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Path of Void: Difference between revisions

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Created page with "== Void Path == Difficulty: Easy The Path of Void focuses on stealth, cold, mobility and depressurization. Pick this path if you like being an high mobile assasin. === Pros === - Your spells apply a stacking debuff that slows down targets - Early mobility spell - Highly stealthy === Cons === - Has a difficult time defeating opponents that are immune to space hazards == Knowledge == {| class="wikitable" ! Knowledge name !! Requirements/Type !! Description |- |..."
 
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| Glimmer of Winter || Knife, cold temperature ||  
| Glimmer of Winter || Knife, cold temperature || Creates a void blade
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| Grasp of Void || Passive ability ||  
| Grasp of Void || Passive ability || Your grasp will mute and chill victims.
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| Mark of Void || Passive ability ||  
| Mark of Void || Passive ability || Your grasp will now apply the void mark, freezing, muting, and void chill your target when activated.
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| Void Phase || Active ability || Teleports you to the target destination, damaging and muting nearby creatures.
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| Void Prison || Active ability || Locks your target in a frozen ball, making them unable to act, speak or be damaged. Applies a void chill when they thaw.
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| Void Pull || Active ability || Pulls nearby heathens towards you, knocking them over, damaging, and applying void chill to them.
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| Seeking Blade || Passive ability || Your blade now freezes and applies void chill to enemies, as well as allowing you to teleport next to them by clicking them.
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| Void Conduit || Active ability || Summons a void conduit that periodically pulses; breaking airlocks and windows, applying a void chill to heathens, and granting heretics immunity to low pressures. Has a maximum of 1 charge, rechargeable by breaking heretic blade.
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| Waltz at the End of Time || Three corpses in a cold atmosphere || Summons a winter storm on the station. Everything around you gets frozen and cursed by void chill. All your spell cooldowns are halved. You get full pressure and temperature immunity as well as thermal and night vision. You waltz in air at quickened speed.
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| T1 Passive || Immunity to low temperatures. ||
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| Hollow Weave || Immunity to space hazards. Getting melee attacked denies the attack and makes you invisible temporarily, after that ability goes on cooldown. ||
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| T2 Passive || Breathing immunity ||
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| T3 Passive || Slowdown resistance || 
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Latest revision as of 15:17, 17 October 2026

Void Path

Difficulty: Easy

The Path of Void focuses on stealth, cold, mobility and depressurization. Pick this path if you like being an high mobile assasin.

Pros

- Your spells apply a stacking debuff that slows down targets

- Early mobility spell

- Highly stealthy

Cons

- Has a difficult time defeating opponents that are immune to space hazards

Knowledge

Knowledge name Requirements/Type Description
Glimmer of Winter Knife, cold temperature Creates a void blade
Grasp of Void Passive ability Your grasp will mute and chill victims.
Mark of Void Passive ability Your grasp will now apply the void mark, freezing, muting, and void chill your target when activated.
Void Phase Active ability Teleports you to the target destination, damaging and muting nearby creatures.
Void Prison Active ability Locks your target in a frozen ball, making them unable to act, speak or be damaged. Applies a void chill when they thaw.
Void Pull Active ability Pulls nearby heathens towards you, knocking them over, damaging, and applying void chill to them.
Seeking Blade Passive ability Your blade now freezes and applies void chill to enemies, as well as allowing you to teleport next to them by clicking them.
Void Conduit Active ability Summons a void conduit that periodically pulses; breaking airlocks and windows, applying a void chill to heathens, and granting heretics immunity to low pressures. Has a maximum of 1 charge, rechargeable by breaking heretic blade.
Waltz at the End of Time Three corpses in a cold atmosphere Summons a winter storm on the station. Everything around you gets frozen and cursed by void chill. All your spell cooldowns are halved. You get full pressure and temperature immunity as well as thermal and night vision. You waltz in air at quickened speed.

Armor and Passive ability

Name Effect
T1 Passive Immunity to low temperatures.
Hollow Weave Immunity to space hazards. Getting melee attacked denies the attack and makes you invisible temporarily, after that ability goes on cooldown.
T2 Passive Breathing immunity
T3 Passive Slowdown resistance