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At the beginning of a Cult round, several cultists will arrive on the station. When you spawn, you'll find a ritual dagger and 30 runed metal in your bag. The dagger is essential for drawing runes, while the runed metal is used to make valuable structures; additional runes metal can be created by using the Twisted Construction ability on any ordinary plasteel. | At the beginning of a Cult round, several cultists will arrive on the station. When you spawn, you'll find a ritual dagger and 30 runed metal in your bag. The dagger is essential for drawing runes, while the runed metal is used to make valuable structures; additional runes metal can be created by using the Twisted Construction ability on any ordinary plasteel. | ||
The Cult has two major objectives. The first is to use an Offer rune to sacrifice a certain target to Nar'Sie. The target is shown to all cultists, and is often a high ranking member of the crew or a Security officer. Once the target has been sacrificed, Nar'Sie can be summoned in one of three predetermined locations on the station, using | The Cult has two major objectives. The first is to use an Offer rune to sacrifice a certain target to Nar'Sie. The target is shown to all cultists, and is often a high ranking member of the crew or a Security officer. Once the target has been sacrificed, Nar'Sie can be summoned in one of three predetermined locations on the station, using 10 cultists and/or constructs and after a 45-second rune drawing process. If Nar'sie is summoned, the Cult wins! | ||
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== Spells == | == Spells == | ||
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== Runes == | == Runes == | ||
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| 3 | | 3 | ||
| inf | | inf | ||
|} | |||
== Structures == | |||
By using the twisted construction spell on platsteel, you are able to get runed metal. With it, you can build several structures, with unique powers. | |||
Structures that make gear have a 4 minute cooldown | |||
{| class="wikitable" width="100%" style="background-color: #DDDDDD;" | |||
|- style="font-weight: bold; text-align: center; color:red; background-color: black;" | |||
| width=200 | Name | |||
| width=300 | Usage | |||
| width=1 | Cost | |||
|- | |||
| [[File:Forge_Cult.png|64px|]]<br/>[[Daemon forge]] | |||
| Lets you make your armor, longswords and mirror shields. | |||
| 3 | |||
|- | |||
| [[File:Altar.png|64px|]]<br/>[[Altar]] | |||
| Lets you make construct shells eldtrich whetstones and nar"sien bolas. | |||
| 3 | |||
|- | |||
| [[File:Archives.png|64px|]]<br/>[[archives]] | |||
| Lets you make cursed orbs zealot blindfolds and veil shifters | |||
| 3 | |||
|- | |||
| [[File:Cult pylon.png|64px|]]<br/>[[Cult pylon]] | |||
| Heals cultists and restores blood in 5 tile range around it every 10 seconds by 10 of each type of damage and corrupts tiles in 10 tile range. | |||
| 4 | |||
|- | |||
| [[File:Door_Cult.png|64px|]]<br/>[[Ruined door]] | |||
| Airlock that pushes non cultists away and stuns them. | |||
| 1 | |||
|- | |||
| [[File:Cult_girder.png|64px|]]<br/>[[Ruined girder]] | |||
| u can turn it into a cult wall by adding 1 more metal. | |||
| 1 | |||
|} | |||
== Constructs == | |||
They can be made with a construct shell and a soul shard. | |||
Right now they cant do anything expect attack | |||
Latest revision as of 16:31, 20 October 2026
(theres alot of stuff taken from https://wiki.tgstation13.org/Blood_Cult)
The Geometer of Blood, Nar'Sie, has sent a number of her followers to Space Station 14. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!
At the beginning of a Cult round, several cultists will arrive on the station. When you spawn, you'll find a ritual dagger and 30 runed metal in your bag. The dagger is essential for drawing runes, while the runed metal is used to make valuable structures; additional runes metal can be created by using the Twisted Construction ability on any ordinary plasteel.
The Cult has two major objectives. The first is to use an Offer rune to sacrifice a certain target to Nar'Sie. The target is shown to all cultists, and is often a high ranking member of the crew or a Security officer. Once the target has been sacrificed, Nar'Sie can be summoned in one of three predetermined locations on the station, using 10 cultists and/or constructs and after a 45-second rune drawing process. If Nar'sie is summoned, the Cult wins!
Cultist Quick Guide
Have you never played as a Cultist before, and find yourself subverted or starting off? Here's a quick primer on the most important aspects:
- Communing: The very first thing to do is to talk to your fellow cultists using +c .It broadcasts messages to all other minds of cultists. Talk to your allies, find out where everybody else works and has access to, formulate a plan, and ask senior cultists for advice if needed.
- Blood Magic: By clicking the Blood Magic icon, you can prepare up to one spell from a variety of blood magicks. Preparing a spell takes a few seconds and leaves a blood splatter on the floor, so do it somewhere where nobody's looking. Once you have a spell prepared, click its icon to 'put it in your hand', and click on a target with it to use it. Starting off, the most important spells are generally Stun and Teleport.
- Cult Bases: By using your Ritual Dagger, you can create runes at your feet. To create a starting cult base, find somewhere secluded and safe to start placing runes. The most important rune is a Teleport rune, which lets any cultist warp to it using the Teleport blood magic spell or by clicking on a different rune. Commune once you have a Teleport rune up in a safe place, so others can join you. Make sure no non-cultists find your runes!
- Runes: Afterwards, place an Empower rune; standing on it lets you prepare four blood magic spells simultaneously. Finally, an Offer rune lets you convert others to your cause by dragging them onto it and clicking on it with an empty hand. Offering requires two cultists and/or constructs to be standing by the rune, so make sure you have a friend with you to help. There are other runes, but Teleport, Empower and Offer are the most important.
