Path of Flesh: Difference between revisions
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| Principle of Hunger || | | Principle of Hunger || Knife, Blood || Creates a bloody blade. | ||
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| || | | Grasp of Flesh || Passive Ability || Your grasp can raise the dead as loyal ghouls. But there's a limit on how much you can make. | ||
|- | |- | ||
| || | | Mark of Flesh || Passive Ability || Your grasp will now apply the flesh mark, creating flesh mimic of the victim that attack them when triggered. | ||
|- | |- | ||
| || | | Imperfect Ritual || Corpse, Muzzle || Raises the corpse as a Voiceless Dead, a strong but silent minion. | ||
|- | |- | ||
| || | | Knitting of Flesh || Active Ability || Grants a spell that works as all surgical tools, heals minions, and provides health analysis and hud. | ||
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| | | Raw Ritual || Eyes, Stomach, Blood || Summons a raw prophet, an entity that can link your summons minds via the mansus link. It is also a strong scout and heals heretics and monsters around it. | ||
|- | |||
| Bleeding Steel || Passive Ability || Your bloody blades now cause heavy bleeding on attack. | |||
|- | |||
| Lonely Ritual || Heart, Stomach, Lung, Pen || Summons a flesh stalker, a strong combat summon with shapeshift and cleave. | |||
|- | |||
| Priest's Final Hymn || Four corpses || You can now shapeshift into an extremely powerful creature. Ghoul limit increased. Knit flesh can now be used in-hand to heal ghouls in area. | |||
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| | | T1 Passive || You heal from eating raw meant and organs, as well as become immune to diseases and damage from poisons. | ||
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| Writhing Embrace || Chance to split into loyal flesh mimic upon taking damage. | |||
|- | |- | ||
| | | T2 Passive || Ghoul limit increased. | ||
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| | | T3 Passive || Medical hud. | ||
|} | |} | ||
Latest revision as of 04:26, 18 October 2026
Flesh Path
Difficulty: Varies
Pros
- Can turn dead humanoids into fragile but loyal ghouls.
- Strong mark efect.
- Access to a versatile list of summoned minions.
- Eating organs and body parts grants various boons (depending on your path stage).
Cons
- A high degree of your progression is obtaining additional summoned monsters.
- You have very little utility beyond your summoned monsters.
- You gain no inherent access to defensive, offensive or mobility spells.
- You are mostly focused around supporting your minions.
Knowledge
| Knowledge name | Requirements/Type | Description |
|---|---|---|
| Principle of Hunger | Knife, Blood | Creates a bloody blade. |
| Grasp of Flesh | Passive Ability | Your grasp can raise the dead as loyal ghouls. But there's a limit on how much you can make. |
| Mark of Flesh | Passive Ability | Your grasp will now apply the flesh mark, creating flesh mimic of the victim that attack them when triggered. |
| Imperfect Ritual | Corpse, Muzzle | Raises the corpse as a Voiceless Dead, a strong but silent minion. |
| Knitting of Flesh | Active Ability | Grants a spell that works as all surgical tools, heals minions, and provides health analysis and hud. |
| Raw Ritual | Eyes, Stomach, Blood | Summons a raw prophet, an entity that can link your summons minds via the mansus link. It is also a strong scout and heals heretics and monsters around it. |
| Bleeding Steel | Passive Ability | Your bloody blades now cause heavy bleeding on attack. |
| Lonely Ritual | Heart, Stomach, Lung, Pen | Summons a flesh stalker, a strong combat summon with shapeshift and cleave. |
| Priest's Final Hymn | Four corpses | You can now shapeshift into an extremely powerful creature. Ghoul limit increased. Knit flesh can now be used in-hand to heal ghouls in area. |
Armor and Passive ability
| Name | Effect |
|---|---|
| T1 Passive | You heal from eating raw meant and organs, as well as become immune to diseases and damage from poisons. |
| Writhing Embrace | Chance to split into loyal flesh mimic upon taking damage. |
| T2 Passive | Ghoul limit increased. |
| T3 Passive | Medical hud. |