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		<summary type="html">&lt;p&gt;Guide to power generators&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Singularity Engine ==&lt;br /&gt;
The Singularity Engine is a powerful generator that uses a contained singularity to produce energy for the station.&lt;br /&gt;
It generates power by collecting the radiation emitted by the singularity using Radiation Collectors and gaseous plasma.&lt;br /&gt;
&lt;br /&gt;
=== Starting the Singularity Engine ===&lt;br /&gt;
To start the Singularity Engine, engineers must follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Place the Singularity Generator in the middle of the containment field. Some stations start with the generator already in place, while others require engineers to bring it from cold storage.&lt;br /&gt;
* Turn on the four Containment Field Generators.&lt;br /&gt;
* Turn on and lock the Emitters.&lt;br /&gt;
* Confirm that the Containment Field Generators have created a Containment Field around the Singularity.&lt;br /&gt;
* Turn on the Radiation Collectors. These require plasma to produce power. They might not come fueled, so be sure to refill them.&lt;br /&gt;
* Construct the Particle Accelerator.&lt;br /&gt;
* Turn on the Particle Accelerator Control Computer and set the power level to the desired power level.&lt;br /&gt;
&lt;br /&gt;
Once these steps are complete, the Singularity Engine will start producing power for the station.&lt;br /&gt;
Be sure to monitor the singularity&amp;#039;s power level and containment field to prevent it from escaping and destroying the station.&lt;br /&gt;
Check in to refill the collectors often, as they will run out of plasma over time.&lt;br /&gt;
&lt;br /&gt;
=== Containment Field ===&lt;br /&gt;
To prevent the singularity from escaping and destroying the station, engineers must contain it within a Containment Field.&lt;br /&gt;
&lt;br /&gt;
It is suggested to use a max size containment field for the singularity. Any smaller and the singularity may outgrow its field and escape.&lt;br /&gt;
&lt;br /&gt;
Containment field generators should be arranged in a square, with 7 tiles of spacing between each field generator.&lt;br /&gt;
&lt;br /&gt;
=== Power Levels and Decay ===&lt;br /&gt;
Because singularities emit radiation, they decay, losing power over time.&lt;br /&gt;
&lt;br /&gt;
To counter this decay, the Particle Accelerator emits particles that collide with the singularity, feeding and sustaining it.&lt;br /&gt;
&lt;br /&gt;
Singularities have defined power levels, which determine their radiation output.&lt;br /&gt;
Engineers can increase or decrease the singularity&amp;#039;s power level by adjusting the power level on the Particle Accelerator Control Computer.&lt;br /&gt;
&lt;br /&gt;
Particle Accelerators normally operate between power levels 1 and 3, which translate to a power level of 1 to 3 on the singularity.&lt;br /&gt;
&lt;br /&gt;
Power levels also determine how big the singularity is, with higher power levels sustaining larger singularities capable of producing more power.&lt;br /&gt;
&lt;br /&gt;
=== Producing Power ===&lt;br /&gt;
The Singularity Engine produces power by capturing the radiation emitted by it using Radiation Collectors.&lt;br /&gt;
They require gaseous plasma to function. The plasma containers attached to the collectors must be filled with plasma to produce power.&lt;br /&gt;
&lt;br /&gt;
You can turn on the collectors by interacting with them using &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can also eject the tank by interacting with the collector using &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Alt&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
From here, you can refill the tank with plasma using a plasma canister and reinsert it into the collector.&lt;br /&gt;
&lt;br /&gt;
The maximum power the radiation collector can produce is determined by:&lt;br /&gt;
* The amount of radiation it is capturing (which is effectively the Singularity&amp;#039;s power level)&lt;br /&gt;
* The amount of plasma it has in its connected tank&lt;br /&gt;
&lt;br /&gt;
Over time the collector will drain the tank of plasma, which reduces it&amp;#039;s effective power output.&lt;br /&gt;
Eventually the tank will be empty, and the collector will stop producing power. Be sure to refill the tank often!&lt;br /&gt;
&lt;br /&gt;
=== Radiation Protection ===&lt;br /&gt;
The singularity emits a massive amount of radiation, which can kill crew members who are not wearing proper protection.&lt;br /&gt;
Be sure to wear a radiation suit or an engineering hardsuit when working near the singularity.&lt;br /&gt;