- Conversions: Once you have a base, you can begin Offering. While standing on the Empower rune, prepare a Stun, a Shadow Shackles, and two other spells; remember you can prepare multiple Stuns at once. Find a crewmember, Stun them, drag them somewhere secluded, Shackle them, remove their headset if the base is too far away, then drag them back to it, put them on the Offer rune, and use it with a friend. Of course, if you have the means to abduct people without blood magic, feel free to use mundane methods. If they don't have a mindshield implant, they'll become a cultist; if they're implanted, like Security or the Heads, they'll explode violently and leave behind a soulstone. Either outcome is good for you.
- Structures: By using the Runed Metal cultist begin with (get more by using the Twisted Construction blood magic on plasteel), you can build one of four constructions: pylons, altars, archives and forges. Each cultist starts with enough metal to build all of the 4 options and even multiple, so once you have a main base going, make sure someone's built at least one of each except for pylons; pylons only heal cultists, but the other three let you build useful items, weapons and tools. Don't build items unless you need them; once any item is built, that structure goes on a 4 minute cooldown. If you have the metal, building multiples of each structures isn't a bad idea.
- Constructs: When you sacrifice an implanted crewmember on an Offer rune, they'll leave behind a soulstone shard. Create a construct shell at an altar, and you can put the soulstone inside it to transform the soul within into a construct. Constructs come in three types: utility Artificers, tanky Juggernauts and sneaky assassin Wraiths. The first one you create should almost always be an Artificer, as they can create more soulstones and shells. If a soulstone is empty, using it on a corpse will attempt to put the corpse's soul into the shard, and you can release the soul as a much less useful Shade by clicking it in your hand.
- Going Loud: Unless your cultists are (un)godly talented and lucky, you'll eventually be caught out. Either someone will slip up, somebody will find your base, or your cult will grow so powerful that it becomes impossible to hide (red eyes, then a dark halo). Once you know the jig is up, start playing more aggressively; place extra Teleport runes and mini-bases around the station in case your main hideout gets raided, make more power moves to convert or kill crewmembers, and find some way to kill or subvert the AI if it hasn't been done.
- Summoning Nar'Sie: The first step to actually summoning your dark god is to Offer her desired target, randomly picked at the start of the round and shown in the top-right of your screen. Use teamwork and co-operation to take them down, drag them to your base, and sacrifice them. Once they've been offered, their icon is replaced with a list of three locations where Nar'Sie can be summoned. Head there, fortify the location, ideally have your Cult Master use Final Reckoning to bring the entire cult to the summoning spot, and begin drawing the final rune. Drawing the Nar'Sie rune requires a 3x3 area, takes 45 seconds, surrounds the drawer in forcefields, and tells the entire station where it's happening, so make your final stand against whatever's left of the crew! If you can hold out long enough to finish the rune, have 9 cultists and/or constructs stand on it (use the 'rest' button to lie down and make more room), click on it with an empty hand, and Nar'Sie will be summoned, giving your cult the win!
Spells
| Name | Usage | Charges |
Stun |
Marks |
1 |
Shadow Shackles |
Cuffs stunned people u click on instantly and mutes them. | 4 |
Blood Rites |
Collects blood from floor or people, can heal other cultists and make advanced rites. | 5 |
Twisted Construction |
Allows you to turn plasteel into runic metal, borgs into construct shells(with the borg soul inside), and airlocks into cult airlocks. | 1 |
Teleport |
Allows you to teleport yourself and other cultists to any teleport runes with a doafter. | 1 |
Summon a ritual dagger |
Summons a ritual dagger in ur hand if you lost yours. | 1 |
EMP |
makes a 4 tile range emp. | 1 |
Runes
| Name | Usage | Damage on use | Invokers required | Max runes drawn |
Rune of offering |
Sacrafices or converts non cultists on the rune | none | 1 for dead, 2 to convert, 3 to sacrafice objective or living targets(shielded cult target chaplain). | inf |
Rune of empower |
Empowers cultists that use it. | none | 1 | inf |
Rune of Rejuvenation |
Fully heals anyone dead on it. | none | 1 | inf |
Rune of summoning |
Lets you pick a cultist to teleport to you no matter their state. | none | 2 | inf |
Rune of teleportation |
Lets you teleport to other teleport runes and to it, can be renamed. | none | 1 | inf |
![]() Rune of Apocalypse |
Makes bad stuff happen on station. | none | 3 | 1 |
Rune of barrier |
Makes a invincible barrier that only cultists can pass through. | none | 1 | inf |
![]() Rune of dimensional rending |
Summons nar"sie. | none | 10 | 1 |
Rune of boiling blood |
deals lots of damage to non cultists who can see the rune. | 35 slash | 3 | inf |
Structures
By using the twisted construction spell on platsteel, you are able to get runed metal. With it, you can build several structures, with unique powers. Structures that make gear have a 4 minute cooldown
| Name | Usage | Cost |
![]() Daemon forge |
Lets you make your armor, longswords and mirror shields. | 3 |
![]() Altar |
Lets you make construct shells eldtrich whetstones and nar"sien bolas. | 3 |
![]() archives |
Lets you make cursed orbs zealot blindfolds and veil shifters | 3 |
![]() Cult pylon |
Heals cultists and restores blood in 5 tile range around it every 10 seconds by 10 of each type of damage and corrupts tiles in 10 tile range. | 4 |
![]() Ruined door |
Airlock that pushes non cultists away and stuns them. | 1 |
![]() Ruined girder |
u can turn it into a cult wall by adding 1 more metal. | 1 |
Constructs
They can be made with a construct shell and a soul shard. Right now they cant do anything expect attack








