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Species: Difference between revisions

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THE DWARVES
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*Humans have a very large brain in a head that is very large for the size of the body. This large brain enables a range of attributes, including the development of complex languages and the ability to make and use a complex range of tools.
*Humans have a very large brain in a head that is very large for the size of the body. This large brain enables a range of attributes, including the development of complex languages and the ability to make and use a complex range of tools.
*Humans are very long lived, with an average age at death of nearly 80 years old.
*Humans are very long lived, with an average age at death of nearly 80 years old.
*Humans lack fur. Although there is localized hair covering the head and auxiliary regions, in terms of protection from cold, humans are almost naked. The reason for this development is still much debated.
*Humans lack fur. Although there is localized hair covering the head and auxiliary regions, in terms of protection from cold, Humans are almost naked. The reason for this development is still much debated.


<h4>Technology and Lifestyle</h4>
<h4>Technology and Lifestyle</h4>
<h5>Shuttles, Ships, and Stations</h5>
<h5>Shuttles and Ships</h5>
*In 2055, shortly after the end of WW3, the 'First Contact Incident' occurs when a Vox raider shuttle crash lands into Northern Europe, decimating the capital of Switzerland.
*In 2055, shortly after the end of WW3, the 'First Contact Incident' occurs when a Vox raider shuttle crash lands into Northern Europe, decimating the capital of Switzerland.
*In 2065, the first commercial spacecraft took to the stars, after a now defunct company stole the Vox shuttle from the government of Switzerland, and swiftly patented the alien technologies within, loaning them out to companies such as [[Nanotrasen]].
*In 2065, the first commercial spacecraft took to the stars, after a now defunct company stole the Vox shuttle from the government of Switzerland, and swiftly patented the alien technologies within, loaning them out to companies such as [[Nanotrasen]].
Line 26: Line 26:
<h5>Language</h5>
<h5>Language</h5>
*Basic naming conventions (ex. John Smith)
*Basic naming conventions (ex. John Smith)
*The word human derives from the Latin word hūmānus, meaning "of man" or "earthly being."
*The word Human derives from the Latin word hūmānus, meaning "of man" or "earthly being."
*Humans on Earth have a long history of language, though everyone hired by Nanotrasen is expected to understand and speak Tau-Ceti Basic
*Humans on Earth have a long history of language, only recently compelling most of the planet to speak Tau-Ceti Basic


<h5>Nutritional Needs</h5>
<h5>Nutritional Needs</h5>
Line 55: Line 55:


<h4>Technology and Lifestyle</h4>
<h4>Technology and Lifestyle</h4>
<h5>Shuttles, Ships, and Stations</h5>
<h5>Shuttles and Ships</h5>
  WIP. Inspired by NanoTrasen's manufacturing using liquid slime, the few scientists living on the Slime Worlds began a project to form and genetically modify liquid slime into ship parts. "Basically all slime things are same species, just genetically modified by slime people to do certain things" -NoElka
  WIP. Inspired by NanoTrasen's manufacturing using liquid slime, the few scientists living on the Slime Worlds began a project to form and genetically modify liquid slime into ship parts. "Basically all slime things are same species, just genetically modified by slime people to do certain things" -NoElka


Line 75: Line 75:
*There is hardly any interaction between Slime colonies on planets. No trade, no war.
*There is hardly any interaction between Slime colonies on planets. No trade, no war.
*Slimes on planets have no hierarchy or official form of government. Each colony is largely treated by corporations as a Monarchical Republic, as the population of colonies are often represented by a 'King' or 'Queen' slime.
*Slimes on planets have no hierarchy or official form of government. Each colony is largely treated by corporations as a Monarchical Republic, as the population of colonies are often represented by a 'King' or 'Queen' slime.
*Most young Slimes in the wild do not see a problem with stealing water or food to further their own survival
*Most young Slimes in the wild do not see a problem with stealing water or food to further their own survival.


