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Abductor

From Traumastation Wiki
Revision as of 17:22, 11 May 2026 by Godswitch (talk | contribs) (tgport for further use since fits the antag)
Abductor
SUPERIORS: Alien Mothership
CLASSIFICATION: Duo Antagonist
RISK FACTOR: Hard
CLEARANCE: Based on who you steal
"Zeep Xorpshit..."

Abductors are a technologically advanced society, set on experimenting on, and cataloging every species in the system. Unfortunately for their subjects, their methods are quite invasive.

Your Mission

Congratulations! You and another abductor have been chosen to embark upon a scientific crusade to study the anomalous and mysterious peoples of the universe. Utilizing your advanced technology and tool sets, you will be abducting and experimenting on the members of a nearby Nanotrasen space station.

Your objectives are as follows:

  • Kidnap and experiment on 25 specimens
  • Avoid detection as much as possible
  • Bring funny mutants into the living (Optional)


The Truth is Out There

Firstly, it is important to note: Abductors are not considered to be "full-blown" antagonists. You can troll the crew in many chaotic ways through your experiments, but are not allowed to just grab your baton and murderbone, set the release point to the Supermatter crystal, or affect the station in any other major way that is not relevant to your experiments. Don't brainwash other people to do murderboning for you either. Ahelp your brainwashing beforehand if unsure.

The best way to avoid any complications is to simply warp in, abduct a crewmember, experiment on them, and place them back as quickly as possible as if nothing ever happened. This is your main goal, after all.


How to Play Abductor

Here is a detailed guide to being the best alien duo in the galaxy. If you are in a hurry, skip to the Abductor Quick Guide. First of all, abductors cannot use ordinary guns, and can't speak in the conventional sense. Instead, they share a telepathic link with other member of the expedition ship (the UFO). Talking is automatically converted to telepathy. This is important because it means that regardless of the situation, you have a link to your partner that you can communicate through. Remember to communicate!

Abductor Scientist

Scientists are the operators behind the agent. They have a Human Observation Console where they will spend most of their time. This console lets them see most of the station from above, but only where there are cameras. They start with a science tool in their backpack, which when set to SCAN mode can be used on station crew (through the Human Observation Console) to steal their appearance and add it to the database of disguises for the agent. Then there are two ways to switch between those disguises for the agent. First option is for the the scientist to click the "Switch vest disguise" hud icon on the Human Observation Console. The other option is for either the scientist or agent to use the other console on the ship, the "abductor console" and clicking "Select Agent Vest Disguise". The agent must then click the "Activate" hud icon on their top left corner of screen to disguise.

The science tool can also be set to MARK mode, which will add whoever you marked to your buffer. Only the abductor agent can be marked through the Human Observation Console, while others must be marked from actual melee range. When someone is marked, you can retrieve them either by clicking the "retrieve" HUD icon on the Human Observation Console, or by using the "abductor console" and clicking "retrieve mark". To MARK non-agents you must use the "send self" option to teleport to a target on the station, usually after the target has been put to sleep by an agent. Scientists have an implant that lets them teleport back to the ship with a cooldown. This is done by clicking the blue crystal hud icon on the top left of screen.

The Human Observation Console can also be used to change the agent's vest to Combat Mode. There is more info about that below.

Abductor Agent

Agents are the ones that will do the majority of the actual field work. Their main job is to find an isolated target, successfully stun them and put them to sleep, cuff them, and take them to a secluded area where the scientist can come in and do the rest. With the help of the scientist, they can put on a disguise to help locate a human to catch. To put on a disguise, the scientist must first have scanned at least one target with their science tool on SCAN mode. After that a disguise can be chosen either with the Human Observation Console (as detailed above) or with the "abductor console". Activate the disguise by clicking the "Activate" hud icon.

Vest Stealth and Combat Mode

Human Observation Console and Abductor Console can be used to toggle your vest between stealth and combat mode. You use Abductor Console to choose between SCAN'ed disguises. the If in stealth mode, the agent clicking their "Activate" hud icon turns the currently selected disguise on or off. If in combat mode, clicking the "Activate" button will instantly remove all stuns, which has a long cooldown. The abductor console can also be used to "unlock" the vest, making you able to take it off.

Abducting

What this essentially means is that the agent and the scientist are a tag team. The scientist finds a human to abduct, and gets a disguise that would suit the situation for the agent. The scientist marks the agent and warps him down to an area where he will be able to access the target. To warp to the station the agent must then stand on the telepad and have the scientist click the "Send To" hud icon on the Human Observation Console. When on station, the agent should ready the Wonderprod to stun mode (switch modes by using it in hand). Then use the baton to stun, sleep, cuff a target by quickly changing its mode after each use. The agent then has to get the target to an isolated area (which must have cameras). Then, through his Human Observation Console, the scientist can warp himself down to the target with "send self" and MARK the target with the science tool (which takes time, unless the target is a cow). Once the target is marked, the scientist uses the implant to teleport back to ship, and uses his console to "retrieve" the target to the UFO. If needed, the scientist can mark and retrieve the agent as well through the cameras. Once the target is safely in the UFO, the surgery can begin. Remember that you can buckle cuffed subjects to the surgery table, should they wake up and attempt to resist.

Abductor Surgery

The goal of the Experimental Dissection Surgery is to replace the abductee's heart with an experimental gland without killing them. Once the surgery is done and the gland is in, put the subject into the Experiment Machinery. Push some buttons to complete the experiment, and "ding", the subject will teleported to the "Experiment Release Point" set with the Human Observation Console, and you earn one experimentation point. Experimentation points are the things you must collect to complete your objective.