, before a solution was found. An engineer was able to decelerate the vessel during slip travel, at the cost of their own life, and allow the rest of the crew to survive. Since the deceleration and light erratic winding happen around the drive, a manual shutdown is a death trap for anyone who does it. Alternatives were sought: robots and remote computers; however, the infinite relativistic light properties caused even small amounts of energy to spray violently, meaning that if computers weren&#039;t shut down during travel, they would detonate immediately. Deceleration had to be manual, a sacrificial offering to keep both the crew and the drive from being ripped apart by tidal forces. &lt;br /&gt;
&lt;br /&gt;
While troubling, plenty of “expendable” mogheans could do the job, especially with the right guidance. Extra-gadusi exploration would begin quickly in 2123, and the first major target would be the paradise world just out of reach. The planet Thirpia, around 12 light-years away, had been observed for centuries with great amazement. The Generation fleet would&#039;ve reach the planet by 2043, 31 years later; with slip-jumping, it would take about a week. Thirpia was everything they had been promised: a lush green world not dissimilar to Earth. The first prospectors would cut up the planet for their respective nations. Explorers and officials would search the planet tirelessly for great sites to build. It wouldn’t be long before they bumped into each other, wishing good luck or cursing as they passed. However, one such encounter would bring a small Paspkor exploration group into contact with an ancient civilization in 2124. The explorer group waved to what looked like fellow explorers, then noticed their strange mantles and outdated, blocky armor. It became clear when the two parties couldn’t understand each other verbally, and it was practically obvious when they showed them their residence: an old bundle of rusted Thotoss ships. Details of this would reach Moghes, and a delegation would arrive a few months later. As per custom, the Thotoss leaders would submit to their former rulers. At the time, many believed this was all that remained of the generation fleets. But as they conquered more planets, some of these groups sprouted on worlds beyond Thirpia. As the Mogheans spread outward, problems began to arise within.&lt;br /&gt;
&lt;br /&gt;
== Unification: The Triumvirate == &lt;br /&gt;
&lt;br /&gt;
For centuries, people dismissed unification as improbable, yet many ancient warrior-kings tried. These near-successes stayed in the minds of long-ambitious rulers. By the 23rd century, the idea became necessary as the Mogheans began to lose standing with their colonies, even though their colonial officials descended from the very kingdoms they saw to defy. Many grew weary of the founding nations as their declining hegemony over the outer worlds slipped with every decade. Nations born outside moghes were unheard of, but the moghean nations would not let that happen. Moghes&#039; decline would spark a war between the nations for dominance in 2208, a war that would end the disjointed kingdoms. For nearly 12 years, a series of conflicts would pit hierarchies against one another, with even old powers like Kiskas and Donai falling out of prominence. Hundreds of squabbling kingdoms would bow their heads to three powerful dynasties: the &#039;&#039;&#039;Zosko&#039;&#039;&#039;, the &#039;&#039;&#039;Dartezi&#039;&#039;&#039;, and the &#039;&#039;&#039;Ajuti&#039;&#039;&#039;. At first, they eyed each other, but quickly realised they were roughly equal. Seizing their chance at total unity, they would meet at the highest peak of Moghes, Koraothga, and in 2222 would “unify” their three nations under a single triumvirate.&lt;br /&gt;
&lt;br /&gt;
No notable challenge would meet their unity, as the unified banner of the &#039;&#039;&#039;Greater Moghean Empire&#039;&#039;&#039; would unfurl over the ancient regimes. The banner would not be the only new, overarching regulation; new reforms would trigger a plethora of cultural shifts. The hundreds of religions would be carefully stitched and unified under a new materialistic civil religion, one that favours control and makes morality subjective to whoever has the means to act. Not everyone would follow the Greater Empire, but it was foolish to say it didn’t hold the most influence in Moghean civil space. Its militancy would only grow as the Greater Empire got more comfortable, and superstates like the [[Confederation of Cotza | Cotza Confederation]] would form to combat such imperialism. However, the same couldn’t be said for the non-reptilians who were unfortunate enough to share that space. As the mogheagans expanded, they encountered a handful of sapient lifeforms whose names weren&#039;t worth remembering. Given their social materialism, they were cast aside and exterminated to make way for colonisation. While some showed promise, even carrying technology equivalent to that of the 22nd century, the principle would not falter. By the 2400s, the Mogheans had colonised a long strip containing hundreds of worlds, and no other within their borders. Hollowed-out planets, grand space fortresses, and gigantic dreadnoughts became commonplace in the 2500s, and infighting remained constant throughout. Yet life would be relatively comfortable for the average peasant, if short. &lt;br /&gt;
&lt;br /&gt;
Expansion would pick up again in 2546, as bluespace became readily available for civilian use. Explorers would funnel out of the strip and into the desolate galactic south and north, using new bluespace communication to search farther than ever before. What would become known as the northern wilds began to take shape in 2550, mainly inhabited by a mix of robotic and mining companies seeking to expand research into habitation of dead worlds. The galactic south became hotly contested, as the nearest planets were thousands of light-years away. Rival superstates quickly seized habitable colonies like Jaska and Yous-nou. Greater Moghes spent much of its exploration efforts sabotaging or fighting others to assert control. Even today, this effort would be largely ineffective and would leave the border worlds hardly developed pre-contact with humanity. Success would reach the North, as Greater Moghes had secured a large planetary cluster in 2589, much more defensible than the snake planets of the south. The northern development would be a long, grueling process, as Imperial enemies would do everything they could to hamper its progress. It would finally pay off by the early 2600s, after a long series of conflicts that ended in 2633. The Northern “Mid-ring” would loom as a military threat to Greater Moghes&#039; rivals, pushing them toward the galactic east and forcing them to take their chances near the spiral’s infinite snaking edge. This would free Greater Moghes to move south, and by the late 2600s, rather than expanding into known space, they would try to cross the spiral gap. &lt;br /&gt;
&lt;br /&gt;
== Contact with the Orion Arm == &lt;br /&gt;
&lt;br /&gt;
The value of leaving the Carina–Sagittarius was controversial: while the distance was not impossible, the logistical and political concerns were immense. Through space communication observation, the Mogheans had long been aware of [[species | advanced civilisations that rivalled their own]]. They feared that since a centralised push would be needed to gain a foothold, the aliens would easily wipe it out. The same could be said for the [[UCSH]] and [[World Prosperity Spheres]], who had no interest in them and didn&#039;t want to carry the burden of a war with an unknown foe. Given that, since light travelled so slow, it would be impossible to learn of this alien force with long-distance observation. The Mogheans would infiltrate two minor spurs north of the foreign arm and would begin direct surveillance in 2683. Using satellites and robot wayfarers, they tried to keep as low a profile as possible. Thankfully for one of them, they had picked the best possible spur: the territory of the ludite, isolationist nation of [[Greater Korea]]. The nation&#039;s lack of similar technology gave the surveyors little reason to fear, only increasing their confidence in an invasion. The much larger, more proper sphere showed major buildup, with an array of large fleets. This was the newly settled Kazzadona Minor, home to the ever-growing [[NIN]]. Taking their chances with the former, they would launch an incursion by the year 2702. &lt;br /&gt;
&lt;br /&gt;
Under the experienced oversight of Skr. &#039;&#039;&#039;Oskao-Jukai&#039;&#039;&#039; and Ajh. &#039;&#039;&#039;Reads-the-Room&#039;&#039;&#039;, the supercarrier “Claw-Of-Redemption” would slip-jump into the Korean system and use cloaking to quickly manoeuvre to its first target: the colony of New Huichon. Small strike teams would enter from the planet&#039;s northern pole, using scans from the previous wayfinders to strike key communication and sensor infrastructure, effectively silencing the region. Imperial forces found the civilians they came across to be pushovers and were quick to kill anyone who stood in their way. By the time the Greater Korean military learned of the Mogheans, about 18 months later, they had already secured roughly 3 million square kilometres of Huichon&#039;s northern continent. Once discovered, it only hastened the inevitable, as the Imperial forces failed to see them as much of a threat. Oskao-Jukai would give the call, and soon the entire expeditionary fleet made way. Huchion offered little resistance and was effectively pacified in 2705. True to the Supreme Leader, the other planets failed to contact their human neighbours on the arm and tried to push back the Moghean fleet. Unfortunately, they had little success, and the planets New Manpo, New Rason, and New Guyon fell only a decade later in 2716. The Supreme Leader ordered a tactical withdrawal from the New Rajin system and its sister systems, New Uiwang and New Suwon, which Greater Moghes would seize by 2718. &lt;br /&gt;
&lt;br /&gt;
The Super Republic&#039;s only hope was to hold out in its last system, New Sariou, while Greater Moghes moulded the planets under its occupation. New Manpo, New Rason, and New Guyon would be renamed Sou-eors, Kyroous, and Xakjs-po, respectively, and spacers would be funnelled into building them up without overextending themselves. Korean forces could only watch as their worlds were refitted to the imperial standard and pray for a long defence to tire out their enemy. A skirmish would test their defences in 2719, and a major engagement in the same year would kick them out of the spur entirely and back into the arm. While their deal with the [[World Prosperity Spheres]] was supposed to keep the Super Republics&#039; position secret from much of the corporate world, the [[UCSH]] had been monitoring it on behalf of [[Nanotrasen]] and various WPS Zaibatsu. While impressed by the alien technology, the corporations didn’t see them as much of a threat, at least compared to the [[NIN | newly brewing anti-corporate nomad nation]] and [[Nuclear Operative | their old corporate enemies]]. The Mogheans shared that sentiment, believing their opponents were much weaker than they expected. They scouted a perfect raiding target and planned a full invasion of the arm only five years later. They sought to take out what they believed was a major communication network and trade world, Luna, which, unbeknownst to them, was the headquarters of the largest entity in civilised space. The overconfident fleet, under the same commanders, would green-jump into the Sol system in 2725. The insane manoeuvre, paired with the unique slip-jumps, caught the UCSH off guard. Unable to muster within the hour, the invading fleet destroyed a large chunk of the security before descending into low orbit. Thankfully, ODIN, Luna&#039;s Intelligence Defense Array, formulated a countermeasure within minutes. ODIN immediately vaporised the fleet&#039;s vessels that blindly punched through low orbit, forcing those remaining in high orbit to retreat. &lt;br /&gt;
&lt;br /&gt;
Corporate forces would follow quickly, tracking them back to their outer colonies. Having prepared for this, they already had reinforcements in place to prevent a devastating counter-attack. Corporate Forces would stage a siege and, using the Human Space Accords, call on the more fervent [[Terra Union]] and [[World Prosperity Spheres]] to assist. They would quickly overwhelm New Sariou (called “Eye-Of-Service” under Imperial rule), with sheer human force penetrating the system&#039;s defense line and cracking the only semi-habitable world within the month. However, as they tried to enter the more fortified, valuable systems, they ran into heavier defenses that required more expensive measures to overcome. Seeing no monetary gain, Nanotrasen tried to resolve it peacefully. Using captured prisoners, a series of translators, and disarmed shuttles, they established communication. The Hierarchs of Moghes quickly realized their greatest fear: they had encountered a worthy adversary. Peace talks began quickly as both sides carefully drafted a resolution. Greater Moghes would keep only the New Rajin (Now Ueu-Eskos), pay reparations to the Super Republic of Greater Korea (with a share to NT), and allow Mogheans to seek employment with humanity. Imperial Officials begrudgingly accepted the deal, worried that Imperial ideals would be viewed more unfavorably. Surprisingly, many did not see the loss as a sign of degrading Moghean superiority; rather, the public was impressed and intrigued by their new equal. Many would go on to work in human space, and the empire would arrive in time to join the winning side of a [[Great Nomad Wars | war]]. Humanity would not share the same unified outlook; [[Terra Union]], terrified of a non-human imperialistic giant right on their doorstep, declared in 2726 that the Greater Moghean Empire was a “Threat to Humanity” &lt;br /&gt;
&lt;br /&gt;
== Culture == &lt;br /&gt;
&lt;br /&gt;
While humanity began as a communal society fending off greater dangers and, through perseverance, reached its apex, the Mogheans followed the opposite path. Mogheans originated as apex predators with a hierarchical social system. While some nations may stray from this, all Mogheans share some form of this prehistoric mindset. Mogheans have much more explosive emotions, which they often try to temper to demonstrate competence. Rank and capability are vital in any Moghean society; group status, reputation, loyalty, and strength are all conscious and visible. Aggression is less taboo, considered a welcome solution if controlled and against someone of similar or lower status. Empathy is a less valued virtue, replaced in public by humility, submission to authority, and working as hard as possible for said authority. &lt;br /&gt;
&lt;br /&gt;
Many humans believe this makes them naturally quicker to violence, but that&#039;s not true; its original purpose was to intimidate and scare away foes. Greater Moghes is just an exception. It leans into this primitive idea, heralding it as the peak of the great warrior-kings of yore. Its militarism is matched only by its social Darwinism, considered its most striking and cruel social ideology. The Imperial Standard does not consider individual life important, as shown in the naming scheme (i.e., Jos-Ksoso), which is equivalent to two first names in human culture. While most citizens follow the imperial way to heart, spacers and orbiters often don’t share the same strictness. Many spacers are intrigued by other species, and some even become humanised or alienised. &lt;br /&gt;
&lt;br /&gt;
Imperial culture believes that the strong should rule the weak, and as such has formed an opinion on some other species: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color: white; background-color: orange;&amp;quot;&lt;br /&gt;
| width=200 | Species&lt;br /&gt;
|           | Opinion&lt;br /&gt;
|-&lt;br /&gt;
! Humans&lt;br /&gt;
| Respected as an “equal” adversary, humanity is considered a great co-inhabitant of the galaxy. While many in the imperial government find human society confusing, it does little to hamper or stain relations. Greater Moghes and its mercantile have benefited greatly and have occasionally assisted human efforts, most notably during the [[Great Nomad Wars]]. &lt;br /&gt;
|-&lt;br /&gt;
! Dionae&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Synthetics  &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Decapoids &lt;br /&gt;
| Considered worthless, much of the Imperial world views their defeat and corporate subjugation as inevitable, or as too little of a punishment for such a rebellious species. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Moth people &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arachnids &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Slime people &lt;br /&gt;
| The Oob&#039;Mola&#039;Iera are viewed positively for their humility in submitting to those who bested them and for disavowing anyone who fled from civilised space. Many will never see a slime person, though, and likewise have very little knowledge or interest in them. &lt;br /&gt;
|-&lt;br /&gt;
! Plasmamen &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Vox&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Greater Moghean Empire is, as the title suggests, an imperialistic and militaristic monarchy. The Triumvirate dynasties lead it, agreeing that the strongest nations on each of the three continents are fit to rule the thousands of imperial worlds.  The Current ruling three are &#039;&#039;&#039;Guyhiaz&#039;&#039;&#039;, &#039;&#039;&#039;Zosko&#039;&#039;&#039;, and &#039;&#039;&#039;Soskor&#039;&#039;&#039;, with only ancient Zosko being able to cling to their dominance of the oceanic continent of the same name since the founding. Below the Three are their Hierachs, a council of proven courtiers (or family) who serve as administrators; the Hierachs carry their own courtiers, and so on. Noble groups and clans earn power and responsibility, and they make up much of the middle officials who run the day-to-day tasks.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, AI is just as common in administration as in human governments; however, it serves as an official rather than an extension of one. Most Imperials are the underclass, separated by their work, strength, and prestige. Below them are those who do not share the imperial way and, according to the social materialism, are subject to whatever their superiors wish. These are often “simiservs” (sapient life created by species to serve as fodder in menial tasks), the unfortunate who are in indentured servitude, enslaved people, and animals.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=880</id>
		<title>Greater Moghean Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=880"/>
		<updated>2026-10-25T23:02:10Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Greater Moghean Empire &lt;br /&gt;
|image = FisherMoghesEmp.png&lt;br /&gt;
|homeworld = Moghes &lt;br /&gt;
|organization = Moghean Triumvirate  &lt;br /&gt;
|danger = HIGH&lt;br /&gt;
|state = IMPERIAL EXANSION &lt;br /&gt;
|specialty = Green Space, Xenophobia, Jingoism, Space Fortresses.  &lt;br /&gt;
|quote = &amp;quot;Forged With Blood, To Devour The Stars&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Space Age == &lt;br /&gt;
&lt;br /&gt;
The Moghean space age came swiftly, riding the rare periods of peace across the arid Moghean land. Many kingdoms had fallen at the hands of the great leader &#039;&#039;&#039;Oksaski-Donai&#039;&#039;&#039;, whom also had the greatest minds working on space travel. It was no secret that Moghes, the homeworld, was running out of its natural reservoirs. When the first ships launched in 1983, there was little celebration; it was more of a matter of fact. The scutters were set to work on extraction as soon as possible, much to their crews&#039; peril. Space proved cold and distant, with even the best suits struggling to keep the cold-blooded species alive for long in its depths. Yet great promise remained; a habitable world lay only a few light-years away. Those with no promise or fortune would volunteer, rather than be under their landowners&#039; thumb. The first ships on this long voyage were outfitted with the best available equipment and long-range communication devices, on the condition that it would be a one-way trip. These generational ships would be the first real large-scale fleet the species would muster, and they would be launched individually and tirelessly using long horizontal tubes, akin to “guns,” rather than conventional techniques. All of them would exit orbit by 2012 and leave the system about 6 months later. &lt;br /&gt;
&lt;br /&gt;
By 2020, Moghes ran several space programs, each aiming to strike the asteroids littering the Gadusi-uyo system. It would grow into a multinational effort, with many nations eager to become interplanetary. Four great nations would dominate the system&#039;s colonisation: Donai, Kiskas, Xajkal, and Paspkor. They started by building small stations that, over the years, became outposts, then, by 2050, small fortresses dug into large asteroids or barren planets. No one would hear from the Thotoss, and if they made it to the promised planet, by 2072 it was considered a lost fleet. Such news did little to hamper anything, and true colonisation would come only a few decades later. &lt;br /&gt;
&lt;br /&gt;
== Moghean Domination == &lt;br /&gt;
&lt;br /&gt;
As colonisation took root, the mogheans made a miraculous discovery: [[Green space]]. Kiskas scientists discovered it at the Kyessus research-and-development facility. After a major failure, the stationary drive slipped out of reality for half a millisecond, though it appeared stationary to outside observers. The device faded green, then vanished a minute later, ending up in high orbit above the planet. It proved that warp travel was possible, though replicating it would be a major undertaking. While Kiskas had hoped to keep it for themselves, it quickly became an international sensation when Paspkor ships found the slip-drive out in space. All corners of the Moghean realm would bring their smartest to crack the code, and after decades of testing, they would make the purposeful slip into greenspace in 2109. The slip-drive would send shockwaves through civilised Moghes, making extra-gadusi travel a real possibility. However, it would be far from safe, because it slips out and into incredible speeds instantly; its tidal forces and radial motion press a crew against the wall until they were paste upon reemergence. This would be discovered during the first unfortunate test flights, before a solution was found. An engineer was able to decelerate the vessel during slip travel, at the cost of their own life, and allow the rest of the crew to survive. Since the deceleration and light erratic winding happen around the drive, a manual shutdown is a death trap for anyone who does it. Alternatives were sought: robots and remote computers; however, the infinite relativistic light properties caused even small amounts of energy to spray violently, meaning that if computers weren&#039;t shut down during travel, they would detonate immediately. Deceleration had to be manual, a sacrificial offering to keep both the crew and the drive from being ripped apart by tidal forces. &lt;br /&gt;
&lt;br /&gt;
While troubling, plenty of “expendable” mogheans could do the job, especially with the right guidance. Extra-gadusi exploration would begin quickly in 2123, and the first major target would be the paradise world just out of reach. The planet Thirpia, around 12 light-years away, had been observed for centuries with great amazement. The Generation fleet would reach the planet by 2043, 31 years later; with slip-jumping, it would take about a week. Thirpia was everything they had been promised: a lush green world not dissimilar to Earth. The first prospectors would cut up the planet for their respective nations. Explorers and officials would search the planet tirelessly for great sites to build. It wouldn’t be long before they bumped into each other, wishing good luck or cursing as they passed. However, one such encounter would bring a small Paspkor exploration group into contact with an ancient civilization in 2124. The explorer group waved to what looked like fellow explorers, then noticed their strange mantles and outdated, blocky armor. It became clear when the two parties couldn’t understand each other verbally, and it was practically obvious when they showed them their residence: an old bundle of rusted Thotoss ships. Details of this would reach Moghes, and a delegation would arrive a few months later. As per custom, the Thotoss leaders would submit to their former rulers. At the time, many believed this was all that remained of the generation fleets. But as they conquered more planets, some of these groups sprouted on worlds beyond Thirpia. As the Mogheans spread outward, problems began to arise within. &lt;br /&gt;
&lt;br /&gt;
== Unification: The Triumvirate == &lt;br /&gt;
&lt;br /&gt;
For centuries, people dismissed unification as improbable, yet many ancient warrior-kings tried. These near-successes stayed in the minds of long-ambitious rulers. By the 23rd century, the idea became necessary as the Mogheans began to lose standing with their colonies, even though their colonial officials descended from the very kingdoms they saw to defy. Many grew weary of the founding nations as their declining hegemony over the outer worlds slipped with every decade. Nations born outside moghes were unheard of, but the moghean nations would not let that happen. Moghes&#039; decline would spark a war between the nations for dominance in 2208, a war that would end the disjointed kingdoms. For nearly 12 years, a series of conflicts would pit hierarchies against one another, with even old powers like Kiskas and Donai falling out of prominence. Hundreds of squabbling kingdoms would bow their heads to three powerful dynasties: the &#039;&#039;&#039;Zosko&#039;&#039;&#039;, the &#039;&#039;&#039;Dartezi&#039;&#039;&#039;, and the &#039;&#039;&#039;Ajuti&#039;&#039;&#039;. At first, they eyed each other, but quickly realised they were roughly equal. Seizing their chance at total unity, they would meet at the highest peak of Moghes, Koraothga, and in 2222 would “unify” their three nations under a single triumvirate.&lt;br /&gt;
&lt;br /&gt;
No notable challenge would meet their unity, as the unified banner of the &#039;&#039;&#039;Greater Moghean Empire&#039;&#039;&#039; would unfurl over the ancient regimes. The banner would not be the only new, overarching regulation; new reforms would trigger a plethora of cultural shifts. The hundreds of religions would be carefully stitched and unified under a new materialistic civil religion, one that favours control and makes morality subjective to whoever has the means to act. Not everyone would follow the Greater Empire, but it was foolish to say it didn’t hold the most influence in Moghean civil space. Its militancy would only grow as the Greater Empire got more comfortable, and superstates like the [[Confederation of Cotza | Cotza Confederation]] would form to combat such imperialism. However, the same couldn’t be said for the non-reptilians who were unfortunate enough to share that space. As the mogheagans expanded, they encountered a handful of sapient lifeforms whose names weren&#039;t worth remembering. Given their social materialism, they were cast aside and exterminated to make way for colonisation. While some showed promise, even carrying technology equivalent to that of the 22nd century, the principle would not falter. By the 2400s, the Mogheans had colonised a long strip containing hundreds of worlds, and no other within their borders. Hollowed-out planets, grand space fortresses, and gigantic dreadnoughts became commonplace in the 2500s, and infighting remained constant throughout. Yet life would be relatively comfortable for the average peasant, if short. &lt;br /&gt;
&lt;br /&gt;
Expansion would pick up again in 2546, as bluespace became readily available for civilian use. Explorers would funnel out of the strip and into the desolate galactic south and north, using new bluespace communication to search farther than ever before. What would become known as the northern wilds began to take shape in 2550, mainly inhabited by a mix of robotic and mining companies seeking to expand research into habitation of dead worlds. The galactic south became hotly contested, as the nearest planets were thousands of light-years away. Rival superstates quickly seized habitable colonies like Jaska and Yous-nou. Greater Moghes spent much of its exploration efforts sabotaging or fighting others to assert control. Even today, this effort would be largely ineffective and would leave the border worlds hardly developed pre-contact with humanity. Success would reach the North, as Greater Moghes had secured a large planetary cluster in 2589, much more defensible than the snake planets of the south. The northern development would be a long, grueling process, as Imperial enemies would do everything they could to hamper its progress. It would finally pay off by the early 2600s, after a long series of conflicts that ended in 2633. The Northern “Mid-ring” would loom as a military threat to Greater Moghes&#039; rivals, pushing them toward the galactic east and forcing them to take their chances near the spiral’s infinite snaking edge. This would free Greater Moghes to move south, and by the late 2600s, rather than expanding into known space, they would try to cross the spiral gap. &lt;br /&gt;
&lt;br /&gt;
== Contact with the Orion Arm == &lt;br /&gt;
&lt;br /&gt;
The value of leaving the Carina–Sagittarius was controversial: while the distance was not impossible, the logistical and political concerns were immense. Through space communication observation, the Mogheans had long been aware of [[species | advanced civilisations that rivalled their own]]. They feared that since a centralised push would be needed to gain a foothold, the aliens would easily wipe it out. The same could be said for the [[UCSH]] and [[World Prosperity Spheres]], who had no interest in them and didn&#039;t want to carry the burden of a war with an unknown foe. Given that, since light travelled so slow, it would be impossible to learn of this alien force with long-distance observation. The Mogheans would infiltrate two minor spurs north of the foreign arm and would begin direct surveillance in 2683. Using satellites and robot wayfarers, they tried to keep as low a profile as possible. Thankfully for one of them, they had picked the best possible spur: the territory of the ludite, isolationist nation of [[Greater Korea]]. The nation&#039;s lack of similar technology gave the surveyors little reason to fear, only increasing their confidence in an invasion. The much larger, more proper sphere showed major buildup, with an array of large fleets. This was the newly settled Kazzadona Minor, home to the ever-growing [[NIN]]. Taking their chances with the former, they would launch an incursion by the year 2702. &lt;br /&gt;
&lt;br /&gt;
Under the experienced oversight of Skr. &#039;&#039;&#039;Oskao-Jukai&#039;&#039;&#039; and Ajh. &#039;&#039;&#039;Reads-the-Room&#039;&#039;&#039;, the supercarrier “Claw-Of-Redemption” would slip-jump into the Korean system and use cloaking to quickly manoeuvre to its first target: the colony of New Huichon. Small strike teams would enter from the planet&#039;s northern pole, using scans from the previous wayfinders to strike key communication and sensor infrastructure, effectively silencing the region. Imperial forces found the civilians they came across to be pushovers and were quick to kill anyone who stood in their way. By the time the Greater Korean military learned of the Mogheans, about 18 months later, they had already secured roughly 3 million square kilometres of Huichon&#039;s northern continent. Once discovered, it only hastened the inevitable, as the Imperial forces failed to see them as much of a threat. Oskao-Jukai would give the call, and soon the entire expeditionary fleet made way. Huchion offered little resistance and was effectively pacified in 2705. True to the Supreme Leader, the other planets failed to contact their human neighbours on the arm and tried to push back the Moghean fleet. Unfortunately, they had little success, and the planets New Manpo, New Rason, and New Guyon fell only a decade later in 2716. The Supreme Leader ordered a tactical withdrawal from the New Rajin system and its sister systems, New Uiwang and New Suwon, which Greater Moghes would seize by 2718. &lt;br /&gt;
&lt;br /&gt;
The Super Republic&#039;s only hope was to hold out in its last system, New Sariou, while Greater Moghes moulded the planets under its occupation. New Manpo, New Rason, and New Guyon would be renamed Sou-eors, Kyroous, and Xakjs-po, respectively, and spacers would be funnelled into building them up without overextending themselves. Korean forces could only watch as their worlds were refitted to the imperial standard and pray for a long defence to tire out their enemy. A skirmish would test their defences in 2719, and a major engagement in the same year would kick them out of the spur entirely and back into the arm. While their deal with the [[World Prosperity Spheres]] was supposed to keep the Super Republics&#039; position secret from much of the corporate world, the [[UCSH]] had been monitoring it on behalf of [[Nanotrasen]] and various WPS Zaibatsu. While impressed by the alien technology, the corporations didn’t see them as much of a threat, at least compared to the [[NIN | newly brewing anti-corporate nomad nation]] and [[Nuclear Operative | their old corporate enemies]]. The Mogheans shared that sentiment, believing their opponents were much weaker than they expected. They scouted a perfect raiding target and planned a full invasion of the arm only five years later. They sought to take out what they believed was a major communication network and trade world, Luna, which, unbeknownst to them, was the headquarters of the largest entity in civilised space. The overconfident fleet, under the same commanders, would green-jump into the Sol system in 2725. The insane manoeuvre, paired with the unique slip-jumps, caught the UCSH off guard. Unable to muster within the hour, the invading fleet destroyed a large chunk of the security before descending into low orbit. Thankfully, ODIN, Luna&#039;s Intelligence Defense Array, formulated a countermeasure within minutes. ODIN immediately vaporised the fleet&#039;s vessels that blindly punched through low orbit, forcing those remaining in high orbit to retreat. &lt;br /&gt;