This won&amp;#039;t completely negate the radiation, but it will reduce the damage you take.&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer has a special hardsuit that negates all radiation damage, which allows them to work near the singularity without fear of accumulating radiation damage over time.&lt;br /&gt;
&lt;br /&gt;
=== Singularity Properties ===&lt;br /&gt;
The Singularity has several properties, which both make it dangerous and useful for power generation:&lt;br /&gt;
* It has a strong gravitational pull that can suck in objects and crew members.&lt;br /&gt;
* It has an event horizon, which can permanently destroy any object that touches it, whether it be a crew member or station equipment. Any object swallowed by the singularity is lost forever, and feeds the singularity.&lt;br /&gt;
* It constantly emits radiation that can harm crew members who aren&amp;#039;t wearing proper protection.&lt;br /&gt;
* The singularity can decay over time, losing power and radiation output.&lt;br /&gt;
&lt;br /&gt;
=== Loosed Singularity (Singuloose) ===&lt;br /&gt;
If the singularity escapes its containment field, it will begin to consume the station, destroying everything in its path.&lt;br /&gt;
The more it consumes, the larger it grows, making it harder to potentially contain it again.&lt;br /&gt;
&lt;br /&gt;
The singularity can be destroyed by firing antiparticles at it using a Portable Particle Decelerator, but this is a risky and dangerous operation that requires careful planning and execution.&lt;br /&gt;
Often multiple decelerators firing at once are needed to destroy a singularity.&lt;br /&gt;
&lt;br /&gt;
Portable Particle Decelerators can be either researched and made by the Research Department, or they can be bought from Cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tesla Engine ==&lt;br /&gt;
The Tesla Engine is a powerful generator that uses a contained ball of lightning to produce energy for the station.&lt;br /&gt;
&lt;br /&gt;
It generates power by harnessing the lightning strikes produced by the lightning ball using Tesla Coils.&lt;br /&gt;
&lt;br /&gt;
=== Containment Field ===&lt;br /&gt;
The Tesla Engine requires a containment field to prevent the lightning ball from escaping and destroying the station.&lt;br /&gt;
&lt;br /&gt;
It is suggested to use the minimum size containment field for the lightning ball.&lt;br /&gt;
Larger containment fields allow the lightning ball to reach closer to sensitive equipment and potentially strike it, ignoring placed grounding rods and tesla coils.&lt;br /&gt;
&lt;br /&gt;
=== Lightning Strikes ===&lt;br /&gt;
When the Tesla Engine is active, the lightning ball will periodically strike objects surrounding it.&lt;br /&gt;
&lt;br /&gt;
The Tesla prefers to strike some objects more than others, such as Tesla Coils and Grounding Rods.&lt;br /&gt;
&lt;br /&gt;
If the tesla can&amp;#039;t find any Tesla Coils or Grounding Rods to strike first, it will strike almost any station object capable of being powered, such as Substations, APCs, and general machinery.&lt;br /&gt;
&lt;br /&gt;
Certain objects aren&amp;#039;t struck by the tesla, such as batteries, lights, PDAs, and other handheld items.&lt;br /&gt;
&lt;br /&gt;
It will also strike mobs and crew members, shocking them. Make sure to wear insulated gloves before approaching it.&lt;br /&gt;
&lt;br /&gt;
=== Tesla Coils ===&lt;br /&gt;
Lightning strikes can be harnessed using Tesla Coils, which convert the lightning strikes into power for the station.&lt;br /&gt;
&lt;br /&gt;
Tesla Coils should be placed around the lightning ball to capture the energy from lightning strikes, as well as to prevent the lightning from striking sensitive equipment further away.&lt;br /&gt;
&lt;br /&gt;
Tesla Coils take damage every time they are struck by lightning, and will eventually break if not repaired.&lt;br /&gt;
Be sure to monitor the condition of the Tesla Coils and repair them as needed.&lt;br /&gt;
&lt;br /&gt;
When lightning strikes Tesla Coils, they fill an internal battery, which is rapidly discharged to the grid.&lt;br /&gt;
It will discharge this power even if there is no consumer to take it, so it&amp;#039;s a good idea to have an SMES nearby to store the power and discharge it smoothly.&lt;br /&gt;
&lt;br /&gt;
=== Grounding Rods ===&lt;br /&gt;
Grounding Rods help protect sensitive equipment from being struck and prevent a loosed tesla (tesloose).&lt;br /&gt;
&lt;br /&gt;
Grounding rods do not take damage from lightning strikes.&lt;br /&gt;
This makes them beneficial for forming a safety net of grounding rods to rely on in case the tesla coils are damaged or destroyed.&lt;br /&gt;
&lt;br /&gt;
