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== Becoming Stronger ==
== Becoming Stronger ==


To actually kill people that you need to sacrifice, you will need several tools and abilities to subdue them and sacrifice them, the following below
To actually kill people, you will need several tools and abilities to kill them.


=== Transmutations ===
=== Transmutations ===
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Transmutation Rituals allow you to create powerful artifacts, weapons, monsters, and many other tools that will guide you to the path of ascension.
Transmutation Rituals allow you to create powerful artifacts, weapons, monsters, and many other tools that will guide you to the path of ascension.


=== Items, Abilities, and Rituals. ===
=== Abilities, and Rituals. ===


This is a list of all the Heretic's Abilities, and Rituals they can utilize/do to aid in their ascension.
This is a list of all the Heretic's Abilities, and Rituals they can utilize/do to aid in their ascension.

Revision as of 03:46, 16 October 2026

Notice: This page is under construction
Heretic
SUPERIORS: The Mansus
CLASSIFICATION: Solo antagonist
RISK FACTOR: Very Hard
CLEARANCE: Depends on your job
"Forgotten, devoured, gutted, humanity has forgotten the eldritch forces of decay, but the Mansus veil has weakend, we will make them taste fear again."

Heretics are people who have been enlightened with magical (and illegal) powers, their goal is to ascend and become all powerful, by completing all of their objectives and doing the ascension ritual on a transmutation rune. Heretics are very weak to holyness so having a chaplain onboard the station will help.

To communicate with your summoned minions, Mansus link can be accessed with +m.

Knowledge Points

Knowledge points are a requirement to ascending, needing you to get 10 knowledge points or more. You can also use these Knowledge points to go your research tree becoming stronger and unlocking the final ritual once you've gathered enough points, note that spending Knowledge points does not affect your objectives. You can either get Knowledge points overtime or by doing the following.

Reality Shifts

Reality Shifts are a way of getting knowledge points and spawns randomly when the shift starts. Whenever a Heretic completes a sacrifice, Shifts will randomly spawn across the station. Coming near a Shift will temporarily grant the Heretic X-ray vision making it easier to locate them. The average crew member will not be able to see these Shifts, however they will become visible after harvested. Shifts give 1 knowledge points when harvested normally, and can be harvested with a codex cicatrix or a codex morbus activated in hand to gain an additional point.

Sacrificing

The primary method of getting knowledge points is by sacrificing crew members. Your victims are random and could be fellow heretics.

At the start of the shift you will be assigned 4-5 sacrifice targets

- One will be a head of staff

- One will be a security member

- Others will be completely random crew members

Sacrificing a head of staff or a security member will grant 3 knowledge points, sacrificing random crew members will grant 2 instead. You cannot sacrifice non target crew members

However other heretics are an exception, you can sacrifice another heretic to gain 3 knowledge points.

To track down your victims you will need to use the Living heart skill on the left of your screen, when you see the target you must incapacitate them to make their body worthy for sacrificing, after your done with that drag their body over to a Transmutation rune and then click the rune with your Mansus grasp to sacrifice them. You can reroll your sacrifice targets by doing the Relentless heartbeat ritual.

This is also a requirement to ascending as you will need to atleast sacrifice 4 crew members and 1 head of staff for your objectives.

Becoming Stronger

To actually kill people, you will need several tools and abilities to kill them.

Transmutations

Whether you'd like it or not, you need to start using magic. To draw a Transmutation rune you need to have a writing tool like a pen or a crayon. Activate your Mansus grasp in your offhand and click on the floor to make a rune. These runes are very noticeable and take up a 3x3 area, it is highly recommended to draw these runes in rooms that are blocked off from the public like maintenance. You can also remove these runes with your pen and the activated Mansus grasp on it and you can also remove other heretic's runes even if you didn't make them.

To transmute you simply need to click the rune and choose the ritual you want to do, then use your Mansus grasp on the rune to see what objects you require for the ritual. You can see the chosen ritual by inspecting the rune.

