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Chemist: Difference between revisions

From Traumastation Wiki
Speebro (talk | contribs)
Fixed the rolebox
Speebro (talk | contribs)
Added a job description and list of machines in the chemlab
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Insurgents are minor '''team antagonists''' that spawn every single round, they spawn in groups of 1 - 3 in their shuttle with the objective of surviving and escaping on the evacuation shuttle. Insurgents are allowed to do general menace activities, but still have to follow escalation and are '''always valid''' to crew.
== Chemist ==
Chemists work as part of medical to supply the doctors with lifesaving medicines, greatly speeding up the treatment of patients. Chemists also assist the rest of the crew with their own requests, providing Botany with fertilizers, Security with gunpowder, and so on.


== So, what do I do? ==
Chemists are vital to the operation of the Medical department, as damage types like Poison, Radiation, and Genetics cannot be healed through surgery or topicals


Firstly '''turn off your IFF''' on the IFF console, It's the biggest giveaway. Start with FTLing to the station then trying to salvage wrecks for useful supplies likes meds, weapons, EVA suits, ect. '''You can't stay in your ship forever''', you have limited power so either infiltrate the station or salvage for plasma. Once you arrive on the station eventually, just know that any '''simple mobs will target insurgents''' even mice and other rodents so be weary.
== The Lab ==


Your ship will spawn with one multitool, insulative gloves, maintenance locker, maintenance altar, and a EVA suit.
A typical chemistry lab has 2-3 chemists maximum, each with their own Chemical Dispenser and ChemMaster 4000.
Remember you're a '''team antagonist''' so cooperation is needed if you want to survive!
 
[[File:InsurgentShip.png]]
== Chemistry Machines ==


== Basic Equipment ==
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Gear on spawn
! Machine !! Description
|-
! Item !! Description
|-
|-
| Budget Insulative Gloves|| Has a chance to be insulative or worse than just having nothing. Punch a wire or try hacking a door to see if they're real.
| Chemical Dispenser|| Allows you to produce basic chemicals using power from it's internal battery, with varying costs. Insert a beaker to get started!
|-
|-
| Utility Belt|| Full utility belt minus the multitool.
| ChemMaster 4000|| Allows you to move any chemical between a beaker, and the internal storage of the machine. While nothing reacts within the storage, reactions still occur within the beaker!
|-
|-
| Headset|| Basic headset only has common use :c to talk to the crew.
| ChemVend|| A vending machine containing empty jugs, and many more pre-filled jugs of basic chemicals from the dispensers, for when you need them in bulk.
|-
|-
| Welding Mask|| Normal welding mask starts on your face. Probably should take it off unless you like being blind.
| Hotplate|| Gradually heats chemicals within a beaker placed on it, the fuller the beaker, the longer it takes.
|-
|-
| Gas Mask|| Standard gas mask let's you breathe with oxygen tanks.
| Reagent Grinder|| Allows the grinding and juicing of plants, pills, and other materials into an inserted beaker.
|-
|-
| Deactivated Bomb Collar|| Unremovable. Takes up your neck slot and instantly outs you as a insurgent.
| Electrolysis Unit|| Breaks down more complex chemicals into less complex ones. Insert a beaker and press to start.
|-
|-
| Satchel|| Storage for stolen goodies or whatever you want in it.
| Tabletop Centrifuge|| Separates chemicals that are otherwise impossible to separate using momentum. only accepts vials.
|-
|-
| Flashlight|| I think everyone knows what a flashlight does. Press z to turn it on.
| Condensor|| Slowly turns gasses into their liquid chemical form when given input from gas pipes or a connector port.
|-
|-
[[File:InsurgentGear.png|frame|]]
|}
|}

Revision as of 02:19, 19 April 2026

Notice: This page is still under construction, some details may be incorrect!
Chemist
SUPERIORS: Chief Medical Officer
CLASSIFICATION: Medical
RISK FACTOR: Low
CLEARANCE: Chemistry, Medical
"I have no idea how the clown got Fentanyl, officer".

Chemist

Chemists work as part of medical to supply the doctors with lifesaving medicines, greatly speeding up the treatment of patients. Chemists also assist the rest of the crew with their own requests, providing Botany with fertilizers, Security with gunpowder, and so on.

Chemists are vital to the operation of the Medical department, as damage types like Poison, Radiation, and Genetics cannot be healed through surgery or topicals

The Lab

A typical chemistry lab has 2-3 chemists maximum, each with their own Chemical Dispenser and ChemMaster 4000.

Chemistry Machines

Machine Description
Chemical Dispenser Allows you to produce basic chemicals using power from it's internal battery, with varying costs. Insert a beaker to get started!
ChemMaster 4000 Allows you to move any chemical between a beaker, and the internal storage of the machine. While nothing reacts within the storage, reactions still occur within the beaker!
ChemVend A vending machine containing empty jugs, and many more pre-filled jugs of basic chemicals from the dispensers, for when you need them in bulk.
Hotplate Gradually heats chemicals within a beaker placed on it, the fuller the beaker, the longer it takes.
Reagent Grinder Allows the grinding and juicing of plants, pills, and other materials into an inserted beaker.
Electrolysis Unit Breaks down more complex chemicals into less complex ones. Insert a beaker and press to start.
Tabletop Centrifuge Separates chemicals that are otherwise impossible to separate using momentum. only accepts vials.
Condensor Slowly turns gasses into their liquid chemical form when given input from gas pipes or a connector port.