Engineers should use grounding rods to protect sensitive equipment from lightning strikes, such as the Emitters powering the containment field generators.&lt;br /&gt;
&lt;br /&gt;
=== Loosed Tesla (Tesloose) ===&lt;br /&gt;
If the lightning ball escapes the containment field, it is referred to as a loosed tesla, or tesloose.&lt;br /&gt;
&lt;br /&gt;
An escaped tesla will randomly walk around the station, attracted to objects that can be powered, such as APCs, Substations, and machinery.&lt;br /&gt;
It will also gladly strike crew members and mobs, shocking them.&lt;br /&gt;
&lt;br /&gt;
Wearing insulated gloves will protect you from being shocked by the tesla, but it won&amp;#039;t prevent the tesla from striking you.&lt;br /&gt;
&lt;br /&gt;
The tesla can be destroyed by firing antiparticles at it using a Portable Particle Decelerator, however, the Tesla is much more powerful than the Singularity, and it will take a lot of antiparticles to destroy it.&lt;br /&gt;
A group of people using decelerators is recommended to destroy a tesloose.&lt;br /&gt;
&lt;br /&gt;
Portable Particle Decelerators can be either researched and made by the Research Department, or they can be bought from Cargo.&lt;br /&gt;
&lt;br /&gt;
== Nuclear Generator ==&lt;br /&gt;
&lt;br /&gt;
The Nuclear Generator generates power by heating a gas through fission reactions in a Nuclear Reactor, which then spins a Gas Turbine.&lt;br /&gt;
&lt;br /&gt;
=== The Nuclear Reactor ===&lt;br /&gt;
&lt;br /&gt;
The Nuclear Reactor is the primary source of heat the generator uses to make power.&lt;br /&gt;
&lt;br /&gt;
It is represented as a grid of Reactor Rod ports, which engineers can insert different fabricated rods into.&lt;br /&gt;
&lt;br /&gt;
Heat is generated through fission reactions inside fuel rods and transferred into the coolant gas by gas channels.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Rods ===&lt;br /&gt;
&lt;br /&gt;
Reactor Rods are the parts that go into the Reactor grid and cause it to function.&lt;br /&gt;
&lt;br /&gt;
They transfer heat and interact with neutrons within the Reactor.&lt;br /&gt;
&lt;br /&gt;
If a Reactor Rod&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Temperature&amp;#039;&amp;#039;&amp;#039; reaches 1426C (1700k), it will begin to melt.&lt;br /&gt;
&lt;br /&gt;
Once melted it will become much more active and able to transfer heat into the Reactor, which may cause a total meltdown.&lt;br /&gt;
&lt;br /&gt;
Handling hot Reactor Rods can cause serious burns.&lt;br /&gt;
&lt;br /&gt;
If it is hotter than 80C you&amp;#039;ll need gloves to be able to handle them. At 400C, not even gloves will protect you.&lt;br /&gt;
&lt;br /&gt;
There are four different types of Reactor Rods that can be manufactured from a variety of materials and placed into the Reactor grid: Fuel Rods, Neutron Reflectors, Gas Channels, and Heat Exchangers.&lt;br /&gt;
&lt;br /&gt;
=== Fuel Rods ===&lt;br /&gt;
Fuel Rods are the source of neutrons and heat within the Reactor.&lt;br /&gt;
&lt;br /&gt;
They can emit neutrons through spontaneous decay or from interacting with existing neutrons, creating heat.&lt;br /&gt;
&lt;br /&gt;
They have two statistics that determine their effectiveness and volatility:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Neutron Radioactivity&amp;#039;&amp;#039;&amp;#039;: Creates high-energy neutrons and large amounts of heat. Decays into Radioactivity.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Radioactivity&amp;#039;&amp;#039;&amp;#039;: Creates neutrons and heat. Decays into Spent Fuel.&lt;br /&gt;
&lt;br /&gt;
Every fuel rod assembly contains control rods which start out fully inserted.&lt;br /&gt;
&lt;br /&gt;
Retracting the control rods allows neutrons to pass through the fissile fuel and start nuclear chain reactions.&lt;br /&gt;
&lt;br /&gt;
Be careful to not retract them too quickly, lest you create another Chernobyl disaster.&lt;br /&gt;
&lt;br /&gt;
They also keep track of how much &amp;#039;&amp;#039;&amp;#039;Spent Fuel&amp;#039;&amp;#039;&amp;#039; they contain, which does not affect the Fuel Rod&amp;#039;s performance, but can indicate when it is time to replace it.&lt;br /&gt;
&lt;br /&gt;
Once a Fuel Rod contains enough &amp;#039;&amp;#039;&amp;#039;Spent Fuel&amp;#039;&amp;#039;&amp;#039;, it can be reprocessed by a nuclear centrifuge to create plutonium, which can be used to make plutonium fuel rods.&lt;br /&gt;
&lt;br /&gt;
=== Neutron Reflectors ===&lt;br /&gt;
Neutron reflectors reflect neutrons usually in the direction they were emitted from.&lt;br /&gt;
&lt;br /&gt;
Some materials are better than others, with &amp;#039;&amp;#039;&amp;#039;graphite&amp;#039;&amp;#039;&amp;#039; reflectors reflecting almost all neutrons.&lt;br /&gt;