== Dionas ==
== Dionas ==
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== Dwarves ==
== Dwarves ==
[[File:FullDwarf.png|100px|right]]
[[File:FullDwarf.png|100px|right]]
<h4>Biology</h4>
*During Project Star Metal, advancements in gene splicing and mutation research led to a ''short'' tempered subspecies of Humans, better suited for the harsh environment of Kepler-572E. Once called 'The Golden Planet' due to its high content of rare alloys, the Dwarves have named it Doemkruul.
*Insultingly nicknamed 'The Dwarves,' their bodies were designed to withstand the harsh gravity and the tight cave tunnels of the Golden Planet. Supplied with liters of freshly brewed beer, they would overdose on purpose to heal small amounts of damage. The trade off being that their bodies consume more oxygen, and that they suffocate twice as fast, due to them taking ''shorter'' breaths.
*Many Dwarves on space stations have either worked, or know family who worked in the mines of the Golden Planet, which gives them a good understanding of general geology, allowing them to more easily locate minerals in terrain. This lead to the rumor that when they're near gold, "a funny feeling comes over them."
<h4>Technology and Lifestyle</h4>
<h5>Shuttles and Ships</h5>
*In 2018 AD, Project Star Metal is first conceptualized after Kepler-572E is located. The Kepler satellite was found to have moved through an anomaly in space, ending up deeper in the Milky Way than any other probe had managed before. The first warp drives are still being researched.
*The first and last Void Piercer was the most advanced vessel of its time. Made to recreate the anomaly that sent the Kepler probe across space, "Blue Reach" was the first fully manned ship installed with a reverse engineered warp drive from the 'First Contact Incident' of 2055, after many failed prototypes.
*In 2100, under the promise of humanity's next big step into reaching deep space and meeting new intelligent life, the Blue Reach launched on an expedition to establish control over the Golden Planet. Contact with Earth is quickly lost. For years, [[Nanotrasen]] had assumed that the ship and her crew were immediately obliterated in a bright flash upon activation of the warp drive. Really, in the blink of an eye, they were all looking at the Golden Planet
<h5>Planet</h5>
*The first shuttles were sent with miners, engineers and combat mechs to the peak of the highest mountain, to establish the FOB that is now their great hold. Inside this giant fortress are elevators which lead into what used to be the ore mines. Now, they are full of underground cities. It was decided early on that the safest option for survival on the Golden Planet was to go underground.
*After the feeling that they had been abandoned by humanity set in, they began to curse this planet as a 'cruel doom' for them. Through centuries of change in the language, the name stuck. By the time NanoTrasen traced the path of the Void Piercer, the Golden Planet was called Doemkruul.
<h4>Relations to Society</h4>
*The name 'Dwarf' started as an insult made by humans. As the first few blue collar workers on the Blue Reach began to call themselves 'dwarf,' and each other 'dwarves', it quickly spread amongst the people as their name. A reminder of endless camaraderie amongst kin, and insatiable hatred for the Humans that abandoned them.
*For most of history, Dwarves have fought and/or worked for their continued survival. Every waking hour of every single day.
*Dwarves do not necessarily marry out of love. More often they do so to clean relations, or to raise a family and honor one's legacy.
*Dwarves have little to no appreciation for comedy or art, but they have a deep appreciation of good craftsmanship in one's trade. Be it engineering, fighting, weaponsmithing, or ESPECIALLY brewing. They love to drink, revel, sing about their victories, and their fallen allies. Having been cut off from the concept of media or entertainment, they only see art in the quality of trades.
*There is a major culture gap between Dwarves who were born on space stations and Dwarves who grew up on Doemkruul. Few wish to reintegrate into space society, preferring to live on their home world.
*Doemkrull's system of government is based off old space command systems, with 'guild leaders' managing their 'guilds,' and the councils


== Arachnids ==
== Arachnids ==

Revision as of 02:12, 22 June 2026

Notice: This page is still under construction, some details may be incorrect!
Notice: Some species lore is incomplete. You can help by expanding it

Most species have naming conventions, which are commonly used patterns when naming species. These are simply customs, not rules that players will get sanctioned for not following. Crew members may have names that are unconventional for their species (ex. a Diona named Follows-the-Sun, a conventionally Reptilian name) or even fall outside any conventions (ex. a Reptilian named Haj-Reev), so long as they stay within the server's rules.

There are currently 10 space-faring species in Trauma Station which Nanotrasen deems fit for employment. Each one is distinct in their appearance, strengths, and weaknesses, with a few job requirements:

  • All species must be capable of equipping the same tools and items.
  • All species must understand and speak the language Tau-Ceti Basic.
  • Employees capable of metabolizing reagents and experiencing their effects are strongly preferred

Humans

Biology

  • Humans have a very large brain in a head that is very large for the size of the body. This large brain enables a range of attributes, including the development of complex languages and the ability to make and use a complex range of tools.
  • Humans are very long lived, with an average age at death of nearly 80 years old.
  • Humans lack fur. Although there is localized hair covering the head and auxiliary regions, in terms of protection from cold, Humans are almost naked. The reason for this development is still much debated.

