Jobs
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Traumastation offers many unique jobs to the player, while also keeping low time requirements. Essentially, that means you do not have to play tons of hours to unlock them, unlike other servers.
The tables were taken and modified from Paradise Station wiki, and therefore use their "Initiative" system which is explained below:
Initiative Required ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take initiative to have a good round. The rank is based on an average round. Some rounds will be hectic, even for high initiative roles.
Despite the hours required to unlock each job, it is expected by the player to hold a certain roleplay standard depending on the importance of said role.
Station Command
| Job | Role | Initiative Required | Difficulty | Requirements |
![]() Captain |
Keep the station running, delegate work to the other heads of staff, and exert your will. | Low-Medium | Very Hard | 1 Hour as HoS, 1 Hour as CMO, 1 Hour as QM, 1 Hour as RD, and 1 Hour as CE |
|---|---|---|---|---|
![]() Head of Personnel |
Handle access reassignment fairly using your ID console, manage the Service department, and keep Ian safe. | Medium | Medium | 1.5 Hours as Civilian, 1.5 Hours as Service |
![]() Head of Security |
Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe. | Low | Extremely Hard | 3 Hours as Security |
![]() Chief Engineer |
Manage the Engineering department to ensure power, atmospherics, and the hull are in perfect shape. | Low | Hard | 3 Hours as Engineering |
![]() Research Director |
Manage the Science department, unlocking technologies, acquiring & researching artifacts, and performing experiments. | Low | Medium | 3 Hours as Science |
![]() Chief Medical Officer |
Manage the resources and personnel of the Medical department to keep the crew alive. | Low | Hard | 3 Hours as Medical |
![]() Quartermaster |
Manage the supplies of the station & the Cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing. | Low | Medium | 3 Hours as Cargo |
Central Command Dignitaries
While VIPs do not have their own category listed under the Crew Manifest, they technically belong to the Service Department.
| Job | Role | Initiative Required | Difficulty | Requirements |
![]() Nanotrasen Representative |
Advise the command team about Standard Operating Procedure. Be the voice of Central Command without any of the benefits. | High | Low-Medium | 3 Hours as Command |
|---|
Security
| Job | Role | Initiative Required | Difficulty | Requirements |
![]() Head of Security |
Organize and run the security department. Ensure your officers abide by Space Law rather than acting as THE LAW. | Low | Extremely Hard | 3 Hours as Security |
|---|---|---|---|---|
![]() Warden |
Oversee the brig, process its prisoners, make sure security records are up to date, and issue gear from the armoury. | Low | Hard | 2 Hours as Security |
![]() Security Officer |
Uphold Space Law and ensure the safety of the crew. | Low | Hard | 1 Hour as Security |
![]() Detective |
Investigate crime scenes officers can't or won't solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. | Medium | Medium | 1 Hour as Security |
![]() Security Cadet |
Uphold Space Law and ensure the safety of the crew. This is a beginner role. | Medium | Medium | 2 Hours Overall. Closes when reaching 3 Hours. |
Engineering
| Job | Role | Initiative Required | Difficulty | Requirements |
![]() Chief Engineer |
Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine. | Low | Hard | 3 Hours as Engineering |
|---|---|---|---|---|
![]() Station Engineer |
Start up the engine(s), repair hull breaches and fix damaged equipment. | Low | Easy | 1 Hour as Engineering |
![]() Atmospheric Technician |
Set up atmospherics. Repressurise rooms. Extinguish fires. Cry about people opening firelocks. | Low | Medium-Hard | 1 Hour as Engineering |
![]() TechnicalAssistant |
Start up the engine(s), repair hull breaches and fix damaged equipment. This is a beginner role. | Low | Medium-Hard | None! Closes when reaching 3 Hours. |
Medical
| Job | Role | Initiative Required | Difficulty | Requirements |
![]() Chief Medical Officer |
Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department. | Low | Hard | 3 Hours as Medical |
|---|---|---|---|---|
![]() Medical Doctor |
Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives. | Low | Medium | 1 Hour as Medical |
![]() Paramedic |
Roam around the station on your ambulance. Stabilize injured personnel and bring them into Medical. | Low | Easy-Medium | 1 Hour as Medical |
![]() Chemist |
Synthesize medicine for patients. Set up cryo cells. Mix chemicals requested by crew. | Low | Medium | 1 Hour as Medical |
![]() Virologist |
Create beneficial viruses for the crew, cure epidemics, and get lynched for allegedly spreading the common cold. Be a neat freak. | Low | Medium | 2 Hours as Medical |
![]() Psychologist |
Handle insane patients. Do mental check ups. Have one-on-one psychological sessions with those in need. | High | Easy | None! |
![]() Medical Intern |
Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives. | Low | Medium | None! Closes after reaching 3 Hours. |
Research
| Job | Role | Initiative Required | Difficulty | Requirements |
![]() Research Director |
Oversee the research department and make sure everything is done according to Science SOP. | Low | Medium | 3 Hours as Science |
|---|---|---|---|---|
![]() Scientist |
Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals. | Low | Medium | 1 Hour as Science |
![]() Roboticist |
Create cyborgs and mechs for the crew to either enjoy, or be horribly murdered by. Repair horrifically dismembered IPC crew members. | Low | Medium | 1.5 Hours as Science |
![]() Geneticist |
Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling. | Low | Medium | 1.5 Hours as Science |
![]() Research Assistant |
Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals. | Low | Medium | None! Closes after reaching 3 Hours. |
Cargo
| Job | Role | Initiative Required | Difficulty | Requirements |
![]() Quartermaster |
Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead. | Low | Medium | 3 Hours as Cargo |
|---|---|---|---|---|
![]() Cargo Technician |
Manage Cargo's paperwork, order essentials, perform deliveries, and deny every crate the clown tries to order. | Low | Easy | None! |
![]() Salvage Specialist |
Fight monstrosities, mine materials and then smelt them for Research and Engineering. Slowly fill up the morgue with your clones. | Low | Medium | 1 Hour as Cargo |
Service
| Job | Role | Initiative Required | Difficulty | Requirements |
![]() Head of Personnel |
Manage the service department and civilians. Process job transfer requests. | Medium | Medium | 1.5 Hours as Service, 1.5 Hours as Civilian |
|---|---|---|---|---|
![]() Janitor |
Mop up dirt, blood, and vomit. Have your pimpin' ride stolen. Point at wet floor signs after people slip. Get lynched for not using space cleaner. | Low | Easy | None! |
![]() Chef |
Prepare, cook and serve meals for the station to enjoy. Get lynched for charging a minimal amount for your food. | Low | Medium | None! |
![]() Bartender |
Mix and serve drinks. Shoot unruly patrons with your shotgun. | Medium | Low | None! |
![]() Botanist |
Grow useful plants for the Chef and station or fill the hallway with bees. | Low | Medium | None! |
![]() Clown |
Slip everyone, especially when you shouldn't really be slipping them. Honk! | High | Low | A sense of humour. |
![]() Mime |
Entertain the crew by acting out funny, interesting or dramatic scenes. | High | Low | None! |
![]() Chaplain |
Spread your faith, organize rituals, assist Security. Be the medium between gods and the crew, and praise the emperor. | High | Easy | None! |
![]() Librarian |
Fill the bookcases with books, argue with the Chaplain. Run a D&D session nobody shows up to. | High | Easy | None! |
Silicons
| Job | Role | Initiative Required | Difficulty | Requirements |
![]() Station AI |
Oversee the research department and make sure everything is done according to Science SOP. | High | High | 3 Hours as Borg |
|---|---|---|---|---|
![]() Borg |
Oversee the research department and make sure everything is done according to Science SOP. | Low | Medium | 2 Hours Overall |
































