Path of Void
From Traumastation Wiki
More actions
Void Path
Difficulty: Easy
The Path of Void focuses on stealth, cold, mobility and depressurization. Pick this path if you like being an high mobile assasin.
Pros
- Your spells apply a stacking debuff that slows down targets
- Early mobility spell
- Highly stealthy
Cons
- Has a difficult time defeating opponents that are immune to space hazards
Knowledge
| Knowledge name | Requirements/Type | Description |
|---|---|---|
| Glimmer of Winter | Knife, cold temperature | Creates a void blade |
| Grasp of Void | Passive ability | Your grasp will mute and chill victims. |
| Mark of Void | Passive ability | Your grasp will now apply the void mark, freezing, muting, and void chill your target when activated. |
| Void Phase | Active ability | Teleports you to the target destination, damaging and muting nearby creatures. |
| Void Prison | Active ability | Locks your target in a frozen ball, making them unable to act, speak or be damaged. Applies a void chill when they thaw. |
| Void Pull | Active ability | Pulls nearby heathens towards you, knocking them over, damaging, and applying void chill to them. |
| Seeking Blade | Passive ability | Your blade now freezes and applies void chill to enemies, as well as allowing you to teleport next to them by clicking them. |
| Void Conduit | Active ability | Summons a void conduit that periodically pulses; breaking airlocks and windows, applying a void chill to heathens, and granting heretics immunity to low pressures. Has a maximum of 1 charge, rechargeable by breaking heretic blade. |
| Waltz at the End of Time | Three corpses in a cold atmosphere | Summons a winter storm on the station. Everything around you gets frozen and cursed by void chill. All your spell cooldowns are halved. You get full pressure and temperature immunity as well as thermal and night vision. You waltz in air at quickened speed. |
Armor and Passive ability
| Name | Effect | |
|---|---|---|
| T1 Passive | Immunity to low temperatures. | |
| Hollow Weave | Immunity to space hazards. Getting melee attacked denies the attack and makes you invisible temporarily, after that ability goes on cooldown. | |
| T2 Passive | Breathing immunity | |
| T3 Passive | Slowdown resistance |