&lt;br /&gt;
Reflectors allow you to decrease the critical mass for your fuel, so don&amp;#039;t let your screwdriver slip.&lt;br /&gt;
&lt;br /&gt;
=== Gas Channels ===&lt;br /&gt;
Gas Channels transfer heat from themselves into the coolant gas that flows through them.&lt;br /&gt;
&lt;br /&gt;
Each Gas Channel will increase the flow rate by &amp;#039;&amp;#039;&amp;#039;100 L/s&amp;#039;&amp;#039;&amp;#039;, allowing the Reactor to process more gas at once.&lt;br /&gt;
&lt;br /&gt;
=== Heat Exchangers ===&lt;br /&gt;
Heat Exchangers guide the spread of heat within the Reactor.&lt;br /&gt;
&lt;br /&gt;
They are exceptionally good at transferring heat and don&amp;#039;t interact with neutrons, making them ideal for getting heat from a Fuel Rod into a Gas Channel without interfering with the fission process.&lt;br /&gt;
&lt;br /&gt;
=== Controlling the Reactor ===&lt;br /&gt;
The Reactor is controlled and modified through its UI, which also provides information on the Reactor&amp;#039;s status.&lt;br /&gt;
&lt;br /&gt;
The Reactor UI has three major panels: Targeting, Grid View, Status Panel&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
The targeting panel has controls for inserting and removing rods into and out of the Reactor grid.&lt;br /&gt;
&lt;br /&gt;
The position of the target are adjusted through the arrow buttons buttons, with the exact coordinate shown in the center.&lt;br /&gt;
&lt;br /&gt;
Reactor Rods can be inserted or removed through the Insert/Remove button below the position buttons.&lt;br /&gt;
&lt;br /&gt;
If there is a Reactor Rod at the target position, it will show information on that Reactor Rod, including its:&lt;br /&gt;
* Name&lt;br /&gt;
* Temperature (T)&lt;br /&gt;
* Neutron Radioactivity (N)&lt;br /&gt;
* Radioactivity (R)&lt;br /&gt;
* Spent Fuel (S)&lt;br /&gt;
&lt;br /&gt;
The bottom of the panel displays the name of the part that in the Reactor&amp;#039;s inventory, which is ready to be inserted into the grid or taken out of the Reactor.&lt;br /&gt;
&lt;br /&gt;
=== Grid View ===&lt;br /&gt;
The grid view gives a graphic visualization of the status of the Reactor grid.&lt;br /&gt;
&lt;br /&gt;
The Change View button can be used to alternate between the different views:&lt;br /&gt;
* Temperature View: shows the temperature of the components&lt;br /&gt;
* Neutron View: shows the number of neutrons at any given position&lt;br /&gt;
* Target View: shows the current target location&lt;br /&gt;
* Fuel View: shows the fuel level of the components&lt;br /&gt;
&lt;br /&gt;
=== Status Panel ===&lt;br /&gt;
The status panel gives information on the Reactor as a whole and provides control of the control rods.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Temperature Gauge&amp;#039;&amp;#039;&amp;#039; shows the current temperature of the Reactor, in a range between -273C and 1726C (0k to 2000k).&lt;br /&gt;
&lt;br /&gt;
If the Reactor ever reaches 1726C (2000k), it will &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;meltdown&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Radiation Gauge&amp;#039;&amp;#039;&amp;#039; shows the current radiation being emitted by the Reactor, in a range between 0 and 50 rads.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Thermal Power Gauge&amp;#039;&amp;#039;&amp;#039; shows an estimation of the amount of thermal power being made by the Reactor, in a range between 0 and 10 000 000 thermal watts (Wt).&lt;br /&gt;
&lt;br /&gt;
Thermal Power is a decent estimation of how much power can be extracted from the gas by the &amp;#039;&amp;#039;&amp;#039;Turbine&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Thermal Power has a tendency to increase and decrease as the Reactor runs, rarely remaining stable.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Control Rod Gauges&amp;#039;&amp;#039;&amp;#039; show the actual and set insertion levels of the control rods within the Reactor, and provide buttons to change the insertion level.&lt;br /&gt;
&lt;br /&gt;
100% insertion means the control rods are as effective as possible and 0% insertion means the control rods are functionally disabled.&lt;br /&gt;
&lt;br /&gt;
=== Circuit control ===&lt;br /&gt;
&lt;br /&gt;
Integrated circuits can work well with reactors.&lt;br /&gt;
&lt;br /&gt;
You can read the current control rod insertion percentage, casing temperature and thermal power generation as integer inputs.&lt;br /&gt;
&lt;br /&gt;
You can write the target control rod insertion percentage too, allowing you to indirectly control the fission rate.&lt;br /&gt;
&lt;br /&gt;
=== Cooling the Reactor ===&lt;br /&gt;