Transmutation Rituals allow you to create powerful artifacts, weapons, monsters, and many other tools that will guide you to the path of ascension.

Abilities, and Rituals.

This is a list of all the Heretic's Abilities, and Rituals they can utilize/do to aid in their ascension.

Abilities/Rituals Cost Tier Ingredients/Type Description
Heartbeat of Mansus 0 Roundstart Target's Corpse Sacrifice your Target (or another heretic) for knowledge points and your objectives.
Phylactery of Damnation 0 Roundstart Blood, Beaker Creates a cursed beaker that can siphon blood from a distance for curses. The victim feels the blood being drawn out.
Feast of Owls 0 Roundstart Your soul Gives 5 knowledge points but forsakes your ascension.
Codex Cicatrix 0 Roundstart Book, Pen, Organ/limb Creates a cursed book that can extract Reality shifts more effectively and can act as an focus
Relentless Heartbeat 0 Roundstart Heart, Book, Pen, Jumpsuit Grants you a new set of ritual targets, up to five.
Amber Focus 0 Roundstart Glass sheet, Eyes Grants you a Focus that can be worn on the neck. Focuses allow you to cast more advanced spells.
Living Heart 0 Roundstart Active Ability Locates your sacrifice target, but is loud. Be careful when you use it.
Cloak of Shadow 0 Roundstart Active Ability Hides your identity, makes you immune to stuns, and makes you faster, but you interact slower and if you take enough damage it will expire.
Mansus Grasp 0 Roundstart Active Ability Iconic spell of the heretic that garbles target's speech, knocks them down, and deals 40 stamina damage. It has additional effects based on your path, cannot be used through clicking the mob with the context menu, but using it in harm mode works. Note that Mansus grasp cannot miss.
Heretic Robes 1 Special Knowledge Table, Suit with sensors, Mask, Unique ingredient based on your path. A set of robes that act as the Heretic's armor, Each path has different effects and different robes.
Ether of the Newborn 1 T1 Side Vomit Puddle, Glass shard Creates a one use potion that heals everything, diseases, wounds, but the cost is 1 minute of sleep.
Void Cloak 1 T1 Side Bedsheet, Glass shard, Winter coat Creates a weak armor that is invisible when the hood is up and grants focus and space immunity when the hood is down.
Ashen Eyes 1 T1 Side Eyes, Glass shard, Flare
Priest's Ritual 1 T1 Side Glass shard, Water tank
Scorching Shark 1 T1 Side Three ash, Liver, Three sheets of Phoron
Realignment 1 T1 Side Active Ability
Mask of Madness 1 T1 Side Mask, Stun baton, Liver
Eldritch Coin 1 T1 Side 1 Bar of Gold/Silver
Mysteries of Creation 1 T1 Side Spear, Cold temperature
Unfathomable Curiosity 1 T2 Side Utility belt, 3 Rods, Lungs
Carving Knife 1 T2 Side Knife, Glass shard, Paper
Codex Morbus 1 T2 Side Codex Cicatrix, Corpse
Greaves of the Prophet 1 T2 Side Magboots, Combat boots, Two silver bars
Mawed crucible 1 T2 Side Table, Watertank
Through the Boundary 1 T2 Side 2 Heretic blades, 2 Id cards, 2 Bars of gold
Rusted Ritual 1 T2 Side Pool of Vomit, 15 Cable coil, 5 Sheets of steel
Shattered Ritual 1 T2 Side Corpse, Latex gloves, Armor
Lionhunter's Rifle 1 T2 Side Wood plank, PDA, Organ or limb
Rust Sower Grenade 1 T2 Side Grenade casing, Rag, 2 Trash
Crimson Cleave
Forest Abomination
Mind Grasp
Space Phase
Maid in the Mirror
Sharp Medal
Ashen Ritual