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Medical Doctor: Difference between revisions

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== Job Description ==
== Job Description ==
The thin line between idiocy and death. Medical starts off slow but will inevitably devolve into a glorious battle with the grim reaper himself. Preform surgery to heal crew members or preform experiments. See [[Surgery]] for a guide.
The thin line between idiocy and death. Medical starts off slow but will inevitably devolve into a glorious battle with the grim reaper himself. Preform surgery to heal crew members or preform experiments. See [[Surgery]] for a guide.
== Surgery ==
=== General Procedures ===
{| class="wikitable sortable"
! Surgery !! Requirements !! Steps !! Notes
|-
| Open Incision || None || 1. Cut with a scalpel (Scalpel) → 2. Retract the skin (Retractor) || Required first step for most surgeries
|-
| Close Incision (Arms/Legs/Feet/Hands) || None || 1. Close bones (Retractor) → 2. Seal bones (Bone Gel) → 3. Close panel → 4. Close incision (Cautery) ||
|-
| Close Incision (Head) || None || 1. Close bones (Retractor) → 2. Seal skull (Bone Gel) → 3. Close incision (Cautery) ||
|-
| Close Incision (Torso) || None || 1. Close bones (Retractor) → 2. Seal ribcage (Bone Gel) → 3. Close incision (Cautery) ||
|-
| Open Ribcage || Open Incision || 1. Saw through bones (Bone Saw) → 2. Prise the bones open (Retractor) || Torso only
|-
| Stop Constant Blood Output || Open Incision || 1. Clamp the bleeders (Hemostat, repeatable) → 2. Stitch up destroyed tissues (Stitches) || Only available when bleeding present
|-
| Fix Dismemberment Leftovers || Open Incision || 1. Remove the dead skin (Scalpel) → 2. Clear up bone leftovers (Bone Saw) → 3. Stitch up dismemberment wound (Stitches) || Only available when dismemberment trauma present and not bleeding
|}
=== Wound Treatment ===
{| class="wikitable sortable"
! Surgery !! Requirements !! Steps !! Notes
|-
| Tend Bruise Wounds || None || 1. Make a careful incision (Scalpel) → 2. Repair damaged tissue (Hemostat, repeatable) → 3. Seal the wound (Cautery) || Heals 5 blunt/slash/piercing per repeat
|-
| Tend Burn Wounds || None || 1. Make a careful incision (Scalpel) → 2. Repair burnt tissue (Hemostat, repeatable) → 3. Seal the wound (Cautery) || Heals 5 heat/cold/shock/caustic per repeat
|-
| Mend Bones || Open Incision || 1. Saw through bones (Bone Saw) → 2. Clamp internal bleeders (Hemostat) → 3. Mend bones (Bone Gel, repeatable) || Only available when bone damage trauma present. Heals 17 bone damage per repeat
|-
| Heal Organs || Open Incision || 1. Clamp internal bleeders (Hemostat) → 2. Heal organs (Hemostat, repeatable) || Only available when organ damage trauma present. Heals 17 organ damage per repeat
|}
=== Amputation & Reattachment ===
{| class="wikitable sortable"
! Surgery !! Requirements !! Steps !! Notes
|-
| Amputate || Open Incision || 1. Saw through bones (Bone Saw) → 2. Clamp internal bleeders (Hemostat) → 3. Amputate part (Bone Saw) || Cannot be performed on torso
|-
| Attach Head || Open Incision (on Torso) || 1. Insert part (Hands) → 2. Seal wounds (Cautery) || Requires head to be missing
|-
| Attach Left Arm || Open Incision (on Torso) || 1. Insert part (Hands) → 2. Seal wounds (Cautery) || Requires left arm to be missing
|-
| Attach Right Arm || Open Incision (on Torso) || 1. Insert part (Hands) → 2. Seal wounds (Cautery) || Requires right arm to be missing
|-
| Attach Left Hand || Open Incision (on Torso) || 1. Insert part (Hands) → 2. Seal wounds (Cautery) || Requires left arm present, left hand missing
|-
| Attach Right Hand || Open Incision (on Torso) || 1. Insert part (Hands) → 2. Seal wounds (Cautery) || Requires right arm present, right hand missing
|-
| Attach Left Leg || Open Incision (on Torso) || 1. Insert part (Hands) → 2. Seal wounds (Cautery) || Requires left leg to be missing
|-
| Attach Right Leg || Open Incision (on Torso) || 1. Insert part (Hands) → 2. Seal wounds (Cautery) || Requires right leg to be missing
|-
| Attach Left Foot || Open Incision (on Torso) || 1. Insert part (Hands) → 2. Seal wounds (Cautery) || Requires left leg present, left foot missing
|-
| Attach Right Foot || Open Incision (on Torso) || 1. Insert part (Hands) → 2. Seal wounds (Cautery) || Requires right leg present, right foot missing
|-
| Attach Tail || Open Incision (on Torso) || 1. Insert part (Hands) → 2. Seal wounds (Cautery) || Requires tail to be missing
|}
=== Organ & Cavity Surgery ===
{| class="wikitable sortable"
! Surgery !! Requirements !! Steps !! Notes
|-
| Cavity Implant || Open Ribcage || 1. Insert item into cavity (Hands) → 2. Remove item from cavity (Hands) || Torso only
|-
| Remove Organ || Open Incision || 1. Remove organ (Tweezers) ||
|-
| Add Organ || Open Incision || 1. Add organ (Hands) ||
|-
| Carve out cavity || Open Incision || 1. Carve out a cavity (Scalpel) ||
|}
=== Special Procedures ===
{| class="wikitable sortable"
! Surgery !! Requirements !! Steps !! Notes
|-
| Lobotomize || Open Incision || 1. Lobotomize patient (Drill) → 2. Close incision (Cautery) || Head only. Adds Ohio Accent, Ratvarian Language and Clumsy. Deals 10 piercing damage. Hidden from spawn menu
|-
| Mend Brain Tissue || Open Incision || 1. Mend brain tissue (Hemostat) → 2. Close incision (Cautery) || Head only. Reverses lobotomy. Hidden from spawn menu
|}

Revision as of 12:51, 14 May 2026

Notice: This page is still under construction, some details may be incorrect!
Doctor
SUPERIORS: Head of Medical
CLASSIFICATION: N/A
RISK FACTOR: medium
CLEARANCE: Medical
"Give your throat a break, smoke a fresh cigarette today!"

Job Description

The thin line between idiocy and death. Medical starts off slow but will inevitably devolve into a glorious battle with the grim reaper himself. Preform surgery to heal crew members or preform experiments. See Surgery for a guide.