Heretic
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| Notice: This page is under construction |
Heretics are people who have been enlightened with magical (and illegal) powers, their goal is to ascend and become all powerful, by completing all of their objectives and doing the ascension ritual on a transmutation rune. Heretics are very weak to holyness so having a chaplain onboard the station will help.
To communicate with your summoned minions, Mansus link can be accessed with +m.
Knowledge Points
Knowledge points are a requirement to ascending, needing you to get 10 knowledge points or more. You can also use these Knowledge points to go your research tree becoming stronger and unlocking the final ritual once you've gathered enough points, note that spending Knowledge points does not affect your objectives. You can either get Knowledge points overtime or by doing the following.
Reality Shifts
Reality Shifts are a way of getting knowledge points and spawns randomly when the shift starts. Whenever a Heretic completes a sacrifice, Shifts will randomly spawn across the station. Coming near a Shift will temporarily grant the Heretic X-ray vision making it easier to locate them. The average crew member will not be able to see these Shifts, however they will become visible after harvested. Shifts give 1 knowledge points when harvested normally, and can be harvested with a codex cicatrix or a codex morbus activated in hand to gain an additional point.
Sacrificing
The primary method of getting knowledge points is by sacrificing crew members. Your victims are random and could be fellow heretics.
At the start of the shift you will be assigned 4-5 sacrifice targets
- One will be a head of staff
- One will be a security member
- Others will be completely random crew members
Sacrificing a head of staff or a security member will grant 3 knowledge points, sacrificing random crew members will grant 2 instead. You cannot sacrifice non target crew members
However other heretics are an exception, you can sacrifice another heretic to gain 3 knowledge points.
To track down your victims you will need to use the Living heart skill on the left of your screen, when you see the target you must incapacitate them to make their body worthy for sacrificing, after your done with that drag their body over to a Transmutation rune and then click the rune with your Mansus grasp to sacrifice them. You can reroll your sacrifice targets by doing the Relentless heartbeat ritual.
This is also a requirement to ascending as you will need to atleast sacrifice 4 crew members and 1 head of staff for your objectives.
Becoming Stronger
To actually kill people, you will need several tools and abilities to kill them.
Transmutations
Whether you'd like it or not, you need to start using magic. To draw a Transmutation rune you need to have a writing tool like a pen or a crayon. Activate your Mansus grasp in your offhand and click on the floor to make a rune. These runes are very noticeable and take up a 3x3 area, it is highly recommended to draw these runes in rooms that are blocked off from the public like maintenance. You can also remove these runes with your pen and the activated Mansus grasp on it and you can also remove other heretic's runes even if you didn't make them.
To transmute you simply need to click the rune and choose the ritual you want to do, then use your Mansus grasp on the rune to see what objects you require for the ritual. You can see the chosen ritual by inspecting the rune.
Transmutation Rituals allow you to create powerful artifacts, weapons, monsters, and many other tools that will guide you to the path of ascension.
Abilities, and Rituals.
This is a list of all the Heretic's Abilities, and Rituals they can utilize/do to aid in their ascension.
| Abilities/Rituals | Cost | Tier | Ingredients/Type | Description |
|---|---|---|---|---|
| Heartbeat of Mansus | 0 | Roundstart | Target's Corpse | Sacrifice your Target (or another heretic) for knowledge points and your objectives. |
| Phylactery of Damnation | 0 | Roundstart | Blood, Beaker | Creates a cursed beaker that can siphon blood from a distance for curses. The victim feels the blood being drawn out. |
| Feast of Owls | 0 | Roundstart | Your soul | Gives 5 knowledge points but forsakes your ascension. |
| Codex Cicatrix | 0 | Roundstart | Book, Pen, Organ/limb | Creates a cursed book that can extract Reality shifts more effectively and can act as an focus |
| Relentless Heartbeat | 0 | Roundstart | Heart, Book, Pen, Jumpsuit | Grants you a new set of ritual targets, up to five. |
| Amber Focus | 0 | Roundstart | Glass sheet, Eyes | Grants you a Focus that can be worn on the neck. Focuses allow you to cast more advanced spells. |
| Living Heart | 0 | Roundstart | Active Ability | Locates your sacrifice target, but is loud. Be careful when you use it. |
| Cloak of Shadow | 0 | Roundstart | Active Ability | Hides your identity, makes you immune to stuns, and makes you faster, but you interact slower and if you take enough damage it will expire. |
| Mansus Grasp | 0 | Roundstart | Active Ability | Iconic spell of the heretic that garbles target's speech, knocks them down, and deals 40 stamina damage. It has additional effects based on your path, cannot be used through clicking the mob with the context menu, but using it in harm mode works. Note that Mansus grasp cannot miss. |
| Heretic Robes | 1 | Special Knowledge | Table, Suit with sensors, Mask, Unique ingredient based on your path. | A set of robes that act as the Heretic's armor, Each path has different effects and different robes. |
| Ether of the Newborn | 1 | T1 Side | Vomit Puddle, Glass shard | Creates a one use potion that heals everything, diseases, wounds, but the cost is 1 minute of sleep. |
| Void Cloak | 1 | T1 Side | Bedsheet, Glass shard, Winter coat | Creates a weak armor that is invisible when the hood is up and grants focus and space immunity when the hood is down. |
| Ashen Eyes | 1 | T1 Side | Eyes, Glass shard, Flare | |
| Priest's Ritual | 1 | T1 Side | Glass shard, Water tank | |
| Scorching Shark | 1 | T1 Side | Three ash, Liver, Three sheets of Phoron | |
| Realignment | 1 | T1 Side | Active Ability | |
| Mask of Madness | 1 | T1 Side | Mask, Stun baton, Liver | |
| Eldritch Coin | 1 | T1 Side | 1 Bar of Gold/Silver | |
| Mysteries of Creation | 1 | T1 Side | Spear, Cold temperature | |
| Unfathomable Curiosity | 1 | T2 Side | Utility belt, 3 Rods, Lungs | |
| Carving Knife | 1 | T2 Side | Knife, Glass shard, Paper | |
| Codex Morbus | 1 | T2 Side | Codex Cicatrix, Corpse | |
| Greaves of the Prophet | 1 | T2 Side | Magboots, Combat boots, Two silver bars | |
| Mawed crucible | 1 | T2 Side | Table, Watertank | |
| Through the Boundary | 1 | T2 Side | 2 Heretic blades, 2 Id cards, 2 Bars of gold | |
| Rusted Ritual | 1 | T2 Side | Pool of Vomit, 15 Cable coil, 5 Sheets of steel | |
| Shattered Ritual | 1 | T2 Side | Corpse, Latex gloves, Armor | |
| Lionhunter's Rifle | 1 | T2 Side | Wood plank, PDA, Organ or limb | |
| Rust Sower Grenade | 1 | T2 Side | Grenade casing, Rag, 2 Trash | |
| Crimson Cleave | ||||
| Forest Abomination | ||||
| Mind Grasp | ||||
| Space Phase | ||||
| Maid in the Mirror | ||||
| Sharp Medal | ||||
| Ashen Ritual |