&lt;br /&gt;
Corporate forces would follow quickly, tracking them back to their outer colonies. Having prepared for this, they already had reinforcements in place to prevent a devastating counter-attack. Corporate Forces would stage a siege and, using the Human Space Accords, call on the more fervent [[Terra Union]] and [[World Prosperity Spheres]] to assist. They would quickly overwhelm New Sariou (called “Eye-Of-Service” under Imperial rule), with sheer human force penetrating the system&#039;s defense line and cracking the only semi-habitable world within the month. However, as they tried to enter the more fortified, valuable systems, they ran into heavier defenses that required more expensive measures to overcome. Seeing no monetary gain, Nanotrasen tried to resolve it peacefully. Using captured prisoners, a series of translators, and disarmed shuttles, they established communication. The Hierarchs of Moghes quickly realized their greatest fear: they had encountered a worthy adversary. Peace talks began quickly as both sides carefully drafted a resolution. Greater Moghes would keep only the New Rajin (Now Ueu-Eskos), pay reparations to the Super Republic of Greater Korea (with a share to NT), and allow Mogheans to seek employment with humanity. Imperial Officials begrudgingly accepted the deal, worried that Imperial ideals would be viewed more unfavorably. Surprisingly, many did not see the loss as a sign of degrading Moghean superiority; rather, the public was impressed and intrigued by their new equal. Many would go on to work in human space, and the empire would arrive in time to join the winning side of a [[Great Nomad Wars | war]]. Humanity would not share the same unified outlook; [[Terra Union]], terrified of a non-human imperialistic giant right on their doorstep, declared in 2726 that the Greater Moghean Empire was a “Threat to Humanity” &lt;br /&gt;
&lt;br /&gt;
== Culture == &lt;br /&gt;
&lt;br /&gt;
While humanity began as a communal society fending off greater dangers and, through perseverance, reached its apex, the Mogheans followed the opposite path. Mogheans originated as apex predators with a hierarchical social system. While some nations may stray from this, all Mogheans share some form of this prehistoric mindset. Mogheans have much more explosive emotions, which they often try to temper to demonstrate competence. Rank and capability are vital in any Moghean society; group status, reputation, loyalty, and strength are all conscious and visible. Aggression is less taboo, considered a welcome solution if controlled and against someone of similar or lower status. Empathy is a less valued virtue, replaced in public by humility, submission to authority, and working as hard as possible for said authority. &lt;br /&gt;
&lt;br /&gt;
Many humans believe this makes them naturally quicker to violence, but that&#039;s not true; its original purpose was to intimidate and scare away foes. Greater Moghes is just an exception. It leans into this primitive idea, heralding it as the peak of the great warrior-kings of yore. Its militarism is matched only by its social Darwinism, considered its most striking and cruel social ideology. The Imperial Standard does not consider individual life important, as shown in the naming scheme (i.e., Jos-Ksoso), which is equivalent to two first names in human culture. While most citizens follow the imperial way to heart, spacers and orbiters often don’t share the same strictness. Many spacers are intrigued by other species, and some even become humanised or alienised. &lt;br /&gt;
&lt;br /&gt;
Imperial culture believes that the strong should rule the weak, and as such has formed an opinion on some other species: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color: white; background-color: orange;&amp;quot;&lt;br /&gt;
| width=200 | Species&lt;br /&gt;
|           | Opinion&lt;br /&gt;
|-&lt;br /&gt;
! Humans&lt;br /&gt;
| Respected as an “equal” adversary, humanity is considered a great co-inhabitant of the galaxy. While many in the imperial government find human society confusing, it does little to hamper or stain relations. Greater Moghes and its mercantile have benefited greatly and have occasionally assisted human efforts, most notably during the [[Great Nomad Wars]]. &lt;br /&gt;
|-&lt;br /&gt;
! Dionae&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Synthetics  &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Decapoids &lt;br /&gt;
| Considered worthless, much of the Imperial world views their defeat and corporate subjugation as inevitable, or as too little of a punishment for such a rebellious species. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Moth people &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arachnids &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Slime people &lt;br /&gt;
| The Oob&#039;Mola&#039;Iera are viewed positively for their humility in submitting to those who bested them and for disavowing anyone who fled from civilised space. Many will never see a slime person, though, and likewise have very little knowledge or interest in them. &lt;br /&gt;
|-&lt;br /&gt;
! Plasmamen &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Vox&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Greater Moghean Empire is, as the title suggests, an imperialistic and militaristic monarchy. The Triumvirate dynasties lead it, agreeing that the strongest nations on each of the three continents are fit to rule the thousands of imperial worlds.  The Current ruling three are &#039;&#039;&#039;Guyhiaz&#039;&#039;&#039;, &#039;&#039;&#039;Zosko&#039;&#039;&#039;, and &#039;&#039;&#039;Soskor&#039;&#039;&#039;, with only ancient Zosko being able to cling to their dominance of the oceanic continent of the same name since the founding. Below the Three are their Hierachs, a council of proven courtiers (or family) who serve as administrators; the Hierachs carry their own courtiers, and so on. Noble groups and clans earn power and responsibility, and they make up much of the middle officials who run the day-to-day tasks.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, AI is just as common in administration as in human governments; however, it serves as an official rather than an extension of one. Most Imperials are the underclass, separated by their work, strength, and prestige. Below them are those who do not share the imperial way and, according to the social materialism, are subject to whatever their superiors wish. These are often “simiservs” (sapient life created by species to serve as fodder in menial tasks), the unfortunate who are in indentured servitude, enslaved people, and animals.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=879</id>
		<title>Greater Moghean Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=879"/>
		<updated>2026-10-25T23:01:23Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Greater Moghean Empire &lt;br /&gt;
|image = FisherMoghesEmp.png&lt;br /&gt;
|homeworld = Moghes &lt;br /&gt;
|organization = Moghean Triumvirate  &lt;br /&gt;
|danger = HIGH&lt;br /&gt;
|state = IMPERIAL EXANSION &lt;br /&gt;
|specialty = Green Space, Xenophobia, Jingoism &lt;br /&gt;
|quote = &amp;quot;Forged With Blood, To Devour The Stars&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Space Age == &lt;br /&gt;
&lt;br /&gt;
The Moghean space age came swiftly, riding the rare periods of peace across the arid Moghean land. Many kingdoms had fallen at the hands of the great leader &#039;&#039;&#039;Oksaski-Donai&#039;&#039;&#039;, whom also had the greatest minds working on space travel. It was no secret that Moghes, the homeworld, was running out of its natural reservoirs. When the first ships launched in 1983, there was little celebration; it was more of a matter of fact. The scutters were set to work on extraction as soon as possible, much to their crews&#039; peril. Space proved cold and distant, with even the best suits struggling to keep the cold-blooded species alive for long in its depths. Yet great promise remained; a habitable world lay only a few light-years away. Those with no promise or fortune would volunteer, rather than be under their landowners&#039; thumb. The first ships on this long voyage were outfitted with the best available equipment and long-range communication devices, on the condition that it would be a one-way trip. These generational ships would be the first real large-scale fleet the species would muster, and they would be launched individually and tirelessly using long horizontal tubes, akin to “guns,” rather than conventional techniques. All of them would exit orbit by 2012 and leave the system about 6 months later. &lt;br /&gt;
&lt;br /&gt;
By 2020, Moghes ran several space programs, each aiming to strike the asteroids littering the Gadusi-uyo system. It would grow into a multinational effort, with many nations eager to become interplanetary. Four great nations would dominate the system&#039;s colonisation: Donai, Kiskas, Xajkal, and Paspkor. They started by building small stations that, over the years, became outposts, then, by 2050, small fortresses dug into large asteroids or barren planets. No one would hear from the Thotoss, and if they made it to the promised planet, by 2072 it was considered a lost fleet. Such news did little to hamper anything, and true colonisation would come only a few decades later. &lt;br /&gt;
&lt;br /&gt;
== Moghean Domination == &lt;br /&gt;
&lt;br /&gt;
As colonisation took root, the mogheans made a miraculous discovery: [[Green space]]. Kiskas scientists discovered it at the Kyessus research-and-development facility. After a major failure, the stationary drive slipped out of reality for half a millisecond, though it appeared stationary to outside observers. The device faded green, then vanished a minute later, ending up in high orbit above the planet. It proved that warp travel was possible, though replicating it would be a major undertaking. While Kiskas had hoped to keep it for themselves, it quickly became an international sensation when Paspkor ships found the slip-drive out in space. All corners of the Moghean realm would bring their smartest to crack the code, and after decades of testing, they would make the purposeful slip into greenspace in 2109. The slip-drive would send shockwaves through civilised Moghes, making extra-gadusi travel a real possibility. However, it would be far from safe, because it slips out and into incredible speeds instantly; its tidal forces and radial motion press a crew against the wall until they were paste upon reemergence. This would be discovered during the first unfortunate test flights, before a solution was found. An engineer was able to decelerate the vessel during slip travel, at the cost of their own life, and allow the rest of the crew to survive. Since the deceleration and light erratic winding happen around the drive, a manual shutdown is a death trap for anyone who does it. Alternatives were sought: robots and remote computers; however, the infinite relativistic light properties caused even small amounts of energy to spray violently, meaning that if computers weren&#039;t shut down during travel, they would detonate immediately. Deceleration had to be manual, a sacrificial offering to keep both the crew and the drive from being ripped apart by tidal forces. &lt;br /&gt;
&lt;br /&gt;
While troubling, plenty of “expendable” mogheans could do the job, especially with the right guidance. Extra-gadusi exploration would begin quickly in 2123, and the first major target would be the paradise world just out of reach. The planet Thirpia, around 12 light-years away, had been observed for centuries with great amazement. The Generation fleet would reach the planet by 2043, 31 years later; with slip-jumping, it would take about a week. Thirpia was everything they had been promised: a lush green world not dissimilar to Earth. The first prospectors would cut up the planet for their respective nations. Explorers and officials would search the planet tirelessly for great sites to build. It wouldn’t be long before they bumped into each other, wishing good luck or cursing as they passed. However, one such encounter would bring a small Paspkor exploration group into contact with an ancient civilization in 2124. The explorer group waved to what looked like fellow explorers, then noticed their strange mantles and outdated, blocky armor. It became clear when the two parties couldn’t understand each other verbally, and it was practically obvious when they showed them their residence: an old bundle of rusted Thotoss ships. Details of this would reach Moghes, and a delegation would arrive a few months later. As per custom, the Thotoss leaders would submit to their former rulers. At the time, many believed this was all that remained of the generation fleets. But as they conquered more planets, some of these groups sprouted on worlds beyond Thirpia. As the Mogheans spread outward, problems began to arise within. &lt;br /&gt;
&lt;br /&gt;
== Unification: The Triumvirate == &lt;br /&gt;
&lt;br /&gt;
For centuries, people dismissed unification as improbable, yet many ancient warrior-kings tried. These near-successes stayed in the minds of long-ambitious rulers. By the 23rd century, the idea became necessary as the Mogheans began to lose standing with their colonies, even though their colonial officials descended from the very kingdoms they saw to defy. Many grew weary of the founding nations as their declining hegemony over the outer worlds slipped with every decade. Nations born outside moghes were unheard of, but the moghean nations would not let that happen. Moghes&#039; decline would spark a war between the nations for dominance in 2208, a war that would end the disjointed kingdoms. For nearly 12 years, a series of conflicts would pit hierarchies against one another, with even old powers like Kiskas and Donai falling out of prominence. Hundreds of squabbling kingdoms would bow their heads to three powerful dynasties: the &#039;&#039;&#039;Zosko&#039;&#039;&#039;, the &#039;&#039;&#039;Dartezi&#039;&#039;&#039;, and the &#039;&#039;&#039;Ajuti&#039;&#039;&#039;. At first, they eyed each other, but quickly realised they were roughly equal. Seizing their chance at total unity, they would meet at the highest peak of Moghes, Koraothga, and in 2222 would “unify” their three nations under a single triumvirate.&lt;br /&gt;
&lt;br /&gt;
No notable challenge would meet their unity, as the unified banner of the &#039;&#039;&#039;Greater Moghean Empire&#039;&#039;&#039; would unfurl over the ancient regimes. The banner would not be the only new, overarching regulation; new reforms would trigger a plethora of cultural shifts. The hundreds of religions would be carefully stitched and unified under a new materialistic civil religion, one that favours control and makes morality subjective to whoever has the means to act. Not everyone would follow the Greater Empire, but it was foolish to say it didn’t hold the most influence in Moghean civil space. Its militancy would only grow as the Greater Empire got more comfortable, and superstates like the [[Confederation of Cotza | Cotza Confederation]] would form to combat such imperialism. However, the same couldn’t be said for the non-reptilians who were unfortunate enough to share that space. As the mogheagans expanded, they encountered a handful of sapient lifeforms whose names weren&#039;t worth remembering. Given their social materialism, they were cast aside and exterminated to make way for colonisation. While some showed promise, even carrying technology equivalent to that of the 22nd century, the principle would not falter. By the 2400s, the Mogheans had colonised a long strip containing hundreds of worlds, and no other within their borders. Hollowed-out planets, grand space fortresses, and gigantic dreadnoughts became commonplace in the 2500s, and infighting remained constant throughout. Yet life would be relatively comfortable for the average peasant, if short. &lt;br /&gt;
&lt;br /&gt;
Expansion would pick up again in 2546, as bluespace became readily available for civilian use. Explorers would funnel out of the strip and into the desolate galactic south and north, using new bluespace communication to search farther than ever before. What would become known as the northern wilds began to take shape in 2550, mainly inhabited by a mix of robotic and mining companies seeking to expand research into habitation of dead worlds. The galactic south became hotly contested, as the nearest planets were thousands of light-years away. Rival superstates quickly seized habitable colonies like Jaska and Yous-nou. Greater Moghes spent much of its exploration efforts sabotaging or fighting others to assert control. Even today, this effort would be largely ineffective and would leave the border worlds hardly developed pre-contact with humanity. Success would reach the North, as Greater Moghes had secured a large planetary cluster in 2589, much more defensible than the snake planets of the south. The northern development would be a long, grueling process, as Imperial enemies would do everything they could to hamper its progress. It would finally pay off by the early 2600s, after a long series of conflicts that ended in 2633. The Northern “Mid-ring” would loom as a military threat to Greater Moghes&#039; rivals, pushing them toward the galactic east and forcing them to take their chances near the spiral’s infinite snaking edge. This would free Greater Moghes to move south, and by the late 2600s, rather than expanding into known space, they would try to cross the spiral gap. &lt;br /&gt;
&lt;br /&gt;
== Contact with the Orion Arm == &lt;br /&gt;
&lt;br /&gt;
The value of leaving the Carina–Sagittarius was controversial: while the distance was not impossible, the logistical and political concerns were immense. Through space communication observation, the Mogheans had long been aware of [[species | advanced civilisations that rivalled their own]]. They feared that since a centralised push would be needed to gain a foothold, the aliens would easily wipe it out. The same could be said for the [[UCSH]] and [[World Prosperity Spheres]], who had no interest in them and didn&#039;t want to carry the burden of a war with an unknown foe. Given that, since light travelled so slow, it would be impossible to learn of this alien force with long-distance observation. The Mogheans would infiltrate two minor spurs north of the foreign arm and would begin direct surveillance in 2683. Using satellites and robot wayfarers, they tried to keep as low a profile as possible. Thankfully for one of them, they had picked the best possible spur: the territory of the ludite, isolationist nation of [[Greater Korea]]. The nation&#039;s lack of similar technology gave the surveyors little reason to fear, only increasing their confidence in an invasion. The much larger, more proper sphere showed major buildup, with an array of large fleets. This was the newly settled Kazzadona Minor, home to the ever-growing [[NIN]]. Taking their chances with the former, they would launch an incursion by the year 2702. &lt;br /&gt;
&lt;br /&gt;
Under the experienced oversight of Skr. &#039;&#039;&#039;Oskao-Jukai&#039;&#039;&#039; and Ajh. &#039;&#039;&#039;Reads-the-Room&#039;&#039;&#039;, the supercarrier “Claw-Of-Redemption” would slip-jump into the Korean system and use cloaking to quickly manoeuvre to its first target: the colony of New Huichon. Small strike teams would enter from the planet&#039;s northern pole, using scans from the previous wayfinders to strike key communication and sensor infrastructure, effectively silencing the region. Imperial forces found the civilians they came across to be pushovers and were quick to kill anyone who stood in their way. By the time the Greater Korean military learned of the Mogheans, about 18 months later, they had already secured roughly 3 million square kilometres of Huichon&#039;s northern continent. Once discovered, it only hastened the inevitable, as the Imperial forces failed to see them as much of a threat. Oskao-Jukai would give the call, and soon the entire expeditionary fleet made way. Huchion offered little resistance and was effectively pacified in 2705. True to the Supreme Leader, the other planets failed to contact their human neighbours on the arm and tried to push back the Moghean fleet. Unfortunately, they had little success, and the planets New Manpo, New Rason, and New Guyon fell only a decade later in 2716. The Supreme Leader ordered a tactical withdrawal from the New Rajin system and its sister systems, New Uiwang and New Suwon, which Greater Moghes would seize by 2718. &lt;br /&gt;
&lt;br /&gt;
The Super Republic&#039;s only hope was to hold out in its last system, New Sariou, while Greater Moghes moulded the planets under its occupation. New Manpo, New Rason, and New Guyon would be renamed Sou-eors, Kyroous, and Xakjs-po, respectively, and spacers would be funnelled into building them up without overextending themselves. Korean forces could only watch as their worlds were refitted to the imperial standard and pray for a long defence to tire out their enemy. A skirmish would test their defences in 2719, and a major engagement in the same year would kick them out of the spur entirely and back into the arm. While their deal with the [[World Prosperity Spheres]] was supposed to keep the Super Republics&#039; position secret from much of the corporate world, the [[UCSH]] had been monitoring it on behalf of [[Nanotrasen]] and various WPS Zaibatsu. While impressed by the alien technology, the corporations didn’t see them as much of a threat, at least compared to the [[NIN | newly brewing anti-corporate nomad nation]] and [[Nuclear Operative | their old corporate enemies]]. The Mogheans shared that sentiment, believing their opponents were much weaker than they expected. They scouted a perfect raiding target and planned a full invasion of the arm only five years later. They sought to take out what they believed was a major communication network and trade world, Luna, which, unbeknownst to them, was the headquarters of the largest entity in civilised space. The overconfident fleet, under the same commanders, would green-jump into the Sol system in 2725. The insane manoeuvre, paired with the unique slip-jumps, caught the UCSH off guard. Unable to muster within the hour, the invading fleet destroyed a large chunk of the security before descending into low orbit. Thankfully, ODIN, Luna&#039;s Intelligence Defense Array, formulated a countermeasure within minutes. ODIN immediately vaporised the fleet&#039;s vessels that blindly punched through low orbit, forcing those remaining in high orbit to retreat. &lt;br /&gt;
&lt;br /&gt;
Corporate forces would follow quickly, tracking them back to their outer colonies. Having prepared for this, they already had reinforcements in place to prevent a devastating counter-attack. Corporate Forces would stage a siege and, using the Human Space Accords, call on the more fervent [[Terra Union]] and [[World Prosperity Spheres]] to assist. They would quickly overwhelm New Sariou (called “Eye-Of-Service” under Imperial rule), with sheer human force penetrating the system&#039;s defense line and cracking the only semi-habitable world within the month. However, as they tried to enter the more fortified, valuable systems, they ran into heavier defenses that required more expensive measures to overcome. Seeing no monetary gain, Nanotrasen tried to resolve it peacefully. Using captured prisoners, a series of translators, and disarmed shuttles, they established communication. The Hierarchs of Moghes quickly realized their greatest fear: they had encountered a worthy adversary. Peace talks began quickly as both sides carefully drafted a resolution. Greater Moghes would keep only the New Rajin (Now Ueu-Eskos), pay reparations to the Super Republic of Greater Korea (with a share to NT), and allow Mogheans to seek employment with humanity. Imperial Officials begrudgingly accepted the deal, worried that Imperial ideals would be viewed more unfavorably. Surprisingly, many did not see the loss as a sign of degrading Moghean superiority; rather, the public was impressed and intrigued by their new equal. Many would go on to work in human space, and the empire would arrive in time to join the winning side of a [[Great Nomad Wars | war]]. Humanity would not share the same unified outlook; [[Terra Union]], terrified of a non-human imperialistic giant right on their doorstep, declared in 2726 that the Greater Moghean Empire was a “Threat to Humanity” &lt;br /&gt;
&lt;br /&gt;
== Culture == &lt;br /&gt;
&lt;br /&gt;
While humanity began as a communal society fending off greater dangers and, through perseverance, reached its apex, the Mogheans followed the opposite path. Mogheans originated as apex predators with a hierarchical social system. While some nations may stray from this, all Mogheans share some form of this prehistoric mindset. Mogheans have much more explosive emotions, which they often try to temper to demonstrate competence. Rank and capability are vital in any Moghean society; group status, reputation, loyalty, and strength are all conscious and visible. Aggression is less taboo, considered a welcome solution if controlled and against someone of similar or lower status. Empathy is a less valued virtue, replaced in public by humility, submission to authority, and working as hard as possible for said authority. &lt;br /&gt;
&lt;br /&gt;
Many humans believe this makes them naturally quicker to violence, but that&#039;s not true; its original purpose was to intimidate and scare away foes. Greater Moghes is just an exception. It leans into this primitive idea, heralding it as the peak of the great warrior-kings of yore. Its militarism is matched only by its social Darwinism, considered its most striking and cruel social ideology. The Imperial Standard does not consider individual life important, as shown in the naming scheme (i.e., Jos-Ksoso), which is equivalent to two first names in human culture. While most citizens follow the imperial way to heart, spacers and orbiters often don’t share the same strictness. Many spacers are intrigued by other species, and some even become humanised or alienised. &lt;br /&gt;
&lt;br /&gt;
Imperial culture believes that the strong should rule the weak, and as such has formed an opinion on some other species: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color: grey; background-color: orange;&amp;quot;&lt;br /&gt;
| width=200 | Species&lt;br /&gt;
|           | Opinion&lt;br /&gt;
|-&lt;br /&gt;
! Humans&lt;br /&gt;
| Respected as an “equal” adversary, humanity is considered a great co-inhabitant of the galaxy. While many in the imperial government find human society confusing, it does little to hamper or stain relations. Greater Moghes and its mercantile have benefited greatly and have occasionally assisted human efforts, most notably during the [[Great Nomad Wars]]. &lt;br /&gt;
|-&lt;br /&gt;
! Dionae&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Synthetics  &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Decapoids &lt;br /&gt;
| Considered worthless, much of the Imperial world views their defeat and corporate subjugation as inevitable, or as too little of a punishment for such a rebellious species. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Moth people &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arachnids &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Slime people &lt;br /&gt;
| The Oob&#039;Mola&#039;Iera are viewed positively for their humility in submitting to those who bested them and for disavowing anyone who fled from civilised space. Many will never see a slime person, though, and likewise have very little knowledge or interest in them. &lt;br /&gt;
|-&lt;br /&gt;
! Plasmamen &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Vox&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Greater Moghean Empire is, as the title suggests, an imperialistic and militaristic monarchy. The Triumvirate dynasties lead it, agreeing that the strongest nations on each of the three continents are fit to rule the thousands of imperial worlds.  The Current ruling three are &#039;&#039;&#039;Guyhiaz&#039;&#039;&#039;, &#039;&#039;&#039;Zosko&#039;&#039;&#039;, and &#039;&#039;&#039;Soskor&#039;&#039;&#039;, with only ancient Zosko being able to cling to their dominance of the oceanic continent of the same name since the founding. Below the Three are their Hierachs, a council of proven courtiers (or family) who serve as administrators; the Hierachs carry their own courtiers, and so on. Noble groups and clans earn power and responsibility, and they make up much of the middle officials who run the day-to-day tasks.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, AI is just as common in administration as in human governments; however, it serves as an official rather than an extension of one. Most Imperials are the underclass, separated by their work, strength, and prestige. Below them are those who do not share the imperial way and, according to the social materialism, are subject to whatever their superiors wish. These are often “simiservs” (sapient life created by species to serve as fodder in menial tasks), the unfortunate who are in indentured servitude, enslaved people, and animals.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=878</id>
		<title>Greater Moghean Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=878"/>
		<updated>2026-10-25T23:00:56Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: Draft of the Most important Lizard Nation out of the Lizard Nations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Greater Moghean Empire &lt;br /&gt;
|image = FisherMoghesEmp.png&lt;br /&gt;
|homeworld = Moghes &lt;br /&gt;
|organization = Moghean Triumvirate  &lt;br /&gt;
|danger = HIGH&lt;br /&gt;
|state = IMPERIAL EXANSION &lt;br /&gt;
|specialty = Green Space, Xenophobia, Jingoism &lt;br /&gt;
|quote = &amp;quot;Forged With Blood, To Devour The Stars&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Space Age == &lt;br /&gt;
&lt;br /&gt;
The Moghean space age came swiftly, riding the rare periods of peace across the arid Moghean land. Many kingdoms had fallen at the hands of the great leader &#039;&#039;&#039;Oksaski-Donai&#039;&#039;&#039;, whom also had the greatest minds working on space travel. It was no secret that Moghes, the homeworld, was running out of its natural reservoirs. When the first ships launched in 1983, there was little celebration; it was more of a matter of fact. The scutters were set to work on extraction as soon as possible, much to their crews&#039; peril. Space proved cold and distant, with even the best suits struggling to keep the cold-blooded species alive for long in its depths. Yet great promise remained; a habitable world lay only a few light-years away. Those with no promise or fortune would volunteer, rather than be under their landowners&#039; thumb. The first ships on this long voyage were outfitted with the best available equipment and long-range communication devices, on the condition that it would be a one-way trip. These generational ships would be the first real large-scale fleet the species would muster, and they would be launched individually and tirelessly using long horizontal tubes, akin to “guns,” rather than conventional techniques. All of them would exit orbit by 2012 and leave the system about 6 months later. &lt;br /&gt;
&lt;br /&gt;
By 2020, Moghes ran several space programs, each aiming to strike the asteroids littering the Gadusi-uyo system. It would grow into a multinational effort, with many nations eager to become interplanetary. Four great nations would dominate the system&#039;s colonisation: Donai, Kiskas, Xajkal, and Paspkor. They started by building small stations that, over the years, became outposts, then, by 2050, small fortresses dug into large asteroids or barren planets. No one would hear from the Thotoss, and if they made it to the promised planet, by 2072 it was considered a lost fleet. Such news did little to hamper anything, and true colonisation would come only a few decades later. &lt;br /&gt;
&lt;br /&gt;
== Moghean Domination == &lt;br /&gt;
&lt;br /&gt;
As colonisation took root, the mogheans made a miraculous discovery: [[Green space]]. Kiskas scientists discovered it at the Kyessus research-and-development facility. After a major failure, the stationary drive slipped out of reality for half a millisecond, though it appeared stationary to outside observers. The device faded green, then vanished a minute later, ending up in high orbit above the planet. It proved that warp travel was possible, though replicating it would be a major undertaking. While Kiskas had hoped to keep it for themselves, it quickly became an international sensation when Paspkor ships found the slip-drive out in space. All corners of the Moghean realm would bring their smartest to crack the code, and after decades of testing, they would make the purposeful slip into greenspace in 2109. The slip-drive would send shockwaves through civilised Moghes, making extra-gadusi travel a real possibility. However, it would be far from safe, because it slips out and into incredible speeds instantly; its tidal forces and radial motion press a crew against the wall until they were paste upon reemergence. This would be discovered during the first unfortunate test flights, before a solution was found. An engineer was able to decelerate the vessel during slip travel, at the cost of their own life, and allow the rest of the crew to survive. Since the deceleration and light erratic winding happen around the drive, a manual shutdown is a death trap for anyone who does it. Alternatives were sought: robots and remote computers; however, the infinite relativistic light properties caused even small amounts of energy to spray violently, meaning that if computers weren&#039;t shut down during travel, they would detonate immediately. Deceleration had to be manual, a sacrificial offering to keep both the crew and the drive from being ripped apart by tidal forces. &lt;br /&gt;
&lt;br /&gt;