Technology and Lifestyle

Shuttles and Ships
  • In 2055, shortly after the end of WW3, the 'First Contact Incident' occurs when a Vox raider shuttle crash lands into Northern Europe, decimating the capital of Switzerland.
  • In 2065, the first commercial spacecraft took to the stars, after a now defunct company stole the Vox shuttle from the government of Switzerland, and swiftly patented the alien technologies within, loaning them out to companies such as Nanotrasen.
Language
  • Basic naming conventions (ex. John Smith)
  • The word Human derives from the Latin word hūmānus, meaning "of man" or "earthly being."
  • Humans on Earth have a long history of language, only recently compelling most of the planet to speak Tau-Ceti Basic
Nutritional Needs
  • Human nutrition is typical of omnivores. Requiring a balanced input of carbohydrates, fats, proteins, vitamins, and minerals; With few very specific needs.

Relations to Society

  • Humans in all civilizations are social animals, which use their language skills and tool making skills to communicate.
  • Communication enables civilizations to grow and allow for the production of art, literature and music, and for the development of technology.
  • The deployment of these skills has allowed the human race to largely dominate most regions of space, to the detriment of most of the other species.

Reptilians

Slime Persons

Biology

  • The majority of Slimes take on the form of a small blob, measuring about 27mm (about 1 inch) in its 'child' stage, growing up to a maximum of one foot tall, high, and wide. This is considered the 'adult' stage, where a slime stops physically growing.
  • Despite common misconception, Slimes are not acid. It is not painful to have any part of your body inside a slime, unless it is actively 'biting' you. Instead of teeth, Slimes have acid.
  • As a Slime gets older, it gets smarter. Most adult Slimes have an IQ of at least 80. At the age of 20, most of all Slimes will have at least attempted a the form of a 'Slime-Person.' Two-thirds of those Slimes will then make this their solidified, permanent body, forming facsimiles of organs which fit within NanoTrasen's qualifications.
  • A Slime's color corresponds to its properties. Green and Blue Slimes are the most common on planets. Red and Yellow Slimes seem to have their bright color to warn potential predators.
  • Slime Persons require at least 12 hours of uninterrupted cryosleep to be "well rested," then they stay awake for almost 30. Slimes on stations have sometimes struggled to adapt to the sleeping patterns of their fellow employees, but this is possible within a few days to several months.
  • The difference between living and nonliving slime is not always obvious, use caution!
  • Slime separated from the main mass is considered a non-living liquid.
  • Nonliving Slime has several industrial uses. Including medicine, dish soap, and adhesive.
  • Unless feral, Slimes often fall prey to pests. Their bodies are an 78% water-nutrient mix, which some may enjoy the taste of, although drinking the blood of your coworkers is usually frowned upon.
  • A Slime becomes feral after it lives the first 5 to 10 years of its life with no slime 'mother.' This happens most commonly on space stations when Xenobio lab slimes slip through the vents, colonizing under the floors. Officially recognized as a pest by corporate, they are to be killed without hesitation.

Technology and Lifestyle

Shuttles and Ships
WIP. Inspired by NanoTrasen's manufacturing using liquid slime, the few scientists living on the Slime Worlds began a project to form and genetically modify liquid slime into ship parts. "Basically all slime things are same species, just genetically modified by slime people to do certain things" -NoElka
Language
  • Onomatopoeic naming conventions (ex. Foolp, Blorp)
  • A Slime's first language is always Bubblish. Those who don't know Tau-Ceti Basic learn it as part of onboarding.
  • From a young age Slimes can make squishing, sneezing, and screaming sounds. With years of practice, they can speak languages.
Nutritional Needs
  • Slimes can eat practically anything, tasting it upon intake and dissolving it within the body (with some effort depending on the object).
  • Anything sweet, even sickeningly so, might be a slime's favorite food.
  • Dissolving metal is the only known way a slime can become sick. The recovery time depends on the amount absorbed.

