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Xenoborgs

From Traumastation Wiki
Notice: This page is under construction
Xenoborgs
SUPERIORS: The Mothership Core
CLASSIFICATION: Team Antagonist
RISK FACTOR: High
CLEARANCE: Limited
"RESISTANCE IS FUTILE. YOU WILL BE ASSIMILATED."

Xenoborgs are a man-machine hybrid that aims to replicate themselves. This is done by harvesting sentient brains from living beings, or cyborgs, and giving them to the Mothership to place inside empty xenoborgs.

Objectives

Your main objective is to kill and harvest all sentient brains in the station and bring them to the mothership core. These can be both real brains, and positronic brains.

Steal power from the station using xenoborg extractors to produce xenoborg crystals to create more xenoborg bodies.

Protect the Mothership at all costs.

The Mothership Core

The Mothership Core is the leader and the life force of the xenoborgs, they are the only one able to make more xenoborgs, and if they are destroyed, all xenoborgs will be destroyed. The Mothership Core is unable to move from its position in the middle of the ship. The Mothership Core is capable of upgrading the Xenoborgs with borg-type-specific modules to increase their effectiveness in harvesting sentient brains.

Getting more xenoborgs:

As the mothership, you must grow your army of borgs. To do so, you must convert all the sentient beings you can find. This can be achieved in the following manner:

>1. Have your Xenoborgs bring dead crew to your ship, placing them in the body crusher.

>2. As the mothership core, you can print Xenoborg shells by inserting materials into yourself and then using yourself as a lathe.

>3. Open the empty Xenoborg with a crowbar, and remove the empty MMI inside.

>4. If the victim's brain is organic, place it in the MMI you just removed.

>5. Place the MMI or the positronic brain, if the victim was a silicon, back into the Xenoborg.

>6. Optionally, rename the Xenoborg and upgrade their modules.

>7. Close the Xenoborg with the crowbar, and re-engage the lock.

The new Xenoborg will be uncharged, yet functional. They will need to go to a recharging station to restore their full power and capabilities.

Xenoborg Chassis and modules.

There is a total of four types of Xenoborgs. Each Borg type has certain abilities that the others lack and require teamwork to help grow the xenoborgs numbers. Each type of Xenoborg has unique modules that only fit in that specific type. The Mothership Core can produce upgrade modules designed for specific Xenoborg types.

Xenoborg chassis
Xenoborg Chassis Description Chasis Cost
Xenoborg modules
Module Chassis needed Description Module Cost
Basic Xenoborg module All chassis The basic module every xenoborg comes equipped with, has a pinpointer pointing to the mothership's location, a GPS, and a material bag for collecting materials to create more xenoborgs.
Tool Xenoborg module All chassis Another module every xenoborg comes equipped with, has basic tools except for a crowbar and a welder.
Access breaker module Engineer chassis A module consisting of an access breaker, a requirement for breaking into the station.
Advanced tool cyborg module Engineer chassis A module consisting of tools like jaws of life and etc.
Construction cyborg module Engineer chassis A module consisting of construction items to build xenoborg extractors.
Door control Xenoborg module Engineer chassis A module consisting of a xenoborg door remote, a access configurator and a access breaker.