While troubling, plenty of “expendable” mogheans could do the job, especially with the right guidance. Extra-gadusi exploration would begin quickly in 2123, and the first major target would be the paradise world just out of reach. The planet Thirpia, around 12 light-years away, had been observed for centuries with great amazement. The Generation fleet would reach the planet by 2043, 31 years later; with slip-jumping, it would take about a week. Thirpia was everything they had been promised: a lush green world not dissimilar to Earth. The first prospectors would cut up the planet for their respective nations. Explorers and officials would search the planet tirelessly for great sites to build. It wouldn’t be long before they bumped into each other, wishing good luck or cursing as they passed. However, one such encounter would bring a small Paspkor exploration group into contact with an ancient civilization in 2124. The explorer group waved to what looked like fellow explorers, then noticed their strange mantles and outdated, blocky armor. It became clear when the two parties couldn’t understand each other verbally, and it was practically obvious when they showed them their residence: an old bundle of rusted Thotoss ships. Details of this would reach Moghes, and a delegation would arrive a few months later. As per custom, the Thotoss leaders would submit to their former rulers. At the time, many believed this was all that remained of the generation fleets. But as they conquered more planets, some of these groups sprouted on worlds beyond Thirpia. As the Mogheans spread outward, problems began to arise within. &lt;br /&gt;
&lt;br /&gt;
== Unification: The Triumvirate == &lt;br /&gt;
&lt;br /&gt;
For centuries, people dismissed unification as improbable, yet many ancient warrior-kings tried. These near-successes stayed in the minds of long-ambitious rulers. By the 23rd century, the idea became necessary as the Mogheans began to lose standing with their colonies, even though their colonial officials descended from the very kingdoms they saw to defy. Many grew weary of the founding nations as their declining hegemony over the outer worlds slipped with every decade. Nations born outside moghes were unheard of, but the moghean nations would not let that happen. Moghes&#039; decline would spark a war between the nations for dominance in 2208, a war that would end the disjointed kingdoms. For nearly 12 years, a series of conflicts would pit hierarchies against one another, with even old powers like Kiskas and Donai falling out of prominence. Hundreds of squabbling kingdoms would bow their heads to three powerful dynasties: the &#039;&#039;&#039;Zosko&#039;&#039;&#039;, the &#039;&#039;&#039;Dartezi&#039;&#039;&#039;, and the &#039;&#039;&#039;Ajuti&#039;&#039;&#039;. At first, they eyed each other, but quickly realised they were roughly equal. Seizing their chance at total unity, they would meet at the highest peak of Moghes, Koraothga, and in 2222 would “unify” their three nations under a single triumvirate.&lt;br /&gt;
&lt;br /&gt;
No notable challenge would meet their unity, as the unified banner of the &#039;&#039;&#039;Greater Moghean Empire&#039;&#039;&#039; would unfurl over the ancient regimes. The banner would not be the only new, overarching regulation; new reforms would trigger a plethora of cultural shifts. The hundreds of religions would be carefully stitched and unified under a new materialistic civil religion, one that favours control and makes morality subjective to whoever has the means to act. Not everyone would follow the Greater Empire, but it was foolish to say it didn’t hold the most influence in Moghean civil space. Its militancy would only grow as the Greater Empire got more comfortable, and superstates like the [[Confederation of Cotza | Cotza Confederation]] would form to combat such imperialism. However, the same couldn’t be said for the non-reptilians who were unfortunate enough to share that space. As the mogheagans expanded, they encountered a handful of sapient lifeforms whose names weren&#039;t worth remembering. Given their social materialism, they were cast aside and exterminated to make way for colonisation. While some showed promise, even carrying technology equivalent to that of the 22nd century, the principle would not falter. By the 2400s, the Mogheans had colonised a long strip containing hundreds of worlds, and no other within their borders. Hollowed-out planets, grand space fortresses, and gigantic dreadnoughts became commonplace in the 2500s, and infighting remained constant throughout. Yet life would be relatively comfortable for the average peasant, if short. &lt;br /&gt;
&lt;br /&gt;
Expansion would pick up again in 2546, as bluespace became readily available for civilian use. Explorers would funnel out of the strip and into the desolate galactic south and north, using new bluespace communication to search farther than ever before. What would become known as the northern wilds began to take shape in 2550, mainly inhabited by a mix of robotic and mining companies seeking to expand research into habitation of dead worlds. The galactic south became hotly contested, as the nearest planets were thousands of light-years away. Rival superstates quickly seized habitable colonies like Jaska and Yous-nou. Greater Moghes spent much of its exploration efforts sabotaging or fighting others to assert control. Even today, this effort would be largely ineffective and would leave the border worlds hardly developed pre-contact with humanity. Success would reach the North, as Greater Moghes had secured a large planetary cluster in 2589, much more defensible than the snake planets of the south. The northern development would be a long, grueling process, as Imperial enemies would do everything they could to hamper its progress. It would finally pay off by the early 2600s, after a long series of conflicts that ended in 2633. The Northern “Mid-ring” would loom as a military threat to Greater Moghes&#039; rivals, pushing them toward the galactic east and forcing them to take their chances near the spiral’s infinite snaking edge. This would free Greater Moghes to move south, and by the late 2600s, rather than expanding into known space, they would try to cross the spiral gap. &lt;br /&gt;
&lt;br /&gt;
== Contact with the Orion Arm == &lt;br /&gt;
&lt;br /&gt;
The value of leaving the Carina–Sagittarius was controversial: while the distance was not impossible, the logistical and political concerns were immense. Through space communication observation, the Mogheans had long been aware of [[species | advanced civilisations that rivalled their own]]. They feared that since a centralised push would be needed to gain a foothold, the aliens would easily wipe it out. The same could be said for the [[UCSH]] and [[World Prosperity Spheres]], who had no interest in them and didn&#039;t want to carry the burden of a war with an unknown foe. Given that, since light travelled so slow, it would be impossible to learn of this alien force with long-distance observation. The Mogheans would infiltrate two minor spurs north of the foreign arm and would begin direct surveillance in 2683. Using satellites and robot wayfarers, they tried to keep as low a profile as possible. Thankfully for one of them, they had picked the best possible spur: the territory of the ludite, isolationist nation of [[Greater Korea]]. The nation&#039;s lack of similar technology gave the surveyors little reason to fear, only increasing their confidence in an invasion. The much larger, more proper sphere showed major buildup, with an array of large fleets. This was the newly settled Kazzadona Minor, home to the ever-growing [[NIN]]. Taking their chances with the former, they would launch an incursion by the year 2702. &lt;br /&gt;
&lt;br /&gt;
Under the experienced oversight of Skr. &#039;&#039;&#039;Oskao-Jukai&#039;&#039;&#039; and Ajh. &#039;&#039;&#039;Reads-the-Room&#039;&#039;&#039;, the supercarrier “Claw-Of-Redemption” would slip-jump into the Korean system and use cloaking to quickly manoeuvre to its first target: the colony of New Huichon. Small strike teams would enter from the planet&#039;s northern pole, using scans from the previous wayfinders to strike key communication and sensor infrastructure, effectively silencing the region. Imperial forces found the civilians they came across to be pushovers and were quick to kill anyone who stood in their way. By the time the Greater Korean military learned of the Mogheans, about 18 months later, they had already secured roughly 3 million square kilometres of Huichon&#039;s northern continent. Once discovered, it only hastened the inevitable, as the Imperial forces failed to see them as much of a threat. Oskao-Jukai would give the call, and soon the entire expeditionary fleet made way. Huchion offered little resistance and was effectively pacified in 2705. True to the Supreme Leader, the other planets failed to contact their human neighbours on the arm and tried to push back the Moghean fleet. Unfortunately, they had little success, and the planets New Manpo, New Rason, and New Guyon fell only a decade later in 2716. The Supreme Leader ordered a tactical withdrawal from the New Rajin system and its sister systems, New Uiwang and New Suwon, which Greater Moghes would seize by 2718. &lt;br /&gt;
&lt;br /&gt;
The Super Republic&#039;s only hope was to hold out in its last system, New Sariou, while Greater Moghes moulded the planets under its occupation. New Manpo, New Rason, and New Guyon would be renamed Sou-eors, Kyroous, and Xakjs-po, respectively, and spacers would be funnelled into building them up without overextending themselves. Korean forces could only watch as their worlds were refitted to the imperial standard and pray for a long defence to tire out their enemy. A skirmish would test their defences in 2719, and a major engagement in the same year would kick them out of the spur entirely and back into the arm. While their deal with the [[World Prosperity Spheres]] was supposed to keep the Super Republics&#039; position secret from much of the corporate world, the [[UCSH]] had been monitoring it on behalf of [[Nanotrasen]] and various WPS Zaibatsu. While impressed by the alien technology, the corporations didn’t see them as much of a threat, at least compared to the [[NIN | newly brewing anti-corporate nomad nation]] and [[Nuclear Operative | their old corporate enemies]]. The Mogheans shared that sentiment, believing their opponents were much weaker than they expected. They scouted a perfect raiding target and planned a full invasion of the arm only five years later. They sought to take out what they believed was a major communication network and trade world, Luna, which, unbeknownst to them, was the headquarters of the largest entity in civilised space. The overconfident fleet, under the same commanders, would green-jump into the Sol system in 2725. The insane manoeuvre, paired with the unique slip-jumps, caught the UCSH off guard. Unable to muster within the hour, the invading fleet destroyed a large chunk of the security before descending into low orbit. Thankfully, ODIN, Luna&#039;s Intelligence Defense Array, formulated a countermeasure within minutes. ODIN immediately vaporised the fleet&#039;s vessels that blindly punched through low orbit, forcing those remaining in high orbit to retreat. &lt;br /&gt;
&lt;br /&gt;
Corporate forces would follow quickly, tracking them back to their outer colonies. Having prepared for this, they already had reinforcements in place to prevent a devastating counter-attack. Corporate Forces would stage a siege and, using the Human Space Accords, call on the more fervent [[Terra Union]] and [[World Prosperity Spheres]] to assist. They would quickly overwhelm New Sariou (called “Eye-Of-Service” under Imperial rule), with sheer human force penetrating the system&#039;s defense line and cracking the only semi-habitable world within the month. However, as they tried to enter the more fortified, valuable systems, they ran into heavier defenses that required more expensive measures to overcome. Seeing no monetary gain, Nanotrasen tried to resolve it peacefully. Using captured prisoners, a series of translators, and disarmed shuttles, they established communication. The Hierarchs of Moghes quickly realized their greatest fear: they had encountered a worthy adversary. Peace talks began quickly as both sides carefully drafted a resolution. Greater Moghes would keep only the New Rajin (Now Ueu-Eskos), pay reparations to the Super Republic of Greater Korea (with a share to NT), and allow Mogheans to seek employment with humanity. Imperial Officials begrudgingly accepted the deal, worried that Imperial ideals would be viewed more unfavorably. Surprisingly, many did not see the loss as a sign of degrading Moghean superiority; rather, the public was impressed and intrigued by their new equal. Many would go on to work in human space, and the empire would arrive in time to join the winning side of a [[Great Nomad Wars | war]]. Humanity would not share the same unified outlook; [[Terra Union]], terrified of a non-human imperialistic giant right on their doorstep, declared in 2726 that the Greater Moghean Empire was a “Threat to Humanity” &lt;br /&gt;
&lt;br /&gt;
== Culture == &lt;br /&gt;
&lt;br /&gt;
While humanity began as a communal society fending off greater dangers and, through perseverance, reached its apex, the Mogheans followed the opposite path. Mogheans originated as apex predators with a hierarchical social system. While some nations may stray from this, all Mogheans share some form of this prehistoric mindset. Mogheans have much more explosive emotions, which they often try to temper to demonstrate competence. Rank and capability are vital in any Moghean society; group status, reputation, loyalty, and strength are all conscious and visible. Aggression is less taboo, considered a welcome solution if controlled and against someone of similar or lower status. Empathy is a less valued virtue, replaced in public by humility, submission to authority, and working as hard as possible for said authority. &lt;br /&gt;
&lt;br /&gt;
Many humans believe this makes them naturally quicker to violence, but that&#039;s not true; its original purpose was to intimidate and scare away foes. Greater Moghes is just an exception. It leans into this primitive idea, heralding it as the peak of the great warrior-kings of yore. Its militarism is matched only by its social Darwinism, considered its most striking and cruel social ideology. The Imperial Standard does not consider individual life important, as shown in the naming scheme (i.e., Jos-Ksoso), which is equivalent to two first names in human culture. While most citizens follow the imperial way to heart, spacers and orbiters often don’t share the same strictness. Many spacers are intrigued by other species, and some even become humanised or alienised. &lt;br /&gt;
&lt;br /&gt;
Imperial culture believes that the strong should rule the weak, and as such has formed an opinion on some other species: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color: grey; background-color: orange;&amp;quot;&lt;br /&gt;
| width=200 | Species&lt;br /&gt;
|           | Opinion&lt;br /&gt;
|-&lt;br /&gt;
! Humans&lt;br /&gt;
| Respected as an “equal” adversary, humanity is considered a great co-inhabitant of the galaxy. While many in the imperial government find human society confusing, it does little to hamper or stain relations. Greater Moghes and its mercantile have benefited greatly and have occasionally assisted human efforts, most notably during the [[Great Nomad Wars]]. &lt;br /&gt;
! Dionae&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Synthetics  &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Decapoids &lt;br /&gt;
| Considered worthless, much of the Imperial world views their defeat and corporate subjugation as inevitable, or as too little of a punishment for such a rebellious species. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Moth people &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Arachnids &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Slime people &lt;br /&gt;
| The Oob&#039;Mola&#039;Iera are viewed positively for their humility in submitting to those who bested them and for disavowing anyone who fled from civilised space. Many will never see a slime person, though, and likewise have very little knowledge or interest in them. &lt;br /&gt;
|-&lt;br /&gt;
! Plasmamen &lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
! Vox&lt;br /&gt;
| WIP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The Greater Moghean Empire is, as the title suggests, an imperialistic and militaristic monarchy. The Triumvirate dynasties lead it, agreeing that the strongest nations on each of the three continents are fit to rule the thousands of imperial worlds.  The Current ruling three are &#039;&#039;&#039;Guyhiaz&#039;&#039;&#039;, &#039;&#039;&#039;Zosko&#039;&#039;&#039;, and &#039;&#039;&#039;Soskor&#039;&#039;&#039;, with only ancient Zosko being able to cling to their dominance of the oceanic continent of the same name since the founding. Below the Three are their Hierachs, a council of proven courtiers (or family) who serve as administrators; the Hierachs carry their own courtiers, and so on. Noble groups and clans earn power and responsibility, and they make up much of the middle officials who run the day-to-day tasks.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, AI is just as common in administration as in human governments; however, it serves as an official rather than an extension of one. Most Imperials are the underclass, separated by their work, strength, and prestige. Below them are those who do not share the imperial way and, according to the social materialism, are subject to whatever their superiors wish. These are often “simiservs” (sapient life created by species to serve as fodder in menial tasks), the unfortunate who are in indentured servitude, enslaved people, and animals.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=862</id>
		<title>Setting Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=862"/>
		<updated>2026-10-25T01:57:42Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
&lt;br /&gt;
== An Overview == &lt;br /&gt;
Trauma Station takes place in a universe where Nanotrasen is “far more powerful and far more dystopian.” Therefore, this lore aims to clarify why this universe is darker and ruled by a far more powerful corporate regime. This means the theme must stay consistent, or the lore will clash and become confusing. Given the aforementioned goal, there are some more serious set pieces (fall of democracy, wars, terrorism, weapons of mass destruction, imperialistic nations, spacism, tools of oppression). Still, given the chaos of SS14, there are also silly, wacky set pieces (magic, psionics, wacky antagonists, exploding tomatoes, Demons coming of the walls, etc.). The combination should create the best of both worlds, but it can easily get out of hand if not careful. So, it should be kept in mind that the lore is made with the &#039;&#039;&#039;intention of creating a world that you can choose to immerse yourself in, but not be a dogma that everyone must adhere to strictly&#039;&#039;&#039;. You are a Corp-Civ; pretty much a corporate wage-slave, you are a &#039;&#039;&#039;nobody&#039;&#039;&#039; to the interstellar governments that rule over you. Correcting people&#039;s knowledge of the world, unless it&#039;s egregious, matters less than the nukie who just launched a rocket at you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;1900s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1951 - The Korean War starts and ends in much the same year, a disaster for the United States, which inhumanely used silent bombs, hurting the United States &#039; credibility. &lt;br /&gt;
&amp;lt;li&amp;gt; 1960 - Japan becomes a rival economic power. &lt;br /&gt;
&amp;lt;li&amp;gt; 1970 - Nanotrasen forms as a South African mining company before switching over to data technology years later. &lt;br /&gt;
&amp;lt;li&amp;gt; 1971 - The Pacific Treaty Organization forms, with Japan as its leader. &lt;br /&gt;
&amp;lt;li&amp;gt; 1983 - The Mogheans enter the space age &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;2000s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2018 - Kepler satellite lost contact after entering a gravity anomaly; the cover-up was that it ran out of fuel. A team of astronauts would also get sucked in, and over the next few decades they would send more and more teams. These teams would make it through to a paradise world, but would be deformed vertically, becoming [[dwarves]]  &lt;br /&gt;
&amp;lt;li&amp;gt; 2032 - WW3 starts over American freshwater reserves, and international material exploitation &lt;br /&gt;
&amp;lt;li&amp;gt; 2034 - WW3 ends in a stalemate; Europe federalizes under the EU. &lt;br /&gt;
&amp;lt;li&amp;gt; 2055 - First contact with the Vox occurs after a raider ship crashes in North America; to prevent panic, it is covered up, and America, Russia, and the EU meticulously study the technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2065 - Space is commercialized as the first corporate vessel takes off; its plans are then stolen and refitted by various organizations to catch up. &lt;br /&gt;
&amp;lt;li&amp;gt; 2072 - Fear of ecological devastation, resource scarcity, and a lack of living space drives demand to colonize the nearest planet to Earth, starting the race to Mars. &lt;br /&gt;
&amp;lt;li&amp;gt; 2081 - A warp drive malfunction causes the generation ships sent to Kepler-62 to vanish off the face of the galaxy. The event becomes known as the Kepler Incident and starts the search for warp alternatives. Little did humanity know, the fleets would reach their planet mutated and deformed. Survivors would become the [[Mothpeople]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2100s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2100 - Mars is made habitable by a network of underground tunnels and early terraforming. &lt;br /&gt;
&amp;lt;li&amp;gt; 2101 -  WW4 starts, a cold war between the functioning superpowers and fears of being left behind. &lt;br /&gt;
&amp;lt;li&amp;gt; 2153 - People from the Middle East and Europe, fearing nuclear annihilation, leave en masse for the colonies inside and outside the Sol system. &lt;br /&gt;
&amp;lt;li&amp;gt; 2168 - WW4 goes hot, destroying much of the Earth and severing the Sol colonies from their former governments. &lt;br /&gt;
&amp;lt;li&amp;gt; 2170 - The Global North is uninhabitable, but thanks to [[Nanotrasen]], the Global South remains largely untouched; the northern exodus begins. The Japanese government gives the all-clear.&lt;br /&gt;
&amp;lt;li&amp;gt; 2172 - The Japanese Government secures their mainland &lt;br /&gt;
&amp;lt;li&amp;gt; 2174 - Japan envelops Taiwan and Australia, and works with the Philippines and Malaysia&lt;br /&gt;
&amp;lt;li&amp;gt; 2182 - The Great Asian Reforming begins &lt;br /&gt;
&amp;lt;li&amp;gt; 2185 - The Great Reforming gives rise to the Zaibatsu. &lt;br /&gt;
&amp;lt;li&amp;gt; 2187 - [[World Prosperity Spheres]] form &lt;br /&gt;
&amp;lt;li&amp;gt; 2191 - The combined military of the WPS would conquer remaining Asia and southeastern Russia.  &lt;br /&gt;
&amp;lt;li&amp;gt; 2194 - Made up of the former agencies and corporations of the northern powers, the [[UCSH]] forms under the fealty of [[Nanotrasen]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2200s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2205 - The Great Asian reform continues to reform Asia into the Japanese image; State Shinto is established. &lt;br /&gt;
&amp;lt;li&amp;gt; 2284 - First contact with the [[Slime Hivemind]], and subsequent discovery oh [[phoron]] and its properties by [[UCSH]].&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - [[UCSH]] launches a full-scale invasion into the [[Slime Hivemind]] territories, capturing phoron mining colonies on the edges of Slime space.&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - After a century of rebuilding and reforming the wastes of Earth, the governments of Earth work together to retake their lost territories. Together, they form the first major Aeroforce fleet.&lt;br /&gt;
&amp;lt;li&amp;gt; 2299 - Several satellites in orbit around Earth suddenly change course and crash. This has led to the discovery of Atrapos, second moon of Earth with completely black surface.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2300s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2300 - The Radical NeoSov commune of Mars forms a pact with the independent colonies as Earth attempts to make its presence known.&lt;br /&gt;
&amp;lt;li&amp;gt; 2301 - An expedition is sent to Atrapos by [[World Prosperity Spheres]]. Contact is lost shortly after landing, and a mysterious series of events causes [[the First Tear]] of the veil between planar space and the [[Noosphere]]. Atrapos disappears entirely, and bluespace crystals are scattered over the entire galaxy, facilitating quick development of bluespace travel by every interstellar civilization.&lt;br /&gt;
&amp;lt;li&amp;gt; 2305 - Vox raiders, looking for the lost vessel centuries prior, stumble upon the extrasolar colonies of Tau Ceti and Alpha Centauri; fighting breaks out. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2307 - The independent colonies, once simple administrations, form “true governments” to assert their independence, creating bodies such as the Jovian League, the Neptunian Confederation, and the Plutonian Republic. &lt;br /&gt;
&amp;lt;li&amp;gt; 2311 - The Colonists of the extrasolar colonies would route the Vox raiding party; Tau Ceti would be renamed Cetiburghow in remembrance. &lt;br /&gt;
&amp;lt;li&amp;gt; 2334 - Failing to secure peaceful annexation from Mars, the fleet finally sets out to the Mars orbital regime and destroys the Communal Aeroforce only three days later. The Communal government resisted surrender, so UCSH forces launched their first great planetkiller on the southern half of Mars: phoron bombs. They immediately vaporized 90 million, and the Communal Government was no more. &lt;br /&gt;
&amp;lt;li&amp;gt; 2335 - Fearing the same fate as half of Mars, all the independent colonies surrendered to Earther forces. Those who feared losing democratic liberalism to despotic regimes fled with Europan statesman Juhana Mäkinen, beginning the Terran Expulsion. &lt;br /&gt;
&amp;lt;li&amp;gt; 2337 - Democratic nations still left in Sol officially transitioned into the more despotic model. Martian rebellions continue. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Entire sol system is intergrated into the [[UCSH]] and the [[World Prosperity Spheres]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2365 - Sol system starts to enter [[UCSH]] acceptable profit margins&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - The Cetian Government proclaimed itself [[Terra Union]] and made Tau Ceti-e the capital world, christening it Erdeschlösser&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - Portions of Mars, and all of Venus, Jupiter, and Pluto are nationalized under the WPS. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Human Space Accords are ratified by the WPS and reluctantly accepted by the UCSH&lt;br /&gt;
&amp;lt;li&amp;gt; 2350 -  Terra Union would establish an official charter and system core: Cetiburghow (Tau Ceti), Proxima Kentarus (Alpha Centauri), and Ran’s steed (Epsilon Eridani). &lt;br /&gt;
&amp;lt;li&amp;gt; 2360 - The New Human Unified Language of Earthgen becomes to official trade language, before the rise of corporate standard by Nanotrasen. &lt;br /&gt;
&amp;lt;li&amp;gt; 2363 - The Terran Inner System is formed, holding the systems Speculoo (TRAPPIST-1) and Leonis (Wolf 359).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2400s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2403 - Terran Union would establish a colony on Kepler-442 b, being more than 1000 light-years away from Earth; it would be considered the first planet in the Terran Outer System &lt;br /&gt;
&amp;lt;li&amp;gt; 2405 - The Sadira system would be colonized&lt;br /&gt;
&amp;lt;li&amp;gt; 2462 - The [[Mothpeople]] are discovered by the Terran Union Wayfinder Corps on Kepler-62 and are subsequently forced off the planet by the Terran Aeroforce&lt;br /&gt;
&amp;lt;li&amp;gt; 2468 - First recorded cyberattack by the [[Contiguity Initiative]] on a [[UCSH]] facility.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2500s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2513 - Terra Union first discovers the Decapoids; initially uninterested, they find valuable resources on the planet and try to strike a deal with them to terraform it. They reluctantly disagree, much to the Terran Union&#039;s anger &lt;br /&gt;
&amp;lt;li&amp;gt; 2515 - The Decapoid Pacification starts and ends in the same year, with the Alkesh homeworld glassed and cracked. The Decapoids are given ships as settlement and kicked out of the system. The absorption of Alkesh sparks an outrage in the Terran Fringe &lt;br /&gt;
&amp;lt;li&amp;gt; 2520 - The Terran Fringe colonies start rebelling; the Council gives the Military emergency powers to suppress the rebellion&lt;br /&gt;
&amp;lt;li&amp;gt; 2521 - The Sadira System succeeds from the Terran Union, being the first of two successful successions. &lt;br /&gt;
&amp;lt;li&amp;gt; 2525 - The Sadira Succession leads to the formation of the [[Sunna Core]] &lt;br /&gt;
&amp;lt;li&amp;gt; 2531 - Under New Darwin, the Invidia Cooperative is able to kick out the Terran Union and UCSH with mutated Bengal tigers. It would be reformed into a religious order and be renamed [[The Tiger Cooperative]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2600s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2643 - The Syndicate liberates Mars from centuries of [[UCSH]] rule. &lt;br /&gt;
&amp;lt;li&amp;gt; 2624 - New Darwin lies on his deathbed due to toxic exposure. &lt;br /&gt;
&amp;lt;li&amp;gt; 2629 - Miraculously, New Darwin would recover, exclaiming that &amp;quot;The only truth of the galaxy is evolution!&amp;quot; Believing he had evolved into a higher form, many operatives underwent extensive gene-modding to attempt the same “ascension.” Giving rise to the three-eyed, monster-man reputation  &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2700s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;2725 - Using Greenspace, the [[Greater Moghean Empire]] skip-jumps to Luna and attempt an invasion, taking the UCSH by surprise; they barely destroy them in lower orbit. It becomes a terrible PR incident for them&lt;br /&gt;
&amp;lt;li&amp;gt; 2738 - The Natural Insectoid Nation, or [[NIN]], is destroyed by combined human forces, ending the [[Great Nomad Wars]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2756 - The free Commonwealth of Cargal, in fear of retribution from the Terra Union after succeeding, detonates a planet-cracking device that kills 90% of Cargals&#039; population and much of the policing fleet. &lt;br /&gt;
&amp;lt;li&amp;gt; 2757 - Outraged by the Cargal Massacre, Chief Adrm. Arhman Mcdunman declares martial law and suspends the Terran Council. Utilizing Terran Law, forms a Stratocracy enshrined in the charter and crowns himself the &#039;&#039;&#039;Arbiter of Humanity&#039;&#039;&#039; and &#039;&#039;&#039;Admiral of the Stars&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;li&amp;gt; 2765 - Current Year&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=768</id>
		<title>Setting Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=768"/>
		<updated>2026-10-20T01:41:15Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
&lt;br /&gt;
== An Overview == &lt;br /&gt;
Trauma Station takes place in a universe where Nanotrasen is “far more powerful and far more dystopian.” Therefore, this lore aims to clarify why this universe is darker and ruled by a far more powerful corporate regime. This means the theme must stay consistent, or the lore will clash and become confusing. Given the aforementioned goal, there are some more serious set pieces (fall of democracy, wars, terrorism, weapons of mass destruction, imperialistic nations, spacism, tools of oppression). Still, given the chaos of SS14, there are also silly, wacky set pieces (magic, psionics, wacky antagonists, exploding tomatoes, Demons coming of the walls, etc.). The combination should create the best of both worlds, but it can easily get out of hand if not careful. So, it should be kept in mind that the lore is made with the &#039;&#039;&#039;intention of creating a world that you can choose to immerse yourself in, but not be a dogma that everyone must adhere to strictly&#039;&#039;&#039;. You are a Corp-Civ; pretty much a corporate wage-slave, you are a &#039;&#039;&#039;nobody&#039;&#039;&#039; to the interstellar governments that rule over you. Correcting people&#039;s knowledge of the world, unless it&#039;s egregious, matters less than the nukie who just launched a rocket at you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;1900s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1951 - The Korean War starts and ends in much the same year, a disaster for the United States, which inhumanely used silent bombs, hurting the United States &#039; credibility. &lt;br /&gt;
&amp;lt;li&amp;gt; 1960 - Japan becomes a rival economic power. &lt;br /&gt;
&amp;lt;li&amp;gt; 1970 - Nanotrasen forms as a South African mining company before switching over to data technology years later. &lt;br /&gt;
&amp;lt;li&amp;gt; 1971 - The Pacific Treaty Organization forms, with Japan as its leader. &lt;br /&gt;
&amp;lt;li&amp;gt; 1983 - The Mogheans enter the space age &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;2000s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2018 - Kepler satellite lost contact after entering a gravity anomaly; the cover-up was that it ran out of fuel. A team of astronauts would also get sucked in, and over the next few decades they would send more and more teams. These teams would make it through to a paradise world, but would be deformed vertically, becoming [[dwarves]]  &lt;br /&gt;
&amp;lt;li&amp;gt; 2032 - WW3 starts over American freshwater reserves, and international material exploitation &lt;br /&gt;
&amp;lt;li&amp;gt; 2034 - WW3 ends in a stalemate; Europe federalizes under the EU. &lt;br /&gt;
&amp;lt;li&amp;gt; 2055 - First contact with the Vox occurs after a raider ship crashes in North America; to prevent panic, it is covered up, and America, Russia, and the EU meticulously study the technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2065 - Space is commercialized as the first corporate vessel takes off; its plans are then stolen and refitted by various organizations to catch up. &lt;br /&gt;
&amp;lt;li&amp;gt; 2072 - Fear of ecological devastation, resource scarcity, and a lack of living space drives demand to colonize the nearest planet to Earth, starting the race to Mars. &lt;br /&gt;