The Reactor is cooled through the use of gases, but some gases have effects on the Reactor when in sufficient quantities:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff3300&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Plasma&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; has a reactive effect, creating more neutrons and decaying into &amp;lt;span style=&amp;quot;color:#13ff4b&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tritium&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If there is enough plasma within the Reactor, it may end up going into a runaway reaction and &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;melting down&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#4e4e4e&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Carbon Dioxide&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; has a moderative effect, removing neutrons that come into contact with it.&lt;br /&gt;
&lt;br /&gt;
This can be used to regulate a plasma reaction or slow down the Reactor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#13ff4b&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tritium&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; transmutes within a Reactor, randomly decaying into a wide variety of gases:&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#2887e8&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Oxygen&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Nitrogen&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#56941e&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ammonia&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#8f00ff&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Nitrous Oxide&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#3a758c&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Frezon&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the presence of &amp;lt;span style=&amp;quot;color:#2887e8&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Oxygen&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; and at the temperatures of the Reactor, &amp;lt;span style=&amp;quot;color:#13ff4b&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tritium&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; will begin to burn, &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;creating large amounts of heat&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Radiation ===&lt;br /&gt;
&lt;br /&gt;
The Reactor sometimes allows some radiation to leak out, which can pose a danger to unprotected crew.&lt;br /&gt;
&lt;br /&gt;
The radiation level of the Reactor is determined by how many neutrons are escaping the Reactor grid.&lt;br /&gt;
&lt;br /&gt;
Proper protection and shielding are highly recommended when working near the Reactor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Gas Turbine ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Gas Turbine is where the power actually gets made.&lt;br /&gt;
&lt;br /&gt;
It takes in hot gas from the Reactor and outputs electricity and sends colder gas back to the Reactor.&lt;br /&gt;
&lt;br /&gt;
The amount of energy made by the Turbine is affected by its RPM, which is adjusted through Flow Rate and Stator Load.&lt;br /&gt;
&lt;br /&gt;
=== Flow Rate ===&lt;br /&gt;
The Flow Rate determines how much gas goes through the Turbine every second.&lt;br /&gt;
&lt;br /&gt;
The higher the Flow Rate, the higher the RPM of the Turbine.&lt;br /&gt;
&lt;br /&gt;
Flow Rate is usually set to allow maximum flow through the Reactor core, which can be found by the following equation: 100 * number of gas channels + 200.&lt;br /&gt;
&lt;br /&gt;
=== Stator Load ===&lt;br /&gt;
The Stator Load determines how much power is made by each revolution of the Turbine.&lt;br /&gt;
&lt;br /&gt;
The higher the Stator Load, the lower the RPM of the Turbine.&lt;br /&gt;
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Stator Load is usually adjusted to ensure the Turbine stays at optimal RPM.&lt;br /&gt;
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=== RPM ===&lt;br /&gt;
The RPM (Rotations Per Minute) represents how fast the Turbine is spinning.&lt;br /&gt;
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The Turbine has an optimal RPM, where it will produce the most power.&lt;br /&gt;
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Going faster or slower than optimal will result in poor performance.&lt;br /&gt;
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=== Circuit control ===&lt;br /&gt;
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Like a reactor, turbines can be controlled by integrated circuits.&lt;br /&gt;
