Medical Doctor: Difference between revisions
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== Job Description == | == Job Description == | ||
The thin line between idiocy and death. Medical starts off slow but will inevitably devolve into a glorious battle with the grim reaper himself. Preform surgery to heal crew members or preform experiments. | The thin line between idiocy and death. Medical starts off slow but will inevitably devolve into a glorious battle with the grim reaper himself. Preform surgery to heal crew members or preform experiments. See [[Surgery]] for a guide. | ||
== Surgery == | == Surgery == | ||
Revision as of 12:51, 14 May 2026
| Notice: This page is still under construction, some details may be incorrect! |
Job Description
The thin line between idiocy and death. Medical starts off slow but will inevitably devolve into a glorious battle with the grim reaper himself. Preform surgery to heal crew members or preform experiments. See Surgery for a guide.
Surgery
General Procedures
| Surgery | Requirements | Steps | Notes |
|---|---|---|---|
| Open Incision | None | 1. Cut with a scalpel (Scalpel) → 2. Retract the skin (Retractor) | Required first step for most surgeries |
| Close Incision (Arms/Legs/Feet/Hands) | None | 1. Close bones (Retractor) → 2. Seal bones (Bone Gel) → 3. Close panel → 4. Close incision (Cautery) | |
| Close Incision (Head) | None | 1. Close bones (Retractor) → 2. Seal skull (Bone Gel) → 3. Close incision (Cautery) | |
| Close Incision (Torso) | None | 1. Close bones (Retractor) → 2. Seal ribcage (Bone Gel) → 3. Close incision (Cautery) | |
| Open Ribcage | Open Incision | 1. Saw through bones (Bone Saw) → 2. Prise the bones open (Retractor) | Torso only |
| Stop Constant Blood Output | Open Incision | 1. Clamp the bleeders (Hemostat, repeatable) → 2. Stitch up destroyed tissues (Stitches) | Only available when bleeding present |
| Fix Dismemberment Leftovers | Open Incision | 1. Remove the dead skin (Scalpel) → 2. Clear up bone leftovers (Bone Saw) → 3. Stitch up dismemberment wound (Stitches) | Only available when dismemberment trauma present and not bleeding |
Wound Treatment
| Surgery | Requirements | Steps | Notes |
|---|---|---|---|
| Tend Bruise Wounds | None | 1. Make a careful incision (Scalpel) → 2. Repair damaged tissue (Hemostat, repeatable) → 3. Seal the wound (Cautery) | Heals 5 blunt/slash/piercing per repeat |
| Tend Burn Wounds | None | 1. Make a careful incision (Scalpel) → 2. Repair burnt tissue (Hemostat, repeatable) → 3. Seal the wound (Cautery) | Heals 5 heat/cold/shock/caustic per repeat |
| Mend Bones | Open Incision | 1. Saw through bones (Bone Saw) → 2. Clamp internal bleeders (Hemostat) → 3. Mend bones (Bone Gel, repeatable) | Only available when bone damage trauma present. Heals 17 bone damage per repeat |
| Heal Organs | Open Incision | 1. Clamp internal bleeders (Hemostat) → 2. Heal organs (Hemostat, repeatable) | Only available when organ damage trauma present. Heals 17 organ damage per repeat |
Amputation & Reattachment
| Surgery | Requirements | Steps | Notes |
|---|---|---|---|
| Amputate | Open Incision | 1. Saw through bones (Bone Saw) → 2. Clamp internal bleeders (Hemostat) → 3. Amputate part (Bone Saw) | Cannot be performed on torso |
| Attach Head | Open Incision (on Torso) | 1. Insert part (Hands) → 2. Seal wounds (Cautery) | Requires head to be missing |
| Attach Left Arm | Open Incision (on Torso) | 1. Insert part (Hands) → 2. Seal wounds (Cautery) | Requires left arm to be missing |
| Attach Right Arm | Open Incision (on Torso) | 1. Insert part (Hands) → 2. Seal wounds (Cautery) | Requires right arm to be missing |
| Attach Left Hand | Open Incision (on Torso) | 1. Insert part (Hands) → 2. Seal wounds (Cautery) | Requires left arm present, left hand missing |
| Attach Right Hand | Open Incision (on Torso) | 1. Insert part (Hands) → 2. Seal wounds (Cautery) | Requires right arm present, right hand missing |
| Attach Left Leg | Open Incision (on Torso) | 1. Insert part (Hands) → 2. Seal wounds (Cautery) | Requires left leg to be missing |
| Attach Right Leg | Open Incision (on Torso) | 1. Insert part (Hands) → 2. Seal wounds (Cautery) | Requires right leg to be missing |
| Attach Left Foot | Open Incision (on Torso) | 1. Insert part (Hands) → 2. Seal wounds (Cautery) | Requires left leg present, left foot missing |
| Attach Right Foot | Open Incision (on Torso) | 1. Insert part (Hands) → 2. Seal wounds (Cautery) | Requires right leg present, right foot missing |
| Attach Tail | Open Incision (on Torso) | 1. Insert part (Hands) → 2. Seal wounds (Cautery) | Requires tail to be missing |
Organ & Cavity Surgery
| Surgery | Requirements | Steps | Notes |
|---|---|---|---|
| Cavity Implant | Open Ribcage | 1. Insert item into cavity (Hands) → 2. Remove item from cavity (Hands) | Torso only |
| Remove Organ | Open Incision | 1. Remove organ (Tweezers) | |
| Add Organ | Open Incision | 1. Add organ (Hands) | |
| Carve out cavity | Open Incision | 1. Carve out a cavity (Scalpel) |
Special Procedures
| Surgery | Requirements | Steps | Notes |
|---|---|---|---|
| Lobotomize | Open Incision | 1. Lobotomize patient (Drill) → 2. Close incision (Cautery) | Head only. Adds Ohio Accent, Ratvarian Language and Clumsy. Deals 10 piercing damage. Hidden from spawn menu |
| Mend Brain Tissue | Open Incision | 1. Mend brain tissue (Hemostat) → 2. Close incision (Cautery) | Head only. Reverses lobotomy. Hidden from spawn menu |
