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This path revolves around fire, mobility and brutal crowd control against single opponents. Play this path if your new to Heretic, or just like hit and run playstyles. | This path revolves around fire, mobility and brutal crowd control against single opponents. Play this path if your new to Heretic, or just like hit and run playstyles. | ||
=== Pros === | === Pros === | ||
Revision as of 08:10, 16 October 2026
Ashen Path
Difficulty: Easy
This path revolves around fire, mobility and brutal crowd control against single opponents. Play this path if your new to Heretic, or just like hit and run playstyles.
Pros
- Very potent even from the beginning of the path.
- Easy access to mobility spells.
- Strong mark effect.
Cons
- Has less power than most heretics beyond their starting abilities.
- Lacks durability in long conflicts
- Relies on hitting hard and fast before their opponent can mount proper countermeasures.
Knowledge
| Knowledge name | Requirements/Type | Description |
|---|---|---|
| Nightwatcher's Secret | Knife, Matchstick | Creates an Ashen blade |
| Grasp of Ash | Passive ability | Your grasp will burn the eyes of the victim, temporarily blinding them. |
| Mark of Ash | Passive ability | Your grasp will now apply the ashen mark, burning the target, reducing all your spell cooldowns, and hopping to a nearby target when activated. |
| Ashen shift | Active ability | Allows you to temporarily jaunt through walls. Has a very short range. |
| Volcano Blast | Active ability | |
| Cracked Lantern | Lantern, Flare, Ash, Lighter | |
| Fiery Blade | Passive ability | |
| NightWatcher's Rebirth | Active ability | |
| Ashlord's Rite | 3 Burning corpses |