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Both the flow rate and stator load can be set to integer values.&lt;br /&gt;
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You can read the current speed as well as the power generated and being used.&lt;br /&gt;
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=== Turbine Status Indicators ===&lt;br /&gt;
The Turbine has a set of status indicators to warn operators of dangerous conditions or faults.&lt;br /&gt;
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==== Overspeed ====&lt;br /&gt;
The Turbine RPM is too high.&lt;br /&gt;
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If the Turbine RPM gets too high, it will start to take damage.&lt;br /&gt;
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Prolonged time spent at overspeed or excessive overspeed will cause the Turbine to &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;tear itself apart&amp;lt;/span&amp;gt;.&lt;br /&gt;
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Damage to the Turbine can be repaired with a &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;welder&amp;lt;/span&amp;gt;, though it will likely take multiple attempts to fully repair it.&lt;br /&gt;
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==== Overtemp ====&lt;br /&gt;
The gas going into the Turbine is too hot.&lt;br /&gt;
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If the gas coming into the Turbine is hotter than 2726C (3000k), it will trigger an emergency purge valve and dump the gas into the room.&lt;br /&gt;
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This hot gas can cause serious burns to personnel or even a fire, if the gas is flammable.&lt;br /&gt;
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==== Stalling ====&lt;br /&gt;
The gas is not hot enough for the set stator load.&lt;br /&gt;
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Stalling is where the gas going into the Turbine isn&amp;#039;t &amp;quot;pushing&amp;quot; hard enough to overcome the stator load&amp;#039;s resistance.&lt;br /&gt;
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==== Undertemp ====&lt;br /&gt;
The gas going into the Turbine is too cold.&lt;br /&gt;
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If the gas is at or below room temperature (20C), there is no energy for the Turbine to take out of it.&lt;br /&gt;
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=== Turbine Parts ===&lt;br /&gt;
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Turbine parts are what define how well the turbine functions.&lt;br /&gt;
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Turbine parts are made in the Nuclear Fabricator from a set of materials.&lt;br /&gt;
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The Turbine is capable of accepting two different types of parts: Blades and Stators&lt;br /&gt;
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=== Turbine Blades ===&lt;br /&gt;
Turbine blades govern the integrity and inertia of the turbine.&lt;br /&gt;
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Higher integrity means it can take more damage before failing, making it generally safer.&lt;br /&gt;
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Higher inertia means it will take more energy to change the RPM, which leads to smoother operation.&lt;br /&gt;
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=== Stators ===&lt;br /&gt;
Stators affect the power efficiency and output of the Turbine.&lt;br /&gt;
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=== Starting the Nuclear Generator ===&lt;br /&gt;
To start the Nuclear Generator, engineers must follow these steps:&lt;br /&gt;
* Fill the coolant loop with a gas.&lt;br /&gt;
* Set the Turbine&amp;#039;s Flow Rate according to the Reactor setup.&lt;br /&gt;
* Insert the Fuel Rods into the empty spots in the Reactor grid, typically by a control rod(s) and surrounded by heat exchangers and gas channels.&lt;br /&gt;
* Retract the Control Rods to start warming up the Reactor.&lt;br /&gt;
* As the Reactor warms up, engineers will want to keep adjusting the Turbine&amp;#039;s Stator Load to maintain optimal RPM.&lt;br /&gt;
* Once the Turbine is making enough power for the station, the Control Rods should be inserted to the point of maintaining Reactor temperature.&lt;br /&gt;
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Over time, the Fuel Rods will lose radioactivity, meaning the Control Rods should be retracted further or the fuel rods replaced.&lt;/div&gt;</summary>
		<author><name>RatherUncreativeName</name></author>
	</entry>
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