&amp;lt;li&amp;gt; 2081 - A warp drive malfunction causes the generation ships sent to Kepler-62 to vanish off the face of the galaxy. The event becomes known as the Kepler Incident and starts the search for warp alternatives. Little did humanity know, the fleets would reach their planet mutated and deformed. Survivors would become the [[Mothpeople]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2100s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2100 - Mars is made habitable by a network of underground tunnels and early terraforming. &lt;br /&gt;
&amp;lt;li&amp;gt; 2101 -  WW4 starts, a cold war between the functioning superpowers and fears of being left behind. &lt;br /&gt;
&amp;lt;li&amp;gt; 2153 - People from the Middle East and Europe, fearing nuclear annihilation, leave en masse for the colonies inside and outside the Sol system. &lt;br /&gt;
&amp;lt;li&amp;gt; 2168 - WW4 goes hot, destroying much of the Earth and severing the Sol colonies from their former governments. &lt;br /&gt;
&amp;lt;li&amp;gt; 2170 - The Global North is uninhabitable, but thanks to [[Nanotrasen]], the Global South remains largely untouched; the northern exodus begins. The Japanese government gives the all-clear.&lt;br /&gt;
&amp;lt;li&amp;gt; 2172 - The Japanese Government secures their mainland &lt;br /&gt;
&amp;lt;li&amp;gt; 2174 - Japan envelops Taiwan and Australia, and works with the Philippines and Malaysia&lt;br /&gt;
&amp;lt;li&amp;gt; 2182 - The Great Asian Reforming begins &lt;br /&gt;
&amp;lt;li&amp;gt; 2185 - The Great Reforming gives rise to the Zaibatsu. &lt;br /&gt;
&amp;lt;li&amp;gt; 2187 - [[World Prosperity Spheres]] form &lt;br /&gt;
&amp;lt;li&amp;gt; 2191 - The combined military of the WPS would conquer remaining Asia and southeastern Russia.  &lt;br /&gt;
&amp;lt;li&amp;gt; 2194 - Made up of the former agencies and corporations of the northern powers, the [[UCSH]] forms under the fealty of [[Nanotrasen]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2200s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2205 - The Great Asian reform continues to reform Asia into the Japanese image; State Shinto is established. &lt;br /&gt;
&amp;lt;li&amp;gt; 2284 - First contact with the [[Slime Hivemind]], and subsequent discovery oh [[phoron]] and its properties by [[UCSH]].&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - [[UCSH]] launches a full-scale invasion into the [[Slime Hivemind]] territories, capturing phoron mining colonies on the edges of Slime space.&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - After a century of rebuilding and reforming the wastes of Earth, the governments of Earth work together to retake their lost territories. Together, they form the first major Aeroforce fleet.&lt;br /&gt;
&amp;lt;li&amp;gt; 2299 - Several satellites in orbit around Earth suddenly change course and crash. This has led to the discovery of Atrapos, second moon of Earth with completely black surface.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2300s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2300 - The Radical NeoSov commune of Mars forms a pact with the independent colonies as Earth attempts to make its presence known.&lt;br /&gt;
&amp;lt;li&amp;gt; 2301 - An expedition is sent to Atrapos by [[World Prosperity Spheres]]. Contact is lost shortly after landing, and a mysterious series of events causes [[the First Tear]] of the veil between planar space and the [[Noosphere]]. Atrapos disappears entirely, and bluespace crystals are scattered over the entire galaxy, facilitating quick development of bluespace travel by every interstellar civilization.&lt;br /&gt;
&amp;lt;li&amp;gt; 2305 - Vox raiders, looking for the lost vessel centuries prior, stumble upon the extrasolar colonies of Tau Ceti and Alpha Centauri; fighting breaks out. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2307 - The independent colonies, once simple administrations, form “true governments” to assert their independence, creating bodies such as the Jovian League, the Neptunian Confederation, and the Plutonian Republic. &lt;br /&gt;
&amp;lt;li&amp;gt; 2311 - The Colonists of the extrasolar colonies would route the Vox raiding party; Tau Ceti would be renamed Cetiburghow in remembrance. &lt;br /&gt;
&amp;lt;li&amp;gt; 2334 - Failing to secure peaceful annexation from Mars, the fleet finally sets out to the Mars orbital regime and destroys the Communal Aeroforce only three days later. The Communal government resisted surrender, so UCSH forces launched their first great planetkiller on the southern half of Mars: phoron bombs. They immediately vaporized 90 million, and the Communal Government was no more. &lt;br /&gt;
&amp;lt;li&amp;gt; 2335 - Fearing the same fate as half of Mars, all the independent colonies surrendered to Earther forces. Those who feared losing democratic liberalism to despotic regimes fled with Europan statesman Juhana Mäkinen, beginning the Terran Expulsion. &lt;br /&gt;
&amp;lt;li&amp;gt; 2337 - Democratic nations still left in Sol officially transitioned into the more despotic model. Martian rebellions continue. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Entire sol system is intergrated into the [[UCSH]] and the [[World Prosperity Spheres]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2365 - Sol system starts to enter [[UCSH]] acceptable profit margins&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - The Cetian Government proclaimed itself [[Terra Union]] and made Tau Ceti-e the capital world, christening it Erdeschlösser&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - Portions of Mars, and all of Venus, Jupiter, and Pluto are nationalized under the WPS. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Human Space Accords are ratified by the WPS and reluctantly accepted by the UCSH&lt;br /&gt;
&amp;lt;li&amp;gt; 2350 -  Terra Union would establish an official charter and system core: Cetiburghow (Tau Ceti), Proxima Kentarus (Alpha Centauri), and Ran’s steed (Epsilon Eridani). &lt;br /&gt;
&amp;lt;li&amp;gt; 2360 - The New Human Unified Language of Earthgen becomes to official trade language, before the rise of corporate standard by Nanotrasen. &lt;br /&gt;
&amp;lt;li&amp;gt; 2363 - The Terran Inner System is formed, holding the systems Speculoo (TRAPPIST-1) and Leonis (Wolf 359).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2400s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2403 - Terran Union would establish a colony on Kepler-442 b, being more than 1000 light-years away from Earth; it would be considered the first planet in the Terran Outer System &lt;br /&gt;
&amp;lt;li&amp;gt; 2405 - The Sadira system would be colonized&lt;br /&gt;
&amp;lt;li&amp;gt; 2462 - The [[Mothpeople]] are discovered by the Terran Union Wayfinder Corps on Kepler-62 and are subsequently forced off the planet by the Terran Aeroforce&lt;br /&gt;
&amp;lt;li&amp;gt; 2468 - First recorded cyberattack by the [[Contiguity Initiative]] on a [[UCSH]] facility.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2500s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2513 - Terra Union first discovers the Decapoids; initially uninterested, they find valuable resources on the planet and try to strike a deal with them to terraform it. They reluctantly disagree, much to the Terran Union&#039;s anger &lt;br /&gt;
&amp;lt;li&amp;gt; 2515 - The Decapoid Pacification starts and ends in the same year, with the Alkesh homeworld glassed and cracked. The Decapoids are given ships as settlement and kicked out of the system. The absorption of Alkesh sparks an outrage in the Terran Fringe &lt;br /&gt;
&amp;lt;li&amp;gt; 2520 - The Terran Fringe colonies start rebelling; the Council gives the Military emergency powers to suppress the rebellion&lt;br /&gt;
&amp;lt;li&amp;gt; 2521 - The Sadira System succeeds from the Terran Union, being the first of two successful successions. &lt;br /&gt;
&amp;lt;li&amp;gt; 2525 - The Sadira Succession leads to the formation of the [[Sunna Core]] &lt;br /&gt;
&amp;lt;li&amp;gt; 2531 - Under New Darwin, the Invidia Cooperative is able to kick out the Terran Union and UCSH with mutated Bengal tigers. It would be reformed into a religious order and be renamed [[The Tiger Cooperative]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2600s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2643 - The Syndicate liberates Mars from centuries of [[UCSH]] rule. &lt;br /&gt;
&amp;lt;li&amp;gt; 2624 - New Darwin lies on his deathbed due to toxic exposure. &lt;br /&gt;
&amp;lt;li&amp;gt; 2629 - Miraculously, New Darwin would recover, exclaiming that &amp;quot;The only truth of the galaxy is evolution!&amp;quot; Believing he had evolved into a higher form, many operatives underwent extensive gene-modding to attempt the same “ascension.” Giving rise to the three-eyed, monster-man reputation  &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2700s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;2735 - Using Greenspace, the [[Greater Moghean Empire]] skip-jumps to Luna and attempt an invasion, taking the UCSH by surprise; they barely destroy them in lower orbit. It becomes a terrible PR incident for them&lt;br /&gt;
&amp;lt;li&amp;gt; 2738 - The Natural Insectoid Nation, or [[NIN]], is destroyed by combined human forces, ending the [[Great Nomad Wars]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2756 - The free Commonwealth of Cargal, in fear of retribution from the Terra Union after succeeding, detonates a planet-cracking device that kills 90% of Cargals&#039; population and much of the policing fleet. &lt;br /&gt;
&amp;lt;li&amp;gt; 2757 - Outraged by the Cargal Massacre, Chief Adrm. Arhman Mcdunman declares martial law and suspends the Terran Council. Utilizing Terran Law, forms a Stratocracy enshrined in the charter and crowns himself the &#039;&#039;&#039;Arbiter of Humanity&#039;&#039;&#039; and &#039;&#039;&#039;Admiral of the Stars&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;li&amp;gt; 2765 - Current Year&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=767</id>
		<title>Greater Moghean Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=767"/>
		<updated>2026-10-19T20:39:11Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Greater Moghean Empire &lt;br /&gt;
|image = FisherMoghesEmp.png&lt;br /&gt;
|homeworld = Moghes &lt;br /&gt;
|organization = Moghean Triumvirate  &lt;br /&gt;
|danger = HIGH&lt;br /&gt;
|state = IMPERIAL EXANSION &lt;br /&gt;
|specialty = Green Space, Xenophobia, Jingoism &lt;br /&gt;
|quote = &amp;quot;Forged With Blood, To Devour The Stars&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Space Age == &lt;br /&gt;
&lt;br /&gt;
== Moghean Domination == &lt;br /&gt;
&lt;br /&gt;
== Unification: The Triumvirate == &lt;br /&gt;
&lt;br /&gt;
== The Greatest Truth == &lt;br /&gt;
&lt;br /&gt;
== Culture == &lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=World_Prosperity_Spheres&amp;diff=766</id>
		<title>World Prosperity Spheres</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=World_Prosperity_Spheres&amp;diff=766"/>
		<updated>2026-10-19T19:06:08Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = World Prosperity Spheres &lt;br /&gt;
|image = FisherWPS.png&lt;br /&gt;
|homeworld = Earth &lt;br /&gt;
|organization = Imperial Court&lt;br /&gt;
|danger = MEDIUM &lt;br /&gt;
|state = ISOLATION &lt;br /&gt;
|specialty = Space Ninjas, Imperialism, Marching&lt;br /&gt;
|quote = &amp;quot;Eternal Glory to those who set sail under the Rising Sun&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Land of the Rising Sun ==&lt;br /&gt;
Looking back to humanity&#039;s origins, many remember the ancient micro-nations of America, Russia, South Africa, Europe, and China, all of which were then considered “Super-Powers.” Many forget that another land existed, smaller than all the others, but great enough to carry the entire Pacific. The State of Japan was an island nation that, decades earlier, had struck deals with other nations to attempt the first world takeover. After initially taking over much of Pacific Asia, the era&#039;s democratic superpowers destroyed it, and its greatest rival, America, absorbed its territory during the transition in the year 1945. The people didn’t resist the rule and became an American protectorate to ease the nation&#039;s post-war recovery. However, due to the disaster of the Korean War in 1951 and the assassination attempt on Japanese government officials by extremists, America allowed for Japanese remilitarization. Japan recovered quickly and could focus on its economy with little interference. By the 1960s, the State would become an economic power in the pacific, and rival the mainland of the north. They rose to prominence when they established the Pacific Treaty Organization in 1971 to counter China, with Japan at the head, along with Australia, the American Philippines, Taiwan, Malaysia, Papua New Guinea, and Thailand. &lt;br /&gt;
&lt;br /&gt;
These states would fight together in the Third World War, and collapse in the Fourth. The Japanese government understood it had a target on its back. They built special bunkers across their land in case of fallout, never taking to the stars. Most bunkers were small and numerous; the government&#039;s were not. When the fallout came, the technological and economic giant shut down, and much of it didn’t survive. It would be miraculous if even the government&#039;s secret bunker, housing the late Emperor, remained unscathed, while the more important city centers burned. The Military, Government, and Imperial family would wait patiently for the right moment to emerge. &lt;br /&gt;
&lt;br /&gt;
== Ryūnosuke Restortion == &lt;br /&gt;
When the all-clear came in 2170, officials feared the world they knew was gone. Yet the Emperor held out hope, saying, “The sky would be a great star, if not blue it may be white.” When the doors opened and the first of them came out, a great star shone down on them: Ursa Minor. The Emperor, &#039;&#039;&#039;Ryūnosuke&#039;&#039;&#039;, would be amazed, and many around him would cry that this was divine luck. The Government immediately set out to restore order to the mainland; with great luck, their location in Hokkaido was largely unscathed, meaning they could easily repopulate the area. The Government and its military leaders would link up with the Hokkaido survivors, many of whom were military. Survivors who had been in the area immediately joined the Emperor&#039;s side, and the entire island would be retaken within the month. To rebuild the mainland, the Navy and Army remnants would take whatever was left of the local shipyards and, in the coming months, bring back the Imperial standard to solidify the government&#039;s legitimacy. Using the previous prediction of the stars, and the fact that Hokkaido lands survived the war, they would amplify the Emperor&#039;s divine being in order to raise morale. The Navy would quickly move around the mainland, blasting the anthem over loudspeakers and proclaiming the government&#039;s restoration. The Emperor himself would proclaim that Japan would emerge from this stronger than ever before, and that he would protect his people as he had before the war. &lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the rest of Japan would return to government rule in 2172. The road to rebuilding would be long, and the government restoration was deeply divided. Members of the Navy wanted the return of the Kokkashugi system, stating that the Japanese identity and its spirit needed to be strong to endure. The Army, which had many foreign officers, and the liberal parliament were against the idea. Fearing the rise of a 2nd Imperial Japan, the Army attempted a coup against the government, but the navy stopped it. The Army’s treachery would have them absorbed into the Navy, and the opposition backed down; the &#039;&#039;&#039;Imperial Court&#039;&#039;&#039; was re-established. Soon the Statism and Imperial nobility, particularly the samurai, would come back in what was known as the &#039;&#039;&#039;Ryūnosuke Restortion&#039;&#039;&#039;. Warrior culture would capture the hearts and minds of Japan&#039;s citizens, and soon those elsewhere. &lt;br /&gt;
&lt;br /&gt;
== Rebuilding Prosperity == &lt;br /&gt;
Japan quickly realized that many of its former allies were not as lucky. Believing unity among Asian states was necessary, Japan began re-establishing contact and protection as before the war. Japan reached Taiwan and Australia with little resistance, and in 2174 contacted the Philippines and Malaysia. Thailand and Indonesia would resist, fighting them off while dealing with the Chinese Remnants. Japan would revive much of its industry from the surviving nations, and the rebuilding process would begin in 2182. Three years later, in 2185, the industries were reorganized into Zaibatsu for easier enforcement, and they would attempt to extract resources for the state. This would again put them at odds with Southeast Asia and China, and slowly, it would look as though Japan&#039;s momentum was faltering. Yet the Navy and the Marines would ensure no threat came against the imperial majesty. With the Emperor&#039;s goodwill, the military declared that Japan had a duty to restore order in Asia for prosperity under its stable government. The Government proclaimed the ‘Prosperity Spheres’ in 2187 and would fold each allied nation into these spheres. By 2191, the Combined military would conquer Indonesia through embargo pressure and invade the remnants of the Thai government, which had grown weak from constant warfare. &lt;br /&gt;
&lt;br /&gt;
The conquest would continue into northern Asia, and after choking out the remnants of China with help from a [[certain neighbor|Greater Korea]], it would gain Upper China and parts of Russia. Intrenching itself, it would reestablish &#039;&#039;&#039;State Shintoism&#039;&#039;&#039; to engrain loyalty to the emperor throughout Asia. With peace reigning over the realm, it would begin reforming the wastes in 2205. It would, of course, make these lands as close to Japan&#039;s image as possible, forever changing the landscape&#039;s memory. Fearing public doubt, the state would scrub Old Japan&#039;s history for decades. It would take the better half of a century to finish making Asia habitable, and it would come at the cost of Zaibatsu influence in the sphere. This would be a blessing, however, as a [[UCSH|corporate despot beyond the sea]] would need a like-minded organization to start negotiating an alliance. This Alliance would bring the Earth nations together, sharing their strengths for a common goal: solar expansion. &lt;br /&gt;
== The Blossoming across Endless Space ==&lt;br /&gt;
&lt;br /&gt;
The new World Prosperity sphere would immediately start solar exploration and would make up a large portion of the aerospace fleet. [[Though it would start as a disaster for a year]], it would quickly become intimidating to the states that resisted its claim. Fanaticism, especially in the Shin’yu squadrons, would make them willing to take on incredible risk. When the call to action came against Mars in 2334, they were among the first to charge into battle. They wouldn’t take part in the bombing of Southern Martian soil, but they would reap the rewards. Joining the [[UCSH]], they would take over and nationalize a portion of Mars, then do the same for Venus, Jupiter, and Pluto in 2339. To encourage national unity and make up for the UCSH’s poor governance, the Imperial Government would begin drafting a series of treaties to integrate and protect human space. &lt;br /&gt;
&lt;br /&gt;
These would be the &#039;&#039;&#039;Human Space Accords&#039;&#039;&#039;,  a series of documents ratified in 2340. They promoted the expansion of human influence as a birthright and encouraged human nations to work together rather than fight. Though the Accord was ratified, it was largely ignored, except during [[Greater Moghean Empire| extreme]] [[Great Nomad Wars|circumstances]]. More important, however, was establishing a united language for humanity, drawing on English, Chinese, and Japanese; it would be called &#039;&#039;&#039;Earthgen&#039;&#039;&#039; and would quickly spread to the solar colonies, becoming the new trade language by 2360. &lt;br /&gt;
&lt;br /&gt;
Centuries later, the Empire spans a great deal of humanspace. Its people come from many cultures: Japanese, Australian, Vietnamese, Indonesian, Russian, Chinese, Papuan, Melanesian, Micronesian, and Polynesian. Yet it falls to old wars, using regular education rather than purely chipped, supposedly making generations “wise”. Their AreoForce (Called the Imperial Navy) keeps to old tradition and uses armor styled after older times: riveted plates, headbands, banners on their backs known as Sashimono, white feathers that signify good luck, and swords for their warriors. While mainly ceremonial, many within the Navy and its aligned groups still favor energy-based melee weaponry. Firearms that use &amp;quot;hyper-clear&amp;quot; water are also commonplace, an alternative to lasers if not better against unarmored opponents. The Empire still keeps its ancient system; its people take great pride in its legacy. The New Emperor, &#039;&#039;&#039;Yoshio&#039;&#039;&#039;, has sent the Empire into isolation in 2740 after the End of the Nomad Wars, fearing continued interference. Yet that does not mean the Empire is weak or falling back; its forces keep their promise of protection, and [[Space Ninjas|more secretive elements keep the other nations in check]]. The Imperial Court and Emperor reside on the heavily guarded shield world &#039;&#039;&#039;Tōba&#039;&#039;&#039;, and no hints of his public image exist.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:FisherMoghesEmp.png&amp;diff=754</id>
		<title>File:FisherMoghesEmp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:FisherMoghesEmp.png&amp;diff=754"/>
		<updated>2026-10-19T13:55:51Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: Thanks to Mr.Fisher again, incredible work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Thanks to Mr.Fisher again, incredible work&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-nc-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=753</id>
		<title>Greater Moghean Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Greater_Moghean_Empire&amp;diff=753"/>
		<updated>2026-10-19T13:54:30Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: Created page with &amp;quot;{{LoreBox |name = Greater Moghean Empire  |image = FisherMoghesEmp.png |homeworld = Moghes  |organization = Moghean Triumvirate   |danger = HIGH |state = IMPERIAL EXANSION  |specialty = Green Space, Xenophobia, Jingoism  |quote = &amp;quot;Forged With Blood, To Devour The Stars&amp;quot; }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Greater Moghean Empire &lt;br /&gt;
|image = FisherMoghesEmp.png&lt;br /&gt;
|homeworld = Moghes &lt;br /&gt;
|organization = Moghean Triumvirate  &lt;br /&gt;
|danger = HIGH&lt;br /&gt;
|state = IMPERIAL EXANSION &lt;br /&gt;
|specialty = Green Space, Xenophobia, Jingoism &lt;br /&gt;
|quote = &amp;quot;Forged With Blood, To Devour The Stars&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=World_Prosperity_Spheres&amp;diff=752</id>
		<title>World Prosperity Spheres</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=World_Prosperity_Spheres&amp;diff=752"/>
		<updated>2026-10-18T22:36:19Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = World Prosperity Spheres &lt;br /&gt;
|image = FisherWPS.png&lt;br /&gt;
|homeworld = Earth &lt;br /&gt;
|organization = Imperial Court&lt;br /&gt;
|danger = MEDIUM &lt;br /&gt;
|state = ISOLATION &lt;br /&gt;
|specialty = Space Ninjas, Imperialism, Marching&lt;br /&gt;
|quote = &amp;quot;Eternal Glory to those who set sail under the Rising Sun&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Land of the Rising Sun ==&lt;br /&gt;
Looking back to humanity&#039;s origins, many remember the ancient micro-nations of America, Russia, South Africa, Europe, and China, all of which were then considered “Super-Powers.” Many forget that another land existed, smaller than all the others, but great enough to carry the entire Pacific. The State of Japan was an island nation that, decades earlier, had struck deals with other nations to attempt the first world takeover. After initially taking over much of Pacific Asia, the era&#039;s democratic superpowers destroyed it, and its greatest rival, America, absorbed its territory during the transition in the year 1945. The people didn’t resist the rule and became an American protectorate to ease the nation&#039;s post-war recovery. However, due to the disaster of the Korean War in 1951 and the assassination attempt on Japanese government officials by extremists, America allowed for Japanese remilitarization. Japan recovered quickly and could focus on its economy with little interference. By the 1960s, the State would become an economic power in the pacific, and rival the mainland of the north. They rose to prominence when they established the Pacific Treaty Organization in 1971 to counter China, with Japan at the head, along with Australia, the American Philippines, Taiwan, Malaysia, Papua New Guinea, and Thailand. &lt;br /&gt;
&lt;br /&gt;
These states would fight together in the Third World War, and collapse in the Fourth. The Japanese government understood it had a target on its back. They built special bunkers across their land in case of fallout, never taking to the stars. Most bunkers were small and numerous; the government&#039;s were not. When the fallout came, the technological and economic giant shut down, and much of it didn’t survive. It would be miraculous if even the government&#039;s secret bunker, housing the late Emperor, remained unscathed, while the more important city centers burned. The Military, Government, and Imperial family would wait patiently for the right moment to emerge. &lt;br /&gt;
&lt;br /&gt;
== Ryūnosuke Restortion == &lt;br /&gt;
When the all-clear came in 2170, officials feared the world they knew was gone. Yet the Emperor held out hope, saying, “The sky would be a great star, if not blue it may be white.” When the doors opened and the first of them came out, a great star shone down on them: Ursa Minor. The Emperor, &#039;&#039;&#039;Ryūnosuke&#039;&#039;&#039;, would be amazed, and many around him would cry that this was divine luck. The Government immediately set out to restore order to the mainland; with great luck, their location in Hokkaido was largely unscathed, meaning they could easily repopulate the area. The Government and its military leaders would link up with the Hokkaido survivors, many of whom were military. Survivors who had been in the area immediately joined the Emperor&#039;s side, and the entire island would be retaken within the month. To rebuild the mainland, the Navy and Army remnants would take whatever was left of the local shipyards and, in the coming months, bring back the Imperial standard to solidify the government&#039;s legitimacy. Using the previous prediction of the stars, and the fact that Hokkaido lands survived the war, they would amplify the Emperor&#039;s divine being in order to raise morale. The Navy would quickly move around the mainland, blasting the anthem over loudspeakers and proclaiming the government&#039;s restoration. The Emperor himself would proclaim that Japan would emerge from this stronger than ever before, and that he would protect his people as he had before the war. &lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the rest of Japan would return to government rule in 2172. The road to rebuilding would be long, and the government restoration was deeply divided. Members of the Navy wanted the return of the Kokkashugi system, stating that the Japanese identity and its spirit needed to be strong to endure. The Army, which had many foreign officers, and the liberal parliament were against the idea. Fearing the rise of a 2nd Imperial Japan, the Army attempted a coup against the government, but the navy stopped it. The Army’s treachery would have them absorbed into the Navy, and the opposition backed down; the &#039;&#039;&#039;Imperial Court&#039;&#039;&#039; was re-established. Soon the Statism and Imperial nobility, particularly the samurai, would come back in what was known as the &#039;&#039;&#039;Ryūnosuke Restortion&#039;&#039;&#039;. Warrior culture would capture the hearts and minds of Japan&#039;s citizens, and soon those elsewhere. &lt;br /&gt;
&lt;br /&gt;
== Rebuilding Prosperity == &lt;br /&gt;
Japan quickly realized that many of its former allies were not as lucky. Believing unity among Asian states was necessary, Japan began re-establishing contact and protection as before the war. Japan reached Taiwan and Australia with little resistance, and in 2174 contacted the Philippines and Malaysia. Thailand and Indonesia would resist, fighting them off while dealing with the Chinese Remnants. Japan would revive much of its industry from the surviving nations, and the rebuilding process would begin in 2182. Three years later, in 2185, the industries were reorganized into Zaibatsu for easier enforcement, and they would attempt to extract resources for the state. This would again put them at odds with Southeast Asia and China, and slowly, it would look as though Japan&#039;s momentum was faltering. Yet the Navy and the Marines would ensure no threat came against the imperial majesty. With the Emperor&#039;s goodwill, the military declared that Japan had a duty to restore order in Asia for prosperity under its stable government. The Government proclaimed the ‘Prosperity Spheres’ in 2187 and would fold each allied nation into these spheres. By 2191, the Combined military would conquer Indonesia through embargo pressure and invade the remnants of the Thai government, which had grown weak from constant warfare. &lt;br /&gt;
&lt;br /&gt;
The conquest would continue into northern Asia, and after choking out the remnants of China with help from a [[certain neighbor|Greater Korea]], it would gain Upper China and parts of Russia. Intrenching itself, it would reestablish &#039;&#039;&#039;State Shintoism&#039;&#039;&#039; to engrain loyalty to the emperor throughout Asia. With peace reigning over the realm, it would begin reforming the wastes in 2205. It would, of course, make these lands as close to Japan&#039;s image as possible, forever changing the landscape&#039;s memory. Fearing public doubt, the state would scrub Old Japan&#039;s history for decades. It would take the better half of a century to finish making Asia habitable, and it would come at the cost of Zaibatsu influence in the sphere. This would be a blessing, however, as a [[UCSH|corporate despot beyond the sea]] would need a like-minded organization to start negotiating an alliance. This Alliance would bring the Earth nations together, sharing their strengths for a common goal: solar expansion. &lt;br /&gt;
== The Blossoming across Endless Space ==&lt;br /&gt;
&lt;br /&gt;
The new World Prosperity sphere would immediately start solar exploration and would make up a large portion of the aerospace fleet. [[Though it would start as a disaster for a year]], it would quickly become intimidating to the states that resisted its claim. Fanaticism, especially in the Shin’yu squadrons, would make them willing to take on incredible risk. When the call to action came against Mars in 2334, they were among the first to charge into battle. They wouldn’t take part in the bombing of Southern Martian soil, but they would reap the rewards. Joining the [[UCSH]], they would take over and nationalize a portion of Mars, then do the same for Venus, Jupiter, and Pluto in 2339. To encourage national unity and make up for the UCSH’s poor governance, the Imperial Government would begin drafting a series of treaties to integrate and protect human space. &lt;br /&gt;
&lt;br /&gt;
These would be the &#039;&#039;&#039;Human Space Accords&#039;&#039;&#039;,  a series of documents ratified in 2340. They promoted the expansion of human influence as a birthright and encouraged human nations to work together rather than fight. Though the Accord was ratified, it was largely ignored, except during [[Greater Moghean Empire| extreme]] [[Great Nomad Wars|circumstances]]. More important, however, was establishing a united language for humanity, drawing on English, Chinese, and Japanese; it would be called &#039;&#039;&#039;Earthgen&#039;&#039;&#039; and would quickly spread to the solar colonies, becoming the new trade language by 2360. &lt;br /&gt;
&lt;br /&gt;
Centuries later, the Empire spans a great deal of humanspace. Its people come from many cultures: Japanese, Australian, Vietnamese, Indonesian, Russian, Chinese, Papuan, Melanesian, Micronesian, and Polynesian. Yet it falls to old wars, using regular education rather than purely chipped, supposedly making generations “wise”. Their AreoForce (Called the Imperial Navy) keeps to old ways and uses armor reminiscent of older times: riveted plates, headbands, banners on their backs known as Sashimono, white feathers that signify good luck, and swords for their warriors. They use strange weapons: hyper-clear water pistols and rifles, as well as energy spears. The Empire still keeps its ancient system; its legacy is a major source of pride among its people. The New Emperor, &#039;&#039;&#039;Yoshio&#039;&#039;&#039;, has sent the Empire into a period of isolation in 2740 after the End of the Nomad Wars, fearing continued interference. Yet that does not mean the Empire is weak or falling back; its forces keep their promise of protection, and [[Space Ninjas|more secretive elements keep the other nations in check]]. The Imperial Court and Emperor reside on the heavily guarded shield world &#039;&#039;&#039;Tōba&#039;&#039;&#039;, and there are no hints of his public image.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=683</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=683"/>
		<updated>2026-10-16T19:40:46Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: Forgot to add this part, given the hypoport is mainly for hyposprays (crazy)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT2.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, All Forms of Technology, Being Who You Work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galactic Visionary == &lt;br /&gt;
