Path of Lock
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Lock Path
Difficulty: Medium
The path of Lock revolves around access, area denial, theft and gadgets. Pick this path if you want a less confrontational playstyle and more interested in being a slippery rat.
Pros
- Your mansus grasp can open any lock, unlock every termina and bypass any access restriction
- Lock heretics get some side knowledge for free, making it the perfect path if you want to experiment with the various trinkets the shop has to offer.
- Lock heretics don't gain visible aura after losing the ability to break blades, making it perfect for being stealthy at later stages.
Cons
- The weakest heretic path in direct combat, period.
- Very limit direct combat benefits.
- You have no defensive benefits or immunities.
- No mobility or direct additional teleportation.
- Highly reliant on sourcing power from other departments, players and the game world.
Knowledge
| Knowledge name | Requirements/Type | Description |
|---|---|---|
| A Steward's Secret | Knife, Crowbar | Creates a key blade. |
| Grasp of Lock | Passive Ability | Your grasp can unlock anything. |
| Key Keeper's Burden | Door, ID card, Iron rod | Creates an Eldritch Card, allows you to link 2 doors to be portals for heretics, but randomly teleports heathens. It can also absorb access from an id card by eating them. |
| Wrong Key | Screwdriver, Budget insulated gloves, wirecutter | An item that traps doors causing them to pull and crush heathens. |
| Burglar's Finesse | Passive Ability | Alt+click target with your blade in combat mode to steal their held item. |
| Opening Blade | Passive Ability | Your blade is now better at wounding and can cause weeping avulsion on attack. |
| Concierge's Rite | Crayon, Wooden plank, Multitool | Creates a labryinth handbook, a magic item that can materialize barricades that no one can pass. |
| Unlock the Labryinth | 3 Corpses with removed hearts | Creates a labyrinth portal that rapidly summons creatures from the Mansus, loyal to you. You get pressure and temperature immunity. Your blades are even dealier. You can shapeshift into empowered creatures of Mansus. |
Armor and Passive ability
| Name | Effect |
|---|---|
| T1 Passive | Grants you one free side knowledge for every tier. |
| Shifting Guise | Hides you from camera vision and from people far away, muffles footsteps and conceals your voice. |
| T2 Passive | Your grasp no longer goes on cooldown from opening locks. |
| T3 Passive | X-ray vision. |