Relations to Society

  • All adult Slimes are recognized as crew under Space Law.
  • Older Slimes on planets may raise several Slimes at once in their own colony.
  • There is much debate to whether or not Slimes should ultimately be classified as an infestation, even amongst their own kind, the growing population of Feral Slimes being the only real concern.
  • Younger Slimes, like Feral Slimes, are often scolded by older Slimes for being 'rude' to people.
  • There is hardly any interaction between Slime colonies on planets. No trade, no war.
  • Slimes on planets have no hierarchy or official form of government. Each colony is largely treated by corporations as a Monarchical Republic, as the population of colonies are often represented by a 'King' or 'Queen' slime.
  • Most young Slimes in the wild do not see a problem with stealing water or food to further their own survival.

Dionas

Dwarves

Biology

  • During Project Star Metal, advancements in gene splicing and mutation research led to a short tempered subspecies of Humans, better suited for the harsh environment of Kepler-572E. Once called 'The Golden Planet' due to its high content of rare alloys, the Dwarves have named it Doemkruul.
  • Insultingly nicknamed 'The Dwarves,' their bodies were designed to withstand the harsh gravity and the tight cave tunnels of the Golden Planet. Supplied with liters of freshly brewed beer, they would overdose on purpose to heal small amounts of damage. The trade off being that their bodies consume more oxygen, and that they suffocate twice as fast, due to them taking shorter breaths.
  • Many Dwarves on space stations have either worked, or know family who worked in the mines of the Golden Planet, which gives them a good understanding of general geology, allowing them to more easily locate minerals in terrain. This lead to the rumor that when they're near gold, "a funny feeling comes over them."

Technology and Lifestyle

Shuttles and Ships
  • In 2018 AD, Project Star Metal is first conceptualized after Kepler-572E is located. The Kepler satellite was found to have moved through an anomaly in space, ending up deeper in the Milky Way than any other probe had managed before. The first warp drives are still being researched.
  • The first and last Void Piercer was the most advanced vessel of its time. Made to recreate the anomaly that sent the Kepler probe across space, "Blue Reach" was the first fully manned ship installed with a reverse engineered warp drive from the 'First Contact Incident' of 2055, after many failed prototypes.
  • In 2100, under the promise of humanity's next big step into reaching deep space and meeting new intelligent life, the Blue Reach launched on an expedition to establish control over the Golden Planet. Contact with Earth is quickly lost. For years, Nanotrasen had assumed that the ship and her crew were immediately obliterated in a bright flash upon activation of the warp drive. Really, in the blink of an eye, they were all looking at the Golden Planet
Planet
  • The first shuttles were sent with miners, engineers and combat mechs to the peak of the highest mountain, to establish the FOB that is now their great hold. Inside this giant fortress are elevators which lead into what used to be the ore mines. Now, they are full of underground cities. It was decided early on that the safest option for survival on the Golden Planet was to go underground.
  • After the feeling that they had been abandoned by humanity set in, they began to curse this planet as a 'cruel doom' for them. Through centuries of change in the language, the name stuck. By the time NanoTrasen traced the path of the Void Piercer, the Golden Planet was called Doemkruul.

Relations to Society

  • The name 'Dwarf' started as an insult made by humans. As the first few blue collar workers on the Blue Reach began to call themselves 'dwarf,' and each other 'dwarves', it quickly spread amongst the people as their name. A reminder of endless camaraderie amongst kin, and insatiable hatred for the Humans that abandoned them.
  • For most of history, Dwarves have fought and/or worked for their continued survival. Every waking hour of every single day.
  • Dwarves do not necessarily marry out of love. More often they do so to clean relations, or to raise a family and honor one's legacy.
  • Dwarves have little to no appreciation for comedy or art, but they have a deep appreciation of good craftsmanship in one's trade. Be it engineering, fighting, weaponsmithing, or ESPECIALLY brewing. They love to drink, revel, sing about their victories, and their fallen allies. Having been cut off from the concept of media or entertainment, they only see art in the quality of trades.
  • There is a major culture gap between Dwarves who were born on space stations and Dwarves who grew up on Doemkruul. Few wish to reintegrate into space society, preferring to live on their home world.
  • Doemkrull's system of government is based off old space command systems, with 'guild leaders' managing their 'guilds,' and the councils

Arachnids

Moth Persons

Vox

Decapoids

IPCs