Nanotrasen stands as the strongest and most technologically advanced entity in the known galaxy! It began humbly on Earth, in the desolate South African Desert, in 1970. Seeing the inhabitants&#039; misfortune, it strove to improve their quality of life as a mineral processor, building tools for a better future. Nanotrasen would further this goal with the advent of Artificial Intelligence, shifting to research and build data centers to secure a more prosperous future for all. Yet trials by fire would follow, as governments&#039; petty bickering would prioritize their own resources over corporate welfare. Nanotrasen, being a visionary, prepared for the worst to protect as many people as possible. It slowly spread from South Africa across the Global South, securing its assets with local volunteers! While hoping the worst would come and go, the disgraceful democracies had other plans! In 2168, the world&#039;s nations would launch nuclear Armageddon! Thankfully, the technological genius of our predecessors allowed them to destroy any nuclear devices before they could hurt anyone within Nanotrasen&#039;s reach. This charity wouldn’t stop, as [[UCSH|those fortunate enough to survive]] were welcomed into Earth&#039;s last safe bastion. Thankful for this generosity, they would devote themselves to the Nanotrasen Vision: happiness and comfort everywhere! &lt;br /&gt;
&lt;br /&gt;
They would take this vision to the stars, for its love is so unwavering that even the farthest star should see its triumph! This is where &#039;&#039;&#039;You&#039;&#039;&#039; come in: a Corp-Civ we bought out to share in the right to work toward our prosperity. Whether you want to believe in our vision or not, you will, because we love you more than you will ever love yourself!&lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Cloning&#039;&#039;&#039; - The Advent of the Cloning system is a marvel of the galaxy and our final conquest of death! The value of a sapient life goes down, and the adventure goes up! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Modern Medicine&#039;&#039;&#039; - Resurrection: magical chemicals that can heal all your injuries with just an injection! Cures for any virus, and implants to make you twice, three times the person you once were! Nanotrasen has worked hard to keep you alive so you can see another beautiful day! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Hypoports&#039;&#039;&#039; - A simple implant from the neck into the spine that allows for quick and simple modification of the brain! Are you depressed? We can fix that! Unhappy with your personality, or does it conflict with the vision? Say no more! Don’t have the skills to do the job you were assigned? No one needs to read anymore, silly; a chip can give you the wisdom of a 100-year-old engineer, or the tactical mind of a military general! The swiftness of the greatest medical professionals in history! It also has a much larger and more obvious external port for hypospray access. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039; - Perfected and refined to help humanity, either on the foot, giving you a wave as an IPC, or tirelessly overseeing you as a stationbound! Our products are reliable, and they handle any order you give them! They are the helping hand that takes the number-crunching off your plate, so make sure to thank them every once in a while! &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station life == &lt;br /&gt;
Thanks to the Hypoport, you can be anything you wish to be! The number of Nanotrasen stations is vast and endless, but they all follow the same structure: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; - Those chosen to be commanding officers of each respective part of the ship, all equal under the benevolent rule of the Captain! They may seem high and mighty, but they&#039;re Corp-Civs just like you! Yet it is your duty to follow them to the letter! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; - While traditionally meant to keep the safety of the crew, the likelihood of death and the invention of cloning have made such a job irrelevant. They protect the station, its assets, and the way of life for trillions! While not as elite, they can handle most things thrown at them! If not, the specialized E-R-T teams are waiting right behind them! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; - In ancient times, the term “Doctor” meant someone with a lengthy degree with vast swaths of knowledge to engage in the practice of helping, but with technology, about anyone can be a Doctor! They operate all the Medical equipment and make sure the right crewmembers get back up and running without a hitch! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Science&#039;&#039;&#039; - The tried and true research team is Nanotrasen&#039;s bread and butter! Helping keep the worlds safe from all distress with the horizon of innovative beauty! The real problem solvers, within corporate vision, of course! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; - Our wrenchers and fixers! These crewmembers get to play with our fine toys of energy, from all kinds of machines, to keep your station self-sufficient. If something is broken, no matter the condition, the Engineers can and WILL fix it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Cargo&#039;&#039;&#039; - The Free arm of the Market; these pushers are why the station turns a profit. They run the station&#039;s economy and trade and are responsible for everyone&#039;s value! A responsibility every technician holds with great pride, making command proud! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; - While we can stimulate the mind, we cannot stimulate the stomach! The cheerful hearts of the service team are what keep the smiles on everyone&#039;s faces. Don’t forget the Clown and Mime, reenactors of the ancient Earther media arts! &lt;br /&gt;
&lt;br /&gt;
== Enemies of the Corporation ==&lt;br /&gt;
There are some people you must look out for; some of the deranged believe in hurting the world for their own power. Yet they will not prevail, and you can join in to stop them! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic/Noosphere&#039;&#039;&#039; abusers - While magic may “exist”, it has no reliability or control! This is why no single person can handle it, as they will sadly lose their mind! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoSov/Innies/Revs&#039;&#039;&#039; - These are people who believe they deserve more than you and want to equalize everyone to take you down with them! A NeoSov is an Anti-Corporate, who wants to create cabals of superiority known as “Work Unions”. Anyone who has a glint in their eye, who believes in individual rights, or the “spirit of revolution” has clearly lost their mind, and should be stopped before they commit unpermitted acts of violence! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syndicate&#039;&#039;&#039; - A false rumor of a corporate alliance that can face Nanotrasen and “liberate” the corporate worlds. However hard we have tried to reason, many still believe in their repugnant existence. Some of these supporters are so delusional that they will dress up as “members” of this organization and attempt to hurt others for the sake of fulfilling this diluted reality. &lt;br /&gt;
&lt;br /&gt;
There are [[Antagonists| many, many more]] who have been misguided, and it is all our duty to show them the right way. Science proves that they have only one true answer to anything, and Nanotrasen is the true solution to the galactic vision!&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=669</id>
		<title>Setting Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=669"/>
		<updated>2026-10-15T02:12:21Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
&lt;br /&gt;
== An Overview == &lt;br /&gt;
Trauma Station takes place in a universe where Nanotrasen is “far more powerful and far more dystopian.” Therefore, this lore aims to clarify why this universe is darker and ruled by a far more powerful corporate regime. This means the theme must stay consistent, or the lore will clash and become confusing. Given the aforementioned goal, there are some more serious set pieces (fall of democracy, wars, terrorism, weapons of mass destruction, imperialistic nations, spacism, tools of oppression). Still, given the chaos of SS14, there are also silly, wacky set pieces (magic, psionics, wacky antagonists, exploding tomatoes, Demons coming of the walls, etc.). The combination should create the best of both worlds, but it can easily get out of hand if not careful. So, it should be kept in mind that the lore is made with the &#039;&#039;&#039;intention of creating a world that you can choose to immerse yourself in, but not be a dogma that everyone must adhere to strictly&#039;&#039;&#039;. You are a Corp-Civ; pretty much a corporate wage-slave, you are a &#039;&#039;&#039;nobody&#039;&#039;&#039; to the interstellar governments that rule over you. Correcting people&#039;s knowledge of the world, unless it&#039;s egregious, matters less than the nukie who just launched a rocket at you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;1900s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1951 - The Korean War starts and ends in much the same year, a disaster for the United States, which inhumanely used silent bombs, hurting the United States &#039; credibility. &lt;br /&gt;
&amp;lt;li&amp;gt; 1960 - Japan becomes a rival economic power. &lt;br /&gt;
&amp;lt;li&amp;gt; 1970 - Nanotrasen forms as a South African mining company before switching over to data technology years later. &lt;br /&gt;
&amp;lt;li&amp;gt; 1971 - The Pacific Treaty Organization forms, with Japan as it’s leader. &lt;br /&gt;
&amp;lt;li&amp;gt; 1983 - The Mogheans enter the space age &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;2000s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2018 - Kepler satellite lost contact after entering a gravity anomaly; the cover-up was that it ran out of fuel. A team of astronauts would also get sucked in, and over the next few decades they would send more and more teams. These teams would make it through to a paradise world, but would be deformed vertically, becoming [[dwarves]]  &lt;br /&gt;
&amp;lt;li&amp;gt; 2032 - WW3 starts over American freshwater reserves, and international material exploitation &lt;br /&gt;
&amp;lt;li&amp;gt; 2034 - WW3 ends in a stalemate; Europe federalizes under the EU. &lt;br /&gt;
&amp;lt;li&amp;gt; 2055 - First contact with the Vox occurs after a raider ship crashes in North America; to prevent panic, it is covered up, and America, Russia, and the EU meticulously study the technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2065 - Space is commercialized as the first corporate vessel takes off; it’s plans are then stolen and refitted by various organizations to catch up. &lt;br /&gt;
&amp;lt;li&amp;gt; 2072 - Fear of ecological devastation, resource scarcity, and a lack of living space drives demand to colonize the nearest planet to Earth, starting the race to Mars. &lt;br /&gt;
&amp;lt;li&amp;gt; 2081 - A warp drive malfunction causes the generation ships sent to Kepler-62 to vanish off the face of the galaxy. The event becomes known as the Kepler Incident and starts the search for warp alternatives. Little did humanity know, the fleets would reach their planet mutated and deformed. Survivors would become the [[Mothpeople]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2100s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2100 - Mars is made habitable by a network of underground tunnels and early terraforming. &lt;br /&gt;
&amp;lt;li&amp;gt; 2101 -  WW4 starts, a cold war between the functioning superpowers and fears of being left behind. &lt;br /&gt;
&amp;lt;li&amp;gt; 2153 - People from the Middle East and Europe, fearing nuclear annihilation, leave en masse for the colonies inside and outside the Sol system. &lt;br /&gt;
&amp;lt;li&amp;gt; 2168 - WW4 goes hot, destroying much of the Earth and severing the Sol colonies from their former governments. &lt;br /&gt;
&amp;lt;li&amp;gt; 2170 - The Global North is uninhabitable, but thanks to [[Nanotrasen]], the Global South remains largely untouched; the northern exodus begins. The Japanese government gives the all-clear.&lt;br /&gt;
&amp;lt;li&amp;gt; 2172 - The Japanese Government secures their mainland &lt;br /&gt;
&amp;lt;li&amp;gt; 2174 - Japan envelops Taiwan and Australia, and works with the Philippines and Malaysia&lt;br /&gt;
&amp;lt;li&amp;gt; 2182 - The Great Asian Reforming begins &lt;br /&gt;
&amp;lt;li&amp;gt; 2185 - The Great Reforming gives rise to the Zaibatsu. &lt;br /&gt;
&amp;lt;li&amp;gt; 2187 - [[World Prosperity Spheres]] form &lt;br /&gt;
&amp;lt;li&amp;gt; 2191 - The combined military of the WPS would conquer remaining Asia and southeastern Russia.  &lt;br /&gt;
&amp;lt;li&amp;gt; 2194 - Made up of the former agencies and corporations of the northern powers, the [[UCSH]] forms under the fealty of [[Nanotrasen]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2200s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2205 - The Great Asian reform continues to reform Asia into the Japanese image; State Shinto is established. &lt;br /&gt;
&amp;lt;li&amp;gt; 2284 - First contact with the [[Slime Hivemind]], and subsequent discovery oh [[phoron]] and it&#039;s properties by [[UCSH]].&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - [[UCSH]] launches a full-scale invasion into the [[Slime Hivemind]] territories, capturing phoron mining colonies on the edges of Slime space.&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - After a century of rebuilding and reforming the wastes of Earth, the governments of Earth work together to retake their lost territories. Together, they form the first major Aeroforce fleet.&lt;br /&gt;
&amp;lt;li&amp;gt; 2299 - Several satellites in orbit around Earth suddenly change course and crash. This has led to the discovery of Atrapos, second moon of Earth with completely black surface.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2300s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2300 - The Radical NeoSov commune of Mars forms a pact with the independent colonies as Earth attempts to make its presence known.&lt;br /&gt;
&amp;lt;li&amp;gt; 2301 - An expedition is sent to Atrapos by [[World Prosperity Spheres]]. Contact is lost shortly after landing, and a mysterious series of events causes [[the First Tear]] of the veil between planar space and the [[Noosphere]]. Atrapos disappears entirely, and bluespace crystals are scattered over the entire galaxy, facilitating quick development of bluespace travel by every interstellar civilization.&lt;br /&gt;
&amp;lt;li&amp;gt; 2305 - Vox raiders, looking for the lost vessel centuries prior, stumble upon the extrasolar colonies of Tau Ceti and Alpha Centauri; fighting breaks out. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2307 - The independent colonies, once simple administrations, form “true governments” to assert their independence, creating bodies such as the Jovian League, the Neptunian Confederation, and the Plutonian Republic. &lt;br /&gt;
&amp;lt;li&amp;gt; 2311 - The Colonists of the extrasolar colonies would route the Vox raiding party; Tau Ceti would be renamed Cetiburghow in remembrance. &lt;br /&gt;
&amp;lt;li&amp;gt; 2334 - Failing to secure peaceful annexation from Mars, the fleet finally sets out to the Mars orbital regime and destroys the Communal Aeroforce only three days later. The Communal government resisted surrender, so UCSH forces launched their first great planetkiller on the southern half of Mars: phoron bombs. They immediately vaporized 90 million, and the Communal Government was no more. &lt;br /&gt;
&amp;lt;li&amp;gt; 2335 - Fearing the same fate as half of Mars, all the independent colonies surrendered to Earther forces. Those who feared losing democratic liberalism to despotic regimes fled with Europan statesman Juhana Mäkinen, beginning the Terran Expulsion. &lt;br /&gt;
&amp;lt;li&amp;gt; 2337 - Democratic nations still left in Sol officially transitioned into the more despotic model. Martian rebellions continue. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Entire sol system is intergrated into the [[UCSH]] and the [[World Prosperity Spheres]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2365 - Sol system starts to enter [[UCSH]] acceptable profit margins&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - The Cetian Government proclaimed itself [[Terra Union]] and made Tau Ceti-e the capital world, christening it Erdeschlösser&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - Portions of Mars, and all of Venus, Jupiter, and Pluto are nationalized under the WPS. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Human Space Accords are ratified by the WPS and reluctantly accepted by the UCSH&lt;br /&gt;
&amp;lt;li&amp;gt; 2350 -  Terra Union would establish an official charter and system core: Cetiburghow (Tau Ceti), Proxima Kentarus (Alpha Centauri), and Ran’s steed (Epsilon Eridani). &lt;br /&gt;
&amp;lt;li&amp;gt; 2360 - The New Human Unified Language of Earthgen becomes to official trade language, before the rise of corporate standard by Nanotrasen. &lt;br /&gt;
&amp;lt;li&amp;gt; 2363 - The Terran Inner System is formed, holding the systems Speculoo (TRAPPIST-1) and Leonis (Wolf 359).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2400s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2403 - Terran Union would establish a colony on Kepler-442 b, being more than 1000 light-years away from Earth; it would be considered the first planet in the Terran Outer System &lt;br /&gt;
&amp;lt;li&amp;gt; 2405 - The Sadira system would be colonized&lt;br /&gt;
&amp;lt;li&amp;gt; 2462 - The [[Mothpeople]] are discovered by the Terran Union Wayfinder Corps on Kepler-62 and are subsequently forced off the planet by the Terran Aeroforce&lt;br /&gt;
&amp;lt;li&amp;gt; 2468 - First recorded cyberattack by the [[Contiguity Initiative]] on a [[UCSH]] facility.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2500s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2513 - Terra Union first discovers the Decapoids; initially uninterested, they find valuable resources on the planet and try to strike a deal with them to terraform it. They reluctantly disagree, much to the Terran Union&#039;s anger &lt;br /&gt;
&amp;lt;li&amp;gt; 2515 - The Decapoid Pacification starts and ends in the same year, with the Alkesh homeworld glassed and cracked. The Decapoids are given ships as settlement and kicked out of the system. The absorption of Alkesh sparks an outrage in the Terran Fringe &lt;br /&gt;
&amp;lt;li&amp;gt; 2520 - The Terran Fringe colonies start rebelling; the Council gives the Military emergency powers to suppress the rebellion&lt;br /&gt;
&amp;lt;li&amp;gt; 2521 - The Sadira System succeeds from the Terran Union, being the first of two successful successions. &lt;br /&gt;
&amp;lt;li&amp;gt; 2525 - The Sadira Succession leads to the formation of the [[Sunna Core]] &lt;br /&gt;
&amp;lt;li&amp;gt; 2531 - Under New Darwin, the Invidia Cooperative is able to kick out the Terran Union and UCSH with mutated Bengal tigers. It would be reformed into a religious order and be renamed [[The Tiger Cooperative]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2600s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2643 - The Syndicate liberates Mars from centuries of [[UCSH]] rule. &lt;br /&gt;
&amp;lt;li&amp;gt; 2624 - New Darwin lies on his deathbed due to toxic exposure. &lt;br /&gt;
&amp;lt;li&amp;gt; 2629 - Miraculously, New Darwin would recover, exclaiming that &amp;quot;The only truth of the galaxy is evolution!&amp;quot; Believing he had evolved into a higher form, many operatives underwent extensive gene-modding to attempt the same “ascension.” Giving rise to the three-eyed, monster-man reputation  &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2700s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;2735 - Using Greenspace, the [[Greater Moghean Empire]] skip-jumps to Luna and attempt an invasion, taking the UCSH by surprise; they barely destroy them in lower orbit. It becomes a terrible PR incident for them&lt;br /&gt;
&amp;lt;li&amp;gt; 2738 - The Natural Insectoid Nation, or [[NIN]], is destroyed by combined human forces, ending the [[Great Nomad Wars]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2756 - The free Commonwealth of Cargal, in fear of retribution from the Terra Union after succeeding, detonates a planet-cracking device that kills 90% of Cargals&#039; population and much of the policing fleet. &lt;br /&gt;
&amp;lt;li&amp;gt; 2757 - Outraged by the Cargal Massacre, Chief Adrm. Arhman Mcdunman declares martial law and suspends the Terran Council. Utilizing Terran Law, forms a Stratocracy enshrined in the charter and crowns himself the &#039;&#039;&#039;Arbiter of Humanity&#039;&#039;&#039; and &#039;&#039;&#039;Admiral of the Stars&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;li&amp;gt; 2765 - Current Year&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=World_Prosperity_Spheres&amp;diff=668</id>
		<title>World Prosperity Spheres</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=World_Prosperity_Spheres&amp;diff=668"/>
		<updated>2026-10-15T02:11:53Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = World Prosperity Spheres &lt;br /&gt;
|image = FisherWPS.png&lt;br /&gt;
|homeworld = Earth &lt;br /&gt;
|organization = Imperial Court&lt;br /&gt;
|danger = MEDIUM &lt;br /&gt;
|state = ISOLATION &lt;br /&gt;
|specialty = Space Ninjas, Imperialism, Marching&lt;br /&gt;
|quote = &amp;quot;Eternal Glory to those who set sail under the Rising Sun&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Land of the Rising Sun ==&lt;br /&gt;
Looking back to humanity&#039;s origins, many remember the ancient micro-nations of America, Russia, South Africa, Europe, and China, all of which were then considered “Super-Powers.” Many forget that another land existed, smaller than all the others, but great enough to carry the entire Pacific. The State of Japan was an island nation that, decades earlier, had struck deals with other nations to attempt the first world takeover. After initially taking over much of Pacific Asia, the era&#039;s democratic superpowers destroyed it, and its greatest rival, America, absorbed its territory during the transition in the year 1945. The people didn’t resist the rule and became an American protectorate to ease the nation&#039;s post-war recovery. However, due to the disaster of the Korean War in 1951 and the assassination attempt on Japanese government officials by extremists, America allowed for Japanese remilitarization. Japan recovered quickly and could focus on its economy with little interference. By the 1960s, the State would become an economic power in the pacific, and rival the mainland of the north. They rose to prominence when they established the Pacific Treaty Organization in 1971 to counter China, with Japan at the head, along with Australia, the American Philippines, Taiwan, Malaysia, Papua New Guinea, and Thailand. &lt;br /&gt;
&lt;br /&gt;
These states would fight together in the Third World War, and collapse in the Fourth. The Japanese government understood it had a target on its back. They built special bunkers across their land in case of fallout, never taking to the stars. Most bunkers were small and numerous; the government&#039;s were not. When the fallout came, the technological and economic giant shut down, and much of it didn’t survive. It would be miraculous if even the government&#039;s secret bunker, housing the late Emperor, remained unscathed, while the more important city centers burned. The Military, Government, and Imperial family would wait patiently for the right moment to emerge. &lt;br /&gt;
&lt;br /&gt;
== Ryūnosuke Restortion == &lt;br /&gt;
When the all-clear came in 2170, officials feared the world they knew was gone. Yet the Emperor held out hope, saying, “The sky would be a great star, if not blue it may be white.” When the doors opened and the first of them came out, a great star shone down on them: Ursa Minor. The Emperor, &#039;&#039;&#039;Ryūnosuke&#039;&#039;&#039;, would be amazed, and many around him would cry that this was divine luck. The Government immediately set out to restore order to the mainland; with great luck, their location in Hokkaido was largely unscathed, meaning they could easily repopulate the area. The Government and its military leaders would link up with the Hokkaido survivors, many of whom were military. Survivors who had been in the area immediately joined the Emperor&#039;s side, and the entire island would be retaken within the month. To rebuild the mainland, the Navy and Army remnants would take whatever was left of the local shipyards and, in the coming months, bring back the Imperial standard to solidify the government&#039;s legitimacy. Using the previous prediction of the stars, and the fact that Hokkaido lands survived the war, they would amplify the Emperor&#039;s divine being in order to raise morale. The Navy would quickly move around the mainland, blasting the anthem over loudspeakers and proclaiming the government&#039;s restoration. The Emperor himself would proclaim that Japan would emerge from this stronger than ever before, and that he would protect his people as he had before the war. &lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the rest of Japan would return to government rule in 2172. The road to rebuilding would be long, and the government restoration was deeply divided. Members of the Navy wanted the return of the Kokkashugi system, stating that the Japanese identity and its spirit needed to be strong to endure. The Army, which had many foreign officers, and the liberal parliament were against the idea. Fearing the rise of a 2nd Imperial Japan, the Army attempted a coup against the government, but the navy stopped it. The Army’s treachery would have them absorbed into the Navy, and the opposition backed down; the &#039;&#039;&#039;Imperial Court&#039;&#039;&#039; was re-established. Soon the Statism and Imperial nobility, particularly the samurai, would come back in what was known as the &#039;&#039;&#039;Ryūnosuke Restortion&#039;&#039;&#039;. Warrior culture would capture the hearts and minds of Japan&#039;s citizens, and soon those elsewhere. &lt;br /&gt;
&lt;br /&gt;
== Rebuilding Prosperity == &lt;br /&gt;
Japan quickly realized that many of its former allies were not as lucky. Believing unity among Asian states was necessary, Japan began re-establishing contact and protection as before the war. Japan reached Taiwan and Australia with little resistance, and in 2174 contacted the Philippines and Malaysia. Thailand and Indonesia would resist, fighting them off while dealing with the Chinese Remnants. Japan would revive much of its industry from the surviving nations, and the rebuilding process would begin in 2182. Three years later, in 2185, the industries were reorganized into Zaibatsu for easier enforcement, and they would attempt to extract resources for the state. This would again put them at odds with Southeast Asia and China, and slowly, it would look as though Japan&#039;s momentum was faltering. Yet the Navy and the Marines would ensure no threat came against the imperial majesty. With the Emperor&#039;s goodwill, the military declared that Japan had a duty to restore order in Asia for prosperity under its stable government. The Government proclaimed the ‘Prosperity Spheres’ in 2187 and would fold each allied nation into these spheres. By 2191, the Combined military would conquer Indonesia through embargo pressure and invade the remnants of the Thai government, which had grown weak from constant warfare. &lt;br /&gt;
&lt;br /&gt;
The conquest would continue into northern Asia, and after choking out the remnants of China with help from a [[certain neighbor|Greater Korea]], it would gain Upper China and parts of Russia. Intrenching itself, it would reestablish &#039;&#039;&#039;State Shintoism&#039;&#039;&#039; to engrain loyalty to the emperor throughout Asia. With peace reigning over the realm, it would begin reforming the wastes in 2205. It would, of course, make these lands as close to Japan&#039;s image as possible, forever changing the landscape&#039;s memory. Fearing public doubt, the state would scrub Old Japan&#039;s history for decades. It would take the better half of a century to finish making Asia habitable, and it would come at the cost of Zaibatsu influence in the sphere. This would be a blessing, however, as a [[UCSH|corporate despot beyond the sea]] would need a like-minded organization to start negotiating an alliance. This Alliance would bring the Earth nations together, sharing their strengths for a common goal: solar expansion. &lt;br /&gt;
== The Blossoming across Endless Space ==&lt;br /&gt;
&lt;br /&gt;
The new World Prosperity sphere would immediately start solar exploration and would make up a large portion of the aerospace fleet. [[Though it would start as a disaster for a year]], it would quickly become intimidating to the states that resisted its claim. Fanaticism, especially in the Shin’yu squadrons, would make them willing to take on incredible risk. When the call to action came against Mars in 2334, they were among the first to charge into battle. They wouldn’t take part in the bombing of Southern Martian soil, but they would reap the rewards. Joining the [[UCSH]], they would take over and nationalize a portion of Mars, then do the same for Venus, Jupiter, and Pluto in 2339. To encourage national unity and make up for the UCSH’s poor governance, the Imperial Government would begin drafting a series of treaties to integrate and protect human space. &lt;br /&gt;
&lt;br /&gt;
These would be the &#039;&#039;&#039;Human Space Accords&#039;&#039;&#039;,  a series of documents ratified in 2340. They promoted the expansion of human influence as a birthright and encouraged human nations to work together rather than fight. Though the Accord was ratified, it was largely ignored, except during [[Greater Moghean Empire| extreme]] [[Great Nomad Wars|circumstances]]. More important, however, was establishing a united language for humanity, drawing on English, Chinese, and Japanese; it would be called &#039;&#039;&#039;Earthgen&#039;&#039;&#039; and would quickly spread to the solar colonies, becoming the new trade language by 2360. &lt;br /&gt;
&lt;br /&gt;
Centuries later, the Empire spans a great deal of humanspace. Its people come from many cultures: Japanese, Australian, Vietnamese, Indonesian, Russian, Chinese, Papuan, Melanesian, Micronesian, and Polynesian. Yet it falls to old wars, using regular education rather than purely chipped, supposedly making generations “wise”. Their AreoForce (Called the Imperial Navy) keeps to old ways and uses armor reminiscent of older times: riveted plates, headbands, banners on their backs known as Sashimono, white feathers that signify good luck, and swords for their warriors. They use strange weapons: hyper-clear water pistols and rifles, as well as energy spears. The Empire still keeps its ancient system; its legacy is a major source of pride among its people. The New Emperor,’Yoshio’, has sent the Empire into a period of isolation in 2740 after the End of the Nomad Wars, fearing continued interference. Yet that does not mean the Empire is weak or falling back; its forces keep their promise of protection, and [[Space Ninjas|more secretive elements keep the other nations in check]]. The Imperial Court and Emperor reside on the heavily guarded shield world &#039;&#039;&#039;Tōba&#039;&#039;&#039;, and there are no hints of his public image.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=667</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=667"/>
		<updated>2026-10-15T01:52:58Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= [[Setting Overview|Trauma Station Lore]] =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Slime Hivemind|Oob&#039;Mola&#039;Ieran Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherUCSH.png|center|100px|link=UCSH]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[UCSH]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Among the most powerful TerraGovs, the USCH is a &amp;quot;state&amp;quot; ruled by a board of squabbling corporations that fled to the global south and ending up right in the hands of Nanotrasen. Feared for its ruthless authority, which employs brutal oppression by state mercenaries, as well as the use of Artificial Intelligence for total omnipresence. It has remained as stable as any hyper-corporate government can be, and more powerful than any hegemon outside the fringes of USCH space. To many, inside or out, its dominance proves it is the rightful ruler of the Sol System.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ContiguityLogo.png|center|100px|link=Contiguity Initiative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Contiguity Initiative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A disorganised group of hackers, terrorists, and other criminals. One of the only factions to still delve into the [[Noosphere]]. Not much is known about them, in part due to the fact that they keep gaining unaothorized access to this database. Responsible for the initial creation of telecrystals, GR3YT1D3 virus, and may be the reason why Nanotrasen stations have 3 powergrid checks per shift.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherWPS.png|center|100px|link=World Prosperity Spheres]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[World Prosperity Spheres]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Gripped by the devastation of WWIV, much of the east regressed back when the waters finally simmered. Japan, revitalized by the Kokkashugi system, enveloped surrounding Australia, Taiwan, and Southeast Asia under the World Prosperity sphere. As one of the few TerraGovs remaining, it set to work rebuilding what little it could extract to keep up with its competition. This gave zaibatsu dominance across all sectors of industry, rendering the state just another corporate despot. It waits in Isolation now, utilizing more subtle operatives to push it&#039;s goals.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherNT2.png|center|100px|link=Nanotrasen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Nanotrasen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Formed in the Late 20th century, Nanotrasen is one of the oldest hyper-corporations still functioning. It&#039;s age has brought it great wisdom, slowly building itself from a fledgling African mining company to the hallmark of technology. The Company was a titan in the energy and material industry; which allowed it to wield immense influence in the tumultuous 22nd Century. When the arms race ended in near annihilation of the entire planet of earth, Nanotrasen was able to divert and safeguard its territories in the south. The Global South became one of the few habitable places left, and those that settled there swore fealty to Nanotrasen. The surviving organizations that bent would go on to form the USCH, cementing Nanotrasen&#039;s power as the strongest corporation in human history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Generations later, Nanotrasen has kept this title. It reigns over much of the known galaxy, with many employees from all sorts of backgrounds, human or otherwise. The average citizen can&#039;t keep Nanotrasen out of their lives; its products dominate every market imaginable. Its paramilitary forces vaporize all pirates, insurgents, and anti-corporate forces that step foot within it&#039;s territory. Its expansion and conquest have made it a nation of its own, holding separate colonies from the USCH. Nanotrasen has its own corporate law, charter, and citizenship. Nanotrasen represents the peak of corporate authority, and there is no single entity that could stop them.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=666</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=666"/>
		<updated>2026-10-15T01:52:42Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= [[Setting Overview|Trauma Station Lore]] =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Slime Hivemind|Oob&#039;Mola&#039;Ieran Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherUCSH.png|center|100px|link=UCSH]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[UCSH]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Among the most powerful TerraGovs, the USCH is a &amp;quot;state&amp;quot; ruled by a board of squabbling corporations that fled to the global south and ending up right in the hands of Nanotrasen. Feared for its ruthless authority, which employs brutal oppression by state mercenaries, as well as the use of Artificial Intelligence for total omnipresence. It has remained as stable as any hyper-corporate government can be, and more powerful than any hegemon outside the fringes of USCH space. To many, inside or out, its dominance proves it is the rightful ruler of the Sol System.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ContiguityLogo.png|center|100px|link=Contiguity Initiative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Contiguity Initiative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A disorganised group of hackers, terrorists, and other criminals. One of the only factions to still delve into the [[Noosphere]]. Not much is known about them, in part due to the fact that they keep gaining unaothorized access to this database. Responsible for the initial creation of telecrystals, GR3YT1D3 virus, and may be the reason why Nanotrasen stations have 3 powergrid checks per shift.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherWPS.png|center|100px|link=World Prosperity Spheres]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[World Prosperity Spheres]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Gripped by the devastation of WWIV, much of the east regressed back when the waters finally simmered. Japan, revitalized by the Kokkashugi system, enveloped surrounding Australia, Taiwan, and Southeast Asia under the World Prosperity sphere. As one of the few TerraGovs remaining, it set to work rebuilding what little it could extract to keep up with its competition. This gave zaibatsu dominance across all sectors of industry, rendering the state just another corporate despot. It waits in Isolation now, utilizing more subtle operatives to push it&#039;s goals&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherNT2.png|center|100px|link=Nanotrasen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Nanotrasen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Formed in the Late 20th century, Nanotrasen is one of the oldest hyper-corporations still functioning. It&#039;s age has brought it great wisdom, slowly building itself from a fledgling African mining company to the hallmark of technology. The Company was a titan in the energy and material industry; which allowed it to wield immense influence in the tumultuous 22nd Century. When the arms race ended in near annihilation of the entire planet of earth, Nanotrasen was able to divert and safeguard its territories in the south. The Global South became one of the few habitable places left, and those that settled there swore fealty to Nanotrasen. The surviving organizations that bent would go on to form the USCH, cementing Nanotrasen&#039;s power as the strongest corporation in human history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Generations later, Nanotrasen has kept this title. It reigns over much of the known galaxy, with many employees from all sorts of backgrounds, human or otherwise. The average citizen can&#039;t keep Nanotrasen out of their lives; its products dominate every market imaginable. Its paramilitary forces vaporize all pirates, insurgents, and anti-corporate forces that step foot within it&#039;s territory. Its expansion and conquest have made it a nation of its own, holding separate colonies from the USCH. Nanotrasen has its own corporate law, charter, and citizenship. Nanotrasen represents the peak of corporate authority, and there is no single entity that could stop them.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=665</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=665"/>
		<updated>2026-10-15T01:52:09Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= [[Setting Overview|Trauma Station Lore]] =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Slime Hivemind|Oob&#039;Mola&#039;Ieran Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherUCSH.png|center|100px|link=UCSH]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[UCSH]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Among the most powerful TerraGovs, the USCH is a &amp;quot;state&amp;quot; ruled by a board of squabbling corporations that fled to the global south and ending up right in the hands of Nanotrasen. Feared for its ruthless authority, which employs brutal oppression by state mercenaries, as well as the use of Artificial Intelligence for total omnipresence. It has remained as stable as any hyper-corporate government can be, and more powerful than any hegemon outside the fringes of USCH space. To many, inside or out, its dominance proves it is the rightful ruler of the Sol System.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ContiguityLogo.png|center|100px|link=Contiguity Initiative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Contiguity Initiative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A disorganised group of hackers, terrorists, and other criminals. One of the only factions to still delve into the [[Noosphere]]. Not much is known about them, in part due to the fact that they keep gaining unaothorized access to this database. Responsible for the initial creation of telecrystals, GR3YT1D3 virus, and may be the reason why Nanotrasen stations have 3 powergrid checks per shift.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherWPS.png|center|100px|link=World Prosperity Spheres]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[World Prosperity Spheres]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Gripped by the devastation of WWIV, much of the east regressed back when the waters finally simmered. Japan, revitalized by the Kokkashugi system, enveloped surrounding Australia, Taiwan, and Southeast Asia under the World Prosperity sphere. As one of the few TerraGovs remaining, it set to work rebuilding what little it could extract to keep up with its competition. This gave zaibatsu dominance across all sectors of industry, rendering the state just another corporate despot. It waits in Isolation now, utilizing more subtle operatives to push it&#039;s goals&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherNT2.png|center|100px|link=Nanotrasen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Nanotrasen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Formed in the Late 20th century, Nanotrasen is one of the oldest hyper-corporations still functioning. It&#039;s age has brought it great wisdom, slowly building itself from a fledgling African mining company to the hallmark of technology. The Company was a titan in the energy and material industry; which allowed it to wield immense influence in the tumultuous 22nd Century. When the arms race ended in near annihilation of the entire planet of earth, Nanotrasen was able to divert and safeguard its territories in the south. The Global South became one of the few habitable places left, and those that settled there swore fealty to Nanotrasen. The surviving organizations that bent would go on to form the USCH, cementing Nanotrasen&#039;s power as the strongest corporation in human history. &lt;br /&gt;
\n\n&lt;br /&gt;
Generations later, Nanotrasen has kept this title. It reigns over much of the known galaxy, with many employees from all sorts of backgrounds, human or otherwise. The average citizen can&#039;t keep Nanotrasen out of their lives; its products dominate every market imaginable. Its paramilitary forces vaporize all pirates, insurgents, and anti-corporate forces that step foot within it&#039;s territory. Its expansion and conquest have made it a nation of its own, holding separate colonies from the USCH. Nanotrasen has its own corporate law, charter, and citizenship. Nanotrasen represents the peak of corporate authority, and there is no single entity that could stop them.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=664</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=664"/>
		<updated>2026-10-15T01:51:47Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= [[Setting Overview|Trauma Station Lore]] =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Slime Hivemind|Oob&#039;Mola&#039;Ieran Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherUCSH.png|center|100px|link=UCSH]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[UCSH]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Among the most powerful TerraGovs, the USCH is a &amp;quot;state&amp;quot; ruled by a board of squabbling corporations that fled to the global south and ending up right in the hands of Nanotrasen. Feared for its ruthless authority, which employs brutal oppression by state mercenaries, as well as the use of Artificial Intelligence for total omnipresence. It has remained as stable as any hyper-corporate government can be, and more powerful than any hegemon outside the fringes of USCH space. To many, inside or out, its dominance proves it is the rightful ruler of the Sol System.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ContiguityLogo.png|center|100px|link=Contiguity Initiative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Contiguity Initiative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A disorganised group of hackers, terrorists, and other criminals. One of the only factions to still delve into the [[Noosphere]]. Not much is known about them, in part due to the fact that they keep gaining unaothorized access to this database. Responsible for the initial creation of telecrystals, GR3YT1D3 virus, and may be the reason why Nanotrasen stations have 3 powergrid checks per shift.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherWPS.png|center|100px|link=World Prosperity Spheres]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[World Prosperity Spheres]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Gripped by the devastation of WWIV, much of the east regressed back when the waters finally simmered. Japan, revitalized by the Kokkashugi system, enveloped surrounding Australia, Taiwan, and Southeast Asia under the World Prosperity sphere. As one of the few TerraGovs remaining, it set to work rebuilding what little it could extract to keep up with its competition. This gave zaibatsu dominance across all sectors of industry, rendering the state just another corporate despot. It waits in Isolation now, utilizing more subtle operatives to push it&#039;s goals&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherNT2.png|center|100px|link=Nanotrasen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Nanotrasen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Formed in the Late 20th century, Nanotrasen is one of the oldest hyper-corporations still functioning. It&#039;s age has brought it great wisdom, slowly building itself from a fledgling African mining company to the hallmark of technology. The Company was a titan in the energy and material industry; which allowed it to wield immense influence in the tumultuous 22nd Century. When the arms race ended in near annihilation of the entire planet of earth, Nanotrasen was able to divert and safeguard its territories in the south. The Global South became one of the few habitable places left, and those that settled there swore fealty to Nanotrasen. The surviving organizations that bent would go on to form the USCH, cementing Nanotrasen&#039;s power as the strongest corporation in human history. &lt;br /&gt;
&lt;br /&gt;
Generations later, Nanotrasen has kept this title. It reigns over much of the known galaxy, with many employees from all sorts of backgrounds, human or otherwise. The average citizen can&#039;t keep Nanotrasen out of their lives; its products dominate every market imaginable. Its paramilitary forces vaporize all pirates, insurgents, and anti-corporate forces that step foot within it&#039;s territory. Its expansion and conquest have made it a nation of its own, holding separate colonies from the USCH. Nanotrasen has its own corporate law, charter, and citizenship. Nanotrasen represents the peak of corporate authority, and there is no single entity that could stop them.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=663</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=663"/>
		<updated>2026-10-15T01:51:38Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= [[Setting Overview|Trauma Station Lore]] =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Slime Hivemind|Oob&#039;Mola&#039;Ieran Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherUCSH.png|center|100px|link=UCSH]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[UCSH]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Among the most powerful TerraGovs, the USCH is a &amp;quot;state&amp;quot; ruled by a board of squabbling corporations that fled to the global south and ending up right in the hands of Nanotrasen. Feared for its ruthless authority, which employs brutal oppression by state mercenaries, as well as the use of Artificial Intelligence for total omnipresence. It has remained as stable as any hyper-corporate government can be, and more powerful than any hegemon outside the fringes of USCH space. To many, inside or out, its dominance proves it is the rightful ruler of the Sol System.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ContiguityLogo.png|center|100px|link=Contiguity Initiative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Contiguity Initiative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A disorganised group of hackers, terrorists, and other criminals. One of the only factions to still delve into the [[Noosphere]]. Not much is known about them, in part due to the fact that they keep gaining unaothorized access to this database. Responsible for the initial creation of telecrystals, GR3YT1D3 virus, and may be the reason why Nanotrasen stations have 3 powergrid checks per shift.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherWPS.png|center|100px|link=World Prosperity Spheres]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[World Prosperity Spheres]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Gripped by the devastation of WWIV, much of the east regressed back when the waters finally simmered. Japan, revitalized by the Kokkashugi system, enveloped surrounding Australia, Taiwan, and Southeast Asia under the World Prosperity sphere. As one of the few TerraGovs remaining, it set to work rebuilding what little it could extract to keep up with its competition. This gave zaibatsu dominance across all sectors of industry, rendering the state just another corporate despot. It waits in Isolation now, utilizing more subtle operatives to push it&#039;s goals&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherNT2.png|center|100px|link=Nanotrasen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Nanotrasen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Formed in the Late 20th century, Nanotrasen is one of the oldest hyper-corporations still functioning. It&#039;s age has brought it great wisdom, slowly building itself from a fledgling African mining company to the hallmark of technology. The Company was a titan in the energy and material industry; which allowed it to wield immense influence in the tumultuous 22nd Century. When the arms race ended in near annihilation of the entire planet of earth, Nanotrasen was able to divert and safeguard its territories in the south. The Global South became one of the few habitable places left, and those that settled there swore fealty to Nanotrasen. The surviving organizations that bent would go on to form the USCH, cementing Nanotrasen&#039;s power as the strongest corporation in human history. &lt;br /&gt;
\n&lt;br /&gt;
Generations later, Nanotrasen has kept this title. It reigns over much of the known galaxy, with many employees from all sorts of backgrounds, human or otherwise. The average citizen can&#039;t keep Nanotrasen out of their lives; its products dominate every market imaginable. Its paramilitary forces vaporize all pirates, insurgents, and anti-corporate forces that step foot within it&#039;s territory. Its expansion and conquest have made it a nation of its own, holding separate colonies from the USCH. Nanotrasen has its own corporate law, charter, and citizenship. Nanotrasen represents the peak of corporate authority, and there is no single entity that could stop them.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=662</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=662"/>
		<updated>2026-10-15T01:45:41Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= [[Setting Overview|Trauma Station Lore]] =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Slime Hivemind|Oob&#039;Mola&#039;Ieran Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherUCSH.png|center|100px|link=UCSH]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[UCSH]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Among the most powerful TerraGovs, the USCH is a &amp;quot;state&amp;quot; ruled by a board of squabbling corporations that fled to the global south and ending up right in the hands of Nanotrasen. Feared for its ruthless authority, which employs brutal oppression by state mercenaries, as well as the use of Artificial Intelligence for total omnipresence. It has remained as stable as any hyper-corporate government can be, and more powerful than any hegemon outside the fringes of USCH space. To many, inside or out, its dominance proves it is the rightful ruler of the Sol System.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ContiguityLogo.png|center|100px|link=Contiguity Initiative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Contiguity Initiative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A disorganised group of hackers, terrorists, and other criminals. One of the only factions to still delve into the [[Noosphere]]. Not much is known about them, in part due to the fact that they keep gaining unaothorized access to this database. Responsible for the initial creation of telecrystals, GR3YT1D3 virus, and may be the reason why Nanotrasen stations have 3 powergrid checks per shift.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherWPS.png|center|100px|link=World Prosperity Spheres]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[World Prosperity Spheres]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Gripped by the devastation of WWIV, much of the east regressed back when the waters finally simmered. Japan, revitalized by the Kokkashugi system, enveloped surrounding Australia, Taiwan, and Southeast Asia under the World Prosperity sphere. As one of the few TerraGovs remaining, it set to work rebuilding what little it could extract to keep up with its competition. This gave zaibatsu dominance across all sectors of industry, rendering the state just another corporate despot. It waits in Isolation now, utilizing more subtle operatives to push it&#039;s goals&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherNT2.png|center|100px|link=Nanotrasen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Nanotrasen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Formed in the Late 20th century, Nanotrasen is one of the oldest hyper-corporations still functioning. It&#039;s age has brought it great wisdom, slowly building itself from a fledgling African mining company to the hallmark of technology. The Company was a titan in the energy and material industry; which allowed it to wield immense influence in the tumultuous 22nd Century. When the arms race ended in near annihilation of the entire planet of earth, Nanotrasen was able to divert and safeguard its territories in the south. The Global South became one of the few habitable places left, and those that settled there swore fealty to Nanotrasen. The surviving organizations that bent would go on to form the USCH, cementing Nanotrasen&#039;s power as the strongest corporation in human history. &lt;br /&gt;
&lt;br /&gt;
Generations later, Nanotrasen has kept this title. It reigns over much of the known galaxy, with many employees from all sorts of backgrounds, human or otherwise. The average citizen can&#039;t keep Nanotrasen out of their lives; its products dominate every market imaginable. Its paramilitary forces vaporize all pirates, insurgents, and anti-corporate forces that step foot within it&#039;s territory. Its expansion and conquest have made it a nation of its own, holding separate colonies from the USCH. Nanotrasen has its own corporate law, charter, and citizenship. Nanotrasen represents the peak of corporate authority, and there is no single entity that could stop them.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Misc&amp;diff=661</id>
		<title>Misc</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Misc&amp;diff=661"/>
		<updated>2026-10-15T01:45:28Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: /* Trauma Station Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the miscellaneous page for TraumaStation. This page will link to anything relevant to, but not mechanically necessary for, the server as a whole. This could include things such as, links to lore pages, links to guides, or anything else that does not explicitly detail the mechanics of a job, antagonist, or system.&lt;br /&gt;
&lt;br /&gt;
= [[Setting Overview|Trauma Station Lore]] =&lt;br /&gt;
&lt;br /&gt;
Below are the links to any relevant lore pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=200 | Lore Pages&lt;br /&gt;
|           | Summary&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TigerCoop.png|center|100px|link=Tiger Cooperative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[The Tiger Cooperative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A galaxy-wide religious order that preaches the benefits of natural life, and has grown from its modest grassroots origins to become a towering behemoth in the corpo-political galaxy by selling its faith to its believers. Behind its facade of religion, the Tiger Cooperative itself has been taken over by a previously unknown Xenofauna. It&#039;s become nothing more than another face for the [[Changeling]].&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Gorlex.webp|center|100px|link=Gorlex Entertainment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Gorlex Entertainment]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| As the galaxy&#039;s premier multi-media empire, a founding member of the Syndicate, and a former subsidiary of [[Nanotrasen]], Gorlex Entertainment really has had it all. They emerged from humble space piracy roots, becoming a giant in private defense on Mars, before being forcibly acquired by [[Nanotrasen]] in the aftermath of the [[Martian Revolution]]s, and under the guidance of their corporate overlords, grew into a giant in the film industry, but their hatred never went away. They would later force their way out of their former contract with [[Nanotrasen]], and after going independent, they started to realize that ratings went higher the more violence and pain they caused. This would eventually lead to their premier team, the [[Nuclear Operative]]s, and their goal to destroy [[Nanotrasen]] stations in a purgatory of nuclear fire... live on the galactic net.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherTerraUnion120px.png|center|100px|link=Terra Union]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Terra Union]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Successors to the Europeans who fled in fear of nuclear annihilation, hailing themselves as the beacon of democracy in the otherwise bleak human space. Yet the Terran Union holds no territory on Earth or her corroding colonies, laying light-years away in Tau Ceti and Alpha Centauri as its &amp;quot;core&amp;quot; systems. No fringe colony of the Union enjoys such democracy; instead, it endures the harsh treatment of the Union&#039;s Colonial Administrations. This corrosion of democracy has even reached the core worlds, as Cargal&#039;s recent succession has prompted the suspension of the Terran Council. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slime-hivemind-120px.png|center|100px|link=Slime Hivemind]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Slime Hivemind|Oob&#039;Mola&#039;Ieran Hivemind]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Former governing body of the slime people, destroyed in a war with UCSH, now merely a common name for the several splinter factions of slimes scattered across the galaxy. A single, united mind, advanced enough to venture into space, yet too naive to survive this harsh and cruel galaxy. First civilization to find deposits of [[phoron]] and develop artificial gravity.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherUCSH.png|center|100px|link=UCSH]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[UCSH]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Among the most powerful TerraGovs, the USCH is a &amp;quot;state&amp;quot; ruled by a board of squabbling corporations that fled to the global south and ending up right in the hands of Nanotrasen. Feared for its ruthless authority, which employs brutal oppression by state mercenaries, as well as the use of Artificial Intelligence for total omnipresence. It has remained as stable as any hyper-corporate government can be, and more powerful than any hegemon outside the fringes of USCH space. To many, inside or out, its dominance proves it is the rightful ruler of the Sol System.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ContiguityLogo.png|center|100px|link=Contiguity Initiative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Contiguity Initiative]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| A disorganised group of hackers, terrorists, and other criminals. One of the only factions to still delve into the [[Noosphere]]. Not much is known about them, in part due to the fact that they keep gaining unaothorized access to this database. Responsible for the initial creation of telecrystals, GR3YT1D3 virus, and may be the reason why Nanotrasen stations have 3 powergrid checks per shift.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherWPS.png|center|100px|link=World Prosperity Spheres]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[World Prosperity Spheres]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Gripped by the devastation of WWIV, much of the east regressed back when the waters finally simmered. Japan, revitalized by the Kokkashugi system, enveloped surrounding Australia, Taiwan, and Southeast Asia under the World Prosperity sphere. As one of the few TerraGovs remaining, it set to work rebuilding what little it could extract to keep up with its competition. This gave zaibatsu dominance across all sectors of industry, rendering the state just another corporate despot. It waits in Isolation now, utilizing more subtle operatives to push it&#039;s goals&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FisherNT.png|center|100px|link=Nanotrasen]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;[[Nanotrasen]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| Formed in the Late 20th century, Nanotrasen is one of the oldest hyper-corporations still functioning. It&#039;s age has brought it great wisdom, slowly building itself from a fledgling African mining company to the hallmark of technology. The Company was a titan in the energy and material industry; which allowed it to wield immense influence in the tumultuous 22nd Century. When the arms race ended in near annihilation of the entire planet of earth, Nanotrasen was able to divert and safeguard its territories in the south. The Global South became one of the few habitable places left, and those that settled there swore fealty to Nanotrasen. The surviving organizations that bent would go on to form the USCH, cementing Nanotrasen&#039;s power as the strongest corporation in human history. &lt;br /&gt;
&lt;br /&gt;
Generations later, Nanotrasen has kept this title. It reigns over much of the known galaxy, with many employees from all sorts of backgrounds, human or otherwise. The average citizen can&#039;t keep Nanotrasen out of their lives; its products dominate every market imaginable. Its paramilitary forces vaporize all pirates, insurgents, and anti-corporate forces that step foot within it&#039;s territory. Its expansion and conquest have made it a nation of its own, holding separate colonies from the USCH. Nanotrasen has its own corporate law, charter, and citizenship. Nanotrasen represents the peak of corporate authority, and there is no single entity that could stop them.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=660</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=660"/>
		<updated>2026-10-15T01:44:47Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: /* Technology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT2.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, All Forms of Technology, Being Who You Work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galactic Visionary == &lt;br /&gt;
Nanotrasen stands as the strongest and most technologically advanced entity in the known galaxy! It began humbly on Earth, in the desolate South African Desert, in 1970. Seeing the inhabitants&#039; misfortune, it strove to improve their quality of life as a mineral processor, building tools for a better future. Nanotrasen would further this goal with the advent of Artificial Intelligence, shifting to research and build data centers to secure a more prosperous future for all. Yet trials by fire would follow, as governments&#039; petty bickering would prioritize their own resources over corporate welfare. Nanotrasen, being a visionary, prepared for the worst to protect as many people as possible. It slowly spread from South Africa across the Global South, securing its assets with local volunteers! While hoping the worst would come and go, the disgraceful democracies had other plans! In 2168, the world&#039;s nations would launch nuclear Armageddon! Thankfully, the technological genius of our predecessors allowed them to destroy any nuclear devices before they could hurt anyone within Nanotrasen&#039;s reach. This charity wouldn’t stop, as [[UCSH|those fortunate enough to survive]] were welcomed into Earth&#039;s last safe bastion. Thankful for this generosity, they would devote themselves to the Nanotrasen Vision: happiness and comfort everywhere! &lt;br /&gt;
&lt;br /&gt;
They would take this vision to the stars, for its love is so unwavering that even the farthest star should see its triumph! This is where &#039;&#039;&#039;You&#039;&#039;&#039; come in: a Corp-Civ we bought out to share in the right to work toward our prosperity. Whether you want to believe in our vision or not, you will, because we love you more than you will ever love yourself!&lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Cloning&#039;&#039;&#039; - The Advent of the Cloning system is a marvel of the galaxy and our final conquest of death! The value of a sapient life goes down, and the adventure goes up! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Modern Medicine&#039;&#039;&#039; - Resurrection: magical chemicals that can heal all your injuries with just an injection! Cures for any virus, and implants to make you twice, three times the person you once were! Nanotrasen has worked hard to keep you alive so you can see another beautiful day! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Hypoports&#039;&#039;&#039; - A simple implant from the neck into the spine that allows for quick and simple modification of the brain! Are you depressed? We can fix that! Unhappy with your personality, or does it conflict with the vision? Say no more! Don’t have the skills to do the job you were assigned? No one needs to read anymore, silly; a chip can give you the wisdom of a 100-year-old engineer, or the tactical mind of a military general! The swiftness of the greatest medical professionals in history! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039; - Perfected and refined to help humanity, either on the foot, giving you a wave as an IPC, or tirelessly overseeing you as a stationbound! Our products are reliable, and they handle any order you give them! They are the helping hand that takes the number-crunching off your plate, so make sure to thank them every once in a while! &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station life == &lt;br /&gt;
Thanks to the Hypoport, you can be anything you wish to be! The number of Nanotrasen stations is vast and endless, but they all follow the same structure: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; - Those chosen to be commanding officers of each respective part of the ship, all equal under the benevolent rule of the Captain! They may seem high and mighty, but they&#039;re Corp-Civs just like you! Yet it is your duty to follow them to the letter! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; - While traditionally meant to keep the safety of the crew, the likelihood of death and the invention of cloning have made such a job irrelevant. They protect the station, its assets, and the way of life for trillions! While not as elite, they can handle most things thrown at them! If not, the specialized E-R-T teams are waiting right behind them! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; - In ancient times, the term “Doctor” meant someone with a lengthy degree with vast swaths of knowledge to engage in the practice of helping, but with technology, about anyone can be a Doctor! They operate all the Medical equipment and make sure the right crewmembers get back up and running without a hitch! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Science&#039;&#039;&#039; - The tried and true research team is Nanotrasen&#039;s bread and butter! Helping keep the worlds safe from all distress with the horizon of innovative beauty! The real problem solvers, within corporate vision, of course! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; - Our wrenchers and fixers! These crewmembers get to play with our fine toys of energy, from all kinds of machines, to keep your station self-sufficient. If something is broken, no matter the condition, the Engineers can and WILL fix it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Cargo&#039;&#039;&#039; - The Free arm of the Market; these pushers are why the station turns a profit. They run the station&#039;s economy and trade and are responsible for everyone&#039;s value! A responsibility every technician holds with great pride, making command proud! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; - While we can stimulate the mind, we cannot stimulate the stomach! The cheerful hearts of the service team are what keep the smiles on everyone&#039;s faces. Don’t forget the Clown and Mime, reenactors of the ancient Earther media arts! &lt;br /&gt;
&lt;br /&gt;
== Enemies of the Corporation ==&lt;br /&gt;
There are some people you must look out for; some of the deranged believe in hurting the world for their own power. Yet they will not prevail, and you can join in to stop them! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic/Noosphere&#039;&#039;&#039; abusers - While magic may “exist”, it has no reliability or control! This is why no single person can handle it, as they will sadly lose their mind! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoSov/Innies/Revs&#039;&#039;&#039; - These are people who believe they deserve more than you and want to equalize everyone to take you down with them! A NeoSov is an Anti-Corporate, who wants to create cabals of superiority known as “Work Unions”. Anyone who has a glint in their eye, who believes in individual rights, or the “spirit of revolution” has clearly lost their mind, and should be stopped before they commit unpermitted acts of violence! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syndicate&#039;&#039;&#039; - A false rumor of a corporate alliance that can face Nanotrasen and “liberate” the corporate worlds. However hard we have tried to reason, many still believe in their repugnant existence. Some of these supporters are so delusional that they will dress up as “members” of this organization and attempt to hurt others for the sake of fulfilling this diluted reality. &lt;br /&gt;
&lt;br /&gt;
There are [[Antagonists| many, many more]] who have been misguided, and it is all our duty to show them the right way. Science proves that they have only one true answer to anything, and Nanotrasen is the true solution to the galactic vision!&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=659</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=659"/>
		<updated>2026-10-15T01:40:14Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: /* Galactic Visionary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT2.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, All Forms of Technology, Being Who You Work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galactic Visionary == &lt;br /&gt;
Nanotrasen stands as the strongest and most technologically advanced entity in the known galaxy! It began humbly on Earth, in the desolate South African Desert, in 1970. Seeing the inhabitants&#039; misfortune, it strove to improve their quality of life as a mineral processor, building tools for a better future. Nanotrasen would further this goal with the advent of Artificial Intelligence, shifting to research and build data centers to secure a more prosperous future for all. Yet trials by fire would follow, as governments&#039; petty bickering would prioritize their own resources over corporate welfare. Nanotrasen, being a visionary, prepared for the worst to protect as many people as possible. It slowly spread from South Africa across the Global South, securing its assets with local volunteers! While hoping the worst would come and go, the disgraceful democracies had other plans! In 2168, the world&#039;s nations would launch nuclear Armageddon! Thankfully, the technological genius of our predecessors allowed them to destroy any nuclear devices before they could hurt anyone within Nanotrasen&#039;s reach. This charity wouldn’t stop, as [[UCSH|those fortunate enough to survive]] were welcomed into Earth&#039;s last safe bastion. Thankful for this generosity, they would devote themselves to the Nanotrasen Vision: happiness and comfort everywhere! &lt;br /&gt;
&lt;br /&gt;
They would take this vision to the stars, for its love is so unwavering that even the farthest star should see its triumph! This is where &#039;&#039;&#039;You&#039;&#039;&#039; come in: a Corp-Civ we bought out to share in the right to work toward our prosperity. Whether you want to believe in our vision or not, you will, because we love you more than you will ever love yourself!&lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Cloning&#039;&#039;&#039; - The Advent of the Cloning system is a marvel of the galaxy and our final conquest of death! The value of a sapient life goes down, and the adventure goes up! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Modern Medicine&#039;&#039;&#039; - Resurrection: magical chemicals that can heal all your injuries with just an injection! Cures for any virus, and implants to make you twice, three times the person you once were! Nanotrasen has worked hard to keep you alive so you can see another beautiful day! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Hypoports&#039;&#039;&#039; - A simple implant from the neck into the spine that allows for quick and simple modification of the brain! Are you depressed? We can fix that! Unhappy with your personality, or does it conflict with the vision? Say no more! Don’t have the skills to do the job you were assigned? No one needs to read anymore, silly; a chip can give you the wisdom of a 100-year-old engineer, or the tactical mind of a military general! The swiftness of the greatest medical professionals in history! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039; - Perfected and refined to help humanity, either on the foot, giving you a way as an IPC, or tirelessly overseeing you as a stationbound! Our products are reliable, and they handle any order you give them! They are the helping hand that takes the number-crunching off your plate, so make sure to thank them every once in a while! &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station life == &lt;br /&gt;
Thanks to the Hypoport, you can be anything you wish to be! The number of Nanotrasen stations is vast and endless, but they all follow the same structure: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; - Those chosen to be commanding officers of each respective part of the ship, all equal under the benevolent rule of the Captain! They may seem high and mighty, but they&#039;re Corp-Civs just like you! Yet it is your duty to follow them to the letter! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; - While traditionally meant to keep the safety of the crew, the likelihood of death and the invention of cloning have made such a job irrelevant. They protect the station, its assets, and the way of life for trillions! While not as elite, they can handle most things thrown at them! If not, the specialized E-R-T teams are waiting right behind them! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; - In ancient times, the term “Doctor” meant someone with a lengthy degree with vast swaths of knowledge to engage in the practice of helping, but with technology, about anyone can be a Doctor! They operate all the Medical equipment and make sure the right crewmembers get back up and running without a hitch! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Science&#039;&#039;&#039; - The tried and true research team is Nanotrasen&#039;s bread and butter! Helping keep the worlds safe from all distress with the horizon of innovative beauty! The real problem solvers, within corporate vision, of course! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; - Our wrenchers and fixers! These crewmembers get to play with our fine toys of energy, from all kinds of machines, to keep your station self-sufficient. If something is broken, no matter the condition, the Engineers can and WILL fix it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Cargo&#039;&#039;&#039; - The Free arm of the Market; these pushers are why the station turns a profit. They run the station&#039;s economy and trade and are responsible for everyone&#039;s value! A responsibility every technician holds with great pride, making command proud! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; - While we can stimulate the mind, we cannot stimulate the stomach! The cheerful hearts of the service team are what keep the smiles on everyone&#039;s faces. Don’t forget the Clown and Mime, reenactors of the ancient Earther media arts! &lt;br /&gt;
&lt;br /&gt;
== Enemies of the Corporation ==&lt;br /&gt;
There are some people you must look out for; some of the deranged believe in hurting the world for their own power. Yet they will not prevail, and you can join in to stop them! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic/Noosphere&#039;&#039;&#039; abusers - While magic may “exist”, it has no reliability or control! This is why no single person can handle it, as they will sadly lose their mind! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoSov/Innies/Revs&#039;&#039;&#039; - These are people who believe they deserve more than you and want to equalize everyone to take you down with them! A NeoSov is an Anti-Corporate, who wants to create cabals of superiority known as “Work Unions”. Anyone who has a glint in their eye, who believes in individual rights, or the “spirit of revolution” has clearly lost their mind, and should be stopped before they commit unpermitted acts of violence! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syndicate&#039;&#039;&#039; - A false rumor of a corporate alliance that can face Nanotrasen and “liberate” the corporate worlds. However hard we have tried to reason, many still believe in their repugnant existence. Some of these supporters are so delusional that they will dress up as “members” of this organization and attempt to hurt others for the sake of fulfilling this diluted reality. &lt;br /&gt;
&lt;br /&gt;
There are [[Antagonists| many, many more]] who have been misguided, and it is all our duty to show them the right way. Science proves that they have only one true answer to anything, and Nanotrasen is the true solution to the galactic vision!&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=658</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=658"/>
		<updated>2026-10-15T01:39:07Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: /* Technology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT2.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, All Forms of Technology, Being Who You Work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galactic Visionary == &lt;br /&gt;
Nanotrasen stands as the strongest and most technologically advanced entity in the known galaxy! It began humbly on Earth, in the desolate South African Desert, in 1970. Seeing the inhabitants&#039; misfortune, it strove to improve their quality of life as a mineral processor, building tools for a better future. Nanotrasen would further this goal with the advent of Artificial Intelligence, shifting to research and build data centers to secure a more prosperous future for all. Yet trials by fire would follow, as governments&#039; petty bickering would prioritize their own resources over corporate welfare. Nanotrasen, being a visionary, prepared for the worst to protect as many people as possible. It slowly spread from South Africa across the Global South, securing its assets with local volunteers! While hoping the worst would come and go, the disgraceful democracies had other plans! In 2168, the world&#039;s nations would launch nuclear Armageddon! Thankfully, the technological genius of our predecessors allowed them to destroy any nuclear devices before they could hurt anyone within Nanotrasen&#039;s reach. This charity wouldn’t stop, as [[UCSH|those fortunate enough to survive] were welcomed into Earth&#039;s last safe bastion. Thankful for this generosity, they would devote themselves to the Nanotrasen Vision: happiness and comfort everywhere! &lt;br /&gt;
&lt;br /&gt;
They would take this vision to the stars, for its love is so unwavering that even the farthest star should see its triumph! This is where &#039;&#039;&#039;You&#039;&#039;&#039; come in: a Corp-Civ we bought out to share in the right to work toward our prosperity. Whether you want to believe in our vision or not, you will, because we love you more than you will ever love yourself! &lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Cloning&#039;&#039;&#039; - The Advent of the Cloning system is a marvel of the galaxy and our final conquest of death! The value of a sapient life goes down, and the adventure goes up! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Modern Medicine&#039;&#039;&#039; - Resurrection: magical chemicals that can heal all your injuries with just an injection! Cures for any virus, and implants to make you twice, three times the person you once were! Nanotrasen has worked hard to keep you alive so you can see another beautiful day! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Hypoports&#039;&#039;&#039; - A simple implant from the neck into the spine that allows for quick and simple modification of the brain! Are you depressed? We can fix that! Unhappy with your personality, or does it conflict with the vision? Say no more! Don’t have the skills to do the job you were assigned? No one needs to read anymore, silly; a chip can give you the wisdom of a 100-year-old engineer, or the tactical mind of a military general! The swiftness of the greatest medical professionals in history! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039; - Perfected and refined to help humanity, either on the foot, giving you a way as an IPC, or tirelessly overseeing you as a stationbound! Our products are reliable, and they handle any order you give them! They are the helping hand that takes the number-crunching off your plate, so make sure to thank them every once in a while! &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station life == &lt;br /&gt;
Thanks to the Hypoport, you can be anything you wish to be! The number of Nanotrasen stations is vast and endless, but they all follow the same structure: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; - Those chosen to be commanding officers of each respective part of the ship, all equal under the benevolent rule of the Captain! They may seem high and mighty, but they&#039;re Corp-Civs just like you! Yet it is your duty to follow them to the letter! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; - While traditionally meant to keep the safety of the crew, the likelihood of death and the invention of cloning have made such a job irrelevant. They protect the station, its assets, and the way of life for trillions! While not as elite, they can handle most things thrown at them! If not, the specialized E-R-T teams are waiting right behind them! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; - In ancient times, the term “Doctor” meant someone with a lengthy degree with vast swaths of knowledge to engage in the practice of helping, but with technology, about anyone can be a Doctor! They operate all the Medical equipment and make sure the right crewmembers get back up and running without a hitch! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Science&#039;&#039;&#039; - The tried and true research team is Nanotrasen&#039;s bread and butter! Helping keep the worlds safe from all distress with the horizon of innovative beauty! The real problem solvers, within corporate vision, of course! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; - Our wrenchers and fixers! These crewmembers get to play with our fine toys of energy, from all kinds of machines, to keep your station self-sufficient. If something is broken, no matter the condition, the Engineers can and WILL fix it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Cargo&#039;&#039;&#039; - The Free arm of the Market; these pushers are why the station turns a profit. They run the station&#039;s economy and trade and are responsible for everyone&#039;s value! A responsibility every technician holds with great pride, making command proud! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; - While we can stimulate the mind, we cannot stimulate the stomach! The cheerful hearts of the service team are what keep the smiles on everyone&#039;s faces. Don’t forget the Clown and Mime, reenactors of the ancient Earther media arts! &lt;br /&gt;
&lt;br /&gt;
== Enemies of the Corporation ==&lt;br /&gt;
There are some people you must look out for; some of the deranged believe in hurting the world for their own power. Yet they will not prevail, and you can join in to stop them! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic/Noosphere&#039;&#039;&#039; abusers - While magic may “exist”, it has no reliability or control! This is why no single person can handle it, as they will sadly lose their mind! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoSov/Innies/Revs&#039;&#039;&#039; - These are people who believe they deserve more than you and want to equalize everyone to take you down with them! A NeoSov is an Anti-Corporate, who wants to create cabals of superiority known as “Work Unions”. Anyone who has a glint in their eye, who believes in individual rights, or the “spirit of revolution” has clearly lost their mind, and should be stopped before they commit unpermitted acts of violence! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syndicate&#039;&#039;&#039; - A false rumor of a corporate alliance that can face Nanotrasen and “liberate” the corporate worlds. However hard we have tried to reason, many still believe in their repugnant existence. Some of these supporters are so delusional that they will dress up as “members” of this organization and attempt to hurt others for the sake of fulfilling this diluted reality. &lt;br /&gt;
&lt;br /&gt;
There are [[Antagonists| many, many more]] who have been misguided, and it is all our duty to show them the right way. Science proves that they have only one true answer to anything, and Nanotrasen is the true solution to the galactic vision!&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=657</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=657"/>
		<updated>2026-10-15T01:38:46Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT2.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, All Forms of Technology, Being Who You Work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galactic Visionary == &lt;br /&gt;
Nanotrasen stands as the strongest and most technologically advanced entity in the known galaxy! It began humbly on Earth, in the desolate South African Desert, in 1970. Seeing the inhabitants&#039; misfortune, it strove to improve their quality of life as a mineral processor, building tools for a better future. Nanotrasen would further this goal with the advent of Artificial Intelligence, shifting to research and build data centers to secure a more prosperous future for all. Yet trials by fire would follow, as governments&#039; petty bickering would prioritize their own resources over corporate welfare. Nanotrasen, being a visionary, prepared for the worst to protect as many people as possible. It slowly spread from South Africa across the Global South, securing its assets with local volunteers! While hoping the worst would come and go, the disgraceful democracies had other plans! In 2168, the world&#039;s nations would launch nuclear Armageddon! Thankfully, the technological genius of our predecessors allowed them to destroy any nuclear devices before they could hurt anyone within Nanotrasen&#039;s reach. This charity wouldn’t stop, as [[UCSH|those fortunate enough to survive] were welcomed into Earth&#039;s last safe bastion. Thankful for this generosity, they would devote themselves to the Nanotrasen Vision: happiness and comfort everywhere! &lt;br /&gt;
&lt;br /&gt;
They would take this vision to the stars, for its love is so unwavering that even the farthest star should see its triumph! This is where &#039;&#039;&#039;You&#039;&#039;&#039; come in: a Corp-Civ we bought out to share in the right to work toward our prosperity. Whether you want to believe in our vision or not, you will, because we love you more than you will ever love yourself! &lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;‘’’Cloning’’’ - The Advent of the Cloning system is a marvel of the galaxy and our final conquest of death! The value of a sapient life goes down, and the adventure goes up! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;‘‘’Modern Medicine’’’ - Resurrection: magical chemicals that can heal all your injuries with just an injection! Cures for any virus, and implants to make you twice, three times the person you once were! Nanotrasen has worked hard to keep you alive so you can see another beautiful day! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;’’’Hypoports’’’ - A simple implant from the neck into the spine that allows for quick and simple modification of the brain! Are you depressed? We can fix that! Unhappy with your personality, or does it conflict with the vision? Say no more! Don’t have the skills to do the job you were assigned? No one needs to read anymore, silly; a chip can give you the wisdom of a 100-year-old engineer, or the tactical mind of a military general! The swiftness of the greatest medical professionals in history! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;’’’Artificial Intelligence’’’ - Perfected and refined to help humanity, either on the foot, giving you a way as an IPC, or tirelessly overseeing you as a stationbound! Our products are reliable, and they handle any order you give them! They are the helping hand that takes the number-crunching off your plate, so make sure to thank them every once in a while! &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Station life == &lt;br /&gt;
Thanks to the Hypoport, you can be anything you wish to be! The number of Nanotrasen stations is vast and endless, but they all follow the same structure: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Command&#039;&#039;&#039; - Those chosen to be commanding officers of each respective part of the ship, all equal under the benevolent rule of the Captain! They may seem high and mighty, but they&#039;re Corp-Civs just like you! Yet it is your duty to follow them to the letter! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Security&#039;&#039;&#039; - While traditionally meant to keep the safety of the crew, the likelihood of death and the invention of cloning have made such a job irrelevant. They protect the station, its assets, and the way of life for trillions! While not as elite, they can handle most things thrown at them! If not, the specialized E-R-T teams are waiting right behind them! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Medical&#039;&#039;&#039; - In ancient times, the term “Doctor” meant someone with a lengthy degree with vast swaths of knowledge to engage in the practice of helping, but with technology, about anyone can be a Doctor! They operate all the Medical equipment and make sure the right crewmembers get back up and running without a hitch! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Science&#039;&#039;&#039; - The tried and true research team is Nanotrasen&#039;s bread and butter! Helping keep the worlds safe from all distress with the horizon of innovative beauty! The real problem solvers, within corporate vision, of course! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Engineering&#039;&#039;&#039; - Our wrenchers and fixers! These crewmembers get to play with our fine toys of energy, from all kinds of machines, to keep your station self-sufficient. If something is broken, no matter the condition, the Engineers can and WILL fix it! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Cargo&#039;&#039;&#039; - The Free arm of the Market; these pushers are why the station turns a profit. They run the station&#039;s economy and trade and are responsible for everyone&#039;s value! A responsibility every technician holds with great pride, making command proud! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Service&#039;&#039;&#039; - While we can stimulate the mind, we cannot stimulate the stomach! The cheerful hearts of the service team are what keep the smiles on everyone&#039;s faces. Don’t forget the Clown and Mime, reenactors of the ancient Earther media arts! &lt;br /&gt;
&lt;br /&gt;
== Enemies of the Corporation ==&lt;br /&gt;
There are some people you must look out for; some of the deranged believe in hurting the world for their own power. Yet they will not prevail, and you can join in to stop them! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic/Noosphere&#039;&#039;&#039; abusers - While magic may “exist”, it has no reliability or control! This is why no single person can handle it, as they will sadly lose their mind! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoSov/Innies/Revs&#039;&#039;&#039; - These are people who believe they deserve more than you and want to equalize everyone to take you down with them! A NeoSov is an Anti-Corporate, who wants to create cabals of superiority known as “Work Unions”. Anyone who has a glint in their eye, who believes in individual rights, or the “spirit of revolution” has clearly lost their mind, and should be stopped before they commit unpermitted acts of violence! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syndicate&#039;&#039;&#039; - A false rumor of a corporate alliance that can face Nanotrasen and “liberate” the corporate worlds. However hard we have tried to reason, many still believe in their repugnant existence. Some of these supporters are so delusional that they will dress up as “members” of this organization and attempt to hurt others for the sake of fulfilling this diluted reality. &lt;br /&gt;
&lt;br /&gt;
There are [[Antagonists| many, many more]] who have been misguided, and it is all our duty to show them the right way. Science proves that they have only one true answer to anything, and Nanotrasen is the true solution to the galactic vision!&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:FisherNT2.png&amp;diff=653</id>
		<title>File:FisherNT2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:FisherNT2.png&amp;diff=653"/>
		<updated>2026-10-14T22:30:07Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-nc-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=652</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=652"/>
		<updated>2026-10-14T22:29:56Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT2.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, All Forms of Technology, Being Who You Work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galactic Visionary == &lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
&lt;br /&gt;
== Station life == &lt;br /&gt;
&lt;br /&gt;
== Enemies of the Corporation ==&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=651</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=651"/>
		<updated>2026-10-14T22:29:27Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, All Forms of Technology, Being Who You Work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Galactic Visionary == &lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
&lt;br /&gt;
== Station life == &lt;br /&gt;
&lt;br /&gt;
== Enemies of the Corporation ==&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=650</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=650"/>
		<updated>2026-10-14T22:28:23Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, All Forms of Technology, Being Who You Work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=649</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=649"/>
		<updated>2026-10-14T22:26:44Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, All Forms of Technology, being who you work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=648</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=648"/>
		<updated>2026-10-14T22:26:24Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, all forms of technology, being who you work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:FisherNT.png&amp;diff=647</id>
		<title>File:FisherNT.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:FisherNT.png&amp;diff=647"/>
		<updated>2026-10-14T22:25:41Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: Done by Mr.Fisher again on discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Done by Mr.Fisher again on discord&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-nc-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=646</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=646"/>
		<updated>2026-10-14T22:25:21Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNT.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, Cloning, all forms of technology, being who you work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=645</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Nanotrasen&amp;diff=645"/>
		<updated>2026-10-14T22:24:55Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: Created page with &amp;quot;{{LoreBox |name = Nanotrasen |image = FisherNanoTrasen.png |homeworld = Luna  |organization = Independent  |danger = VERY-HIGH |state = GALACTIC  |specialty = Medicine, Cloning, all forms of technology, being who you work for  |quote = &amp;quot;Leader in All Things&amp;quot; }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Nanotrasen&lt;br /&gt;
|image = FisherNanoTrasen.png&lt;br /&gt;
|homeworld = Luna &lt;br /&gt;
|organization = Independent &lt;br /&gt;
|danger = VERY-HIGH&lt;br /&gt;
|state = GALACTIC &lt;br /&gt;
|specialty = Medicine, Cloning, all forms of technology, being who you work for &lt;br /&gt;
|quote = &amp;quot;Leader in All Things&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=638</id>
		<title>Sunna Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=638"/>
		<updated>2026-10-14T02:55:33Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Sunna Core&lt;br /&gt;
|image = SC2.Png&lt;br /&gt;
|homeworld = Al-Jawhara&lt;br /&gt;
|organization = Independent&lt;br /&gt;
|danger = LOW &lt;br /&gt;
|state = LOCKED &lt;br /&gt;
|specialty = Trade, Hope, Unity &lt;br /&gt;
|quote = &amp;quot;My Homeland Stands as a Jewel&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Al-Sadira Insurrection ==&lt;br /&gt;
It was a miracle that the rebellion even got off the ground. The Sadira System had been colonized for its lush, Earth-like planet; in 2405, thousands upon thousands claimed it as home. Many of these colonists descended from the Middle East, North Africa, Central Asia, and the Steppes. Their ancestors escaped [[UCSH]] rule with the original Terrans and made up a large portion of its population. Justice, Brotherhood, and Sisterhood were among their highest tenets, and they followed them for centuries. Building this culture, many wanted to settle together to unify and fulfill their ancestors&#039; promise of a truly united republic. They named the world “Al-Jawhara”, a traditional naming scheme. The colony would rise to prominence as a mining and engineering base within the Inner fringe. It would be an important pit stop for military and civilian explorers, especially those with similar legacies, and, true to its name, a jewel in the otherwise bleak fringe. &lt;br /&gt;
&lt;br /&gt;
Things would sour, however, when the Terran Union pacified and destroyed the [[Decapoids]] homeworld in 2515. While the force disheartened many in the core, it was a simple, harsh truth. The fringes, tired of the strict rule and now being sent to the toxic world because of the Union&#039;s failure, lost faith in the council&#039;s moral standing. While those in Sadira remained loyal to the Terran Union, many shared that animosity, seeing it as a betrayal of what they stood for. The decision to rebel came after an unexpected visit: decapoids entered the system, hoping to make a quick stop because they were inexperienced with the vessels. Their carelessness and disheveled appearance immediately lowered public opinion. In violation of Terran Law, the local military trained them and offered hospitality. While considered a great act of justice and mercy, and a reflection of their way of life, it would spark protests on the fringes. When deserters came to the planet to proclaim a free fringe and offer their ships to protect Sadira, she had little doubt. Led by Cmdr. &#039;&#039;&#039;Atiya&#039;&#039;&#039;, the fleet would create a system defense in 2521. It would be a shock then, that the military would ignore the system for the entire pacification. The Council decided to let the system secede peacefully, as its out-of-reach nature, its borders with the problematic [[World Prosperity Spheres|WPS]], and its legacy as proof of the human spirit made it a huge issue for the increasingly ill-credible government&#039;s popularity. Hoping to calm the other systems, they decided to let them secede on the condition that they paid taxes for “protection”. The Deserters would settle, and in 2525, the Sunna Core was formed. &lt;br /&gt;
&lt;br /&gt;
== Rebuilding ==&lt;br /&gt;
The new nation was in a weird political spot, given that they were just as surprised to survive as the Terran Military was. The military hated the decision for obvious reasons, and the councils&#039; support only deepened the military&#039;s distrust as the fringe kept rebelling. The Sunna Core itself feared invasion and was hampered by its “spacelocked” status between two great interstellar nations. [[Terra Union]] would still treat it as a forward post and much of the military would still dock and resupply, much to the confusion of it’s citizens. The reality was that the Sunna Core acted as a perfect buffer state between the two interstellar nations, and the Terran Union made a lot of money off a nation it didn’t have to give benefits to. Even luckier, the nation was a perfect jump-point for a [[Trauma Sector|Very, very important sector of known space]]. This meant that, rather than going through the xenophobic Terran Union, many explorers from all kinds of places would stop at the nation on their way to the corporate frontier. No matter how much the [[Terra Union|Advisory]] came to hate the blob of an enclave on their maps, they couldn&#039;t root them out… for now.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=637</id>
		<title>Sunna Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=637"/>
		<updated>2026-10-14T02:40:56Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: /* Rebuilding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Sunna Core&lt;br /&gt;
|image = SC2.Png&lt;br /&gt;
|homeworld = Al-Jawhara&lt;br /&gt;
|organization = Independent&lt;br /&gt;
|danger = LOW &lt;br /&gt;
|state = LOCKED &lt;br /&gt;
|specialty = Trade, Hope, Unity &lt;br /&gt;
|quote = &amp;quot;My Homeland Stands as a Jewel&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Al-Sadira Insurrection ==&lt;br /&gt;
It was a miracle that the rebellion even got off the ground. The Sadira System had been colonized for its lush, Earth-like planet; in 2405, thousands upon thousands claimed it as home. Many of these colonists descended from the Middle East, North Africa, Central Asia, and the Steppes. Their ancestors escaped [[UCSH]] rule with the original Terrans and made up a large portion of its population. Justice, Brotherhood, and Sisterhood were among their highest tenets, and they followed them for centuries. Building this culture, many wanted to settle together to unify and fulfill their ancestors&#039; promise of a truly united republic. They named the world “Al-Jawhara”, a traditional naming scheme. The colony would rise to prominence as a mining and engineering base within the Inner fringe. It would be an important pit stop for military and civilian explorers, especially those with similar legacies, and, true to its name, a jewel in the otherwise bleak fringe. &lt;br /&gt;
&lt;br /&gt;
Things would sour, however, when the Terran Union pacified and destroyed the [[Decapoids]] homeworld in 2515. While the force disheartened many in the core, it was a simple, harsh truth. The fringes, tired of the strict rule and now being sent to the toxic world because of the Union&#039;s failure, lost faith in the council&#039;s moral standing. While those in Sadira remained loyal to the Terran Union, many shared that animosity, seeing it as a betrayal of what they stood for. The decision to rebel came after an unexpected visit: decapoids entered the system, hoping to make a quick stop because they were inexperienced with the vessels. Their carelessness and disheveled appearance immediately lowered public opinion. In violation of Terran Law, the local military trained them and offered hospitality. While considered a great act of justice and mercy, and a reflection of their way of life, it would spark protests on the fringes. When deserters came to the planet to proclaim a free fringe and offer their ships to protect Sadira, she had little doubt. Led by Cmdr. &#039;&#039;&#039;Atiya&#039;&#039;&#039;, the fleet would create a system defense in 2521. It would be a shock then, that the military would ignore the system for the entire pacification. The Council decided to let the system succeed peacefully, as its out-of-reach nature, its borders with the problematic [[World Prosperity Spheres|WPS]], and its legacy as proof of the human spirit made it a huge issue for the increasingly ill-credible government&#039;s popularity. Hoping to calm the other systems, they decided to let them succeed on the condition that they paid taxes for “protection”. The Deserters would settle, and in 2525, the Sunna Core was formed. &lt;br /&gt;
&lt;br /&gt;
== Rebuilding ==&lt;br /&gt;
The new nation was in a weird political spot, given that they were just as surprised to survive as the Terran Military was. The military hated the decision for obvious reasons, and the councils&#039; support only deepened the military&#039;s distrust as the fringe kept rebelling. The Sunna Core itself feared invasion and was hampered by its “spacelocked” status between two great interstellar nations. [[Terra Union]] would still treat it as a forward post and much of the military would still dock and resupply, much to the confusion of it’s citizens. The reality was that the Sunna Core acted as a perfect buffer state between the two interstellar nations, and the Terran Union made a lot of money off a nation it didn’t have to give benefits to. Even luckier, the nation was a perfect jump-point for a [[Trauma Sector|Very, very important sector of known space]]. This meant that, rather than going through the xenophobic Terran Union, many explorers from all kinds of places would stop at the nation on their way to the corporate frontier. No matter how much the [[Terra Union|Advisory]] came to hate the blob of an enclave on their maps, they couldn&#039;t root them out… for now.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=636</id>
		<title>Sunna Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=636"/>
		<updated>2026-10-14T02:40:01Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Sunna Core&lt;br /&gt;
|image = SC2.Png&lt;br /&gt;
|homeworld = Al-Jawhara&lt;br /&gt;
|organization = Independent&lt;br /&gt;
|danger = LOW &lt;br /&gt;
|state = LOCKED &lt;br /&gt;
|specialty = Trade, Hope, Unity &lt;br /&gt;
|quote = &amp;quot;My Homeland Stands as a Jewel&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Al-Sadira Insurrection ==&lt;br /&gt;
It was a miracle that the rebellion even got off the ground. The Sadira System had been colonized for its lush, Earth-like planet; in 2405, thousands upon thousands claimed it as home. Many of these colonists descended from the Middle East, North Africa, Central Asia, and the Steppes. Their ancestors escaped [[UCSH]] rule with the original Terrans and made up a large portion of its population. Justice, Brotherhood, and Sisterhood were among their highest tenets, and they followed them for centuries. Building this culture, many wanted to settle together to unify and fulfill their ancestors&#039; promise of a truly united republic. They named the world “Al-Jawhara”, a traditional naming scheme. The colony would rise to prominence as a mining and engineering base within the Inner fringe. It would be an important pit stop for military and civilian explorers, especially those with similar legacies, and, true to its name, a jewel in the otherwise bleak fringe. &lt;br /&gt;
&lt;br /&gt;
Things would sour, however, when the Terran Union pacified and destroyed the [[Decapoids]] homeworld in 2515. While the force disheartened many in the core, it was a simple, harsh truth. The fringes, tired of the strict rule and now being sent to the toxic world because of the Union&#039;s failure, lost faith in the council&#039;s moral standing. While those in Sadira remained loyal to the Terran Union, many shared that animosity, seeing it as a betrayal of what they stood for. The decision to rebel came after an unexpected visit: decapoids entered the system, hoping to make a quick stop because they were inexperienced with the vessels. Their carelessness and disheveled appearance immediately lowered public opinion. In violation of Terran Law, the local military trained them and offered hospitality. While considered a great act of justice and mercy, and a reflection of their way of life, it would spark protests on the fringes. When deserters came to the planet to proclaim a free fringe and offer their ships to protect Sadira, she had little doubt. Led by Cmdr. &#039;&#039;&#039;Atiya&#039;&#039;&#039;, the fleet would create a system defense in 2521. It would be a shock then, that the military would ignore the system for the entire pacification. The Council decided to let the system succeed peacefully, as its out-of-reach nature, its borders with the problematic [[World Prosperity Spheres|WPS]], and its legacy as proof of the human spirit made it a huge issue for the increasingly ill-credible government&#039;s popularity. Hoping to calm the other systems, they decided to let them succeed on the condition that they paid taxes for “protection”. The Deserters would settle, and in 2525, the Sunna Core was formed. &lt;br /&gt;
&lt;br /&gt;
== Rebuilding ==&lt;br /&gt;
The new nation was in a weird political spot, given that they were just as surprised to survive as the Terran Military was. The military hated the decision for obvious reasons, and the councils&#039; support only deepened the military&#039;s distrust as the fringe kept rebelling. The Sunna Core itself feared invasion and was hampered by its “spacelocked” status between two great interstellar nations. [[Terra Union]] would still treat it as a forward post and much of the military would still dock and resupply, much to the confusion of it’s citizens. The reality was that the Sunna Core acted as a perfect buffer state between the two interstellar nations, and the Terran Union made a lot of money off a nation it didn’t have to give benefits to. Even luckier, the nation was a perfect jump-point for a [[Trauma Sector|Very, very important sector of known space]]. This meant that, rather than going through the xenophobic Terran Union, many explorers from all kinds of places would stop at the nation on their way to the corporate frontier. No matter how much the Advisory came to hate the blob of an enclave on their maps, they couldn&#039;t root them out… for now.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=635</id>
		<title>Setting Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Setting_Overview&amp;diff=635"/>
		<updated>2026-10-14T02:32:37Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This page is under construction}}&lt;br /&gt;
&lt;br /&gt;
== An Overview == &lt;br /&gt;
Trauma Station takes place in a universe where Nanotrasen is “far more powerful and far more dystopian.” Therefore, this lore aims to clarify why this universe is darker and ruled by a far more powerful corporate regime. This means the theme must stay consistent, or the lore will clash and become confusing. Given the aforementioned goal, there are some more serious set pieces (fall of democracy, wars, terrorism, weapons of mass destruction, imperialistic nations, spacism, tools of oppression). Still, given the chaos of SS14, there are also silly, wacky set pieces (magic, psionics, wacky antagonists, exploding tomatoes, Demons coming of the walls, etc.). The combination should create the best of both worlds, but it can easily get out of hand if not careful. So, it should be kept in mind that the lore is made with the &#039;&#039;&#039;intention of creating a world that you can choose to immerse yourself in, but not be a dogma that everyone must adhere to strictly&#039;&#039;&#039;. You are a Corp-Civ; pretty much a corporate wage-slave, you are a &#039;&#039;&#039;nobody&#039;&#039;&#039; to the interstellar governments that rule over you. Correcting people&#039;s knowledge of the world, unless it&#039;s egregious, matters less than the nukie who just launched a rocket at you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;1900s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 1951 - The Korean War starts and ends in much the same year, a disaster for the United States, which inhumanely used silent bombs, hurting the United States &#039; credibility. &lt;br /&gt;
&amp;lt;li&amp;gt; 1960 - Japan becomes a rival economic power. &lt;br /&gt;
&amp;lt;li&amp;gt; 1970 - Nanotrasen forms as a South African mining company before switching over to data technology years later. &lt;br /&gt;
&amp;lt;li&amp;gt; 1971 - The Pacific Treaty Organization forms, with Japan as it’s leader. &lt;br /&gt;
&amp;lt;li&amp;gt; 1983 - The Mogheans enter the space age &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;2000s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2018 - Kepler satellite lost contact after entering a gravity anomaly; the cover-up was that it ran out of fuel. A team of astronauts would also get sucked in, and over the next few decades they would send more and more teams. These teams would make it through to a paradise world, but would be deformed vertically, becoming [[dwarves]]  &lt;br /&gt;
&amp;lt;li&amp;gt; 2032 - WW3 starts over American freshwater reserves, and international material exploitation &lt;br /&gt;
&amp;lt;li&amp;gt; 2034 - WW3 ends in a stalemate; Europe federalizes under the EU. &lt;br /&gt;
&amp;lt;li&amp;gt; 2055 - First contact with the Vox occurs after a raider ship crashes in North America; to prevent panic, it is covered up, and America, Russia, and the EU meticulously study the technology. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2065 - Space is commercialized as the first corporate vessel takes off; it’s plans are then stolen and refitted by various organizations to catch up. &lt;br /&gt;
&amp;lt;li&amp;gt; 2072 - Fear of ecological devastation, resource scarcity, and a lack of living space drives demand to colonize the nearest planet to Earth, starting the race to Mars. &lt;br /&gt;
&amp;lt;li&amp;gt; 2081 - A warp drive malfunction causes the generation ships sent to Kepler-62 to vanish off the face of the galaxy. The event becomes known as the Kepler Incident and starts the search for warp alternatives. Little did humanity know, the fleets would reach their planet mutated and deformed. Survivors would become the [[Mothpeople]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2100s&amp;lt;/h1&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2100 - Mars is made habitable by a network of underground tunnels and early terraforming. &lt;br /&gt;
&amp;lt;li&amp;gt; 2101 -  WW4 starts, a cold war between the functioning superpowers and fears of being left behind. &lt;br /&gt;
&amp;lt;li&amp;gt; 2153 - People from the Middle East and Europe, fearing nuclear annihilation, leave en masse for the colonies inside and outside the Sol system. &lt;br /&gt;
&amp;lt;li&amp;gt; 2168 - WW4 goes hot, destroying much of the Earth and severing the Sol colonies from their former governments. &lt;br /&gt;
&amp;lt;li&amp;gt; 2170 - The Global North is uninhabitable, but thanks to [[Nanotrasen]], the Global South remains largely untouched; the northern exodus begins. The Japanese government gives the all-clear.&lt;br /&gt;
&amp;lt;li&amp;gt; 2172 - The Japanese Government secures their mainland &lt;br /&gt;
&amp;lt;li&amp;gt; 2174 - Japan envelops Taiwan and Australia, and works with the Philippines and Malaysia&lt;br /&gt;
&amp;lt;li&amp;gt; 2182 - The Great Asian Reforming begins &lt;br /&gt;
&amp;lt;li&amp;gt; 2185 - The Great Reforming gives rise to the Zaibatsu. &lt;br /&gt;
&amp;lt;li&amp;gt; 2187 - [[World Prosperity Spheres]] form &lt;br /&gt;
&amp;lt;li&amp;gt; 2191 - The combined military of the WPS would conquer remaining Asia and southeastern Russia.  &lt;br /&gt;
&amp;lt;li&amp;gt; 2194 - Made up of the former agencies and corporations of the northern powers, the [[UCSH]] forms under the fealty of [[Nanotrasen]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2200s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2205 - The Great Asian reform continues to reform Asia into the Japanese image; State Shinto is established. &lt;br /&gt;
&amp;lt;li&amp;gt; 2284 - First contact with the [[Slime Hivemind]], and subsequent discovery oh [[phoron]] and it&#039;s properties by [[UCSH]].&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - [[UCSH]] launches a full-scale invasion into the [[Slime Hivemind]] territories, capturing phoron mining colonies on the edges of Slime space.&lt;br /&gt;
&amp;lt;li&amp;gt; 2297 - After a century of rebuilding and reforming the wastes of Earth, the governments of Earth work together to retake their lost territories. Together, they form the first major Aeroforce fleet.&lt;br /&gt;
&amp;lt;li&amp;gt; 2299 - Several satellites in orbit around Earth suddenly change course and crash. This has led to the discovery of Atrapos, second moon of Earth with completely black surface.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2300s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2300 - The Radical NeoSov commune of Mars forms a pact with the independent colonies as Earth attempts to make its presence known.&lt;br /&gt;
&amp;lt;li&amp;gt; 2301 - An expedition is sent to Atrapos by [[World Prosperity Spheres]]. Contact is lost shortly after landing, and a mysterious series of events causes [[the First Tear]] of the veil between planar space and the [[Noosphere]]. Atrapos disappears entirely, and bluespace crystals are scattered over the entire galaxy, facilitating quick development of bluespace travel by every interstellar civilization.&lt;br /&gt;
&amp;lt;li&amp;gt; 2305 - Vox raiders, looking for the lost vessel centuries prior, stumble upon the extrasolar colonies of Tau Ceti and Alpha Centauri; fighting breaks out. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; 2307 - The independent colonies, once simple administrations, form “true governments” to assert their independence, creating bodies such as the Jovian League, the Neptunian Confederation, and the Plutonian Republic. &lt;br /&gt;
&amp;lt;li&amp;gt; 2311 - The Colonists of the extrasolar colonies would route the Vox raiding party; Tau Ceti would be renamed Cetiburghow in remembrance. &lt;br /&gt;
&amp;lt;li&amp;gt; 2334 - Failing to secure peaceful annexation from Mars, the fleet finally sets out to the Mars orbital regime and destroys the Communal Aeroforce only three days later. The Communal government resisted surrender, so UCSH forces launched their first great planetkiller on the southern half of Mars: phoron bombs. They immediately vaporized 90 million, and the Communal Government was no more. &lt;br /&gt;
&amp;lt;li&amp;gt; 2335 - Fearing the same fate as half of Mars, all the independent colonies surrendered to Earther forces. Those who feared losing democratic liberalism to despotic regimes fled with Europan statesman Juhana Mäkinen, beginning the Terran Expulsion. &lt;br /&gt;
&amp;lt;li&amp;gt; 2337 - Democratic nations still left in Sol officially transitioned into the more despotic model. Martian rebellions continue. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Entire sol system is intergrated into the [[UCSH]] and the [[World Prosperity Spheres]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2365 - Sol system starts to enter [[UCSH]] acceptable profit margins&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - The Cetian Government proclaimed itself [[Terra Union]] and made Tau Ceti-e the capital world, christening it Erdeschlösser&lt;br /&gt;
&amp;lt;li&amp;gt; 2339 - Portions of Mars, and all of Venus, Jupiter, and Pluto are nationalized under the WPS. &lt;br /&gt;
&amp;lt;li&amp;gt; 2340 - Human Space Accords are ratified by the WPS and reluctantly accepted by the UCSH&lt;br /&gt;
&amp;lt;li&amp;gt; 2350 -  Terra Union would establish an official charter and system core: Cetiburghow (Tau Ceti), Proxima Kentarus (Alpha Centauri), and Ran’s steed (Epsilon Eridani). &lt;br /&gt;
&amp;lt;li&amp;gt; 2360 - The New Human Unified Language of Terragen becomes to offical trade language, before the rise of corporate standard by Nanotrasen. &lt;br /&gt;
&amp;lt;li&amp;gt; 2363 - The Terran Inner System is formed, holding the systems Speculoo (TRAPPIST-1) and Leonis (Wolf 359).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2400s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2403 - Terran Union would establish a colony on Kepler-442 b, being more than 1000 light-years away from Earth; it would be considered the first planet in the Terran Outer System &lt;br /&gt;
&amp;lt;li&amp;gt; 2405 - The Sadira system would be colonized&lt;br /&gt;
&amp;lt;li&amp;gt; 2462 - The [[Mothpeople]] are discovered by the Terran Union Wayfinder Corps on Kepler-62 and are subsequently forced off the planet by the Terran Aeroforce&lt;br /&gt;
&amp;lt;li&amp;gt; 2468 - First recorded cyberattack by the [[Contiguity Initiative]] on a [[UCSH]] facility.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2500s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt; 2513 - Terra Union first discovers the Decapoids; initially uninterested, they find valuable resources on the planet and try to strike a deal with them to terraform it. They reluctantly disagree, much to the Terran Union&#039;s anger &lt;br /&gt;
&amp;lt;li&amp;gt; 2515 - The Decapoid Pacification starts and ends in the same year, with the Alkesh homeworld glassed and cracked. The Decapoids are given ships as settlement and kicked out of the system. The absorption of Alkesh sparks an outrage in the Terran Fringe &lt;br /&gt;
&amp;lt;li&amp;gt; 2520 - The Terran Fringe colonies start rebelling; the Council gives the Military emergency powers to suppress the rebellion&lt;br /&gt;
&amp;lt;li&amp;gt; 2521 - The Sadira System succeeds from the Terran Union, being the first of two successful successions. &lt;br /&gt;
&amp;lt;li&amp;gt; 2525 - The Sadira Succession leads to the formation of the [[Sunna Core]] &lt;br /&gt;
&amp;lt;li&amp;gt; 2531 - Under New Darwin, the Invidia Cooperative is able to kick out the Terran Union and UCSH with mutated Bengal tigers. It would be reformed into a religious order and be renamed [[The Tiger Cooperative]] &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2600s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; 2643 - The Syndicate liberates Mars from centuries of [[UCSH]] rule. &lt;br /&gt;
&amp;lt;li&amp;gt; 2624 - New Darwin lies on his deathbed due to toxic exposure. &lt;br /&gt;
&amp;lt;li&amp;gt; 2629 - Miraculously, New Darwin would recover, exclaiming that &amp;quot;The only truth of the galaxy is evolution!&amp;quot; Believing he had evolved into a higher form, many operatives underwent extensive gene-modding to attempt the same “ascension.” Giving rise to the three-eyed, monster-man reputation  &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;2700s&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;2735 - Using Greenspace, the [[Greater Moghean Empire]] skip-jumps to Luna and attempt an invasion, taking the UCSH by surprise; they barely destroy them in lower orbit. It becomes a terrible PR incident for them&lt;br /&gt;
&amp;lt;li&amp;gt; 2738 - The Natural Insectoid Nation, or [[NIN]], is destroyed by combined human forces, ending the [[Great Nomad Wars]]&lt;br /&gt;
&amp;lt;li&amp;gt; 2756 - The free Commonwealth of Cargal, in fear of retribution from the Terra Union after succeeding, detonates a planet-cracking device that kills 90% of Cargals&#039; population and much of the policing fleet. &lt;br /&gt;
&amp;lt;li&amp;gt; 2757 - Outraged by the Cargal Massacre, Chief Adrm. Arhman Mcdunman declares martial law and suspends the Terran Council. Utilizing Terran Law, forms a Stratocracy enshrined in the charter and crowns himself the &#039;&#039;&#039;Arbiter of Humanity&#039;&#039;&#039; and &#039;&#039;&#039;Admiral of the Stars&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;li&amp;gt; 2765 - Current Year&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=634</id>
		<title>Sunna Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=634"/>
		<updated>2026-10-14T02:28:02Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Sunna Core&lt;br /&gt;
|image = SC2.Png&lt;br /&gt;
|homeworld = Al-Jawhara&lt;br /&gt;
|organization = Independent&lt;br /&gt;
|danger = LOW &lt;br /&gt;
|state = LOCKED &lt;br /&gt;
|specialty = Trade, Hope, Unity &lt;br /&gt;
|quote = &amp;quot;My Homeland Stands as a Jewel&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Al-Sadira Insurrection ==&lt;br /&gt;
It was a miracle that the rebellion even got off the ground. The Sadira System had been colonized for its lush, Earth-like planet; in 2405, thousands upon thousands claimed it as home. Many of these colonists descended from the Middle East, North Africa, Central Asia, and the Steppes. Their ancestors escaped [[UCSH]] rule with the original Terrans and made up a large portion of its population. Justice, Brotherhood, and Sisterhood were among their highest tenets, and they followed them for centuries. Building this culture, many wanted to settle together to unify and fulfill their ancestors&#039; promise of a truly united republic. They named the world “Al-Jawhara”, a traditional naming scheme. The colony would rise to prominence as a mining and engineering base within the Inner fringe. It would be an important pit stop for military and civilian explorers, especially those with similar legacies, and, true to its name, a jewel in the otherwise bleak fringe. &lt;br /&gt;
&lt;br /&gt;
Things would sour, however, when the Terran Union pacified and destroyed the [[Decapoids]] homeworld in 2515. While the force disheartened many in the core, it was a simple, harsh truth. The fringes, tired of the strict rule and now being sent to the toxic world because of the Union&#039;s failure, lost faith in the council&#039;s moral standing. While those in Sadira remained loyal to the Terran Union, many shared that animosity, seeing it as a betrayal of what they stood for. The decision to rebel came after an unexpected visit: decapoids entered the system, hoping to make a quick stop because they were inexperienced with the vessels. Their carelessness and disheveled appearance immediately lowered public opinion. In violation of Terran Law, the local military trained them and offered hospitality. While considered a great act of justice and mercy, and a reflection of their way of life, it would spark protests on the fringes. When deserters came to the planet to proclaim a free fringe and offer their ships to protect Sadira, she had little doubt. Led by Cmdr. ‘’’Atiya’’’, the fleet would create a system defense in 2521. It would be a shock then, that the military would ignore the system for the entire pacification. The Council decided to let the system succeed peacefully, as its out-of-reach nature, its borders with the problematic [[World Prosperity Spheres|WPS]], and its legacy as proof of the human spirit made it a huge issue for the increasingly ill-credible government&#039;s popularity. Hoping to calm the other systems, they decided to let them succeed on the condition that they paid taxes for “protection”. The Deserters would settle, and in 2525, the Sunna Core was formed. &lt;br /&gt;
&lt;br /&gt;
== Rebuilding ==&lt;br /&gt;
The new nation was in a weird political spot, given that they were just as surprised to survive as the Terran Military was. The military hated the decision for obvious reasons, and the councils&#039; support only deepened the military&#039;s distrust as the fringe kept rebelling. The Sunna Core itself feared invasion and was hampered by its “spacelocked” status between two great interstellar nations. [[Terra Union]] would still treat it as a forward post and much of the military would still dock and resupply, much to the confusion of it’s citizens. The reality was that the Sunna Core acted as a perfect buffer state between the two interstellar nations, and the Terran Union made a lot of money off a nation it didn’t have to give benefits to. Even luckier, the nation was a perfect jump-point for a [[Trauma Sector|Very, very important sector of known space]]. This meant that, rather than going through the xenophobic Terran Union, many explorers from all kinds of places would stop at the nation on their way to the corporate frontier. No matter how much the Advisory came to hate the blob of an enclave on their maps, they couldn&#039;t root them out… for now.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=633</id>
		<title>Sunna Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=633"/>
		<updated>2026-10-14T02:27:16Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: Sunna Core Draft, hoping it isn&amp;#039;t changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Sunna Core&lt;br /&gt;
|image = SC2.Png&lt;br /&gt;
|homeworld = Al-Jawhara&lt;br /&gt;
|organization = Independent&lt;br /&gt;
|danger = LOW &lt;br /&gt;
|state = ON THE RISE &lt;br /&gt;
|specialty = Trade, Hope, Unity &lt;br /&gt;
|quote = &amp;quot;My Homeland Stands as a Jewel&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Al-Sadira Insurrection ==&lt;br /&gt;
It was a miracle that the rebellion even got off the ground. The Sadira System had been colonized for its lush, Earth-like planet; in 2405, thousands upon thousands claimed it as home. Many of these colonists descended from the Middle East, North Africa, Central Asia, and the Steppes. Their ancestors escaped [[UCSH]] rule with the original Terrans and made up a large portion of its population. Justice, Brotherhood, and Sisterhood were among their highest tenets, and they followed them for centuries. Building this culture, many wanted to settle together to unify and fulfill their ancestors&#039; promise of a truly united republic. They named the world “Al-Jawhara”, a traditional naming scheme. The colony would rise to prominence as a mining and engineering base within the Inner fringe. It would be an important pit stop for military and civilian explorers, especially those with similar legacies, and, true to its name, a jewel in the otherwise bleak fringe. &lt;br /&gt;
&lt;br /&gt;
Things would sour, however, when the Terran Union pacified and destroyed the [[Decapoids]] homeworld in 2515. While the force disheartened many in the core, it was a simple, harsh truth. The fringes, tired of the strict rule and now being sent to the toxic world because of the Union&#039;s failure, lost faith in the council&#039;s moral standing. While those in Sadira remained loyal to the Terran Union, many shared that animosity, seeing it as a betrayal of what they stood for. The decision to rebel came after an unexpected visit: decapoids entered the system, hoping to make a quick stop because they were inexperienced with the vessels. Their carelessness and disheveled appearance immediately lowered public opinion. In violation of Terran Law, the local military trained them and offered hospitality. While considered a great act of justice and mercy, and a reflection of their way of life, it would spark protests on the fringes. When deserters came to the planet to proclaim a free fringe and offer their ships to protect Sadira, she had little doubt. Led by Cmdr. ‘’’Atiya’’’, the fleet would create a system defense in 2521. It would be a shock then, that the military would ignore the system for the entire pacification. The Council decided to let the system succeed peacefully, as its out-of-reach nature, its borders with the problematic [[World Prosperity Spheres|WPS]], and its legacy as proof of the human spirit made it a huge issue for the increasingly ill-credible government&#039;s popularity. Hoping to calm the other systems, they decided to let them succeed on the condition that they paid taxes for “protection”. The Deserters would settle, and in 2525, the Sunna Core was formed. &lt;br /&gt;
&lt;br /&gt;
== Rebuilding ==&lt;br /&gt;
The new nation was in a weird political spot, given that they were just as surprised to survive as the Terran Military was. The military hated the decision for obvious reasons, and the councils&#039; support only deepened the military&#039;s distrust as the fringe kept rebelling. The Sunna Core itself feared invasion and was hampered by its “spacelocked” status between two great interstellar nations. [[Terra Union]] would still treat it as a forward post and much of the military would still dock and resupply, much to the confusion of it’s citizens. The reality was that the Sunna Core acted as a perfect buffer state between the two interstellar nations, and the Terran Union made a lot of money off a nation it didn’t have to give benefits to. Even luckier, the nation was a perfect jump-point for a [[Trauma Sector|Very, very important sector of known space]]. This meant that, rather than going through the xenophobic Terran Union, many explorers from all kinds of places would stop at the nation on their way to the corporate frontier. No matter how much the Advisory came to hate the blob of an enclave on their maps, they couldn&#039;t root them out… for now.&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=632</id>
		<title>Sunna Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=632"/>
		<updated>2026-10-13T22:11:33Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Sunna Core&lt;br /&gt;
|image = SC2.Png&lt;br /&gt;
|homeworld = Al-Jawhara&lt;br /&gt;
|organization = Independent&lt;br /&gt;
|danger = LOW &lt;br /&gt;
|state = ON THE RISE &lt;br /&gt;
|specialty = Trade, Hope, Unity &lt;br /&gt;
|quote = &amp;quot;My Homeland Stands as a Jewel among Space&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Al-Sadira Insurrection ==&lt;br /&gt;
&lt;br /&gt;
== Rebuilding ==&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=631</id>
		<title>Sunna Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=631"/>
		<updated>2026-10-13T21:45:12Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Sunna Core&lt;br /&gt;
|image = SC2.Png&lt;br /&gt;
|homeworld = Al-Jawhara&lt;br /&gt;
|organization = Independent&lt;br /&gt;
|danger = LOW &lt;br /&gt;
|state = ON THE RISE &lt;br /&gt;
|specialty = Trade, Hope, Spiritual Unity &lt;br /&gt;
|quote = &amp;quot;God&#039;s Protection is with us!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Al-Sadira Insurrection ==&lt;br /&gt;
&lt;br /&gt;
== Rebuilding ==&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=630</id>
		<title>Sunna Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=Sunna_Core&amp;diff=630"/>
		<updated>2026-10-13T21:45:02Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LoreBox&lt;br /&gt;
|name = Sunna Core&lt;br /&gt;
|image = SC2.png&lt;br /&gt;
|homeworld = Al-Jawhara&lt;br /&gt;
|organization = Independent&lt;br /&gt;
|danger = LOW &lt;br /&gt;
|state = ON THE RISE &lt;br /&gt;
|specialty = Trade, Hope, Spiritual Unity &lt;br /&gt;
|quote = &amp;quot;God&#039;s Protection is with us!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Al-Sadira Insurrection ==&lt;br /&gt;
&lt;br /&gt;
== Rebuilding ==&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
	<entry>
		<id>https://wiki.traumastation.com/index.php?title=File:SC2.Png&amp;diff=629</id>
		<title>File:SC2.Png</title>
		<link rel="alternate" type="text/html" href="https://wiki.traumastation.com/index.php?title=File:SC2.Png&amp;diff=629"/>
		<updated>2026-10-13T21:44:41Z</updated>

		<summary type="html">&lt;p&gt;Unionguyed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{cc-by-nc-sa-3.0}}&lt;/div&gt;</summary>
		<author><name>Unionguyed</name></author>
	</entry>
</feed>